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-rw-r--r--core/math/a_star.cpp28
-rw-r--r--core/math/a_star.h8
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/convex_hull.cpp11
-rw-r--r--core/math/convex_hull.h2
-rw-r--r--core/math/dynamic_bvh.h2
-rw-r--r--core/math/transform_3d.h2
-rw-r--r--core/math/triangulate.h2
8 files changed, 40 insertions, 19 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 322eb7ac61..b380860522 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -382,8 +382,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
- return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
+ real_t scost;
+ if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
+ return scost;
}
Point *from_point;
@@ -398,8 +399,9 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
}
real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
- return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
+ real_t scost;
+ if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
+ return scost;
}
Point *from_point;
@@ -557,8 +559,8 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
- BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
- BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
+ GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
+ GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
}
AStar::~AStar() {
@@ -654,8 +656,9 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
}
real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
- return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
+ real_t scost;
+ if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
+ return scost;
}
AStar::Point *from_point;
@@ -670,8 +673,9 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
}
real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
- if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
- return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
+ real_t scost;
+ if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
+ return scost;
}
AStar::Point *from_point;
@@ -875,6 +879,6 @@ void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
- BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
- BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
+ GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
+ GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
}
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 44758cb046..64fa32a325 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -31,7 +31,9 @@
#ifndef A_STAR_H
#define A_STAR_H
+#include "core/object/gdvirtual.gen.inc"
#include "core/object/ref_counted.h"
+#include "core/object/script_language.h"
#include "core/templates/oa_hash_map.h"
/**
@@ -122,6 +124,9 @@ protected:
virtual real_t _estimate_cost(int p_from_id, int p_to_id);
virtual real_t _compute_cost(int p_from_id, int p_to_id);
+ GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
+ GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
+
public:
int get_available_point_id() const;
@@ -169,6 +174,9 @@ protected:
virtual real_t _estimate_cost(int p_from_id, int p_to_id);
virtual real_t _compute_cost(int p_from_id, int p_to_id);
+ GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
+ GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
+
public:
int get_available_point_id() const;
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 66c18f7b3c..8066a59281 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -341,8 +341,8 @@ bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8poi
Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform) const {
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
- * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
- * https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
+ * https://web.archive.org/web/20011221205252/https://www.markmorley.com/opengl/frustumculling.html
+ * https://web.archive.org/web/20061020020112/https://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
*/
Vector<Plane> planes;
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 682a7ea39e..21cb0efe20 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -2278,9 +2278,18 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
e = e->get_next_edge_of_face();
} while (e != e_start);
+ // reverse indices: Godot wants clockwise, but this is counter-clockwise
+ if (face.indices.size() > 2) {
+ // reverse all but the first index.
+ int *indices = face.indices.ptrw();
+ for (int c = 0; c < (face.indices.size() - 1) / 2; c++) {
+ SWAP(indices[c + 1], indices[face.indices.size() - 1 - c]);
+ }
+ }
+
// compute normal
if (face.indices.size() >= 3) {
- face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[2]], r_mesh.vertices[face.indices[1]]);
+ face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[1]], r_mesh.vertices[face.indices[2]]);
} else {
WARN_PRINT("Too few vertices per face.");
}
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index ba7be9c5e8..a860d60b02 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -49,7 +49,7 @@ subject to the following restrictions:
#include "core/templates/vector.h"
/// Convex hull implementation based on Preparata and Hong
-/// See http://code.google.com/p/bullet/issues/detail?id=275
+/// See https://code.google.com/p/bullet/issues/detail?id=275
/// Ole Kniemeyer, MAXON Computer GmbH
class ConvexHullComputer {
public:
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index 0b6286cd9d..d63132b4da 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -41,7 +41,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index cadfdc13d1..345e0fade0 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -155,7 +155,7 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const {
}
_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const {
- /* http://dev.theomader.com/transform-bounding-boxes/ */
+ /* https://dev.theomader.com/transform-bounding-boxes/ */
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
Vector3 tmin, tmax;
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 55dc4e8e7d..249ca6238f 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -34,7 +34,7 @@
#include "core/math/vector2.h"
/*
-http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
+https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
*/
class Triangulate {