diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/a_star.cpp | 12 | ||||
| -rw-r--r-- | core/math/a_star.h | 4 | ||||
| -rw-r--r-- | core/math/math_funcs.h | 40 | ||||
| -rw-r--r-- | core/math/matrix3.cpp | 13 | ||||
| -rw-r--r-- | core/math/matrix3.h | 15 |
5 files changed, 57 insertions, 27 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index d1afcec18f..4f80fb2491 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -58,7 +58,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { } } -Vector3 AStar::get_point_pos(int p_id) const { +Vector3 AStar::get_point_position(int p_id) const { ERR_FAIL_COND_V(!points.has(p_id), Vector3()); @@ -171,7 +171,7 @@ int AStar::get_closest_point(const Vector3 &p_point) const { return closest_id; } -Vector3 AStar::get_closest_pos_in_segment(const Vector3 &p_point) const { +Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { real_t closest_dist = 1e20; bool found = false; @@ -412,8 +412,8 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) { void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id); - ClassDB::bind_method(D_METHOD("add_point", "id", "pos", "weight_scale"), &AStar::add_point, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("get_point_pos", "id"), &AStar::get_point_pos); + ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position); ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale); ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point); ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point); @@ -425,8 +425,8 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &AStar::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_pos"), &AStar::get_closest_point); - ClassDB::bind_method(D_METHOD("get_closest_pos_in_segment", "to_pos"), &AStar::get_closest_pos_in_segment); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path); diff --git a/core/math/a_star.h b/core/math/a_star.h index 38d13d510b..2c1e2e2cf7 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -101,7 +101,7 @@ public: int get_available_point_id() const; void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1); - Vector3 get_point_pos(int p_id) const; + Vector3 get_point_position(int p_id) const; real_t get_point_weight_scale(int p_id) const; void remove_point(int p_id); bool has_point(int p_id) const; @@ -114,7 +114,7 @@ public: void clear(); int get_closest_point(const Vector3 &p_point) const; - Vector3 get_closest_pos_in_segment(const Vector3 &p_point) const; + Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); PoolVector<int> get_id_path(int p_from_id, int p_to_id); diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 0bba662dac..65b2ffb0df 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -104,8 +104,44 @@ public: static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); } static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); } - static _ALWAYS_INLINE_ bool is_nan(double p_val) { return (p_val != p_val); } - static _ALWAYS_INLINE_ bool is_nan(float p_val) { return (p_val != p_val); } + static _ALWAYS_INLINE_ bool is_nan(double p_val) { +#ifdef _MSC_VER + return _isnan(p_val); +#elif defined(__GNUC__) && __GNUC__ < 6 + union { + uint64_t u; + double f; + } ieee754; + ieee754.f = p_val; + // (unsigned)(0x7ff0000000000001 >> 32) : 0x7ff00000 + return ((((unsigned)(ieee754.u >> 32) & 0x7fffffff) + ((unsigned)ieee754.u != 0)) > 0x7ff00000); +#else + return isnan(p_val); +#endif + } + + static _ALWAYS_INLINE_ bool is_nan(float p_val) { +#ifdef _MSC_VER + return _isnan(p_val); +#elif defined(__GNUC__) && __GNUC__ < 6 + union { + uint32_t u; + float f; + } ieee754; + ieee754.f = p_val; + // ----------------------------------- + // (single-precision floating-point) + // NaN : s111 1111 1xxx xxxx xxxx xxxx xxxx xxxx + // : (> 0x7f800000) + // where, + // s : sign + // x : non-zero number + // ----------------------------------- + return ((ieee754.u & 0x7fffffff) > 0x7f800000); +#else + return isnan(p_val); +#endif + } static _ALWAYS_INLINE_ bool is_inf(double p_val) { #ifdef _MSC_VER diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 4051de7afb..85421c074b 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -538,7 +538,7 @@ Basis::operator String() const { return mtx; } -Basis::operator Quat() const { +Quat Basis::get_quat() const { //commenting this check because precision issues cause it to fail when it shouldn't //#ifdef MATH_CHECKS //ERR_FAIL_COND_V(is_rotation() == false, Quat()); @@ -710,12 +710,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = angle; } -Basis::Basis(const Vector3 &p_euler) { - - set_euler(p_euler); -} - -Basis::Basis(const Quat &p_quat) { +void Basis::set_quat(const Quat &p_quat) { real_t d = p_quat.length_squared(); real_t s = 2.0 / d; @@ -750,7 +745,3 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine; elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z); } - -Basis::Basis(const Vector3 &p_axis, real_t p_phi) { - set_axis_angle(p_axis, p_phi); -} diff --git a/core/math/matrix3.h b/core/math/matrix3.h index 23429888e0..9a33b8203d 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -88,8 +88,11 @@ public: Vector3 get_euler_yxz() const; void set_euler_yxz(const Vector3 &p_euler); - Vector3 get_euler() const { return get_euler_yxz(); }; - void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; + Quat get_quat() const; + void set_quat(const Quat &p_quat); + + Vector3 get_euler() const { return get_euler_yxz(); } + void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; void set_axis_angle(const Vector3 &p_axis, real_t p_phi); @@ -205,11 +208,11 @@ public: bool is_symmetric() const; Basis diagonalize(); - operator Quat() const; + operator Quat() const { return get_quat(); } - Basis(const Quat &p_quat); // euler - Basis(const Vector3 &p_euler); // euler - Basis(const Vector3 &p_axis, real_t p_phi); + Basis(const Quat &p_quat) { set_quat(p_quat); }; + Basis(const Vector3 &p_euler) { set_euler(p_euler); } + Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) { elements[0] = row0; |