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-rw-r--r--core/math/a_star.cpp7
-rw-r--r--core/math/a_star.h5
-rw-r--r--core/math/aabb.cpp5
-rw-r--r--core/math/aabb.h5
-rw-r--r--core/math/audio_frame.cpp5
-rw-r--r--core/math/audio_frame.h5
-rw-r--r--core/math/bsp_tree.cpp5
-rw-r--r--core/math/bsp_tree.h5
-rw-r--r--core/math/camera_matrix.cpp5
-rw-r--r--core/math/camera_matrix.h5
-rw-r--r--core/math/face3.cpp5
-rw-r--r--core/math/face3.h5
-rw-r--r--core/math/geometry.cpp16
-rw-r--r--core/math/geometry.h8
-rw-r--r--core/math/math_2d.cpp68
-rw-r--r--core/math/math_2d.h93
-rw-r--r--core/math/math_defs.h5
-rw-r--r--core/math/math_funcs.cpp5
-rw-r--r--core/math/math_funcs.h5
-rw-r--r--core/math/matrix3.cpp29
-rw-r--r--core/math/matrix3.h10
-rw-r--r--core/math/octree.h5
-rw-r--r--core/math/plane.cpp5
-rw-r--r--core/math/plane.h5
-rw-r--r--core/math/quat.cpp5
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/quick_hull.cpp5
-rw-r--r--core/math/quick_hull.h5
-rw-r--r--core/math/transform.cpp5
-rw-r--r--core/math/transform.h5
-rw-r--r--core/math/triangle_mesh.cpp5
-rw-r--r--core/math/triangle_mesh.h5
-rw-r--r--core/math/triangulate.cpp5
-rw-r--r--core/math/triangulate.h5
-rw-r--r--core/math/vector3.cpp5
-rw-r--r--core/math/vector3.h5
36 files changed, 231 insertions, 144 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 4498efeb41..6908d7831d 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "a_star.h"
#include "geometry.h"
#include "scene/scene_string_names.h"
@@ -459,7 +460,7 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
- ClassDB::bind_method(D_METHOD("get_point_connections"), &AStar::get_point_connections);
+ ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points);
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 1f13f4fae8..f89e17c7bb 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ASTAR_H
#define ASTAR_H
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 737a42b337..cff19f990c 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "aabb.h"
#include "print_string.h"
diff --git a/core/math/aabb.h b/core/math/aabb.h
index c5ba79e172..39b8f403e7 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AABB_H
#define AABB_H
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp
index 555d3536df..eff817bbaa 100644
--- a/core/math/audio_frame.cpp
+++ b/core/math/audio_frame.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,4 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_frame.h"
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index cfc7331767..67ba025e1c 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AUDIOFRAME_H
#define AUDIOFRAME_H
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index ecda777583..b1424e1d78 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "bsp_tree.h"
#include "error_macros.h"
#include "print_string.h"
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index f64a13ce39..fb16818ae7 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BSP_TREE_H
#define BSP_TREE_H
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 42d2d0373a..1ab9b3532e 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "camera_matrix.h"
#include "math_funcs.h"
#include "print_string.h"
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 15d6b8128e..226b4d572b 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CAMERA_MATRIX_H
#define CAMERA_MATRIX_H
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 7e586a1fd2..801f2a3b4d 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "face3.h"
#include "geometry.h"
diff --git a/core/math/face3.h b/core/math/face3.h
index 9a1f6b2c2e..faed0fa8d4 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef FACE3_H
#define FACE3_H
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 39bd34f03c..24f077a4ca 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,21 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "geometry.h"
#include "print_string.h"
+bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
+
+ Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
+ for (int j = 0; j + 3 <= indices.size(); j += 3) {
+ int i1 = indices[j], i2 = indices[j + 1], i3 = indices[j + 2];
+ if (Geometry::is_point_in_triangle(p_point, p_polygon[i1], p_polygon[i2], p_polygon[i3]))
+ return true;
+ }
+ return false;
+}
+
void Geometry::MeshData::optimize_vertices() {
Map<int, int> vtx_remap;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index cd069bd7a3..ca4363e129 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GEOMETRY_H
#define GEOMETRY_H
@@ -512,6 +513,9 @@ public:
return true;
}
+
+ static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
+
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
Vector2 p = p_point - p_segment[0];
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 11003c1cd5..d2e4101999 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "math_2d.h"
real_t Vector2::angle() const {
@@ -102,69 +103,6 @@ Vector2 Vector2::cross(real_t p_other) const {
return Vector2(p_other * y, -p_other * x);
}
-Vector2 Vector2::operator+(const Vector2 &p_v) const {
-
- return Vector2(x + p_v.x, y + p_v.y);
-}
-void Vector2::operator+=(const Vector2 &p_v) {
-
- x += p_v.x;
- y += p_v.y;
-}
-Vector2 Vector2::operator-(const Vector2 &p_v) const {
-
- return Vector2(x - p_v.x, y - p_v.y);
-}
-void Vector2::operator-=(const Vector2 &p_v) {
-
- x -= p_v.x;
- y -= p_v.y;
-}
-
-Vector2 Vector2::operator*(const Vector2 &p_v1) const {
-
- return Vector2(x * p_v1.x, y * p_v1.y);
-};
-
-Vector2 Vector2::operator*(const real_t &rvalue) const {
-
- return Vector2(x * rvalue, y * rvalue);
-};
-void Vector2::operator*=(const real_t &rvalue) {
-
- x *= rvalue;
- y *= rvalue;
-};
-
-Vector2 Vector2::operator/(const Vector2 &p_v1) const {
-
- return Vector2(x / p_v1.x, y / p_v1.y);
-};
-
-Vector2 Vector2::operator/(const real_t &rvalue) const {
-
- return Vector2(x / rvalue, y / rvalue);
-};
-
-void Vector2::operator/=(const real_t &rvalue) {
-
- x /= rvalue;
- y /= rvalue;
-};
-
-Vector2 Vector2::operator-() const {
-
- return Vector2(-x, -y);
-}
-
-bool Vector2::operator==(const Vector2 &p_vec2) const {
-
- return x == p_vec2.x && y == p_vec2.y;
-}
-bool Vector2::operator!=(const Vector2 &p_vec2) const {
-
- return x != p_vec2.x || y != p_vec2.y;
-}
Vector2 Vector2::floor() const {
return Vector2(Math::floor(x), Math::floor(y));
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 60351445c0..8928349a44 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MATH_2D_H
#define MATH_2D_H
@@ -187,6 +188,70 @@ _FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
+_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
+
+ return Vector2(x + p_v.x, y + p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
+
+ x += p_v.x;
+ y += p_v.y;
+}
+_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
+
+ return Vector2(x - p_v.x, y - p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
+
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
+
+ return Vector2(x * p_v1.x, y * p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
+
+ return Vector2(x * rvalue, y * rvalue);
+};
+_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
+
+ x *= rvalue;
+ y *= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
+
+ return Vector2(x / p_v1.x, y / p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
+
+ return Vector2(x / rvalue, y / rvalue);
+};
+
+_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
+
+ x /= rvalue;
+ y /= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator-() const {
+
+ return Vector2(-x, -y);
+}
+
+_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
+
+ return x == p_vec2.x && y == p_vec2.y;
+}
+_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
+
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
Vector2 res = *this;
@@ -239,22 +304,31 @@ struct Rect2 {
inline real_t distance_to(const Vector2 &p_point) const {
- real_t dist = 1e20;
+ real_t dist;
+ bool inside = true;
if (p_point.x < position.x) {
- dist = MIN(dist, position.x - p_point.x);
+ real_t d = position.x - p_point.x;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
}
if (p_point.y < position.y) {
- dist = MIN(dist, position.y - p_point.y);
+ real_t d = position.y - p_point.y;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
}
if (p_point.x >= (position.x + size.x)) {
- dist = MIN(p_point.x - (position.x + size.x), dist);
+ real_t d = p_point.x - (position.x + size.x);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
}
if (p_point.y >= (position.y + size.y)) {
- dist = MIN(p_point.y - (position.y + size.y), dist);
+ real_t d = p_point.y - (position.y + size.y);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
}
- if (dist == 1e20)
+ if (inside)
return 0;
else
return dist;
@@ -336,9 +410,10 @@ struct Rect2 {
g.size.height += p_by * 2;
return g;
}
+
inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
Rect2 g = *this;
- g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
+ g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
(MARGIN_TOP == p_margin) ? p_amount : 0,
(MARGIN_RIGHT == p_margin) ? p_amount : 0,
(MARGIN_BOTTOM == p_margin) ? p_amount : 0);
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 904cbc1abc..d3484d8d02 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MATH_DEFS_H
#define MATH_DEFS_H
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 64e01e5841..f060a8e4ab 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "math_funcs.h"
#include "core/os/os.h"
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 80e5805451..e15abc6b50 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MATH_FUNCS_H
#define MATH_FUNCS_H
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index ab3bca79ae..189b1ef9b3 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "matrix3.h"
#include "math_funcs.h"
#include "os/copymem.h"
@@ -228,12 +229,24 @@ void Basis::scale(const Vector3 &p_scale) {
}
Basis Basis::scaled(const Vector3 &p_scale) const {
-
Basis m = *this;
m.scale(p_scale);
return m;
}
+void Basis::scale_local(const Vector3 &p_scale) {
+ // performs a scaling in object-local coordinate system:
+ // M -> (M.S.Minv).M = M.S.
+ *this = scaled_local(p_scale);
+}
+
+Basis Basis::scaled_local(const Vector3 &p_scale) const {
+ Basis b;
+ b.set_scale(p_scale);
+
+ return (*this) * b;
+}
+
void Basis::set_scale(const Vector3 &p_scale) {
set_axis(0, get_axis(0).normalized() * p_scale.x);
@@ -311,6 +324,16 @@ void Basis::rotate(const Vector3 &p_axis, real_t p_phi) {
*this = rotated(p_axis, p_phi);
}
+void Basis::rotate_local(const Vector3 &p_axis, real_t p_phi) {
+ // performs a rotation in object-local coordinate system:
+ // M -> (M.R.Minv).M = M.R.
+ *this = rotated_local(p_axis, p_phi);
+}
+Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_phi) const {
+
+ return (*this) * Basis(p_axis, p_phi);
+}
+
Basis Basis::rotated(const Vector3 &p_euler) const {
return Basis(p_euler) * (*this);
}
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 9a33b8203d..c426435729 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,9 @@ public:
void rotate(const Vector3 &p_axis, real_t p_phi);
Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
+ void rotate_local(const Vector3 &p_axis, real_t p_phi);
+ Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const;
+
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
@@ -100,6 +103,9 @@ public:
void scale(const Vector3 &p_scale);
Basis scaled(const Vector3 &p_scale) const;
+ void scale_local(const Vector3 &p_scale);
+ Basis scaled_local(const Vector3 &p_scale) const;
+
void set_scale(const Vector3 &p_scale);
Vector3 get_scale() const;
Vector3 get_signed_scale() const;
diff --git a/core/math/octree.h b/core/math/octree.h
index 6acd4c5f75..7411e4aa52 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef OCTREE_H
#define OCTREE_H
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 08395ed07b..78bb1771a4 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "plane.h"
#include "math_funcs.h"
diff --git a/core/math/plane.h b/core/math/plane.h
index 1d02b5d523..e567422dd0 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PLANE_H
#define PLANE_H
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index cebc5b9522..9aa8b537d2 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "quat.h"
#include "matrix3.h"
#include "print_string.h"
diff --git a/core/math/quat.h b/core/math/quat.h
index 9668f8c7a3..ebc924504b 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 946d9f6b79..102e454e02 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "quick_hull.h"
#include "map.h"
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index f014d0decc..eef4a9adff 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef QUICK_HULL_H
#define QUICK_HULL_H
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index fb4ca16565..f727d00e30 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "transform.h"
#include "math_funcs.h"
#include "os/copymem.h"
diff --git a/core/math/transform.h b/core/math/transform.h
index 4d91869121..c06eaec604 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TRANSFORM_H
#define TRANSFORM_H
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 5f57c7c26a..edd4ad3441 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "triangle_mesh.h"
#include "sort.h"
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 4bd9fecf37..9f145f2afb 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TRIANGLE_MESH_H
#define TRIANGLE_MESH_H
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index b20f2e06d5..957e16f92c 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "triangulate.h"
real_t Triangulate::get_area(const Vector<Vector2> &contour) {
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 21e148249e..e336dc5756 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 144234f4d1..78d52d5cd1 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "vector3.h"
#include "matrix3.h"
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 74c822fcd7..10ec4f5641 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VECTOR3_H
#define VECTOR3_H