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-rw-r--r--core/math/math_2d.cpp22
-rw-r--r--core/math/math_2d.h15
2 files changed, 13 insertions, 24 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 0e2060008c..2cc11aa738 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -475,18 +475,18 @@ Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) {
elements[2]=p_pos;
}
-Vector2 Matrix32::get_scale() const {
+Size2 Matrix32::get_scale() const {
- return Vector2( elements[0].length(), elements[1].length() );
+ return Size2( elements[0].length(), elements[1].length() );
}
-void Matrix32::scale(const Vector2& p_scale) {
+void Matrix32::scale(const Size2& p_scale) {
elements[0]*=p_scale;
elements[1]*=p_scale;
elements[2]*=p_scale;
}
-void Matrix32::scale_basis(const Vector2& p_scale) {
+void Matrix32::scale_basis(const Size2& p_scale) {
elements[0]*=p_scale;
elements[1]*=p_scale;
@@ -501,7 +501,6 @@ void Matrix32::translate( const Vector2& p_translation ) {
elements[2]+=basis_xform(p_translation);
}
-
void Matrix32::orthonormalize() {
// Gram-Schmidt Process
@@ -550,11 +549,6 @@ void Matrix32::operator*=(const Matrix32& p_transform) {
elements[2] = xform(p_transform.elements[2]);
float x0,x1,y0,y1;
-/*
- x0 = p_transform.tdotx(elements[0]);
- x1 = p_transform.tdoty(elements[0]);
- y0 = p_transform.tdotx(elements[1]);
- y1 = p_transform.tdoty(elements[1]);*/
x0 = tdotx(p_transform.elements[0]);
x1 = tdoty(p_transform.elements[0]);
@@ -576,7 +570,7 @@ Matrix32 Matrix32::operator*(const Matrix32& p_transform) const {
}
-Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
+Matrix32 Matrix32::scaled(const Size2& p_scale) const {
Matrix32 copy=*this;
copy.scale(p_scale);
@@ -584,7 +578,7 @@ Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
}
-Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const {
+Matrix32 Matrix32::basis_scaled(const Size2& p_scale) const {
Matrix32 copy=*this;
copy.scale_basis(p_scale);
@@ -629,8 +623,8 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons
real_t r1 = get_rotation();
real_t r2 = p_transform.get_rotation();
- Vector2 s1 = get_scale();
- Vector2 s2 = p_transform.get_scale();
+ Size2 s1 = get_scale();
+ Size2 s2 = p_transform.get_scale();
//slerp rotation
Vector2 v1(Math::cos(r1), Math::sin(r1));
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 90aae9fe50..38c1ac9656 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -553,10 +553,8 @@ struct Rect2i {
struct Matrix32 {
-
Vector2 elements[3];
-
_FORCE_INLINE_ float tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
_FORCE_INLINE_ float tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
@@ -577,26 +575,25 @@ struct Matrix32 {
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
void rotate(real_t p_phi);
- void scale(const Vector2& p_scale);
- void scale_basis(const Vector2& p_scale);
+ void scale(const Size2& p_scale);
+ void scale_basis(const Size2& p_scale);
void translate( real_t p_tx, real_t p_ty);
void translate( const Vector2& p_translation );
float basis_determinant() const;
- Vector2 get_scale() const;
+ Size2 get_scale() const;
_FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
- Matrix32 scaled(const Vector2& p_scale) const;
- Matrix32 basis_scaled(const Vector2& p_scale) const;
+ Matrix32 scaled(const Size2& p_scale) const;
+ Matrix32 basis_scaled(const Size2& p_scale) const;
Matrix32 translated(const Vector2& p_offset) const;
Matrix32 rotated(float p_phi) const;
Matrix32 untranslated() const;
-
void orthonormalize();
Matrix32 orthonormalized() const;
@@ -615,7 +612,6 @@ struct Matrix32 {
_FORCE_INLINE_ Rect2 xform(const Rect2& p_vec) const;
_FORCE_INLINE_ Rect2 xform_inv(const Rect2& p_vec) const;
-
operator String() const;
Matrix32(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
@@ -630,7 +626,6 @@ struct Matrix32 {
Matrix32(real_t p_rot, const Vector2& p_pos);
Matrix32() { elements[0][0]=1.0; elements[1][1]=1.0; }
-
};
bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const {