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-rw-r--r--core/math/a_star_grid_2d.cpp24
-rw-r--r--core/math/a_star_grid_2d.h2
-rw-r--r--core/math/aabb.cpp7
-rw-r--r--core/math/aabb.h4
-rw-r--r--core/math/basis.cpp10
-rw-r--r--core/math/basis.h1
-rw-r--r--core/math/bvh_abb.h8
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_tree.h3
-rw-r--r--core/math/color.cpp80
-rw-r--r--core/math/color.h19
-rw-r--r--core/math/convex_hull.cpp54
-rw-r--r--core/math/convex_hull.h12
-rw-r--r--core/math/delaunay_3d.h39
-rw-r--r--core/math/expression.cpp54
-rw-r--r--core/math/geometry_3d.cpp52
-rw-r--r--core/math/geometry_3d.h12
-rw-r--r--core/math/math_fieldwise.cpp43
-rw-r--r--core/math/math_funcs.h3
-rw-r--r--core/math/plane.cpp6
-rw-r--r--core/math/plane.h1
-rw-r--r--core/math/projection.cpp222
-rw-r--r--core/math/projection.h23
-rw-r--r--core/math/quaternion.cpp6
-rw-r--r--core/math/quaternion.h8
-rw-r--r--core/math/quick_hull.cpp19
-rw-r--r--core/math/random_number_generator.h2
-rw-r--r--core/math/rect2.cpp4
-rw-r--r--core/math/rect2.h13
-rw-r--r--core/math/rect2i.h2
-rw-r--r--core/math/transform_2d.cpp6
-rw-r--r--core/math/transform_2d.h1
-rw-r--r--core/math/transform_3d.cpp6
-rw-r--r--core/math/transform_3d.h2
-rw-r--r--core/math/triangle_mesh.cpp18
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h5
-rw-r--r--core/math/vector3.cpp14
-rw-r--r--core/math/vector3.h8
-rw-r--r--core/math/vector3i.cpp10
-rw-r--r--core/math/vector3i.h3
-rw-r--r--core/math/vector4.cpp17
-rw-r--r--core/math/vector4.h16
-rw-r--r--core/math/vector4i.cpp10
-rw-r--r--core/math/vector4i.h3
45 files changed, 476 insertions, 384 deletions
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index ad67cfa852..c30acf32bb 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -30,6 +30,8 @@
#include "a_star_grid_2d.h"
+#include "core/variant/typed_array.h"
+
static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
real_t dx = (real_t)ABS(p_to.x - p_from.x);
real_t dy = (real_t)ABS(p_to.y - p_from.y);
@@ -492,17 +494,17 @@ Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vec
return path;
}
-Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
- ERR_FAIL_COND_V_MSG(dirty, Vector<Vector2>(), "Grid is not initialized. Call the update method.");
- ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
- ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
+TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ ERR_FAIL_COND_V_MSG(dirty, TypedArray<Vector2i>(), "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
Point *a = _get_point(p_from_id.x, p_from_id.y);
Point *b = _get_point(p_to_id.x, p_to_id.y);
if (a == b) {
- Vector<Vector2> ret;
- ret.push_back(Vector2((float)a->id.x, (float)a->id.y));
+ TypedArray<Vector2i> ret;
+ ret.push_back(a);
return ret;
}
@@ -511,7 +513,7 @@ Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<Vector2>();
+ return TypedArray<Vector2i>();
}
Point *p = end_point;
@@ -521,20 +523,18 @@ Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector
p = p->prev_point;
}
- Vector<Vector2> path;
+ TypedArray<Vector2i> path;
path.resize(pc);
{
- Vector2 *w = path.ptrw();
-
p = end_point;
int64_t idx = pc - 1;
while (p != begin_point) {
- w[idx--] = Vector2((float)p->id.x, (float)p->id.y);
+ path[idx--] = p->id;
p = p->prev_point;
}
- w[0] = p->id;
+ path[0] = p->id;
}
return path;
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index bf6363aa01..1002f18738 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -169,7 +169,7 @@ public:
void clear();
Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
- Vector<Vector2> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
+ TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
};
VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 4c89be7f4d..fcf245d2ad 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -30,7 +30,7 @@
#include "aabb.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#include "core/variant/variant.h"
real_t AABB::get_volume() const {
@@ -76,6 +76,10 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
}
+bool AABB::is_finite() const {
+ return position.is_finite() && size.is_finite();
+}
+
AABB AABB::intersection(const AABB &p_aabb) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
@@ -403,6 +407,7 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
}
return Variant();
}
+
Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
diff --git a/core/math/aabb.h b/core/math/aabb.h
index acf903eeba..9d5837ad37 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -31,7 +31,6 @@
#ifndef AABB_H
#define AABB_H
-#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/vector3.h"
@@ -64,6 +63,7 @@ struct _NO_DISCARD_ AABB {
bool operator!=(const AABB &p_rval) const;
bool is_equal_approx(const AABB &p_aabb) const;
+ bool is_finite() const;
_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
+ return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 4b163409ce..9b8188eed8 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -31,7 +31,7 @@
#include "basis.h"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#define cofac(row1, col1, row2, col2) \
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
@@ -142,8 +142,8 @@ bool Basis::is_symmetric() const {
#endif
Basis Basis::diagonalize() {
-//NOTE: only implemented for symmetric matrices
-//with the Jacobi iterative method
+// NOTE: only implemented for symmetric matrices
+// with the Jacobi iterative method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@@ -691,6 +691,10 @@ bool Basis::is_equal_approx(const Basis &p_basis) const {
return rows[0].is_equal_approx(p_basis.rows[0]) && rows[1].is_equal_approx(p_basis.rows[1]) && rows[2].is_equal_approx(p_basis.rows[2]);
}
+bool Basis::is_finite() const {
+ return rows[0].is_finite() && rows[1].is_finite() && rows[2].is_finite();
+}
+
bool Basis::operator==(const Basis &p_matrix) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
diff --git a/core/math/basis.h b/core/math/basis.h
index cc2924f5ff..69bef5a7be 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -134,6 +134,7 @@ struct _NO_DISCARD_ Basis {
}
bool is_equal_approx(const Basis &p_basis) const;
+ bool is_finite() const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index 8a44f1c4da..699f7de604 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -251,7 +251,9 @@ struct BVH_ABB {
void expand(real_t p_change) {
POINT change;
- change.set_all(p_change);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ change[axis] = p_change;
+ }
grow(change);
}
@@ -262,7 +264,9 @@ struct BVH_ABB {
}
void set_to_max_opposite_extents() {
- neg_max.set_all(FLT_MAX);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ neg_max[axis] = FLT_MAX;
+ }
min = neg_max;
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index ff07166d4a..180bbfb511 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -13,7 +13,7 @@ void _split_inform_references(uint32_t p_node_id) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
- if (MAX_ITEMS < 4) {
+ if constexpr (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
@@ -34,7 +34,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
- if (POINT::AXIS_COUNT == 3) {
+ if constexpr (POINT::AXIS_COUNT == 3) {
order[1] = 3 - (order[0] + order[2]);
}
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index cdb2bb4413..3836e92a83 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -43,7 +43,6 @@
#include "core/math/bvh_abb.h"
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
-#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/pooled_list.h"
#include <limits.h>
@@ -235,7 +234,7 @@ private:
// no need to keep back references for children at the moment
- uint32_t sibling_id; // always a node id, as tnode is never a leaf
+ uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf
bool sibling_present = false;
// if there are more children, or this is the root node, don't try and delete
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 4bdeafd2f2..f223853f6b 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -32,85 +32,85 @@
#include "color_names.inc"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "thirdparty/misc/ok_color.h"
uint32_t Color::to_argb32() const {
- uint32_t c = (uint8_t)Math::round(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(r * 255);
+ c |= (uint8_t)Math::round(r * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
return c;
}
uint32_t Color::to_abgr32() const {
- uint32_t c = (uint8_t)Math::round(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(r * 255);
+ c |= (uint8_t)Math::round(r * 255.0f);
return c;
}
uint32_t Color::to_rgba32() const {
- uint32_t c = (uint8_t)Math::round(r * 255);
+ uint32_t c = (uint8_t)Math::round(r * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(a * 255);
+ c |= (uint8_t)Math::round(a * 255.0f);
return c;
}
uint64_t Color::to_abgr64() const {
- uint64_t c = (uint16_t)Math::round(a * 65535);
+ uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(r * 65535);
+ c |= (uint16_t)Math::round(r * 65535.0f);
return c;
}
uint64_t Color::to_argb64() const {
- uint64_t c = (uint16_t)Math::round(a * 65535);
+ uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(r * 65535);
+ c |= (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
return c;
}
uint64_t Color::to_rgba64() const {
- uint64_t c = (uint16_t)Math::round(r * 65535);
+ uint64_t c = (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(a * 65535);
+ c |= (uint16_t)Math::round(a * 65535.0f);
return c;
}
String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
+ int v = Math::round(p_val * 255.0f);
v = CLAMP(v, 0, 255);
String ret;
@@ -150,8 +150,8 @@ float Color::get_h() const {
float delta = max - min;
- if (delta == 0) {
- return 0;
+ if (delta == 0.0f) {
+ return 0.0f;
}
float h;
@@ -164,7 +164,7 @@ float Color::get_h() const {
}
h /= 6.0f;
- if (h < 0) {
+ if (h < 0.0f) {
h += 1.0f;
}
@@ -179,7 +179,7 @@ float Color::get_s() const {
float delta = max - min;
- return (max != 0) ? (delta / max) : 0;
+ return (max != 0.0f) ? (delta / max) : 0.0f;
}
float Color::get_v() const {
@@ -193,7 +193,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
float f, p, q, t;
a = p_alpha;
- if (p_s == 0) {
+ if (p_s == 0.0f) {
// Achromatic (grey)
r = g = b = p_v;
return;
@@ -204,9 +204,9 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
i = Math::floor(p_h);
f = p_h - i;
- p = p_v * (1 - p_s);
- q = p_v * (1 - p_s * f);
- t = p_v * (1 - p_s * (1 - f));
+ p = p_v * (1.0f - p_s);
+ q = p_v * (1.0f - p_s * f);
+ t = p_v * (1.0f - p_s * (1.0f - f));
switch (i) {
case 0: // Red is the dominant color
@@ -347,7 +347,7 @@ Color Color::html(const String &p_rgba) {
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
}
- float r, g, b, a = 1.0;
+ float r, g, b, a = 1.0f;
if (is_shorthand) {
r = _parse_col4(color, 0) / 15.0f;
g = _parse_col4(color, 1) / 15.0f;
@@ -363,10 +363,10 @@ Color Color::html(const String &p_rgba) {
a = _parse_col8(color, 6) / 255.0f;
}
}
- ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
return Color(r, g, b, a);
}
@@ -474,7 +474,7 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0f - 9.0f);
+ float m = Math::pow(2.0f, e - 15.0f - 9.0f);
float rd = r * m;
float gd = g * m;
diff --git a/core/math/color.h b/core/math/color.h
index 65036f74cc..a23a4953ce 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -32,7 +32,8 @@
#define COLOR_H
#include "core/math/math_funcs.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Color {
union {
@@ -55,11 +56,11 @@ struct _NO_DISCARD_ Color {
float get_h() const;
float get_s() const;
float get_v() const;
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
+ void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
float get_ok_hsl_h() const;
float get_ok_hsl_s() const;
float get_ok_hsl_l() const;
- void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
+ void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
_FORCE_INLINE_ float &operator[](int p_idx) {
return components[p_idx];
@@ -175,9 +176,9 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
- r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
- g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
- b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
+ r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
a);
}
_FORCE_INLINE_ Color linear_to_srgb() const {
@@ -198,11 +199,11 @@ struct _NO_DISCARD_ Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
- static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
+ static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
- _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
+ _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
operator String() const;
// For the binder.
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 996f4f4d67..561970d2ee 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -62,6 +62,7 @@ subject to the following restrictions:
#include "core/math/aabb.h"
#include "core/math/math_defs.h"
#include "core/os/memory.h"
+#include "core/templates/oa_hash_map.h"
#include "core/templates/paged_allocator.h"
#include <string.h>
@@ -2252,19 +2253,62 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
r_mesh.vertices = ch.vertices;
+ // Tag which face each edge belongs to
+ LocalVector<int32_t> edge_faces;
+ edge_faces.resize(ch.edges.size());
+
+ for (uint32_t i = 0; i < ch.edges.size(); i++) {
+ edge_faces[i] = -1;
+ }
+
+ for (uint32_t i = 0; i < ch.faces.size(); i++) {
+ const Edge *e_start = &ch.edges[ch.faces[i]];
+ const Edge *e = e_start;
+ do {
+ int64_t ofs = e - ch.edges.ptr();
+ edge_faces[ofs] = i;
+
+ e = e->get_next_edge_of_face();
+ } while (e != e_start);
+ }
+
// Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
r_mesh.edges.resize(ch.edges.size() / 2);
+ OAHashMap<uint64_t, int32_t> edge_map;
+ edge_map.reserve(ch.edges.size() * 4); // The higher the capacity, the faster the insert
+
uint32_t edges_copied = 0;
for (uint32_t i = 0; i < ch.edges.size(); i++) {
+ ERR_CONTINUE(edge_faces[i] == -1); // Sanity check
+
uint32_t a = (&ch.edges[i])->get_source_vertex();
uint32_t b = (&ch.edges[i])->get_target_vertex();
if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false.
ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size());
- r_mesh.edges.write[edges_copied].a = a;
- r_mesh.edges.write[edges_copied].b = b;
+ r_mesh.edges[edges_copied].vertex_a = a;
+ r_mesh.edges[edges_copied].vertex_b = b;
+ r_mesh.edges[edges_copied].face_a = edge_faces[i];
+ r_mesh.edges[edges_copied].face_b = -1;
+
+ uint64_t key = a;
+ key <<= 32;
+ key |= b;
+ edge_map.insert(key, edges_copied);
+
edges_copied++;
+ } else {
+ uint64_t key = b;
+ key <<= 32;
+ key |= a;
+ int32_t index;
+ if (!edge_map.lookup(key, index)) {
+ ERR_PRINT("Invalid edge");
+ } else {
+ r_mesh.edges[index].face_b = edge_faces[i];
+ }
}
}
+
if (edges_copied != (uint32_t)r_mesh.edges.size()) {
ERR_PRINT("Invalid edge count.");
}
@@ -2273,7 +2317,7 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
for (uint32_t i = 0; i < ch.faces.size(); i++) {
const Edge *e_start = &ch.edges[ch.faces[i]];
const Edge *e = e_start;
- Geometry3D::MeshData::Face &face = r_mesh.faces.write[i];
+ Geometry3D::MeshData::Face &face = r_mesh.faces[i];
do {
face.indices.push_back(e->get_target_vertex());
@@ -2284,8 +2328,8 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
// reverse indices: Godot wants clockwise, but this is counter-clockwise
if (face.indices.size() > 2) {
// reverse all but the first index.
- int *indices = face.indices.ptrw();
- for (int c = 0; c < (face.indices.size() - 1) / 2; c++) {
+ int *indices = face.indices.ptr();
+ for (uint32_t c = 0; c < (face.indices.size() - 1) / 2; c++) {
SWAP(indices[c + 1], indices[face.indices.size() - 1 - c]);
}
}
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index bd86fe0eba..ab6671a7d0 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef CONVEX_HULL_H
+#define CONVEX_HULL_H
+
/*
Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
This software is provided 'as-is', without any express or implied warranty.
@@ -40,9 +43,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef CONVEX_HULL_H
-#define CONVEX_HULL_H
-
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/templates/local_vector.h"
@@ -62,6 +62,10 @@ public:
friend class ConvexHullComputer;
public:
+ int32_t get_next_relative() const {
+ return next;
+ }
+
int32_t get_source_vertex() const {
return (this + reverse)->target_vertex;
}
@@ -86,7 +90,7 @@ public:
};
// Vertices of the output hull
- Vector<Vector3> vertices;
+ LocalVector<Vector3> vertices;
// Edges of the output hull
LocalVector<Edge> edges;
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 898c3c2d91..3f8fe09445 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -35,7 +35,6 @@
#include "core/math/aabb.h"
#include "core/math/projection.h"
#include "core/math/vector3.h"
-#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/vector.h"
@@ -186,25 +185,25 @@ class Delaunay3D {
Projection cm;
- cm.matrix[0][0] = p_points[p_simplex.points[0]].x;
- cm.matrix[0][1] = p_points[p_simplex.points[1]].x;
- cm.matrix[0][2] = p_points[p_simplex.points[2]].x;
- cm.matrix[0][3] = p_points[p_simplex.points[3]].x;
-
- cm.matrix[1][0] = p_points[p_simplex.points[0]].y;
- cm.matrix[1][1] = p_points[p_simplex.points[1]].y;
- cm.matrix[1][2] = p_points[p_simplex.points[2]].y;
- cm.matrix[1][3] = p_points[p_simplex.points[3]].y;
-
- cm.matrix[2][0] = p_points[p_simplex.points[0]].z;
- cm.matrix[2][1] = p_points[p_simplex.points[1]].z;
- cm.matrix[2][2] = p_points[p_simplex.points[2]].z;
- cm.matrix[2][3] = p_points[p_simplex.points[3]].z;
-
- cm.matrix[3][0] = 1.0;
- cm.matrix[3][1] = 1.0;
- cm.matrix[3][2] = 1.0;
- cm.matrix[3][3] = 1.0;
+ cm.columns[0][0] = p_points[p_simplex.points[0]].x;
+ cm.columns[0][1] = p_points[p_simplex.points[1]].x;
+ cm.columns[0][2] = p_points[p_simplex.points[2]].x;
+ cm.columns[0][3] = p_points[p_simplex.points[3]].x;
+
+ cm.columns[1][0] = p_points[p_simplex.points[0]].y;
+ cm.columns[1][1] = p_points[p_simplex.points[1]].y;
+ cm.columns[1][2] = p_points[p_simplex.points[2]].y;
+ cm.columns[1][3] = p_points[p_simplex.points[3]].y;
+
+ cm.columns[2][0] = p_points[p_simplex.points[0]].z;
+ cm.columns[2][1] = p_points[p_simplex.points[1]].z;
+ cm.columns[2][2] = p_points[p_simplex.points[2]].z;
+ cm.columns[2][3] = p_points[p_simplex.points[3]].z;
+
+ cm.columns[3][0] = 1.0;
+ cm.columns[3][1] = 1.0;
+ cm.columns[3][2] = 1.0;
+ cm.columns[3][3] = 1.0;
return ABS(cm.determinant()) <= CMP_EPSILON;
}
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index e230b69dc9..dcec3929fe 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -560,7 +560,7 @@ const char *Expression::token_name[TK_MAX] = {
};
Expression::ENode *Expression::_parse_expression() {
- Vector<ExpressionNode> expression;
+ Vector<ExpressionNode> expression_nodes;
while (true) {
//keep appending stuff to expression
@@ -838,14 +838,14 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NEGATE;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
case TK_OP_NOT: {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NOT;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
@@ -960,7 +960,7 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = false;
e.node = expr;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
//ok finally look for an operator
@@ -1054,19 +1054,19 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = op;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
}
/* Reduce the set of expressions and place them in an operator tree, respecting precedence */
- while (expression.size() > 1) {
+ while (expression_nodes.size() > 1) {
int next_op = -1;
int min_priority = 0xFFFFF;
bool is_unary = false;
- for (int i = 0; i < expression.size(); i++) {
- if (!expression[i].is_op) {
+ for (int i = 0; i < expression_nodes.size(); i++) {
+ if (!expression_nodes[i].is_op) {
continue;
}
@@ -1074,7 +1074,7 @@ Expression::ENode *Expression::_parse_expression() {
bool unary = false;
- switch (expression[i].op) {
+ switch (expression_nodes[i].op) {
case Variant::OP_POWER:
priority = 0;
break;
@@ -1130,7 +1130,7 @@ Expression::ENode *Expression::_parse_expression() {
priority = 14;
break;
default: {
- _set_error("Parser bug, invalid operator in expression: " + itos(expression[i].op));
+ _set_error("Parser bug, invalid operator in expression: " + itos(expression_nodes[i].op));
return nullptr;
}
}
@@ -1153,9 +1153,9 @@ Expression::ENode *Expression::_parse_expression() {
// OK! create operator..
if (is_unary) {
int expr_pos = next_op;
- while (expression[expr_pos].is_op) {
+ while (expression_nodes[expr_pos].is_op) {
expr_pos++;
- if (expr_pos == expression.size()) {
+ if (expr_pos == expression_nodes.size()) {
//can happen..
_set_error("Unexpected end of expression...");
return nullptr;
@@ -1165,29 +1165,29 @@ Expression::ENode *Expression::_parse_expression() {
//consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[i].op;
- op->nodes[0] = expression[i + 1].node;
+ op->op = expression_nodes[i].op;
+ op->nodes[0] = expression_nodes[i + 1].node;
op->nodes[1] = nullptr;
- expression.write[i].is_op = false;
- expression.write[i].node = op;
- expression.remove_at(i + 1);
+ expression_nodes.write[i].is_op = false;
+ expression_nodes.write[i].node = op;
+ expression_nodes.remove_at(i + 1);
}
} else {
- if (next_op < 1 || next_op >= (expression.size() - 1)) {
+ if (next_op < 1 || next_op >= (expression_nodes.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[next_op].op;
+ op->op = expression_nodes[next_op].op;
- if (expression[next_op - 1].is_op) {
+ if (expression_nodes[next_op - 1].is_op) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
- if (expression[next_op + 1].is_op) {
+ if (expression_nodes[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by a unary op in a valid combination,
@@ -1197,17 +1197,17 @@ Expression::ENode *Expression::_parse_expression() {
return nullptr;
}
- op->nodes[0] = expression[next_op - 1].node; //expression goes as left
- op->nodes[1] = expression[next_op + 1].node; //next expression goes as right
+ op->nodes[0] = expression_nodes[next_op - 1].node; //expression goes as left
+ op->nodes[1] = expression_nodes[next_op + 1].node; //next expression goes as right
//replace all 3 nodes by this operator and make it an expression
- expression.write[next_op - 1].node = op;
- expression.remove_at(next_op);
- expression.remove_at(next_op);
+ expression_nodes.write[next_op - 1].node = op;
+ expression_nodes.remove_at(next_op);
+ expression_nodes.remove_at(next_op);
}
}
- return expression[0].node;
+ return expression_nodes[0].node;
}
bool Expression::_compile_expression() {
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 9238293b48..548b9e4620 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -30,8 +30,6 @@
#include "geometry_3d.h"
-#include "core/string/print_string.h"
-
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"
@@ -143,21 +141,21 @@ real_t Geometry3D::get_closest_distance_between_segments(const Vector3 &p_p0, co
void Geometry3D::MeshData::optimize_vertices() {
HashMap<int, int> vtx_remap;
- for (int i = 0; i < faces.size(); i++) {
- for (int j = 0; j < faces[i].indices.size(); j++) {
+ for (uint32_t i = 0; i < faces.size(); i++) {
+ for (uint32_t j = 0; j < faces[i].indices.size(); j++) {
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
vtx_remap[idx] = ni;
}
- faces.write[i].indices.write[j] = vtx_remap[idx];
+ faces[i].indices[j] = vtx_remap[idx];
}
}
- for (int i = 0; i < edges.size(); i++) {
- int a = edges[i].a;
- int b = edges[i].b;
+ for (uint32_t i = 0; i < edges.size(); i++) {
+ int a = edges[i].vertex_a;
+ int b = edges[i].vertex_b;
if (!vtx_remap.has(a)) {
int ni = vtx_remap.size();
@@ -168,16 +166,16 @@ void Geometry3D::MeshData::optimize_vertices() {
vtx_remap[b] = ni;
}
- edges.write[i].a = vtx_remap[a];
- edges.write[i].b = vtx_remap[b];
+ edges[i].vertex_a = vtx_remap[a];
+ edges[i].vertex_b = vtx_remap[b];
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
new_vertices.resize(vtx_remap.size());
- for (int i = 0; i < vertices.size(); i++) {
+ for (uint32_t i = 0; i < vertices.size(); i++) {
if (vtx_remap.has(i)) {
- new_vertices.write[vtx_remap[i]] = vertices[i];
+ new_vertices[vtx_remap[i]] = vertices[i];
}
}
vertices = new_vertices;
@@ -753,7 +751,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 center = p.center();
// make a quad clockwise
- Vector<Vector3> vertices = {
+ LocalVector<Vector3> vertices = {
center - up * subplane_size + right * subplane_size,
center - up * subplane_size - right * subplane_size,
center + up * subplane_size - right * subplane_size,
@@ -765,7 +763,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
continue;
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
Plane clip = p_planes[j];
if (clip.normal.dot(p.normal) > 0.95f) {
@@ -776,7 +774,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
break;
}
- for (int k = 0; k < vertices.size(); k++) {
+ for (uint32_t k = 0; k < vertices.size(); k++) {
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -818,9 +816,9 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
MeshData::Face face;
// Add face indices.
- for (int j = 0; j < vertices.size(); j++) {
+ for (uint32_t j = 0; j < vertices.size(); j++) {
int idx = -1;
- for (int k = 0; k < mesh.vertices.size(); k++) {
+ for (uint32_t k = 0; k < mesh.vertices.size(); k++) {
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) {
idx = k;
break;
@@ -839,28 +837,34 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
// Add edge.
- for (int j = 0; j < face.indices.size(); j++) {
+ for (uint32_t j = 0; j < face.indices.size(); j++) {
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
- for (int k = 0; k < mesh.edges.size(); k++) {
- if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
+ int found_idx = -1;
+ for (uint32_t k = 0; k < mesh.edges.size(); k++) {
+ if (mesh.edges[k].vertex_a == a && mesh.edges[k].vertex_b == b) {
found = true;
+ found_idx = k;
break;
}
- if (mesh.edges[k].b == a && mesh.edges[k].a == b) {
+ if (mesh.edges[k].vertex_b == a && mesh.edges[k].vertex_a == b) {
found = true;
+ found_idx = k;
break;
}
}
if (found) {
+ mesh.edges[found_idx].face_b = j;
continue;
}
MeshData::Edge edge;
- edge.a = a;
- edge.b = b;
+ edge.vertex_a = a;
+ edge.vertex_b = b;
+ edge.face_a = j;
+ edge.face_b = -1;
mesh.edges.push_back(edge);
}
}
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index e5ace9db72..4b4c173a1e 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -33,6 +33,7 @@
#include "core/math/face3.h"
#include "core/object/object.h"
+#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
class Geometry3D {
@@ -539,18 +540,19 @@ public:
struct MeshData {
struct Face {
Plane plane;
- Vector<int> indices;
+ LocalVector<int> indices;
};
- Vector<Face> faces;
+ LocalVector<Face> faces;
struct Edge {
- int a, b;
+ int vertex_a, vertex_b;
+ int face_a, face_b;
};
- Vector<Edge> edges;
+ LocalVector<Edge> edges;
- Vector<Vector3> vertices;
+ LocalVector<Vector3> vertices;
void optimize_vertices();
};
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index f36b228543..7b30b9a98c 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -56,6 +56,15 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::VECTOR2I: {
+ SETUP_TYPE(Vector2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+
+ return target;
+ }
+
case Variant::RECT2: {
SETUP_TYPE(Rect2)
@@ -67,6 +76,17 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::RECT2I: {
+ SETUP_TYPE(Rect2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", position.x)
+ else TRY_TRANSFER_FIELD("y", position.y)
+ else TRY_TRANSFER_FIELD("w", size.x)
+ else TRY_TRANSFER_FIELD("h", size.y)
+
+ return target;
+ }
+
case Variant::VECTOR3: {
SETUP_TYPE(Vector3)
@@ -192,6 +212,29 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::PROJECTION: {
+ SETUP_TYPE(Projection)
+
+ /**/ TRY_TRANSFER_FIELD("xx", columns[0].x)
+ else TRY_TRANSFER_FIELD("xy", columns[0].y)
+ else TRY_TRANSFER_FIELD("xz", columns[0].z)
+ else TRY_TRANSFER_FIELD("xw", columns[0].w)
+ else TRY_TRANSFER_FIELD("yx", columns[1].x)
+ else TRY_TRANSFER_FIELD("yy", columns[1].y)
+ else TRY_TRANSFER_FIELD("yz", columns[1].z)
+ else TRY_TRANSFER_FIELD("yw", columns[1].w)
+ else TRY_TRANSFER_FIELD("zx", columns[2].x)
+ else TRY_TRANSFER_FIELD("zy", columns[2].y)
+ else TRY_TRANSFER_FIELD("zz", columns[2].z)
+ else TRY_TRANSFER_FIELD("zw", columns[2].w)
+ else TRY_TRANSFER_FIELD("xo", columns[3].x)
+ else TRY_TRANSFER_FIELD("yo", columns[3].y)
+ else TRY_TRANSFER_FIELD("zo", columns[3].z)
+ else TRY_TRANSFER_FIELD("wo", columns[3].w)
+
+ return target;
+ }
+
default: {
ERR_FAIL_V(p_target);
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 7fa674a23d..0af529ad98 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -184,6 +184,9 @@ public:
#endif
}
+ static _ALWAYS_INLINE_ bool is_finite(double p_val) { return isfinite(p_val); }
+ static _ALWAYS_INLINE_ bool is_finite(float p_val) { return isfinite(p_val); }
+
static _ALWAYS_INLINE_ double abs(double g) { return absd(g); }
static _ALWAYS_INLINE_ float abs(float g) { return absf(g); }
static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; }
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 6881ad4014..a5d2fe5628 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -147,6 +147,7 @@ Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) co
return Variant();
}
}
+
Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
@@ -155,6 +156,7 @@ Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir)
return Variant();
}
}
+
Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
Vector3 inters;
if (intersects_segment(p_begin, p_end, &inters)) {
@@ -174,6 +176,10 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
}
+bool Plane::is_finite() const {
+ return normal.is_finite() && Math::is_finite(d);
+}
+
Plane::operator String() const {
return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
}
diff --git a/core/math/plane.h b/core/math/plane.h
index 73babfa496..77da59fb27 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -74,6 +74,7 @@ struct _NO_DISCARD_ Plane {
Plane operator-() const { return Plane(-normal, -d); }
bool is_equal_approx(const Plane &p_plane) const;
bool is_equal_approx_any_side(const Plane &p_plane) const;
+ bool is_finite() const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index 863fe6ee79..70cc9b5f7c 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -35,27 +35,27 @@
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/math/transform_3d.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
float Projection::determinant() const {
- return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
- matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
- matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
- matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
- matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
- matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
+ columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
+ columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
+ columns[0][3] * columns[1][2] * columns[2][0] * columns[3][1] + columns[0][2] * columns[1][3] * columns[2][0] * columns[3][1] +
+ columns[0][3] * columns[1][0] * columns[2][2] * columns[3][1] - columns[0][0] * columns[1][3] * columns[2][2] * columns[3][1] -
+ columns[0][2] * columns[1][0] * columns[2][3] * columns[3][1] + columns[0][0] * columns[1][2] * columns[2][3] * columns[3][1] +
+ columns[0][3] * columns[1][1] * columns[2][0] * columns[3][2] - columns[0][1] * columns[1][3] * columns[2][0] * columns[3][2] -
+ columns[0][3] * columns[1][0] * columns[2][1] * columns[3][2] + columns[0][0] * columns[1][3] * columns[2][1] * columns[3][2] +
+ columns[0][1] * columns[1][0] * columns[2][3] * columns[3][2] - columns[0][0] * columns[1][1] * columns[2][3] * columns[3][2] -
+ columns[0][2] * columns[1][1] * columns[2][0] * columns[3][3] + columns[0][1] * columns[1][2] * columns[2][0] * columns[3][3] +
+ columns[0][2] * columns[1][0] * columns[2][1] * columns[3][3] - columns[0][0] * columns[1][2] * columns[2][1] * columns[3][3] -
+ columns[0][1] * columns[1][0] * columns[2][2] * columns[3][3] + columns[0][0] * columns[1][1] * columns[2][2] * columns[3][3];
}
void Projection::set_identity() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = (i == j) ? 1 : 0;
+ columns[i][j] = (i == j) ? 1 : 0;
}
}
}
@@ -63,7 +63,7 @@ void Projection::set_identity() {
void Projection::set_zero() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = 0;
+ columns[i][j] = 0;
}
}
}
@@ -71,26 +71,26 @@ void Projection::set_zero() {
Plane Projection::xform4(const Plane &p_vec4) const {
Plane ret;
- ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
- ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
- ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
- ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
+ ret.normal.x = columns[0][0] * p_vec4.normal.x + columns[1][0] * p_vec4.normal.y + columns[2][0] * p_vec4.normal.z + columns[3][0] * p_vec4.d;
+ ret.normal.y = columns[0][1] * p_vec4.normal.x + columns[1][1] * p_vec4.normal.y + columns[2][1] * p_vec4.normal.z + columns[3][1] * p_vec4.d;
+ ret.normal.z = columns[0][2] * p_vec4.normal.x + columns[1][2] * p_vec4.normal.y + columns[2][2] * p_vec4.normal.z + columns[3][2] * p_vec4.d;
+ ret.d = columns[0][3] * p_vec4.normal.x + columns[1][3] * p_vec4.normal.y + columns[2][3] * p_vec4.normal.z + columns[3][3] * p_vec4.d;
return ret;
}
Vector4 Projection::xform(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[1][0] * p_vec4.y + matrix[2][0] * p_vec4.z + matrix[3][0] * p_vec4.w,
- matrix[0][1] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[2][1] * p_vec4.z + matrix[3][1] * p_vec4.w,
- matrix[0][2] * p_vec4.x + matrix[1][2] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[3][2] * p_vec4.w,
- matrix[0][3] * p_vec4.x + matrix[1][3] * p_vec4.y + matrix[2][3] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[1][0] * p_vec4.y + columns[2][0] * p_vec4.z + columns[3][0] * p_vec4.w,
+ columns[0][1] * p_vec4.x + columns[1][1] * p_vec4.y + columns[2][1] * p_vec4.z + columns[3][1] * p_vec4.w,
+ columns[0][2] * p_vec4.x + columns[1][2] * p_vec4.y + columns[2][2] * p_vec4.z + columns[3][2] * p_vec4.w,
+ columns[0][3] * p_vec4.x + columns[1][3] * p_vec4.y + columns[2][3] * p_vec4.z + columns[3][3] * p_vec4.w);
}
Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[0][1] * p_vec4.y + matrix[0][2] * p_vec4.z + matrix[0][3] * p_vec4.w,
- matrix[1][0] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[1][2] * p_vec4.z + matrix[1][3] * p_vec4.w,
- matrix[2][0] * p_vec4.x + matrix[2][1] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[2][3] * p_vec4.w,
- matrix[3][0] * p_vec4.x + matrix[3][1] * p_vec4.y + matrix[3][2] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[0][1] * p_vec4.y + columns[0][2] * p_vec4.z + columns[0][3] * p_vec4.w,
+ columns[1][0] * p_vec4.x + columns[1][1] * p_vec4.y + columns[1][2] * p_vec4.z + columns[1][3] * p_vec4.w,
+ columns[2][0] * p_vec4.x + columns[2][1] * p_vec4.y + columns[2][2] * p_vec4.z + columns[2][3] * p_vec4.w,
+ columns[3][0] * p_vec4.x + columns[3][1] * p_vec4.y + columns[3][2] * p_vec4.z + columns[3][3] * p_vec4.w);
}
void Projection::adjust_perspective_znear(real_t p_new_znear) {
@@ -98,8 +98,8 @@ void Projection::adjust_perspective_znear(real_t p_new_znear) {
real_t znear = p_new_znear;
real_t deltaZ = zfar - znear;
- matrix[2][2] = -(zfar + znear) / deltaZ;
- matrix[3][2] = -2 * znear * zfar / deltaZ;
+ columns[2][2] = -(zfar + znear) / deltaZ;
+ columns[3][2] = -2 * znear * zfar / deltaZ;
}
Projection Projection::create_depth_correction(bool p_flip_y) {
@@ -169,7 +169,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
}
Plane Projection::get_projection_plane(Planes p_plane) const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
switch (p_plane) {
case PLANE_NEAR: {
@@ -267,12 +267,12 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
set_identity();
- matrix[0][0] = cotangent / p_aspect;
- matrix[1][1] = cotangent;
- matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
- matrix[2][3] = -1;
- matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
- matrix[3][3] = 0;
+ columns[0][0] = cotangent / p_aspect;
+ columns[1][1] = cotangent;
+ columns[2][2] = -(p_z_far + p_z_near) / deltaZ;
+ columns[2][3] = -1;
+ columns[3][2] = -2 * p_z_near * p_z_far / deltaZ;
+ columns[3][3] = 0;
}
void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
@@ -309,7 +309,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
// translate matrix by (modeltranslation, 0.0, 0.0)
Projection cm;
cm.set_identity();
- cm.matrix[3][0] = modeltranslation;
+ cm.columns[3][0] = modeltranslation;
*this = *this * cm;
}
@@ -344,13 +344,13 @@ void Projection::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_di
void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
set_identity();
- matrix[0][0] = 2.0 / (p_right - p_left);
- matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
- matrix[1][1] = 2.0 / (p_top - p_bottom);
- matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
- matrix[2][2] = -2.0 / (p_zfar - p_znear);
- matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
- matrix[3][3] = 1.0;
+ columns[0][0] = 2.0 / (p_right - p_left);
+ columns[3][0] = -((p_right + p_left) / (p_right - p_left));
+ columns[1][1] = 2.0 / (p_top - p_bottom);
+ columns[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
+ columns[2][2] = -2.0 / (p_zfar - p_znear);
+ columns[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
+ columns[3][3] = 1.0;
}
void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
@@ -366,7 +366,7 @@ void Projection::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, rea
ERR_FAIL_COND(p_top <= p_bottom);
ERR_FAIL_COND(p_far <= p_near);
- real_t *te = &matrix[0][0];
+ real_t *te = &columns[0][0];
real_t x = 2 * p_near / (p_right - p_left);
real_t y = 2 * p_near / (p_top - p_bottom);
@@ -402,7 +402,7 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
}
real_t Projection::get_z_far() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
matrix[11] - matrix[10],
@@ -415,7 +415,7 @@ real_t Projection::get_z_far() const {
}
real_t Projection::get_z_near() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
matrix[11] + matrix[10],
@@ -426,7 +426,7 @@ real_t Projection::get_z_near() const {
}
Vector2 Projection::get_viewport_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -454,7 +454,7 @@ Vector2 Projection::get_viewport_half_extents() const {
}
Vector2 Projection::get_far_plane_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -496,7 +496,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
for (int i = 0; i < 8; i++) {
Vector3 point;
- bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
+ Plane a = planes[intersections[i][0]];
+ Plane b = planes[intersections[i][1]];
+ Plane c = planes[intersections[i][2]];
+ bool res = a.intersect_3(b, c, &point);
ERR_FAIL_COND_V(!res, false);
p_8points[i] = p_transform.xform(point);
}
@@ -514,7 +517,7 @@ Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform)
Vector<Plane> planes;
planes.resize(6);
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane;
@@ -601,15 +604,15 @@ void Projection::invert() {
real_t determinant = 1.0f;
for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
- pvt_val = matrix[k][k]; /** Initialize for search **/
+ pvt_val = columns[k][k]; /** Initialize for search **/
pvt_i[k] = k;
pvt_j[k] = k;
for (i = k; i < 4; i++) {
for (j = k; j < 4; j++) {
- if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
+ if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
pvt_i[k] = i;
pvt_j[k] = j;
- pvt_val = matrix[i][j];
+ pvt_val = columns[i][j];
}
}
}
@@ -624,9 +627,9 @@ void Projection::invert() {
i = pvt_i[k];
if (i != k) { /** If rows are different **/
for (j = 0; j < 4; j++) {
- hold = -matrix[k][j];
- matrix[k][j] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[k][j];
+ columns[k][j] = columns[i][j];
+ columns[i][j] = hold;
}
}
@@ -634,25 +637,25 @@ void Projection::invert() {
j = pvt_j[k];
if (j != k) { /** If columns are different **/
for (i = 0; i < 4; i++) {
- hold = -matrix[i][k];
- matrix[i][k] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[i][k];
+ columns[i][k] = columns[i][j];
+ columns[i][j] = hold;
}
}
/** Divide column by minus pivot value **/
for (i = 0; i < 4; i++) {
if (i != k) {
- matrix[i][k] /= (-pvt_val);
+ columns[i][k] /= (-pvt_val);
}
}
/** Reduce the matrix **/
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
+ hold = columns[i][k];
for (j = 0; j < 4; j++) {
if (i != k && j != k) {
- matrix[i][j] += hold * matrix[k][j];
+ columns[i][j] += hold * columns[k][j];
}
}
}
@@ -660,12 +663,12 @@ void Projection::invert() {
/** Divide row by pivot **/
for (j = 0; j < 4; j++) {
if (j != k) {
- matrix[k][j] /= pvt_val;
+ columns[k][j] /= pvt_val;
}
}
/** Replace pivot by reciprocal (at last we can touch it). **/
- matrix[k][k] = 1.0 / pvt_val;
+ columns[k][k] = 1.0 / pvt_val;
}
/* That was most of the work, one final pass of row/column interchange */
@@ -674,18 +677,18 @@ void Projection::invert() {
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
if (i != k) { /* If rows are different */
for (j = 0; j < 4; j++) {
- hold = matrix[k][j];
- matrix[k][j] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[k][j];
+ columns[k][j] = -columns[i][j];
+ columns[i][j] = hold;
}
}
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
if (j != k) { /* If columns are different */
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
- matrix[i][k] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[i][k];
+ columns[i][k] = -columns[i][j];
+ columns[i][j] = hold;
}
}
}
@@ -693,7 +696,7 @@ void Projection::invert() {
void Projection::flip_y() {
for (int i = 0; i < 4; i++) {
- matrix[1][i] = -matrix[1][i];
+ columns[1][i] = -columns[1][i];
}
}
@@ -708,9 +711,9 @@ Projection Projection::operator*(const Projection &p_matrix) const {
for (int i = 0; i < 4; i++) {
real_t ab = 0;
for (int k = 0; k < 4; k++) {
- ab += matrix[k][i] * p_matrix.matrix[j][k];
+ ab += columns[k][i] * p_matrix.columns[j][k];
}
- new_matrix.matrix[j][i] = ab;
+ new_matrix.columns[j][i] = ab;
}
}
@@ -718,7 +721,7 @@ Projection Projection::operator*(const Projection &p_matrix) const {
}
void Projection::set_depth_correction(bool p_flip_y) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 1;
m[1] = 0.0;
@@ -739,7 +742,7 @@ void Projection::set_depth_correction(bool p_flip_y) {
}
void Projection::set_light_bias() {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 0.5;
m[1] = 0.0;
@@ -760,7 +763,7 @@ void Projection::set_light_bias() {
}
void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = p_rect.size.width;
m[1] = 0.0;
@@ -784,7 +787,7 @@ Projection::operator String() const {
String str;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- str += String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]);
+ str += String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
}
}
@@ -803,11 +806,11 @@ int Projection::get_pixels_per_meter(int p_for_pixel_width) const {
}
bool Projection::is_orthogonal() const {
- return matrix[3][3] == 1.0;
+ return columns[3][3] == 1.0;
}
real_t Projection::get_fov() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane right_plane = Plane(matrix[3] - matrix[0],
matrix[7] - matrix[4],
@@ -838,48 +841,49 @@ float Projection::get_lod_multiplier() const {
return 1.0 / (zn / width);
}
- //usage is lod_size / (lod_distance * multiplier) < threshold
+ // Usage is lod_size / (lod_distance * multiplier) < threshold
}
+
void Projection::make_scale(const Vector3 &p_scale) {
set_identity();
- matrix[0][0] = p_scale.x;
- matrix[1][1] = p_scale.y;
- matrix[2][2] = p_scale.z;
+ columns[0][0] = p_scale.x;
+ columns[1][1] = p_scale.y;
+ columns[2][2] = p_scale.z;
}
void Projection::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
- matrix[0][0] = 2 / (max.x - min.x);
- matrix[1][0] = 0;
- matrix[2][0] = 0;
- matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
+ columns[0][0] = 2 / (max.x - min.x);
+ columns[1][0] = 0;
+ columns[2][0] = 0;
+ columns[3][0] = -(max.x + min.x) / (max.x - min.x);
- matrix[0][1] = 0;
- matrix[1][1] = 2 / (max.y - min.y);
- matrix[2][1] = 0;
- matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
+ columns[0][1] = 0;
+ columns[1][1] = 2 / (max.y - min.y);
+ columns[2][1] = 0;
+ columns[3][1] = -(max.y + min.y) / (max.y - min.y);
- matrix[0][2] = 0;
- matrix[1][2] = 0;
- matrix[2][2] = 2 / (max.z - min.z);
- matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
+ columns[0][2] = 0;
+ columns[1][2] = 0;
+ columns[2][2] = 2 / (max.z - min.z);
+ columns[3][2] = -(max.z + min.z) / (max.z - min.z);
- matrix[0][3] = 0;
- matrix[1][3] = 0;
- matrix[2][3] = 0;
- matrix[3][3] = 1;
+ columns[0][3] = 0;
+ columns[1][3] = 0;
+ columns[2][3] = 0;
+ columns[3][3] = 1;
}
void Projection::add_jitter_offset(const Vector2 &p_offset) {
- matrix[3][0] += p_offset.x;
- matrix[3][1] += p_offset.y;
+ columns[3][0] += p_offset.x;
+ columns[3][1] += p_offset.y;
}
Projection::operator Transform3D() const {
Transform3D tr;
- const real_t *m = &matrix[0][0];
+ const real_t *m = &columns[0][0];
tr.basis.rows[0][0] = m[0];
tr.basis.rows[1][0] = m[1];
@@ -899,15 +903,17 @@ Projection::operator Transform3D() const {
return tr;
}
+
Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
- matrix[0] = p_x;
- matrix[1] = p_y;
- matrix[2] = p_z;
- matrix[3] = p_w;
+ columns[0] = p_x;
+ columns[1] = p_y;
+ columns[2] = p_z;
+ columns[3] = p_w;
}
+
Projection::Projection(const Transform3D &p_transform) {
const Transform3D &tr = p_transform;
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = tr.basis.rows[0][0];
m[1] = tr.basis.rows[1][0];
diff --git a/core/math/projection.h b/core/math/projection.h
index f149d307b3..38fb9781ae 100644
--- a/core/math/projection.h
+++ b/core/math/projection.h
@@ -31,10 +31,11 @@
#ifndef PROJECTION_H
#define PROJECTION_H
-#include "core/math/math_defs.h"
#include "core/math/vector3.h"
#include "core/math/vector4.h"
-#include "core/templates/vector.h"
+
+template <class T>
+class Vector;
struct AABB;
struct Plane;
@@ -42,7 +43,7 @@ struct Rect2;
struct Transform3D;
struct Vector2;
-struct Projection {
+struct _NO_DISCARD_ Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -52,16 +53,16 @@ struct Projection {
PLANE_BOTTOM
};
- Vector4 matrix[4];
+ Vector4 columns[4];
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
float determinant() const;
@@ -135,7 +136,7 @@ struct Projection {
bool operator==(const Projection &p_cam) const {
for (uint32_t i = 0; i < 4; i++) {
for (uint32_t j = 0; j < 4; j++) {
- if (matrix[i][j] != p_cam.matrix[i][j]) {
+ if (columns[i][j] != p_cam.columns[i][j]) {
return false;
}
}
@@ -157,10 +158,10 @@ struct Projection {
Vector3 Projection::xform(const Vector3 &p_vec3) const {
Vector3 ret;
- ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
- ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
- ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
- real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
+ ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0];
+ ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1];
+ ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2];
+ real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3];
return ret / w;
}
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index c836a82e37..6a5f29f3d8 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -31,7 +31,7 @@
#include "quaternion.h"
#include "core/math/basis.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
real_t Quaternion::angle_to(const Quaternion &p_to) const {
real_t d = dot(p_to);
@@ -79,6 +79,10 @@ bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const {
return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w);
}
+bool Quaternion::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w);
+}
+
real_t Quaternion::length() const {
return Math::sqrt(length_squared());
}
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 43d7bffcfc..7aa400aa8c 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -31,10 +31,10 @@
#ifndef QUATERNION_H
#define QUATERNION_H
-#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Quaternion {
union {
@@ -55,6 +55,7 @@ struct _NO_DISCARD_ Quaternion {
}
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Quaternion &p_quaternion) const;
+ bool is_finite() const;
real_t length() const;
void normalize();
Quaternion normalized() const;
@@ -143,8 +144,7 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
- Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
- {
+ Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index c7727a44a1..c194e1cc21 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -369,7 +369,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
Geometry3D::MeshData::Face &f = E->get();
- for (int i = 0; i < f.indices.size(); i++) {
+ for (uint32_t i = 0; i < f.indices.size(); i++) {
int a = E->get().indices[i];
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
@@ -436,17 +436,24 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
r_mesh.faces.clear();
r_mesh.faces.resize(ret_faces.size());
+ HashMap<List<Geometry3D::MeshData::Face>::Element *, int> face_indices;
+
int idx = 0;
- for (const Geometry3D::MeshData::Face &E : ret_faces) {
- r_mesh.faces.write[idx++] = E;
+ for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
+ face_indices[E] = idx;
+ r_mesh.faces[idx++] = E->get();
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
for (const KeyValue<Edge, RetFaceConnect> &E : ret_edges) {
Geometry3D::MeshData::Edge e;
- e.a = E.key.vertices[0];
- e.b = E.key.vertices[1];
- r_mesh.edges.write[idx++] = e;
+ e.vertex_a = E.key.vertices[0];
+ e.vertex_b = E.key.vertices[1];
+ ERR_CONTINUE(!face_indices.has(E.value.left));
+ ERR_CONTINUE(!face_indices.has(E.value.right));
+ e.face_a = face_indices[E.value.left];
+ e.face_b = face_indices[E.value.right];
+ r_mesh.edges[idx++] = e;
}
r_mesh.vertices = p_points;
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 9352bae0a6..bf67154cd6 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -57,7 +57,7 @@ public:
_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
- RandomNumberGenerator() {}
+ RandomNumberGenerator() { randbase.randomize(); }
};
#endif // RANDOM_NUMBER_GENERATOR_H
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 9e78ead816..facf4eb3c4 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -38,6 +38,10 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
}
+bool Rect2::is_finite() const {
+ return position.is_finite() && size.is_finite();
+}
+
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 2d1be3d4f3..9863405d8e 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
@@ -207,6 +207,7 @@ struct _NO_DISCARD_ Rect2 {
}
bool is_equal_approx(const Rect2 &p_rect) const;
+ bool is_finite() const;
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
@@ -253,7 +254,7 @@ struct _NO_DISCARD_ Rect2 {
return r;
}
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+ inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -281,7 +282,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
}
Vector2 get_support(const Vector2 &p_normal) const {
@@ -311,7 +312,7 @@ struct _NO_DISCARD_ Rect2 {
continue;
}
- //check inside
+ // Check inside.
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
@@ -320,7 +321,7 @@ struct _NO_DISCARD_ Rect2 {
side_minus++;
}
- //check ray box
+ // Check ray box.
r /= l;
Vector2 ir(1.0f / r.x, 1.0f / r.y);
@@ -341,7 +342,7 @@ struct _NO_DISCARD_ Rect2 {
}
if (side_plus * side_minus == 0) {
- return true; //all inside
+ return true; // All inside.
} else {
return false;
}
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index 2b58dcdd98..c92f2cae02 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -121,7 +121,7 @@ struct _NO_DISCARD_ Rect2i {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 226076029b..548a82d254 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -168,6 +168,10 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
}
+bool Transform2D::is_finite() const {
+ return columns[0].is_finite() && columns[1].is_finite() && columns[2].is_finite();
+}
+
Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
Transform2D return_trans = Transform2D(get_rotation(), get_origin());
Vector2 target_position = affine_inverse().xform(p_target);
@@ -282,7 +286,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2);
- dot = CLAMP(dot, -1.0f, 1.0f);
+ dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
Vector2 v;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index f23f32867a..2b11f36535 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -98,6 +98,7 @@ struct _NO_DISCARD_ Transform2D {
void orthonormalize();
Transform2D orthonormalized() const;
bool is_equal_approx(const Transform2D &p_transform) const;
+ bool is_finite() const;
Transform2D looking_at(const Vector2 &p_target) const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 2de9e81b38..3285cbd664 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -31,7 +31,7 @@
#include "transform_3d.h"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
void Transform3D::affine_invert() {
basis.invert();
@@ -174,6 +174,10 @@ bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
+bool Transform3D::is_finite() const {
+ return basis.is_finite() && origin.is_finite();
+}
+
bool Transform3D::operator==(const Transform3D &p_transform) const {
return (basis == p_transform.basis && origin == p_transform.origin);
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index c62e4a7b0e..cb347aa1c1 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -34,6 +34,7 @@
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/plane.h"
+#include "core/templates/vector.h"
struct _NO_DISCARD_ Transform3D {
Basis basis;
@@ -74,6 +75,7 @@ struct _NO_DISCARD_ Transform3D {
void orthogonalize();
Transform3D orthogonalized() const;
bool is_equal_approx(const Transform3D &p_transform) const;
+ bool is_finite() const;
bool operator==(const Transform3D &p_transform) const;
bool operator!=(const Transform3D &p_transform) const;
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 4433559e6d..6515c55a85 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -215,10 +215,8 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects(p_aabb);
- if (!valid) {
+ if (!b.aabb.intersects(p_aabb)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -302,12 +300,8 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_segment(p_begin, p_end);
- //bool valid = b.aabb.intersects(ray_aabb);
-
- if (!valid) {
+ if (!b.aabb.intersects_segment(p_begin, p_end)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -407,10 +401,8 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_ray(p_begin, p_dir);
- if (!valid) {
+ if (!b.aabb.intersects_ray(p_begin, p_dir)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -508,10 +500,8 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
- if (!valid) {
+ if (!b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 56dbba393a..5366587126 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -186,6 +186,10 @@ bool Vector2::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y);
}
+bool Vector2::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y);
+}
+
Vector2::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 9441f84087..5775d8e735 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -69,10 +69,6 @@ struct _NO_DISCARD_ Vector2 {
return coord[p_idx];
}
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = p_value;
- }
-
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
@@ -125,6 +121,7 @@ struct _NO_DISCARD_ Vector2 {
bool is_equal_approx(const Vector2 &p_v) const;
bool is_zero_approx() const;
+ bool is_finite() const;
Vector2 operator+(const Vector2 &p_v) const;
void operator+=(const Vector2 &p_v);
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 4db45fe798..b106200c4a 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -45,16 +45,6 @@ Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const {
return r;
}
-void Vector3::set_axis(const int p_axis, const real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-real_t Vector3::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
return Vector3(
CLAMP(x, p_min.x, p_max.x),
@@ -149,6 +139,10 @@ bool Vector3::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z);
}
+bool Vector3::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z);
+}
+
Vector3::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 3944afa92e..19771eb312 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -68,13 +68,6 @@ struct _NO_DISCARD_ Vector3 {
return coord[p_axis];
}
- void set_axis(const int p_axis, const real_t p_value);
- real_t get_axis(const int p_axis) const;
-
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = z = p_value;
- }
-
_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
@@ -143,6 +136,7 @@ struct _NO_DISCARD_ Vector3 {
bool is_equal_approx(const Vector3 &p_v) const;
bool is_zero_approx() const;
+ bool is_finite() const;
/* Operators */
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index b8e74ea6d2..b248f35035 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -33,16 +33,6 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-void Vector3i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector3i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index c6d03cd031..710fd96376 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -66,9 +66,6 @@ struct _NO_DISCARD_ Vector3i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector3i::Axis min_axis_index() const;
Vector3i::Axis max_axis_index() const;
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index 3c25f454a3..3b189f7ed4 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -30,18 +30,7 @@
#include "vector4.h"
-#include "core/math/basis.h"
-#include "core/string/print_string.h"
-
-void Vector4::set_axis(const int p_axis, const real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 4);
- components[p_axis] = p_value;
-}
-
-real_t Vector4::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 4, 0);
- return operator[](p_axis);
-}
+#include "core/string/ustring.h"
Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0;
@@ -75,6 +64,10 @@ bool Vector4::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z) && Math::is_zero_approx(w);
}
+bool Vector4::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w);
+}
+
real_t Vector4::length() const {
return Math::sqrt(length_squared());
}
diff --git a/core/math/vector4.h b/core/math/vector4.h
index d89f3ddb05..7c4bdc1788 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -31,10 +31,10 @@
#ifndef VECTOR4_H
#define VECTOR4_H
-#include "core/math/math_defs.h"
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
-#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Vector4 {
static const int AXIS_COUNT = 4;
@@ -65,17 +65,13 @@ struct _NO_DISCARD_ Vector4 {
return components[p_axis];
}
- _FORCE_INLINE_ void set_all(const real_t p_value);
-
- void set_axis(const int p_axis, const real_t p_value);
- real_t get_axis(const int p_axis) const;
-
Vector4::Axis min_axis_index() const;
Vector4::Axis max_axis_index() const;
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Vector4 &p_vec4) const;
bool is_zero_approx() const;
+ bool is_finite() const;
real_t length() const;
void normalize();
Vector4 normalized() const;
@@ -150,10 +146,6 @@ struct _NO_DISCARD_ Vector4 {
}
};
-void Vector4::set_all(const real_t p_value) {
- x = y = z = p_value;
-}
-
real_t Vector4::dot(const Vector4 &p_vec4) const {
return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w;
}
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index a89b802675..77f6fbd5b7 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -33,16 +33,6 @@
#include "core/math/vector4.h"
#include "core/string/ustring.h"
-void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 4);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector4i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 4, 0);
- return operator[](p_axis);
-}
-
Vector4i::Axis Vector4i::min_axis_index() const {
uint32_t min_index = 0;
int32_t min_value = x;
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index fdf33b9569..a32414bb18 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -68,9 +68,6 @@ struct _NO_DISCARD_ Vector4i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector4i::Axis min_axis_index() const;
Vector4i::Axis max_axis_index() const;