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-rw-r--r--core/math/basis.cpp4
-rw-r--r--core/math/geometry_2d.h3
-rw-r--r--core/math/math_funcs.cpp4
-rw-r--r--core/math/math_funcs.h5
-rw-r--r--core/math/transform_2d.cpp6
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/math/vector3i.h2
9 files changed, 18 insertions, 14 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 3d893afb4d..566300c716 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -261,7 +261,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
- real_t det_sign = SGN(determinant());
+ real_t det_sign = SIGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -287,7 +287,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
- real_t det_sign = SGN(determinant());
+ real_t det_sign = SIGN(determinant());
return det_sign * get_scale_abs();
}
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index 6010159597..028ac0f4eb 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -181,8 +181,7 @@ public:
D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y);
// Fail if C x B and D x B have the same sign (segments don't intersect).
- // (equivalent to condition (C.y < 0 && D.y < CMP_EPSILON) || (C.y > 0 && D.y > CMP_EPSILON))
- if (C.y * D.y > CMP_EPSILON) {
+ if ((C.y < -CMP_EPSILON && D.y < -CMP_EPSILON) || (C.y > CMP_EPSILON && D.y > CMP_EPSILON)) {
return false;
}
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index bbed257f60..2b6d92fe0e 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -53,6 +53,10 @@ uint32_t Math::rand() {
return default_rand.rand();
}
+double Math::randfn(double mean, double deviation) {
+ return default_rand.randfn(mean, deviation);
+}
+
int Math::step_decimals(double p_step) {
static const int maxn = 10;
static const double sd[maxn] = {
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index b3eabd3e7a..8df45255c9 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -266,8 +266,8 @@ public:
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
}
- static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
- static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
@@ -318,6 +318,7 @@ public:
static uint32_t rand();
static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; }
static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; }
+ static double randfn(double mean, double deviation);
static double random(double from, double to);
static float random(float from, float to);
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index df43c605f9..4bdeaa2a58 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -69,12 +69,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
- return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
+ return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
- elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+ elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
@@ -111,7 +111,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
}
Size2 Transform2D::get_scale() const {
- real_t det_sign = SGN(basis_determinant());
+ real_t det_sign = SIGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 6259bdead0..718e94eee4 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return (*this - p_vector2).angle();
+ return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {
@@ -91,7 +91,7 @@ real_t Vector2::cross(const Vector2 &p_other) const {
}
Vector2 Vector2::sign() const {
- return Vector2(SGN(x), SGN(y));
+ return Vector2(SIGN(x), SIGN(y));
}
Vector2 Vector2::floor() const {
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 332c0475fa..0a7b9d3faf 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -345,7 +345,7 @@ struct Vector2i {
bool operator!=(const Vector2i &p_vec2) const;
real_t aspect() const { return width / (real_t)height; }
- Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
+ Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index dc9aa60458..02a56f684e 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -217,7 +217,7 @@ Vector3 Vector3::abs() const {
}
Vector3 Vector3::sign() const {
- return Vector3(SGN(x), SGN(y), SGN(z));
+ return Vector3(SIGN(x), SIGN(y), SIGN(z));
}
Vector3 Vector3::floor() const {
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 9308d09045..10c28a5bb9 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -115,7 +115,7 @@ Vector3i Vector3i::abs() const {
}
Vector3i Vector3i::sign() const {
- return Vector3i(SGN(x), SGN(y), SGN(z));
+ return Vector3i(SIGN(x), SIGN(y), SIGN(z));
}
/* Operators */