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-rw-r--r--core/math/camera_matrix.cpp29
-rw-r--r--core/math/triangle_mesh.cpp2
2 files changed, 14 insertions, 17 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 572a6c5239..7132b6573e 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -131,7 +131,6 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_
void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) {
// we first calculate our base frustum on our values without taking our lens magnification into account.
- real_t display_to_eye = 2.0 * p_display_to_lens;
real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens;
real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens;
real_t f3 = (p_display_width / 4.0) / p_display_to_lens;
@@ -266,27 +265,26 @@ void CameraMatrix::get_viewport_size(real_t &r_width, real_t &r_height) const {
bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
Vector<Plane> planes = get_projection_planes(Transform());
- const Planes intersections[8][3]={
- {PLANE_FAR,PLANE_LEFT,PLANE_TOP},
- {PLANE_FAR,PLANE_LEFT,PLANE_BOTTOM},
- {PLANE_FAR,PLANE_RIGHT,PLANE_TOP},
- {PLANE_FAR,PLANE_RIGHT,PLANE_BOTTOM},
- {PLANE_NEAR,PLANE_LEFT,PLANE_TOP},
- {PLANE_NEAR,PLANE_LEFT,PLANE_BOTTOM},
- {PLANE_NEAR,PLANE_RIGHT,PLANE_TOP},
- {PLANE_NEAR,PLANE_RIGHT,PLANE_BOTTOM},
+ const Planes intersections[8][3] = {
+ { PLANE_FAR, PLANE_LEFT, PLANE_TOP },
+ { PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
+ { PLANE_FAR, PLANE_RIGHT, PLANE_TOP },
+ { PLANE_FAR, PLANE_RIGHT, PLANE_BOTTOM },
+ { PLANE_NEAR, PLANE_LEFT, PLANE_TOP },
+ { PLANE_NEAR, PLANE_LEFT, PLANE_BOTTOM },
+ { PLANE_NEAR, PLANE_RIGHT, PLANE_TOP },
+ { PLANE_NEAR, PLANE_RIGHT, PLANE_BOTTOM },
};
- for(int i=0;i<8;i++) {
+ for (int i = 0; i < 8; i++) {
Vector3 point;
- bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]],planes[intersections[i][2]], &point);
+ bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
ERR_FAIL_COND_V(!res, false);
- p_8points[i]=p_transform.xform(point);
+ p_8points[i] = p_transform.xform(point);
}
return true;
-
}
Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
@@ -564,10 +562,9 @@ int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
bool CameraMatrix::is_orthogonal() const {
- return matrix[3][3]==1.0;
+ return matrix[3][3] == 1.0;
}
-
real_t CameraMatrix::get_fov() const {
const real_t *matrix = (const real_t *)this->matrix;
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 614104f698..3b246cb183 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -158,7 +158,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
max_depth = 0;
int max_alloc = fc;
- int max = _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc);
+ _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc);
bw = PoolVector<BVH>::Write(); //clearup
bvh.resize(max_alloc); //resize back