diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/bvh_cull.inc | 2 | ||||
-rw-r--r-- | core/math/bvh_debug.inc | 27 | ||||
-rw-r--r-- | core/math/bvh_split.inc | 16 | ||||
-rw-r--r-- | core/math/face3.cpp | 4 | ||||
-rw-r--r-- | core/math/transform_2d.cpp | 2 | ||||
-rw-r--r-- | core/math/vector2.cpp | 2 |
6 files changed, 27 insertions, 26 deletions
diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc index cba8ea6cb3..d7edc8a884 100644 --- a/core/math/bvh_cull.inc +++ b/core/math/bvh_cull.inc @@ -14,7 +14,7 @@ struct CullParams { uint32_t pairable_type; // optional components for different tests - Vector3 point; + Point point; BVHABB_CLASS abb; typename BVHABB_CLASS::ConvexHull hull; typename BVHABB_CLASS::Segment segment; diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc index a97304334c..55db794ee3 100644 --- a/core/math/bvh_debug.inc +++ b/core/math/bvh_debug.inc @@ -6,24 +6,21 @@ void _debug_recursive_print_tree(int p_tree_id) const { } String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const { - String sz = "("; - sz += itos(aabb.min.x); - sz += " ~ "; - sz += itos(-aabb.neg_max.x); - sz += ") ("; + Point size = aabb.calculate_size(); - sz += itos(aabb.min.y); - sz += " ~ "; - sz += itos(-aabb.neg_max.y); - sz += ") ("; + String sz; + float vol = 0.0; - sz += itos(aabb.min.z); - sz += " ~ "; - sz += itos(-aabb.neg_max.z); - sz += ") "; + for (int i = 0; i < Point::AXES_COUNT; ++i) { + sz += "("; + sz += itos(aabb.min[i]); + sz += " ~ "; + sz += itos(-aabb.neg_max[i]); + sz += ") "; + + vol += size[i]; + } - Vector3 size = aabb.calculate_size(); - float vol = size.x * size.y * size.z; sz += "vol " + itos(vol); return sz; diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc index 3fcc4c7b10..6f54d06ce7 100644 --- a/core/math/bvh_split.inc +++ b/core/math/bvh_split.inc @@ -28,11 +28,15 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u Point centre = full_bound.calculate_centre(); Point size = full_bound.calculate_size(); - int order[3]; + int order[Point::AXIS_COUNT]; order[0] = size.min_axis(); - order[2] = size.max_axis(); - order[1] = 3 - (order[0] + order[2]); + order[Point::AXIS_COUNT - 1] = size.max_axis(); + + static_assert(Point::AXIS_COUNT <= 3); + if (Point::AXIS_COUNT == 3) { + order[1] = 3 - (order[0] + order[2]); + } // simplest case, split on the longest axis int split_axis = order[0]; @@ -54,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // detect when split on longest axis failed int min_threshold = MAX_ITEMS / 4; - int min_group_size[3]; + int min_group_size[Point::AXIS_COUNT]; min_group_size[0] = MIN(num_a, num_b); if (min_group_size[0] < min_threshold) { // slow but sure .. first move everything back into a @@ -64,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u num_b = 0; // now calculate the best split - for (int axis = 1; axis < 3; axis++) { + for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { split_axis = order[axis]; int count = 0; @@ -82,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // best axis int best_axis = 0; int best_min = min_group_size[0]; - for (int axis = 1; axis < 3; axis++) { + for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { if (min_group_size[axis] > best_min) { best_min = min_group_size[axis]; best_axis = axis; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 9af3f868d2..045ab67ce8 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) } Vector3 Face3::get_random_point_inside() const { - real_t a = Math::random(0, 1); - real_t b = Math::random(0, 1); + real_t a = Math::random(0.0, 1.0); + real_t b = Math::random(0.0, 1.0); if (a > b) { SWAP(a, b); } diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 060b619892..496a557844 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -279,7 +279,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const } //construct matrix - Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c)); + Transform2D res(v.angle(), p1.lerp(p2, p_c)); res.scale_basis(s1.lerp(s2, p_c)); return res; } diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index b53dc05a00..16e43d7d06 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const { } real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { - return Math::atan2(y - p_vector2.y, x - p_vector2.x); + return (*this - p_vector2).angle(); } real_t Vector2::dot(const Vector2 &p_other) const { |