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-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/disjoint_set.cpp2
-rw-r--r--core/math/geometry.cpp5
3 files changed, 3 insertions, 6 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 2985959113..0a491010e2 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -807,7 +807,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND(!p_axis.is_normalized());
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized.");
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);
diff --git a/core/math/disjoint_set.cpp b/core/math/disjoint_set.cpp
index 838939e1ba..c9d47aa0ae 100644
--- a/core/math/disjoint_set.cpp
+++ b/core/math/disjoint_set.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* disjoint_set.h */
+/* disjoint_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 77383e2839..e0ead8446f 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -241,10 +241,7 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar
bool error = _connect_faces(_fcptr, len, -1);
- if (error) {
-
- ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // Invalid geometry.
- }
+ ERR_FAIL_COND_V_MSG(error, PoolVector<PoolVector<Face3> >(), "Invalid geometry.");
// Group connected faces in separate objects.