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-rw-r--r--core/math/expression.cpp9
-rw-r--r--core/math/expression.h1
-rw-r--r--core/math/math_funcs.h2
-rw-r--r--core/math/vector2.cpp7
-rw-r--r--core/math/vector2.h1
-rw-r--r--core/math/vector3.cpp7
-rw-r--r--core/math/vector3.h1
7 files changed, 28 insertions, 0 deletions
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 079c9b524f..e484e9194d 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -70,6 +70,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
"inverse_lerp",
"range_lerp",
"smoothstep",
+ "move_toward",
"dectime",
"randomize",
"randi",
@@ -189,6 +190,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
case MATH_LERP:
case MATH_INVERSE_LERP:
case MATH_SMOOTHSTEP:
+ case MATH_MOVE_TOWARD:
case MATH_DECTIME:
case MATH_WRAP:
case MATH_WRAPF:
@@ -407,6 +409,13 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
VALIDATE_ARG_NUM(2);
*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
+ case MATH_MOVE_TOWARD: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
case MATH_DECTIME: {
VALIDATE_ARG_NUM(0);
diff --git a/core/math/expression.h b/core/math/expression.h
index f20619f0b6..79f6f3989d 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -68,6 +68,7 @@ public:
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
MATH_SMOOTHSTEP,
+ MATH_MOVE_TOWARD,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 82b5b56c01..0e3bd8a318 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -224,6 +224,8 @@ public:
float x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f);
return x * x * (3.0f - 2.0f * x);
}
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 5c1ea5943d..779a28be66 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -164,6 +164,13 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
return out;
}
+Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
+ Vector2 v = *this;
+ Vector2 vd = p_to - v;
+ real_t len = vd.length();
+ return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
+}
+
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
diff --git a/core/math/vector2.h b/core/math/vector2.h
index a0c6024c9f..78a1641c1e 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -79,6 +79,7 @@ struct Vector2 {
_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
+ Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
Vector2 slide(const Vector2 &p_normal) const;
Vector2 bounce(const Vector2 &p_normal) const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 1c28934422..73927821cf 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -127,6 +127,13 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
return out;
}
+Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
+ Vector3 v = *this;
+ Vector3 vd = p_to - v;
+ real_t len = vd.length();
+ return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
+}
+
Vector3::operator String() const {
return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 21fc09653f..6423147282 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -94,6 +94,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const;
Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
+ Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;