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-rw-r--r--core/math/a_star.cpp24
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/math/aabb.cpp4
-rw-r--r--core/math/aabb.h20
-rw-r--r--core/math/bsp_tree.cpp32
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--core/math/delaunay.cpp1
-rw-r--r--core/math/delaunay.h145
-rw-r--r--core/math/expression.cpp2133
-rw-r--r--core/math/expression.h325
-rw-r--r--core/math/geometry.cpp32
-rw-r--r--core/math/geometry.h34
-rw-r--r--core/math/math_2d.h992
-rw-r--r--core/math/math_defs.h59
-rw-r--r--core/math/math_funcs.cpp15
-rw-r--r--core/math/math_funcs.h39
-rw-r--r--core/math/matrix3.cpp109
-rw-r--r--core/math/matrix3.h25
-rw-r--r--core/math/quat.cpp28
-rw-r--r--core/math/quat.h28
-rw-r--r--core/math/quick_hull.cpp30
-rw-r--r--core/math/rect2.cpp240
-rw-r--r--core/math/rect2.h371
-rw-r--r--core/math/transform.cpp17
-rw-r--r--core/math/transform_2d.cpp (renamed from core/math/math_2d.cpp)279
-rw-r--r--core/math/transform_2d.h201
-rw-r--r--core/math/triangle_mesh.cpp236
-rw-r--r--core/math/triangle_mesh.h6
-rw-r--r--core/math/triangulate.cpp48
-rw-r--r--core/math/triangulate.h7
-rw-r--r--core/math/vector2.cpp250
-rw-r--r--core/math/vector2.h316
-rw-r--r--core/math/vector3.h22
33 files changed, 4629 insertions, 1443 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 6908d7831d..021391da83 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -96,11 +96,11 @@ void AStar::remove_point(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Segment s(p_id, p->neighbours[i]->id);
+ Segment s(p_id, E->get()->id);
segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
+ E->get()->neighbours.erase(p);
}
memdelete(p);
@@ -115,10 +115,10 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a = points[p_id];
Point *b = points[p_with_id];
- a->neighbours.push_back(b);
+ a->neighbours.insert(b);
if (bidirectional)
- b->neighbours.push_back(a);
+ b->neighbours.insert(a);
Segment s(p_id, p_with_id);
if (s.from == p_id) {
@@ -168,8 +168,8 @@ PoolVector<int> AStar::get_point_connections(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
- point_list.push_back(p->neighbours[i]->id);
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ point_list.push_back(E->get()->id);
}
return point_list;
@@ -242,9 +242,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
- for (int i = 0; i < begin_point->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
- Point *n = begin_point->neighbours[i];
+ Point *n = E->get();
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -283,12 +283,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
Point *p = least_cost_point->self();
- // Open the neighbours for search
- int es = p->neighbours.size();
- for (int i = 0; i < es; i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Point *e = p->neighbours[i];
+ Point *e = E->get();
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index f89e17c7bb..8c1b5f64cb 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -54,7 +54,7 @@ class AStar : public Reference {
real_t weight_scale;
uint64_t last_pass;
- Vector<Point *> neighbours;
+ Set<Point *> neighbours;
// Used for pathfinding
Point *prev_point;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index cff19f990c..e2e71dda92 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -245,7 +245,6 @@ Vector3 AABB::get_longest_axis() const {
if (size.z > max_size) {
axis = Vector3(0, 0, 1);
- max_size = size.z;
}
return axis;
@@ -262,7 +261,6 @@ int AABB::get_longest_axis_index() const {
if (size.z > max_size) {
axis = 2;
- max_size = size.z;
}
return axis;
@@ -280,7 +278,6 @@ Vector3 AABB::get_shortest_axis() const {
if (size.z < max_size) {
axis = Vector3(0, 0, 1);
- max_size = size.z;
}
return axis;
@@ -297,7 +294,6 @@ int AABB::get_shortest_axis_index() const {
if (size.z < max_size) {
axis = 2;
- max_size = size.z;
}
return axis;
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 39b8f403e7..cdb8eb48a3 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -76,6 +76,7 @@ public:
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count) const;
+ _FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
bool intersects_plane(const Plane &p_plane) const;
_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
@@ -207,6 +208,25 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
return true;
}
+bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
+
+ Vector3 half_extents = size * 0.5;
+ Vector3 ofs = position + half_extents;
+
+ for (int i = 0; i < p_plane_count; i++) {
+ const Plane &p = p_planes[i];
+ Vector3 point(
+ (p.normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p.normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p.normal.z < 0) ? -half_extents.z : half_extents.z);
+ point += ofs;
+ if (p.is_point_over(point))
+ return false;
+ }
+
+ return true;
+}
+
bool AABB::has_point(const Vector3 &p_point) const {
if (p_point.x < position.x)
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index b1424e1d78..24096de551 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -244,10 +244,8 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const {
const Node *nodesptr = &nodes[0];
const Plane *planesptr = &planes[0];
- int plane_count = planes.size();
int idx = node_count - 1;
- int steps = 0;
while (true) {
@@ -259,21 +257,19 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const {
return true;
}
- uint16_t plane = nodesptr[idx].plane;
#ifdef DEBUG_ENABLED
-
+ int plane_count = planes.size();
+ uint16_t plane = nodesptr[idx].plane;
ERR_FAIL_INDEX_V(plane, plane_count, false);
#endif
+
bool over = planesptr[nodesptr[idx].plane].is_point_over(p_point);
idx = over ? nodes[idx].over : nodes[idx].under;
#ifdef DEBUG_ENABLED
-
ERR_FAIL_COND_V(idx < MAX_NODES && idx >= node_count, false);
#endif
-
- steps++;
}
return false;
@@ -453,10 +449,10 @@ BSP_Tree::operator Variant() const {
for (int i = 0; i < planes.size(); i++) {
- plane_values[i * 4 + 0] = planes[i].normal.x;
- plane_values[i * 4 + 1] = planes[i].normal.y;
- plane_values[i * 4 + 2] = planes[i].normal.z;
- plane_values[i * 4 + 3] = planes[i].d;
+ plane_values.write[i * 4 + 0] = planes[i].normal.x;
+ plane_values.write[i * 4 + 1] = planes[i].normal.y;
+ plane_values.write[i * 4 + 2] = planes[i].normal.z;
+ plane_values.write[i * 4 + 3] = planes[i].d;
}
d["planes"] = plane_values;
@@ -502,10 +498,10 @@ BSP_Tree::BSP_Tree(const Variant &p_variant) {
PoolVector<real_t>::Read r = src_planes.read();
for (int i = 0; i < plane_count / 4; i++) {
- planes[i].normal.x = r[i * 4 + 0];
- planes[i].normal.y = r[i * 4 + 1];
- planes[i].normal.z = r[i * 4 + 2];
- planes[i].d = r[i * 4 + 3];
+ planes.write[i].normal.x = r[i * 4 + 0];
+ planes.write[i].normal.y = r[i * 4 + 1];
+ planes.write[i].normal.z = r[i * 4 + 2];
+ planes.write[i].d = r[i * 4 + 3];
}
}
@@ -524,9 +520,9 @@ BSP_Tree::BSP_Tree(const Variant &p_variant) {
for (int i = 0; i < nodes.size(); i++) {
- nodes[i].over = r[i * 3 + 0];
- nodes[i].under = r[i * 3 + 1];
- nodes[i].plane = r[i * 3 + 2];
+ nodes.write[i].over = r[i * 3 + 0];
+ nodes.write[i].under = r[i * 3 + 1];
+ nodes.write[i].plane = r[i * 3 + 2];
}
}
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 226b4d572b..a689c7238a 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -31,7 +31,7 @@
#ifndef CAMERA_MATRIX_H
#define CAMERA_MATRIX_H
-#include "math_2d.h"
+#include "rect2.h"
#include "transform.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/core/math/delaunay.cpp b/core/math/delaunay.cpp
new file mode 100644
index 0000000000..8cae92b7c0
--- /dev/null
+++ b/core/math/delaunay.cpp
@@ -0,0 +1 @@
+#include "delaunay.h"
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
new file mode 100644
index 0000000000..46535d5ce9
--- /dev/null
+++ b/core/math/delaunay.h
@@ -0,0 +1,145 @@
+#ifndef DELAUNAY_H
+#define DELAUNAY_H
+
+#include "rect2.h"
+
+class Delaunay2D {
+public:
+ struct Triangle {
+
+ int points[3];
+ bool bad;
+ Triangle() { bad = false; }
+ Triangle(int p_a, int p_b, int p_c) {
+ points[0] = p_a;
+ points[1] = p_b;
+ points[2] = p_c;
+ bad = false;
+ }
+ };
+
+ struct Edge {
+ int edge[2];
+ bool bad;
+ Edge() { bad = false; }
+ Edge(int p_a, int p_b) {
+ bad = false;
+ edge[0] = p_a;
+ edge[1] = p_b;
+ }
+ };
+
+ static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) {
+
+ Vector2 p1 = p_vertices[p_triangle.points[0]];
+ Vector2 p2 = p_vertices[p_triangle.points[1]];
+ Vector2 p3 = p_vertices[p_triangle.points[2]];
+
+ real_t ab = p1.x * p1.x + p1.y * p1.y;
+ real_t cd = p2.x * p2.x + p2.y * p2.y;
+ real_t ef = p3.x * p3.x + p3.y * p3.y;
+
+ Vector2 circum(
+ (ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)),
+ (ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x)));
+
+ circum *= 0.5;
+ float r = p1.distance_squared_to(circum);
+ float d = p_vertices[p_vertex].distance_squared_to(circum);
+ return d <= r;
+ }
+
+ static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
+
+ Vector<Vector2> points = p_points;
+ Vector<Triangle> triangles;
+
+ Rect2 rect;
+ for (int i = 0; i < p_points.size(); i++) {
+ if (i == 0) {
+ rect.position = p_points[i];
+ } else {
+ rect.expand_to(p_points[i]);
+ }
+ }
+
+ float delta_max = MAX(rect.size.width, rect.size.height);
+ Vector2 center = rect.position + rect.size * 0.5;
+
+ points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max));
+ points.push_back(Vector2(center.x, center.y + 20 * delta_max));
+ points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max));
+
+ triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
+
+ for (int i = 0; i < p_points.size(); i++) {
+ //std::cout << "Traitement du point " << *p << std::endl;
+ //std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl;
+
+ Vector<Edge> polygon;
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (circum_circle_contains(points, triangles[j], i)) {
+ triangles.write[j].bad = true;
+ polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1]));
+ polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2]));
+ polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0]));
+ }
+ }
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (triangles[j].bad) {
+ triangles.remove(j);
+ j--;
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+ for (int k = j + 1; k < polygon.size(); k++) {
+ if (edge_compare(points, polygon[j], polygon[k])) {
+ polygon.write[j].bad = true;
+ polygon.write[k].bad = true;
+ }
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+
+ if (polygon[j].bad) {
+ continue;
+ }
+ triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i));
+ }
+ }
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool invalid = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_points.size()) {
+ invalid = true;
+ break;
+ }
+ }
+ if (invalid) {
+ triangles.remove(i);
+ i--;
+ }
+ }
+
+ return triangles;
+ }
+};
+
+#endif // DELAUNAY_H
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
new file mode 100644
index 0000000000..ba40cb4586
--- /dev/null
+++ b/core/math/expression.cpp
@@ -0,0 +1,2133 @@
+#include "expression.h"
+
+#include "class_db.h"
+#include "func_ref.h"
+#include "io/marshalls.h"
+#include "math_funcs.h"
+#include "os/os.h"
+#include "reference.h"
+#include "variant_parser.h"
+
+const char *Expression::func_name[Expression::FUNC_MAX] = {
+ "sin",
+ "cos",
+ "tan",
+ "sinh",
+ "cosh",
+ "tanh",
+ "asin",
+ "acos",
+ "atan",
+ "atan2",
+ "sqrt",
+ "fmod",
+ "fposmod",
+ "floor",
+ "ceil",
+ "round",
+ "abs",
+ "sign",
+ "pow",
+ "log",
+ "exp",
+ "is_nan",
+ "is_inf",
+ "ease",
+ "decimals",
+ "stepify",
+ "lerp",
+ "inverse_lerp",
+ "range_lerp",
+ "dectime",
+ "randomize",
+ "randi",
+ "randf",
+ "rand_range",
+ "seed",
+ "rand_seed",
+ "deg2rad",
+ "rad2deg",
+ "linear2db",
+ "db2linear",
+ "polar2cartesian",
+ "cartesian2polar",
+ "wrapi",
+ "wrapf",
+ "max",
+ "min",
+ "clamp",
+ "nearest_po2",
+ "weakref",
+ "funcref",
+ "convert",
+ "typeof",
+ "type_exists",
+ "char",
+ "str",
+ "print",
+ "printerr",
+ "printraw",
+ "var2str",
+ "str2var",
+ "var2bytes",
+ "bytes2var",
+ "color_named",
+};
+
+Expression::BuiltinFunc Expression::find_function(const String &p_string) {
+
+ for (int i = 0; i < FUNC_MAX; i++) {
+ if (p_string == func_name[i])
+ return BuiltinFunc(i);
+ }
+
+ return FUNC_MAX;
+}
+
+String Expression::get_func_name(BuiltinFunc p_func) {
+
+ ERR_FAIL_INDEX_V(p_func, FUNC_MAX, String());
+ return func_name[p_func];
+}
+
+int Expression::get_func_argument_count(BuiltinFunc p_func) {
+
+ switch (p_func) {
+
+ case MATH_RANDOMIZE:
+ case MATH_RAND:
+ case MATH_RANDF:
+ return 0;
+ case MATH_SIN:
+ case MATH_COS:
+ case MATH_TAN:
+ case MATH_SINH:
+ case MATH_COSH:
+ case MATH_TANH:
+ case MATH_ASIN:
+ case MATH_ACOS:
+ case MATH_ATAN:
+ case MATH_SQRT:
+ case MATH_FLOOR:
+ case MATH_CEIL:
+ case MATH_ROUND:
+ case MATH_ABS:
+ case MATH_SIGN:
+ case MATH_LOG:
+ case MATH_EXP:
+ case MATH_ISNAN:
+ case MATH_ISINF:
+ case MATH_DECIMALS:
+ case MATH_SEED:
+ case MATH_RANDSEED:
+ case MATH_DEG2RAD:
+ case MATH_RAD2DEG:
+ case MATH_LINEAR2DB:
+ case MATH_DB2LINEAR:
+ case LOGIC_NEAREST_PO2:
+ case OBJ_WEAKREF:
+ case TYPE_OF:
+ case TEXT_CHAR:
+ case TEXT_STR:
+ case TEXT_PRINT:
+ case TEXT_PRINTERR:
+ case TEXT_PRINTRAW:
+ case VAR_TO_STR:
+ case STR_TO_VAR:
+ case VAR_TO_BYTES:
+ case BYTES_TO_VAR:
+ case TYPE_EXISTS:
+ return 1;
+ case MATH_ATAN2:
+ case MATH_FMOD:
+ case MATH_FPOSMOD:
+ case MATH_POW:
+ case MATH_EASE:
+ case MATH_STEPIFY:
+ case MATH_RANDOM:
+ case MATH_POLAR2CARTESIAN:
+ case MATH_CARTESIAN2POLAR:
+ case LOGIC_MAX:
+ case LOGIC_MIN:
+ case FUNC_FUNCREF:
+ case TYPE_CONVERT:
+ case COLORN:
+ return 2;
+ case MATH_LERP:
+ case MATH_INVERSE_LERP:
+ case MATH_DECTIME:
+ case MATH_WRAP:
+ case MATH_WRAPF:
+ case LOGIC_CLAMP:
+ return 3;
+ case MATH_RANGE_LERP:
+ return 5;
+ case FUNC_MAX: {
+ }
+ }
+ return 0;
+}
+
+#define VALIDATE_ARG_NUM(m_arg) \
+ if (!p_inputs[m_arg]->is_num()) { \
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; \
+ r_error.argument = m_arg; \
+ r_error.expected = Variant::REAL; \
+ return; \
+ }
+
+void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str) {
+ r_error.error = Variant::CallError::CALL_OK;
+ switch (p_func) {
+ case MATH_SIN: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::sin((double)*p_inputs[0]);
+ } break;
+ case MATH_COS: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::cos((double)*p_inputs[0]);
+ } break;
+ case MATH_TAN: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::tan((double)*p_inputs[0]);
+ } break;
+ case MATH_SINH: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::sinh((double)*p_inputs[0]);
+ } break;
+ case MATH_COSH: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::cosh((double)*p_inputs[0]);
+ } break;
+ case MATH_TANH: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::tanh((double)*p_inputs[0]);
+ } break;
+ case MATH_ASIN: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::asin((double)*p_inputs[0]);
+ } break;
+ case MATH_ACOS: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::acos((double)*p_inputs[0]);
+ } break;
+ case MATH_ATAN: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::atan((double)*p_inputs[0]);
+ } break;
+ case MATH_ATAN2: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::atan2((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_SQRT: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::sqrt((double)*p_inputs[0]);
+ } break;
+ case MATH_FMOD: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::fmod((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_FPOSMOD: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::fposmod((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_FLOOR: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::floor((double)*p_inputs[0]);
+ } break;
+ case MATH_CEIL: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::ceil((double)*p_inputs[0]);
+ } break;
+ case MATH_ROUND: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::round((double)*p_inputs[0]);
+ } break;
+ case MATH_ABS: {
+
+ if (p_inputs[0]->get_type() == Variant::INT) {
+
+ int64_t i = *p_inputs[0];
+ *r_return = ABS(i);
+ } else if (p_inputs[0]->get_type() == Variant::REAL) {
+
+ real_t r = *p_inputs[0];
+ *r_return = Math::abs(r);
+ } else {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::REAL;
+ }
+ } break;
+ case MATH_SIGN: {
+
+ if (p_inputs[0]->get_type() == Variant::INT) {
+
+ int64_t i = *p_inputs[0];
+ *r_return = i < 0 ? -1 : (i > 0 ? +1 : 0);
+ } else if (p_inputs[0]->get_type() == Variant::REAL) {
+
+ real_t r = *p_inputs[0];
+ *r_return = r < 0.0 ? -1.0 : (r > 0.0 ? +1.0 : 0.0);
+ } else {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::REAL;
+ }
+ } break;
+ case MATH_POW: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::pow((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_LOG: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::log((double)*p_inputs[0]);
+ } break;
+ case MATH_EXP: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::exp((double)*p_inputs[0]);
+ } break;
+ case MATH_ISNAN: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::is_nan((double)*p_inputs[0]);
+ } break;
+ case MATH_ISINF: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::is_inf((double)*p_inputs[0]);
+ } break;
+ case MATH_EASE: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::ease((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_DECIMALS: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::step_decimals((double)*p_inputs[0]);
+ } break;
+ case MATH_STEPIFY: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case MATH_INVERSE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::inverse_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case MATH_RANGE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ VALIDATE_ARG_NUM(3);
+ VALIDATE_ARG_NUM(4);
+ *r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
+ } break;
+ case MATH_DECTIME: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::dectime((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case MATH_RANDOMIZE: {
+ Math::randomize();
+
+ } break;
+ case MATH_RAND: {
+ *r_return = Math::rand();
+ } break;
+ case MATH_RANDF: {
+ *r_return = Math::randf();
+ } break;
+ case MATH_RANDOM: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
+ case MATH_SEED: {
+
+ VALIDATE_ARG_NUM(0);
+ uint64_t seed = *p_inputs[0];
+ Math::seed(seed);
+
+ } break;
+ case MATH_RANDSEED: {
+
+ VALIDATE_ARG_NUM(0);
+ uint64_t seed = *p_inputs[0];
+ int ret = Math::rand_from_seed(&seed);
+ Array reta;
+ reta.push_back(ret);
+ reta.push_back(seed);
+ *r_return = reta;
+
+ } break;
+ case MATH_DEG2RAD: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::deg2rad((double)*p_inputs[0]);
+ } break;
+ case MATH_RAD2DEG: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::rad2deg((double)*p_inputs[0]);
+ } break;
+ case MATH_LINEAR2DB: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::linear2db((double)*p_inputs[0]);
+ } break;
+ case MATH_DB2LINEAR: {
+
+ VALIDATE_ARG_NUM(0);
+ *r_return = Math::db2linear((double)*p_inputs[0]);
+ } break;
+ case MATH_POLAR2CARTESIAN: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double r = *p_inputs[0];
+ double th = *p_inputs[1];
+ *r_return = Vector2(r * Math::cos(th), r * Math::sin(th));
+ } break;
+ case MATH_CARTESIAN2POLAR: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double x = *p_inputs[0];
+ double y = *p_inputs[1];
+ *r_return = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
+ } break;
+ case MATH_WRAP: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::wrapi((int64_t)*p_inputs[0], (int64_t)*p_inputs[1], (int64_t)*p_inputs[2]);
+ } break;
+ case MATH_WRAPF: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::wrapf((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case LOGIC_MAX: {
+
+ if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT) {
+
+ int64_t a = *p_inputs[0];
+ int64_t b = *p_inputs[1];
+ *r_return = MAX(a, b);
+ } else {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+
+ real_t a = *p_inputs[0];
+ real_t b = *p_inputs[1];
+
+ *r_return = MAX(a, b);
+ }
+
+ } break;
+ case LOGIC_MIN: {
+
+ if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT) {
+
+ int64_t a = *p_inputs[0];
+ int64_t b = *p_inputs[1];
+ *r_return = MIN(a, b);
+ } else {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+
+ real_t a = *p_inputs[0];
+ real_t b = *p_inputs[1];
+
+ *r_return = MIN(a, b);
+ }
+ } break;
+ case LOGIC_CLAMP: {
+
+ if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT && p_inputs[2]->get_type() == Variant::INT) {
+
+ int64_t a = *p_inputs[0];
+ int64_t b = *p_inputs[1];
+ int64_t c = *p_inputs[2];
+ *r_return = CLAMP(a, b, c);
+ } else {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+
+ real_t a = *p_inputs[0];
+ real_t b = *p_inputs[1];
+ real_t c = *p_inputs[2];
+
+ *r_return = CLAMP(a, b, c);
+ }
+ } break;
+ case LOGIC_NEAREST_PO2: {
+
+ VALIDATE_ARG_NUM(0);
+ int64_t num = *p_inputs[0];
+ *r_return = next_power_of_2(num);
+ } break;
+ case OBJ_WEAKREF: {
+
+ if (p_inputs[0]->get_type() != Variant::OBJECT) {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+
+ return;
+ }
+
+ if (p_inputs[0]->is_ref()) {
+
+ REF r = *p_inputs[0];
+ if (!r.is_valid()) {
+
+ return;
+ }
+
+ Ref<WeakRef> wref = memnew(WeakRef);
+ wref->set_ref(r);
+ *r_return = wref;
+ } else {
+ Object *obj = *p_inputs[0];
+ if (!obj) {
+
+ return;
+ }
+ Ref<WeakRef> wref = memnew(WeakRef);
+ wref->set_obj(obj);
+ *r_return = wref;
+ }
+
+ } break;
+ case FUNC_FUNCREF: {
+
+ if (p_inputs[0]->get_type() != Variant::OBJECT) {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+
+ return;
+ }
+ if (p_inputs[1]->get_type() != Variant::STRING && p_inputs[1]->get_type() != Variant::NODE_PATH) {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::STRING;
+
+ return;
+ }
+
+ Ref<FuncRef> fr = memnew(FuncRef);
+
+ fr->set_instance(*p_inputs[0]);
+ fr->set_function(*p_inputs[1]);
+
+ *r_return = fr;
+
+ } break;
+ case TYPE_CONVERT: {
+
+ VALIDATE_ARG_NUM(1);
+ int type = *p_inputs[1];
+ if (type < 0 || type >= Variant::VARIANT_MAX) {
+
+ r_error_str = RTR("Invalid type argument to convert(), use TYPE_* constants.");
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::INT;
+ return;
+
+ } else {
+
+ *r_return = Variant::construct(Variant::Type(type), p_inputs, 1, r_error);
+ }
+ } break;
+ case TYPE_OF: {
+
+ *r_return = p_inputs[0]->get_type();
+
+ } break;
+ case TYPE_EXISTS: {
+
+ *r_return = ClassDB::class_exists(*p_inputs[0]);
+
+ } break;
+ case TEXT_CHAR: {
+
+ CharType result[2] = { *p_inputs[0], 0 };
+
+ *r_return = String(result);
+
+ } break;
+ case TEXT_STR: {
+
+ String str = *p_inputs[0];
+
+ *r_return = str;
+
+ } break;
+ case TEXT_PRINT: {
+
+ String str = *p_inputs[0];
+ print_line(str);
+
+ } break;
+
+ case TEXT_PRINTERR: {
+
+ String str = *p_inputs[0];
+ print_error(str);
+
+ } break;
+ case TEXT_PRINTRAW: {
+
+ String str = *p_inputs[0];
+ OS::get_singleton()->print("%s", str.utf8().get_data());
+
+ } break;
+ case VAR_TO_STR: {
+
+ String vars;
+ VariantWriter::write_to_string(*p_inputs[0], vars);
+ *r_return = vars;
+ } break;
+ case STR_TO_VAR: {
+
+ if (p_inputs[0]->get_type() != Variant::STRING) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+
+ return;
+ }
+
+ VariantParser::StreamString ss;
+ ss.s = *p_inputs[0];
+
+ String errs;
+ int line;
+ Error err = VariantParser::parse(&ss, *r_return, errs, line);
+
+ if (err != OK) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ *r_return = "Parse error at line " + itos(line) + ": " + errs;
+ return;
+ }
+
+ } break;
+ case VAR_TO_BYTES: {
+
+ PoolByteArray barr;
+ int len;
+ Error err = encode_variant(*p_inputs[0], NULL, len);
+ if (err) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::NIL;
+ r_error_str = "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).";
+ return;
+ }
+
+ barr.resize(len);
+ {
+ PoolByteArray::Write w = barr.write();
+ encode_variant(*p_inputs[0], w.ptr(), len);
+ }
+ *r_return = barr;
+ } break;
+ case BYTES_TO_VAR: {
+
+ if (p_inputs[0]->get_type() != Variant::POOL_BYTE_ARRAY) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::POOL_BYTE_ARRAY;
+
+ return;
+ }
+
+ PoolByteArray varr = *p_inputs[0];
+ Variant ret;
+ {
+ PoolByteArray::Read r = varr.read();
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ if (err != OK) {
+ r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format.");
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::POOL_BYTE_ARRAY;
+ return;
+ }
+ }
+
+ *r_return = ret;
+
+ } break;
+ case COLORN: {
+
+ VALIDATE_ARG_NUM(1);
+
+ Color color = Color::named(*p_inputs[0]);
+ color.a = *p_inputs[1];
+
+ *r_return = String(color);
+
+ } break;
+ default: {}
+ }
+}
+
+////////
+
+Error Expression::_get_token(Token &r_token) {
+
+ while (true) {
+#define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++])
+
+ CharType cchar = GET_CHAR();
+ if (cchar == 0) {
+ r_token.type = TK_EOF;
+ return OK;
+ }
+
+ switch (cchar) {
+
+ case 0: {
+ r_token.type = TK_EOF;
+ return OK;
+ } break;
+ case '{': {
+
+ r_token.type = TK_CURLY_BRACKET_OPEN;
+ return OK;
+ };
+ case '}': {
+
+ r_token.type = TK_CURLY_BRACKET_CLOSE;
+ return OK;
+ };
+ case '[': {
+
+ r_token.type = TK_BRACKET_OPEN;
+ return OK;
+ };
+ case ']': {
+
+ r_token.type = TK_BRACKET_CLOSE;
+ return OK;
+ };
+ case '(': {
+
+ r_token.type = TK_PARENTHESIS_OPEN;
+ return OK;
+ };
+ case ')': {
+
+ r_token.type = TK_PARENTHESIS_CLOSE;
+ return OK;
+ };
+ case ',': {
+
+ r_token.type = TK_COMMA;
+ return OK;
+ };
+ case ':': {
+
+ r_token.type = TK_COLON;
+ return OK;
+ };
+ case '.': {
+
+ r_token.type = TK_PERIOD;
+ return OK;
+ };
+ case '$': {
+
+ r_token.type = TK_INPUT;
+ int index = 0;
+ do {
+ if (expression[str_ofs] < '0' || expression[str_ofs] > '9') {
+ _set_error("Expected number after '$'");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ index *= 10;
+ index += expression[str_ofs] - '0';
+ str_ofs++;
+
+ } while (expression[str_ofs] >= '0' && expression[str_ofs] <= '9');
+
+ r_token.value = index;
+ return OK;
+ };
+ case '=': {
+
+ cchar = GET_CHAR();
+ if (cchar == '=') {
+ r_token.type = TK_OP_EQUAL;
+ } else {
+ _set_error("Expected '='");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ return OK;
+ };
+ case '!': {
+
+ if (expression[str_ofs] == '=') {
+ r_token.type = TK_OP_NOT_EQUAL;
+ str_ofs++;
+ } else {
+ r_token.type = TK_OP_NOT;
+ }
+ return OK;
+ };
+ case '>': {
+
+ if (expression[str_ofs] == '=') {
+ r_token.type = TK_OP_GREATER_EQUAL;
+ str_ofs++;
+ } else if (expression[str_ofs] == '>') {
+ r_token.type = TK_OP_SHIFT_RIGHT;
+ str_ofs++;
+ } else {
+ r_token.type = TK_OP_GREATER;
+ }
+ return OK;
+ };
+ case '<': {
+
+ if (expression[str_ofs] == '=') {
+ r_token.type = TK_OP_LESS_EQUAL;
+ str_ofs++;
+ } else if (expression[str_ofs] == '<') {
+ r_token.type = TK_OP_SHIFT_LEFT;
+ str_ofs++;
+ } else {
+ r_token.type = TK_OP_LESS;
+ }
+ return OK;
+ };
+ case '+': {
+ r_token.type = TK_OP_ADD;
+ return OK;
+ };
+ case '-': {
+ r_token.type = TK_OP_SUB;
+ return OK;
+ };
+ case '/': {
+ r_token.type = TK_OP_DIV;
+ return OK;
+ };
+ case '*': {
+ r_token.type = TK_OP_MUL;
+ return OK;
+ };
+ case '%': {
+ r_token.type = TK_OP_MOD;
+ return OK;
+ };
+ case '&': {
+
+ if (expression[str_ofs] == '&') {
+ r_token.type = TK_OP_AND;
+ str_ofs++;
+ } else {
+ r_token.type = TK_OP_BIT_AND;
+ }
+ return OK;
+ };
+ case '|': {
+
+ if (expression[str_ofs] == '|') {
+ r_token.type = TK_OP_OR;
+ str_ofs++;
+ } else {
+ r_token.type = TK_OP_BIT_OR;
+ }
+ return OK;
+ };
+ case '^': {
+
+ r_token.type = TK_OP_BIT_XOR;
+
+ return OK;
+ };
+ case '~': {
+
+ r_token.type = TK_OP_BIT_INVERT;
+
+ return OK;
+ };
+ case '"': {
+
+ String str;
+ while (true) {
+
+ CharType ch = GET_CHAR();
+
+ if (ch == 0) {
+ _set_error("Unterminated String");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else if (ch == '"') {
+ break;
+ } else if (ch == '\\') {
+ //escaped characters...
+
+ CharType next = GET_CHAR();
+ if (next == 0) {
+ _set_error("Unterminated String");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ CharType res = 0;
+
+ switch (next) {
+
+ case 'b': res = 8; break;
+ case 't': res = 9; break;
+ case 'n': res = 10; break;
+ case 'f': res = 12; break;
+ case 'r': res = 13; break;
+ case 'u': {
+ //hexnumbarh - oct is deprecated
+
+ for (int j = 0; j < 4; j++) {
+ CharType c = GET_CHAR();
+
+ if (c == 0) {
+ _set_error("Unterminated String");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+
+ _set_error("Malformed hex constant in string");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ CharType v;
+ if (c >= '0' && c <= '9') {
+ v = c - '0';
+ } else if (c >= 'a' && c <= 'f') {
+ v = c - 'a';
+ v += 10;
+ } else if (c >= 'A' && c <= 'F') {
+ v = c - 'A';
+ v += 10;
+ } else {
+ ERR_PRINT("BUG");
+ v = 0;
+ }
+
+ res <<= 4;
+ res |= v;
+ }
+
+ } break;
+ //case '\"': res='\"'; break;
+ //case '\\': res='\\'; break;
+ //case '/': res='/'; break;
+ default: {
+ res = next;
+ //r_err_str="Invalid escape sequence";
+ //return ERR_PARSE_ERROR;
+ } break;
+ }
+
+ str += res;
+
+ } else {
+ str += ch;
+ }
+ }
+
+ r_token.type = TK_CONSTANT;
+ r_token.value = str;
+ return OK;
+
+ } break;
+ default: {
+
+ if (cchar <= 32) {
+ break;
+ }
+
+ if (cchar >= '0' && cchar <= '9') {
+ //a number
+
+ String num;
+#define READING_SIGN 0
+#define READING_INT 1
+#define READING_DEC 2
+#define READING_EXP 3
+#define READING_DONE 4
+ int reading = READING_INT;
+
+ CharType c = cchar;
+ bool exp_sign = false;
+ bool exp_beg = false;
+ bool is_float = false;
+
+ while (true) {
+
+ switch (reading) {
+ case READING_INT: {
+
+ if (c >= '0' && c <= '9') {
+ //pass
+ } else if (c == '.') {
+ reading = READING_DEC;
+ is_float = true;
+ } else if (c == 'e') {
+ reading = READING_EXP;
+ } else {
+ reading = READING_DONE;
+ }
+
+ } break;
+ case READING_DEC: {
+
+ if (c >= '0' && c <= '9') {
+
+ } else if (c == 'e') {
+ reading = READING_EXP;
+
+ } else {
+ reading = READING_DONE;
+ }
+
+ } break;
+ case READING_EXP: {
+
+ if (c >= '0' && c <= '9') {
+ exp_beg = true;
+
+ } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) {
+ if (c == '-')
+ is_float = true;
+ exp_sign = true;
+
+ } else {
+ reading = READING_DONE;
+ }
+ } break;
+ }
+
+ if (reading == READING_DONE)
+ break;
+ num += String::chr(c);
+ c = GET_CHAR();
+ }
+
+ str_ofs--;
+
+ r_token.type = TK_CONSTANT;
+
+ if (is_float)
+ r_token.value = num.to_double();
+ else
+ r_token.value = num.to_int();
+ return OK;
+
+ } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
+
+ String id;
+ bool first = true;
+
+ while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) {
+
+ id += String::chr(cchar);
+ cchar = GET_CHAR();
+ first = false;
+ }
+
+ str_ofs--; //go back one
+
+ if (id == "in") {
+ r_token.type = TK_OP_IN;
+ } else if (id == "null") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Variant();
+ } else if (id == "true") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = true;
+ } else if (id == "false") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = false;
+ } else if (id == "PI") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Math_PI;
+ } else if (id == "TAU") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Math_TAU;
+ } else if (id == "INF") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Math_INF;
+ } else if (id == "NAN") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Math_NAN;
+ } else if (id == "not") {
+ r_token.type = TK_OP_NOT;
+ } else if (id == "or") {
+ r_token.type = TK_OP_OR;
+ } else if (id == "and") {
+ r_token.type = TK_OP_AND;
+ } else if (id == "self") {
+ r_token.type = TK_SELF;
+ } else {
+
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (id == Variant::get_type_name(Variant::Type(i))) {
+ r_token.type = TK_BASIC_TYPE;
+ r_token.value = i;
+ return OK;
+ }
+ }
+
+ BuiltinFunc bifunc = find_function(id);
+ if (bifunc != FUNC_MAX) {
+ r_token.type = TK_BUILTIN_FUNC;
+ r_token.value = bifunc;
+ return OK;
+ }
+
+ r_token.type = TK_IDENTIFIER;
+ r_token.value = id;
+ }
+
+ return OK;
+ } else {
+ _set_error("Unexpected character.");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ }
+ }
+ }
+
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+}
+
+const char *Expression::token_name[TK_MAX] = {
+ "CURLY BRACKET OPEN",
+ "CURLY BRACKET CLOSE",
+ "BRACKET OPEN",
+ "BRACKET CLOSE",
+ "PARENTHESIS OPEN",
+ "PARENTHESIS CLOSE",
+ "IDENTIFIER",
+ "BUILTIN FUNC",
+ "SELF",
+ "CONSTANT",
+ "BASIC TYPE",
+ "COLON",
+ "COMMA",
+ "PERIOD",
+ "OP IN",
+ "OP EQUAL",
+ "OP NOT EQUAL",
+ "OP LESS",
+ "OP LESS EQUAL",
+ "OP GREATER",
+ "OP GREATER EQUAL",
+ "OP AND",
+ "OP OR",
+ "OP NOT",
+ "OP ADD",
+ "OP SUB",
+ "OP MUL",
+ "OP DIV",
+ "OP MOD",
+ "OP SHIFT LEFT",
+ "OP SHIFT RIGHT",
+ "OP BIT AND",
+ "OP BIT OR",
+ "OP BIT XOR",
+ "OP BIT INVERT",
+ "OP INPUT",
+ "EOF",
+ "ERROR"
+};
+
+Expression::ENode *Expression::_parse_expression() {
+
+ Vector<ExpressionNode> expression;
+
+ while (true) {
+ //keep appending stuff to expression
+ ENode *expr = NULL;
+
+ Token tk;
+ _get_token(tk);
+ if (error_set)
+ return NULL;
+
+ switch (tk.type) {
+ case TK_CURLY_BRACKET_OPEN: {
+ //a dictionary
+ DictionaryNode *dn = alloc_node<DictionaryNode>();
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_CURLY_BRACKET_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+ dn->dict.push_back(expr);
+
+ _get_token(tk);
+ if (tk.type != TK_COLON) {
+ _set_error("Expected ':'");
+ return NULL;
+ }
+
+ expr = _parse_expression();
+ if (!expr)
+ return NULL;
+
+ dn->dict.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_CURLY_BRACKET_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or '}'");
+ }
+ }
+
+ expr = dn;
+ } break;
+ case TK_BRACKET_OPEN: {
+ //an array
+
+ ArrayNode *an = alloc_node<ArrayNode>();
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_BRACKET_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+ an->array.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_BRACKET_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or ']'");
+ }
+ }
+
+ expr = an;
+ } break;
+ case TK_PARENTHESIS_OPEN: {
+ //a suexpression
+ ENode *e = _parse_expression();
+ if (error_set)
+ return NULL;
+ _get_token(tk);
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_error("Expected ')'");
+ return NULL;
+ }
+
+ expr = e;
+
+ } break;
+ case TK_IDENTIFIER: {
+
+ String identifier = tk.value;
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_OPEN) {
+ //function call
+ CallNode *func_call = alloc_node<CallNode>();
+ func_call->method = identifier;
+ SelfNode *self_node = alloc_node<SelfNode>();
+ func_call->base = self_node;
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+
+ func_call->arguments.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_PARENTHESIS_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or ')'");
+ }
+ }
+
+ expr = func_call;
+ } else {
+ //named indexing
+ str_ofs = cofs;
+
+ int input_index = -1;
+ for (int i = 0; i < input_names.size(); i++) {
+ if (input_names[i] == identifier) {
+ input_index = i;
+ break;
+ }
+ }
+
+ if (input_index != -1) {
+ InputNode *input = alloc_node<InputNode>();
+ input->index = input_index;
+ expr = input;
+ } else {
+
+ NamedIndexNode *index = alloc_node<NamedIndexNode>();
+ SelfNode *self_node = alloc_node<SelfNode>();
+ index->base = self_node;
+ index->name = identifier;
+ expr = index;
+ }
+ }
+ } break;
+ case TK_INPUT: {
+
+ InputNode *input = alloc_node<InputNode>();
+ input->index = tk.value;
+ expr = input;
+ } break;
+ case TK_SELF: {
+
+ SelfNode *self = alloc_node<SelfNode>();
+ expr = self;
+ } break;
+ case TK_CONSTANT: {
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = tk.value;
+ expr = constant;
+ } break;
+ case TK_BASIC_TYPE: {
+ //constructor..
+
+ Variant::Type bt = Variant::Type(int(tk.value));
+ _get_token(tk);
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '('");
+ return NULL;
+ }
+
+ ConstructorNode *constructor = alloc_node<ConstructorNode>();
+ constructor->data_type = bt;
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+
+ constructor->arguments.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_PARENTHESIS_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or ')'");
+ }
+ }
+
+ expr = constructor;
+
+ } break;
+ case TK_BUILTIN_FUNC: {
+ //builtin function
+
+ _get_token(tk);
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '('");
+ return NULL;
+ }
+
+ BuiltinFuncNode *bifunc = alloc_node<BuiltinFuncNode>();
+ bifunc->func = BuiltinFunc(int(tk.value));
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+
+ bifunc->arguments.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_PARENTHESIS_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or ')'");
+ }
+ }
+
+ int expected_args = get_func_argument_count(bifunc->func);
+ if (bifunc->arguments.size() != expected_args) {
+ _set_error("Builtin func '" + get_func_name(bifunc->func) + "' expects " + itos(expected_args) + " arguments.");
+ }
+
+ expr = bifunc;
+
+ } break;
+ case TK_OP_SUB: {
+
+ ExpressionNode e;
+ e.is_op = true;
+ e.op = Variant::OP_NEGATE;
+ expression.push_back(e);
+ continue;
+ } break;
+ case TK_OP_NOT: {
+
+ ExpressionNode e;
+ e.is_op = true;
+ e.op = Variant::OP_NOT;
+ expression.push_back(e);
+ continue;
+ } break;
+
+ default: {
+ _set_error("Expected expression.");
+ return NULL;
+ } break;
+ }
+
+ //before going to operators, must check indexing!
+
+ while (true) {
+ int cofs2 = str_ofs;
+ _get_token(tk);
+ if (error_set)
+ return NULL;
+
+ bool done = false;
+
+ switch (tk.type) {
+ case TK_BRACKET_OPEN: {
+ //value indexing
+
+ IndexNode *index = alloc_node<IndexNode>();
+ index->base = expr;
+
+ ENode *what = _parse_expression();
+ if (!what)
+ return NULL;
+
+ index->index = what;
+
+ _get_token(tk);
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']' at end of index.");
+ return NULL;
+ }
+ expr = index;
+
+ } break;
+ case TK_PERIOD: {
+ //named indexing or function call
+ _get_token(tk);
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier after '.'");
+ return NULL;
+ }
+
+ StringName identifier = tk.value;
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_OPEN) {
+ //function call
+ CallNode *func_call = alloc_node<CallNode>();
+ func_call->method = identifier;
+ func_call->base = expr;
+
+ while (true) {
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_PARENTHESIS_CLOSE) {
+ break;
+ }
+ str_ofs = cofs; //revert
+ //parse an expression
+ ENode *expr = _parse_expression();
+ if (!expr)
+ return NULL;
+
+ func_call->arguments.push_back(expr);
+
+ cofs = str_ofs;
+ _get_token(tk);
+ if (tk.type == TK_COMMA) {
+ //all good
+ } else if (tk.type == TK_PARENTHESIS_CLOSE) {
+ str_ofs = cofs;
+ } else {
+ _set_error("Expected ',' or ')'");
+ }
+ }
+
+ expr = func_call;
+ } else {
+ //named indexing
+ str_ofs = cofs;
+
+ NamedIndexNode *index = alloc_node<NamedIndexNode>();
+ index->base = expr;
+ index->name = identifier;
+ expr = index;
+ }
+
+ } break;
+ default: {
+ str_ofs = cofs2;
+ done = true;
+ } break;
+ }
+
+ if (done)
+ break;
+ }
+
+ //push expression
+ {
+ ExpressionNode e;
+ e.is_op = false;
+ e.node = expr;
+ expression.push_back(e);
+ }
+
+ //ok finally look for an operator
+
+ int cofs = str_ofs;
+ _get_token(tk);
+ if (error_set)
+ return NULL;
+
+ Variant::Operator op = Variant::OP_MAX;
+
+ switch (tk.type) {
+ case TK_OP_IN: op = Variant::OP_IN; break;
+ case TK_OP_EQUAL: op = Variant::OP_EQUAL; break;
+ case TK_OP_NOT_EQUAL: op = Variant::OP_NOT_EQUAL; break;
+ case TK_OP_LESS: op = Variant::OP_LESS; break;
+ case TK_OP_LESS_EQUAL: op = Variant::OP_LESS_EQUAL; break;
+ case TK_OP_GREATER: op = Variant::OP_GREATER; break;
+ case TK_OP_GREATER_EQUAL: op = Variant::OP_GREATER_EQUAL; break;
+ case TK_OP_AND: op = Variant::OP_AND; break;
+ case TK_OP_OR: op = Variant::OP_OR; break;
+ case TK_OP_NOT: op = Variant::OP_NOT; break;
+ case TK_OP_ADD: op = Variant::OP_ADD; break;
+ case TK_OP_SUB: op = Variant::OP_SUBTRACT; break;
+ case TK_OP_MUL: op = Variant::OP_MULTIPLY; break;
+ case TK_OP_DIV: op = Variant::OP_DIVIDE; break;
+ case TK_OP_MOD: op = Variant::OP_MODULE; break;
+ case TK_OP_SHIFT_LEFT: op = Variant::OP_SHIFT_LEFT; break;
+ case TK_OP_SHIFT_RIGHT: op = Variant::OP_SHIFT_RIGHT; break;
+ case TK_OP_BIT_AND: op = Variant::OP_BIT_AND; break;
+ case TK_OP_BIT_OR: op = Variant::OP_BIT_OR; break;
+ case TK_OP_BIT_XOR: op = Variant::OP_BIT_XOR; break;
+ case TK_OP_BIT_INVERT: op = Variant::OP_BIT_NEGATE; break;
+ default: {};
+ }
+
+ if (op == Variant::OP_MAX) { //stop appending stuff
+ str_ofs = cofs;
+ break;
+ }
+
+ //push operator and go on
+ {
+ ExpressionNode e;
+ e.is_op = true;
+ e.op = op;
+ expression.push_back(e);
+ }
+ }
+
+ /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+
+ while (expression.size() > 1) {
+
+ int next_op = -1;
+ int min_priority = 0xFFFFF;
+ bool is_unary = false;
+
+ for (int i = 0; i < expression.size(); i++) {
+
+ if (!expression[i].is_op) {
+
+ continue;
+ }
+
+ int priority;
+
+ bool unary = false;
+
+ switch (expression[i].op) {
+
+ case Variant::OP_BIT_NEGATE:
+ priority = 0;
+ unary = true;
+ break;
+ case Variant::OP_NEGATE:
+ priority = 1;
+ unary = true;
+ break;
+
+ case Variant::OP_MULTIPLY: priority = 2; break;
+ case Variant::OP_DIVIDE: priority = 2; break;
+ case Variant::OP_MODULE: priority = 2; break;
+
+ case Variant::OP_ADD: priority = 3; break;
+ case Variant::OP_SUBTRACT: priority = 3; break;
+
+ case Variant::OP_SHIFT_LEFT: priority = 4; break;
+ case Variant::OP_SHIFT_RIGHT: priority = 4; break;
+
+ case Variant::OP_BIT_AND: priority = 5; break;
+ case Variant::OP_BIT_XOR: priority = 6; break;
+ case Variant::OP_BIT_OR: priority = 7; break;
+
+ case Variant::OP_LESS: priority = 8; break;
+ case Variant::OP_LESS_EQUAL: priority = 8; break;
+ case Variant::OP_GREATER: priority = 8; break;
+ case Variant::OP_GREATER_EQUAL: priority = 8; break;
+
+ case Variant::OP_EQUAL: priority = 8; break;
+ case Variant::OP_NOT_EQUAL: priority = 8; break;
+
+ case Variant::OP_IN: priority = 10; break;
+
+ case Variant::OP_NOT:
+ priority = 11;
+ unary = true;
+ break;
+ case Variant::OP_AND: priority = 12; break;
+ case Variant::OP_OR: priority = 13; break;
+
+ default: {
+ _set_error("Parser bug, invalid operator in expression: " + itos(expression[i].op));
+ return NULL;
+ }
+ }
+
+ if (priority < min_priority) {
+ // < is used for left to right (default)
+ // <= is used for right to left
+
+ next_op = i;
+ min_priority = priority;
+ is_unary = unary;
+ }
+ }
+
+ if (next_op == -1) {
+
+ _set_error("Yet another parser bug....");
+ ERR_FAIL_COND_V(next_op == -1, NULL);
+ }
+
+ // OK! create operator..
+ if (is_unary) {
+
+ int expr_pos = next_op;
+ while (expression[expr_pos].is_op) {
+
+ expr_pos++;
+ if (expr_pos == expression.size()) {
+ //can happen..
+ _set_error("Unexpected end of expression...");
+ return NULL;
+ }
+ }
+
+ //consecutively do unary opeators
+ for (int i = expr_pos - 1; i >= next_op; i--) {
+
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op = expression[i].op;
+ op->nodes[0] = expression[i + 1].node;
+ op->nodes[1] = NULL;
+ expression.write[i].is_op = false;
+ expression.write[i].node = op;
+ expression.remove(i + 1);
+ }
+
+ } else {
+
+ if (next_op < 1 || next_op >= (expression.size() - 1)) {
+ _set_error("Parser bug...");
+ ERR_FAIL_V(NULL);
+ }
+
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op = expression[next_op].op;
+
+ if (expression[next_op - 1].is_op) {
+
+ _set_error("Parser bug...");
+ ERR_FAIL_V(NULL);
+ }
+
+ if (expression[next_op + 1].is_op) {
+ // this is not invalid and can really appear
+ // but it becomes invalid anyway because no binary op
+ // can be followed by a unary op in a valid combination,
+ // due to how precedence works, unaries will always disappear first
+
+ _set_error("Unexpected two consecutive operators.");
+ return NULL;
+ }
+
+ op->nodes[0] = expression[next_op - 1].node; //expression goes as left
+ op->nodes[1] = expression[next_op + 1].node; //next expression goes as right
+
+ //replace all 3 nodes by this operator and make it an expression
+ expression.write[next_op - 1].node = op;
+ expression.remove(next_op);
+ expression.remove(next_op);
+ }
+ }
+
+ return expression[0].node;
+}
+
+bool Expression::_compile_expression() {
+
+ if (!expression_dirty)
+ return error_set;
+
+ if (nodes) {
+ memdelete(nodes);
+ nodes = NULL;
+ root = NULL;
+ }
+
+ error_str = String();
+ error_set = false;
+ str_ofs = 0;
+
+ root = _parse_expression();
+
+ if (error_set) {
+ root = NULL;
+ if (nodes) {
+ memdelete(nodes);
+ }
+ nodes = NULL;
+ return true;
+ }
+
+ expression_dirty = false;
+ return false;
+}
+
+bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression::ENode *p_node, Variant &r_ret, String &r_error_str) {
+
+ switch (p_node->type) {
+ case Expression::ENode::TYPE_INPUT: {
+
+ const Expression::InputNode *in = static_cast<const Expression::InputNode *>(p_node);
+ if (in->index < 0 || in->index >= p_inputs.size()) {
+ r_error_str = vformat(RTR("Invalid input %i (not passed) in expression"), in->index);
+ return true;
+ }
+ r_ret = p_inputs[in->index];
+ } break;
+ case Expression::ENode::TYPE_CONSTANT: {
+
+ const Expression::ConstantNode *c = static_cast<const Expression::ConstantNode *>(p_node);
+ r_ret = c->value;
+
+ } break;
+ case Expression::ENode::TYPE_SELF: {
+
+ if (!p_instance) {
+ r_error_str = RTR("self can't be used because instance is null (not passed)");
+ return true;
+ }
+ r_ret = p_instance;
+ } break;
+ case Expression::ENode::TYPE_OPERATOR: {
+
+ const Expression::OperatorNode *op = static_cast<const Expression::OperatorNode *>(p_node);
+
+ Variant a;
+ bool ret = _execute(p_inputs, p_instance, op->nodes[0], a, r_error_str);
+ if (ret)
+ return true;
+
+ Variant b;
+
+ if (op->nodes[1]) {
+ bool ret = _execute(p_inputs, p_instance, op->nodes[1], b, r_error_str);
+ if (ret)
+ return true;
+ }
+
+ bool valid = true;
+ Variant::evaluate(op->op, a, b, r_ret, valid);
+ if (!valid) {
+ r_error_str = vformat(RTR("Invalid operands to operator %s, %s and %s."), Variant::get_operator_name(op->op), Variant::get_type_name(a.get_type()), Variant::get_type_name(b.get_type()));
+ return true;
+ }
+
+ } break;
+ case Expression::ENode::TYPE_INDEX: {
+
+ const Expression::IndexNode *index = static_cast<const Expression::IndexNode *>(p_node);
+
+ Variant base;
+ bool ret = _execute(p_inputs, p_instance, index->base, base, r_error_str);
+ if (ret)
+ return true;
+
+ Variant idx;
+
+ ret = _execute(p_inputs, p_instance, index->index, idx, r_error_str);
+ if (ret)
+ return true;
+
+ bool valid;
+ r_ret = base.get(idx, &valid);
+ if (!valid) {
+ r_error_str = vformat(RTR("Invalid index of type %s for base type %s"), Variant::get_type_name(idx.get_type()), Variant::get_type_name(base.get_type()));
+ return true;
+ }
+
+ } break;
+ case Expression::ENode::TYPE_NAMED_INDEX: {
+
+ const Expression::NamedIndexNode *index = static_cast<const Expression::NamedIndexNode *>(p_node);
+
+ Variant base;
+ bool ret = _execute(p_inputs, p_instance, index->base, base, r_error_str);
+ if (ret)
+ return true;
+
+ bool valid;
+ r_ret = base.get_named(index->name, &valid);
+ if (!valid) {
+ r_error_str = vformat(RTR("Invalid named index '%s' for base type %s"), String(index->name), Variant::get_type_name(base.get_type()));
+ return true;
+ }
+
+ } break;
+ case Expression::ENode::TYPE_ARRAY: {
+ const Expression::ArrayNode *array = static_cast<const Expression::ArrayNode *>(p_node);
+
+ Array arr;
+ arr.resize(array->array.size());
+ for (int i = 0; i < array->array.size(); i++) {
+
+ Variant value;
+ bool ret = _execute(p_inputs, p_instance, array->array[i], value, r_error_str);
+
+ if (ret)
+ return true;
+ arr[i] = value;
+ }
+
+ r_ret = arr;
+
+ } break;
+ case Expression::ENode::TYPE_DICTIONARY: {
+ const Expression::DictionaryNode *dictionary = static_cast<const Expression::DictionaryNode *>(p_node);
+
+ Dictionary d;
+ for (int i = 0; i < dictionary->dict.size(); i += 2) {
+
+ Variant key;
+ bool ret = _execute(p_inputs, p_instance, dictionary->dict[i + 0], key, r_error_str);
+
+ if (ret)
+ return true;
+
+ Variant value;
+ ret = _execute(p_inputs, p_instance, dictionary->dict[i + 1], value, r_error_str);
+ if (ret)
+ return true;
+
+ d[key] = value;
+ }
+
+ r_ret = d;
+ } break;
+ case Expression::ENode::TYPE_CONSTRUCTOR: {
+
+ const Expression::ConstructorNode *constructor = static_cast<const Expression::ConstructorNode *>(p_node);
+
+ Vector<Variant> arr;
+ Vector<const Variant *> argp;
+ arr.resize(constructor->arguments.size());
+ argp.resize(constructor->arguments.size());
+
+ for (int i = 0; i < constructor->arguments.size(); i++) {
+
+ Variant value;
+ bool ret = _execute(p_inputs, p_instance, constructor->arguments[i], value, r_error_str);
+
+ if (ret)
+ return true;
+ arr.write[i] = value;
+ argp.write[i] = &arr[i];
+ }
+
+ Variant::CallError ce;
+ r_ret = Variant::construct(constructor->data_type, (const Variant **)argp.ptr(), argp.size(), ce);
+
+ if (ce.error != Variant::CallError::CALL_OK) {
+ r_error_str = vformat(RTR("Invalid arguments to construct '%s'"), Variant::get_type_name(constructor->data_type));
+ return true;
+ }
+
+ } break;
+ case Expression::ENode::TYPE_BUILTIN_FUNC: {
+
+ const Expression::BuiltinFuncNode *bifunc = static_cast<const Expression::BuiltinFuncNode *>(p_node);
+
+ Vector<Variant> arr;
+ Vector<const Variant *> argp;
+ arr.resize(bifunc->arguments.size());
+ argp.resize(bifunc->arguments.size());
+
+ for (int i = 0; i < bifunc->arguments.size(); i++) {
+
+ Variant value;
+ bool ret = _execute(p_inputs, p_instance, bifunc->arguments[i], value, r_error_str);
+ if (ret)
+ return true;
+ arr.write[i] = value;
+ argp.write[i] = &arr[i];
+ }
+
+ Variant::CallError ce;
+ exec_func(bifunc->func, (const Variant **)argp.ptr(), &r_ret, ce, r_error_str);
+
+ if (ce.error != Variant::CallError::CALL_OK) {
+ r_error_str = "Builtin Call Failed. " + r_error_str;
+ return true;
+ }
+
+ } break;
+ case Expression::ENode::TYPE_CALL: {
+
+ const Expression::CallNode *call = static_cast<const Expression::CallNode *>(p_node);
+
+ Variant base;
+ bool ret = _execute(p_inputs, p_instance, call->base, base, r_error_str);
+
+ if (ret)
+ return true;
+
+ Vector<Variant> arr;
+ Vector<const Variant *> argp;
+ arr.resize(call->arguments.size());
+ argp.resize(call->arguments.size());
+
+ for (int i = 0; i < call->arguments.size(); i++) {
+
+ Variant value;
+ bool ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str);
+
+ if (ret)
+ return true;
+ arr.write[i] = value;
+ argp.write[i] = &arr[i];
+ }
+
+ Variant::CallError ce;
+ r_ret = base.call(call->method, (const Variant **)argp.ptr(), argp.size(), ce);
+
+ if (ce.error != Variant::CallError::CALL_OK) {
+ r_error_str = vformat(RTR("On call to '%s':"), String(call->method));
+ return true;
+ }
+
+ } break;
+ }
+ return false;
+}
+
+Error Expression::parse(const String &p_expression, const Vector<String> &p_input_names) {
+
+ if (nodes) {
+ memdelete(nodes);
+ nodes = NULL;
+ root = NULL;
+ }
+
+ error_str = String();
+ error_set = false;
+ str_ofs = 0;
+ input_names = p_input_names;
+
+ expression = p_expression;
+ root = _parse_expression();
+
+ if (error_set) {
+ root = NULL;
+ if (nodes) {
+ memdelete(nodes);
+ }
+ nodes = NULL;
+ return ERR_INVALID_PARAMETER;
+ }
+
+ return OK;
+}
+
+Variant Expression::execute(Array p_inputs, Object *p_base, bool p_show_error) {
+
+ execution_error = false;
+ Variant output;
+ String error_txt;
+ bool err = _execute(p_inputs, p_base, root, output, error_txt);
+ if (err) {
+ execution_error = true;
+ error_str = error_txt;
+ if (p_show_error) {
+ ERR_EXPLAIN(error_str);
+ ERR_FAIL_V(Variant());
+ }
+ }
+
+ return output;
+}
+
+bool Expression::has_execute_failed() const {
+ return execution_error;
+}
+
+String Expression::get_error_text() const {
+ return error_str;
+}
+
+void Expression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("parse", "expression", "input_names"), &Expression::parse, DEFVAL(Vector<String>()));
+ ClassDB::bind_method(D_METHOD("execute", "inputs", "base_instance", "show_error"), &Expression::execute, DEFVAL(Array()), DEFVAL(Variant()), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("has_execute_failed"), &Expression::has_execute_failed);
+ ClassDB::bind_method(D_METHOD("get_error_text"), &Expression::get_error_text);
+}
+
+Expression::Expression() {
+ output_type = Variant::NIL;
+ error_set = true;
+ root = NULL;
+ nodes = NULL;
+ sequenced = false;
+ execution_error = false;
+}
+
+Expression::~Expression() {
+
+ if (nodes) {
+ memdelete(nodes);
+ }
+}
diff --git a/core/math/expression.h b/core/math/expression.h
new file mode 100644
index 0000000000..7a7639cf0b
--- /dev/null
+++ b/core/math/expression.h
@@ -0,0 +1,325 @@
+#ifndef EXPRESSION_H
+#define EXPRESSION_H
+
+#include "core/reference.h"
+
+class Expression : public Reference {
+ GDCLASS(Expression, Reference)
+public:
+ enum BuiltinFunc {
+ MATH_SIN,
+ MATH_COS,
+ MATH_TAN,
+ MATH_SINH,
+ MATH_COSH,
+ MATH_TANH,
+ MATH_ASIN,
+ MATH_ACOS,
+ MATH_ATAN,
+ MATH_ATAN2,
+ MATH_SQRT,
+ MATH_FMOD,
+ MATH_FPOSMOD,
+ MATH_FLOOR,
+ MATH_CEIL,
+ MATH_ROUND,
+ MATH_ABS,
+ MATH_SIGN,
+ MATH_POW,
+ MATH_LOG,
+ MATH_EXP,
+ MATH_ISNAN,
+ MATH_ISINF,
+ MATH_EASE,
+ MATH_DECIMALS,
+ MATH_STEPIFY,
+ MATH_LERP,
+ MATH_INVERSE_LERP,
+ MATH_RANGE_LERP,
+ MATH_DECTIME,
+ MATH_RANDOMIZE,
+ MATH_RAND,
+ MATH_RANDF,
+ MATH_RANDOM,
+ MATH_SEED,
+ MATH_RANDSEED,
+ MATH_DEG2RAD,
+ MATH_RAD2DEG,
+ MATH_LINEAR2DB,
+ MATH_DB2LINEAR,
+ MATH_POLAR2CARTESIAN,
+ MATH_CARTESIAN2POLAR,
+ MATH_WRAP,
+ MATH_WRAPF,
+ LOGIC_MAX,
+ LOGIC_MIN,
+ LOGIC_CLAMP,
+ LOGIC_NEAREST_PO2,
+ OBJ_WEAKREF,
+ FUNC_FUNCREF,
+ TYPE_CONVERT,
+ TYPE_OF,
+ TYPE_EXISTS,
+ TEXT_CHAR,
+ TEXT_STR,
+ TEXT_PRINT,
+ TEXT_PRINTERR,
+ TEXT_PRINTRAW,
+ VAR_TO_STR,
+ STR_TO_VAR,
+ VAR_TO_BYTES,
+ BYTES_TO_VAR,
+ COLORN,
+ FUNC_MAX
+ };
+
+ static int get_func_argument_count(BuiltinFunc p_func);
+ static String get_func_name(BuiltinFunc p_func);
+ static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str);
+ static BuiltinFunc find_function(const String &p_string);
+
+private:
+ static const char *func_name[FUNC_MAX];
+
+ struct Input {
+
+ Variant::Type type;
+ String name;
+
+ Input() { type = Variant::NIL; }
+ };
+
+ Vector<Input> inputs;
+ Variant::Type output_type;
+
+ String expression;
+
+ bool sequenced;
+ int str_ofs;
+ bool expression_dirty;
+
+ bool _compile_expression();
+
+ enum TokenType {
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_PARENTHESIS_OPEN,
+ TK_PARENTHESIS_CLOSE,
+ TK_IDENTIFIER,
+ TK_BUILTIN_FUNC,
+ TK_SELF,
+ TK_CONSTANT,
+ TK_BASIC_TYPE,
+ TK_COLON,
+ TK_COMMA,
+ TK_PERIOD,
+ TK_OP_IN,
+ TK_OP_EQUAL,
+ TK_OP_NOT_EQUAL,
+ TK_OP_LESS,
+ TK_OP_LESS_EQUAL,
+ TK_OP_GREATER,
+ TK_OP_GREATER_EQUAL,
+ TK_OP_AND,
+ TK_OP_OR,
+ TK_OP_NOT,
+ TK_OP_ADD,
+ TK_OP_SUB,
+ TK_OP_MUL,
+ TK_OP_DIV,
+ TK_OP_MOD,
+ TK_OP_SHIFT_LEFT,
+ TK_OP_SHIFT_RIGHT,
+ TK_OP_BIT_AND,
+ TK_OP_BIT_OR,
+ TK_OP_BIT_XOR,
+ TK_OP_BIT_INVERT,
+ TK_INPUT,
+ TK_EOF,
+ TK_ERROR,
+ TK_MAX
+ };
+
+ static const char *token_name[TK_MAX];
+ struct Token {
+
+ TokenType type;
+ Variant value;
+ };
+
+ void _set_error(const String &p_err) {
+ if (error_set)
+ return;
+ error_str = p_err;
+ error_set = true;
+ }
+
+ Error _get_token(Token &r_token);
+
+ String error_str;
+ bool error_set;
+
+ struct ENode {
+
+ enum Type {
+ TYPE_INPUT,
+ TYPE_CONSTANT,
+ TYPE_SELF,
+ TYPE_OPERATOR,
+ TYPE_INDEX,
+ TYPE_NAMED_INDEX,
+ TYPE_ARRAY,
+ TYPE_DICTIONARY,
+ TYPE_CONSTRUCTOR,
+ TYPE_BUILTIN_FUNC,
+ TYPE_CALL
+ };
+
+ ENode *next;
+
+ Type type;
+
+ ENode() { next = NULL; }
+ virtual ~ENode() {
+ if (next) {
+ memdelete(next);
+ }
+ }
+ };
+
+ struct ExpressionNode {
+
+ bool is_op;
+ union {
+ Variant::Operator op;
+ ENode *node;
+ };
+ };
+
+ ENode *_parse_expression();
+
+ struct InputNode : public ENode {
+
+ int index;
+ InputNode() {
+ type = TYPE_INPUT;
+ }
+ };
+
+ struct ConstantNode : public ENode {
+
+ Variant value;
+ ConstantNode() {
+ type = TYPE_CONSTANT;
+ }
+ };
+
+ struct OperatorNode : public ENode {
+
+ Variant::Operator op;
+
+ ENode *nodes[2];
+
+ OperatorNode() {
+ type = TYPE_OPERATOR;
+ }
+ };
+
+ struct SelfNode : public ENode {
+
+ SelfNode() {
+ type = TYPE_SELF;
+ }
+ };
+
+ struct IndexNode : public ENode {
+ ENode *base;
+ ENode *index;
+
+ IndexNode() {
+ type = TYPE_INDEX;
+ }
+ };
+
+ struct NamedIndexNode : public ENode {
+ ENode *base;
+ StringName name;
+
+ NamedIndexNode() {
+ type = TYPE_NAMED_INDEX;
+ }
+ };
+
+ struct ConstructorNode : public ENode {
+ Variant::Type data_type;
+ Vector<ENode *> arguments;
+
+ ConstructorNode() {
+ type = TYPE_CONSTRUCTOR;
+ }
+ };
+
+ struct CallNode : public ENode {
+ ENode *base;
+ StringName method;
+ Vector<ENode *> arguments;
+
+ CallNode() {
+ type = TYPE_CALL;
+ }
+ };
+
+ struct ArrayNode : public ENode {
+ Vector<ENode *> array;
+ ArrayNode() {
+ type = TYPE_ARRAY;
+ }
+ };
+
+ struct DictionaryNode : public ENode {
+ Vector<ENode *> dict;
+ DictionaryNode() {
+ type = TYPE_DICTIONARY;
+ }
+ };
+
+ struct BuiltinFuncNode : public ENode {
+ BuiltinFunc func;
+ Vector<ENode *> arguments;
+ BuiltinFuncNode() {
+ type = TYPE_BUILTIN_FUNC;
+ }
+ };
+
+ template <class T>
+ T *alloc_node() {
+ T *node = memnew(T);
+ node->next = nodes;
+ nodes = node;
+ return node;
+ }
+
+ ENode *root;
+ ENode *nodes;
+
+ Vector<String> input_names;
+
+ bool execution_error;
+ bool _execute(const Array &p_inputs, Object *p_instance, Expression::ENode *p_node, Variant &r_ret, String &r_error_str);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Error parse(const String &p_expression, const Vector<String> &p_input_names = Vector<String>());
+ Variant execute(Array p_inputs, Object *p_base = NULL, bool p_show_error = true);
+ bool has_execute_failed() const;
+ String get_error_text() const;
+
+ Expression();
+ ~Expression();
+};
+
+#endif // EXPRESSION_H
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 24f077a4ca..d8cb657b5e 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -56,7 +56,7 @@ void Geometry::MeshData::optimize_vertices() {
vtx_remap[idx] = ni;
}
- faces[i].indices[j] = vtx_remap[idx];
+ faces.write[i].indices.write[j] = vtx_remap[idx];
}
}
@@ -74,8 +74,8 @@ void Geometry::MeshData::optimize_vertices() {
vtx_remap[b] = ni;
}
- edges[i].a = vtx_remap[a];
- edges[i].b = vtx_remap[b];
+ edges.write[i].a = vtx_remap[a];
+ edges.write[i].b = vtx_remap[b];
}
Vector<Vector3> new_vertices;
@@ -84,7 +84,7 @@ void Geometry::MeshData::optimize_vertices() {
for (int i = 0; i < vertices.size(); i++) {
if (vtx_remap.has(i))
- new_vertices[vtx_remap[i]] = vertices[i];
+ new_vertices.write[vtx_remap[i]] = vertices[i];
}
vertices = new_vertices;
}
@@ -626,7 +626,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
voxelsize.z /= div_z;
// create and initialize cells to zero
- //print_line("Wrapper: Initializing Cells");
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
@@ -645,7 +644,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// plot faces into cells
- //print_line("Wrapper (1/6): Plotting Faces");
for (int i = 0; i < face_count; i++) {
@@ -659,8 +657,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
- //print_line("Wrapper (2/6): Flood Filling");
-
for (int i = 0; i < div_x; i++) {
for (int j = 0; j < div_y; j++) {
@@ -690,8 +686,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// build faces for the inside-outside cell divisors
- //print_line("Wrapper (3/6): Building Faces");
-
PoolVector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
@@ -705,8 +699,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
}
- //print_line("Wrapper (4/6): Transforming Back Vertices");
-
// transform face vertices to global coords
int wrapped_faces_count = wrapped_faces.size();
@@ -724,7 +716,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// clean up grid
- //print_line("Wrapper (5/6): Grid Cleanup");
for (int i = 0; i < div_x; i++) {
@@ -740,7 +731,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
if (p_error)
*p_error = voxelsize.length();
- //print_line("Wrapper (6/6): Finished.");
return wrapped_faces;
}
@@ -1014,8 +1004,8 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
Vector<_AtlasWorkRect> wrects;
wrects.resize(p_rects.size());
for (int i = 0; i < p_rects.size(); i++) {
- wrects[i].s = p_rects[i];
- wrects[i].idx = i;
+ wrects.write[i].s = p_rects[i];
+ wrects.write[i].idx = i;
}
wrects.sort();
int widest = wrects[0].s.width;
@@ -1033,7 +1023,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
Vector<int> hmax;
hmax.resize(w);
for (int j = 0; j < w; j++)
- hmax[j] = 0;
+ hmax.write[j] = 0;
//place them
int ofs = 0;
@@ -1052,8 +1042,8 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
from_y = hmax[ofs + k];
}
- wrects[j].p.x = ofs;
- wrects[j].p.y = from_y;
+ wrects.write[j].p.x = ofs;
+ wrects.write[j].p.y = from_y;
int end_h = from_y + wrects[j].s.height;
int end_w = ofs + wrects[j].s.width;
if (ofs == 0)
@@ -1061,7 +1051,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
for (int k = 0; k < wrects[j].s.width; k++) {
- hmax[ofs + k] = end_h;
+ hmax.write[ofs + k] = end_h;
}
if (end_h > max_h)
@@ -1101,7 +1091,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
for (int i = 0; i < p_rects.size(); i++) {
- r_result[results[best].result[i].idx] = results[best].result[i].p;
+ r_result.write[results[best].result[i].idx] = results[best].result[i].p;
}
r_size = Size2(results[best].max_w, results[best].max_h);
diff --git a/core/math/geometry.h b/core/math/geometry.h
index ca4363e129..83b9467a30 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -33,9 +33,9 @@
#include "dvector.h"
#include "face3.h"
-#include "math_2d.h"
#include "object.h"
#include "print_string.h"
+#include "rect2.h"
#include "triangulate.h"
#include "vector.h"
#include "vector3.h"
@@ -502,16 +502,15 @@ public:
}
static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) {
- int as_x = s.x - a.x;
- int as_y = s.y - a.y;
+ Vector2 an = a - s;
+ Vector2 bn = b - s;
+ Vector2 cn = c - s;
- bool s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
+ bool orientation = an.cross(bn) > 0;
- if (((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0) == s_ab) return false;
+ if ((bn.cross(cn) > 0) != orientation) return false;
- if (((c.x - b.x) * (s.y - b.y) - (c.y - b.y) * (s.x - b.x) > 0) != s_ab) return false;
-
- return true;
+ return (cn.cross(an) > 0) == orientation;
}
static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
@@ -530,6 +529,21 @@ public:
return p_segment[0] + n * d; // inside
}
+ static bool line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) {
+
+ // see http://paulbourke.net/geometry/pointlineplane/
+
+ const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y;
+ if (Math::abs(denom) < CMP_EPSILON) { // parallel?
+ return false;
+ }
+
+ const Vector2 v = p_from_a - p_from_b;
+ const real_t t = (p_dir_b.x * v.y - p_dir_b.y * v.x) / denom;
+ r_result = p_from_a + t * p_dir_a;
+ return true;
+ }
+
static bool segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) {
Vector2 B = p_to_a - p_from_a;
@@ -876,14 +890,14 @@ public:
for (int i = 0; i < n; ++i) {
while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0)
k--;
- H[k++] = P[i];
+ H.write[k++] = P[i];
}
// Build upper hull
for (int i = n - 2, t = k + 1; i >= 0; i--) {
while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0)
k--;
- H[k++] = P[i];
+ H.write[k++] = P[i];
}
H.resize(k);
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
deleted file mode 100644
index 8928349a44..0000000000
--- a/core/math/math_2d.h
+++ /dev/null
@@ -1,992 +0,0 @@
-/*************************************************************************/
-/* math_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MATH_2D_H
-#define MATH_2D_H
-
-#include "math_funcs.h"
-#include "ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-enum Margin {
-
- MARGIN_LEFT,
- MARGIN_TOP,
- MARGIN_RIGHT,
- MARGIN_BOTTOM
-};
-
-enum Corner {
-
- CORNER_TOP_LEFT,
- CORNER_TOP_RIGHT,
- CORNER_BOTTOM_RIGHT,
- CORNER_BOTTOM_LEFT
-};
-
-enum Orientation {
-
- HORIZONTAL,
- VERTICAL
-};
-
-enum HAlign {
-
- HALIGN_LEFT,
- HALIGN_CENTER,
- HALIGN_RIGHT
-};
-
-enum VAlign {
-
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM
-};
-
-struct Vector2 {
-
- union {
- real_t x;
- real_t width;
- };
- union {
- real_t y;
- real_t height;
- };
-
- _FORCE_INLINE_ real_t &operator[](int p_idx) {
- return p_idx ? y : x;
- }
- _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- void normalize();
- Vector2 normalized() const;
- bool is_normalized() const;
-
- real_t length() const;
- real_t length_squared() const;
-
- real_t distance_to(const Vector2 &p_vector2) const;
- real_t distance_squared_to(const Vector2 &p_vector2) const;
- real_t angle_to(const Vector2 &p_vector2) const;
- real_t angle_to_point(const Vector2 &p_vector2) const;
-
- real_t dot(const Vector2 &p_other) const;
- real_t cross(const Vector2 &p_other) const;
- Vector2 cross(real_t p_other) const;
- Vector2 project(const Vector2 &p_vec) const;
-
- Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
-
- Vector2 clamped(real_t p_len) const;
-
- _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
- _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
- Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
-
- Vector2 slide(const Vector2 &p_normal) const;
- Vector2 bounce(const Vector2 &p_normal) const;
- Vector2 reflect(const Vector2 &p_normal) const;
-
- Vector2 operator+(const Vector2 &p_v) const;
- void operator+=(const Vector2 &p_v);
- Vector2 operator-(const Vector2 &p_v) const;
- void operator-=(const Vector2 &p_v);
- Vector2 operator*(const Vector2 &p_v1) const;
-
- Vector2 operator*(const real_t &rvalue) const;
- void operator*=(const real_t &rvalue);
- void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
-
- Vector2 operator/(const Vector2 &p_v1) const;
-
- Vector2 operator/(const real_t &rvalue) const;
-
- void operator/=(const real_t &rvalue);
-
- Vector2 operator-() const;
-
- bool operator==(const Vector2 &p_vec2) const;
- bool operator!=(const Vector2 &p_vec2) const;
-
- bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
-
- real_t angle() const;
-
- void set_rotation(real_t p_radians) {
-
- x = Math::cos(p_radians);
- y = Math::sin(p_radians);
- }
-
- _FORCE_INLINE_ Vector2 abs() const {
-
- return Vector2(Math::abs(x), Math::abs(y));
- }
-
- Vector2 rotated(real_t p_by) const;
- Vector2 tangent() const {
-
- return Vector2(y, -x);
- }
-
- Vector2 floor() const;
- Vector2 snapped(const Vector2 &p_by) const;
- real_t aspect() const { return width / height; }
-
- operator String() const { return String::num(x) + ", " + String::num(y); }
-
- _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
- x = p_x;
- y = p_y;
- }
- _FORCE_INLINE_ Vector2() {
- x = 0;
- y = 0;
- }
-};
-
-_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
-
- return p_vec - *this * (dot(p_vec) - p_d);
-}
-
-_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
-
- return p_vec * p_scalar;
-}
-
-_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
-
- return Vector2(x + p_v.x, y + p_v.y);
-}
-_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
-
- x += p_v.x;
- y += p_v.y;
-}
-_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
-
- return Vector2(x - p_v.x, y - p_v.y);
-}
-_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
-
- x -= p_v.x;
- y -= p_v.y;
-}
-
-_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
-
- return Vector2(x * p_v1.x, y * p_v1.y);
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
-
- return Vector2(x * rvalue, y * rvalue);
-};
-_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
-
- x *= rvalue;
- y *= rvalue;
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
-
- return Vector2(x / p_v1.x, y / p_v1.y);
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
-
- return Vector2(x / rvalue, y / rvalue);
-};
-
-_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
-
- x /= rvalue;
- y /= rvalue;
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator-() const {
-
- return Vector2(-x, -y);
-}
-
-_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
-
- return x == p_vec2.x && y == p_vec2.y;
-}
-_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
-
- return x != p_vec2.x || y != p_vec2.y;
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
-
- Vector2 res = *this;
-
- res.x += (p_t * (p_b.x - x));
- res.y += (p_t * (p_b.y - y));
-
- return res;
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
-
- Vector2 res = p_a;
-
- res.x += (p_t * (p_b.x - p_a.x));
- res.y += (p_t * (p_b.y - p_a.y));
-
- return res;
-}
-
-typedef Vector2 Size2;
-typedef Vector2 Point2;
-
-struct Transform2D;
-
-struct Rect2 {
-
- Point2 position;
- Size2 size;
-
- const Vector2 &get_position() const { return position; }
- void set_position(const Vector2 &p_pos) { position = p_pos; }
- const Vector2 &get_size() const { return size; }
- void set_size(const Vector2 &p_size) { size = p_size; }
-
- real_t get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2 &p_rect) const {
- if (position.x >= (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) <= p_rect.position.x)
- return false;
- if (position.y >= (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) <= p_rect.position.y)
- return false;
-
- return true;
- }
-
- inline real_t distance_to(const Vector2 &p_point) const {
-
- real_t dist;
- bool inside = true;
-
- if (p_point.x < position.x) {
- real_t d = position.x - p_point.x;
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.y < position.y) {
- real_t d = position.y - p_point.y;
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.x >= (position.x + size.x)) {
- real_t d = p_point.x - (position.x + size.x);
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.y >= (position.y + size.y)) {
- real_t d = p_point.y - (position.y + size.y);
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
-
- if (inside)
- return 0;
- else
- return dist;
- }
-
- _FORCE_INLINE_ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
-
- bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
-
- inline bool encloses(const Rect2 &p_rect) const {
-
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- inline bool has_no_area() const {
-
- return (size.x <= 0 || size.y <= 0);
- }
- inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
-
- Rect2 new_rect = p_rect;
-
- if (!intersects(new_rect))
- return Rect2();
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2 p_rect_end = p_rect.position + p_rect.size;
- Point2 end = position + size;
-
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
-
- return new_rect;
- }
-
- inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
-
- Rect2 new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- };
- inline bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
- return false;
- if (p_point.y < position.y)
- return false;
-
- if (p_point.x >= (position.x + size.x))
- return false;
- if (p_point.y >= (position.y + size.y))
- return false;
-
- return true;
- }
-
- inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
-
- bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- inline Rect2 grow(real_t p_by) const {
-
- Rect2 g = *this;
- g.position.x -= p_by;
- g.position.y -= p_by;
- g.size.width += p_by * 2;
- g.size.height += p_by * 2;
- return g;
- }
-
- inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
- Rect2 g = *this;
- g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
- (MARGIN_TOP == p_margin) ? p_amount : 0,
- (MARGIN_RIGHT == p_margin) ? p_amount : 0,
- (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
- return g;
- }
-
- inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
-
- Rect2 g = *this;
- g.position.x -= p_left;
- g.position.y -= p_top;
- g.size.width += p_left + p_right;
- g.size.height += p_top + p_bottom;
-
- return g;
- }
-
- inline Rect2 expand(const Vector2 &p_vector) const {
-
- Rect2 r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
- Vector2 begin = position;
- Vector2 end = position + size;
-
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
-
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
-
- position = begin;
- size = end - begin;
- }
-
- inline Rect2 abs() const {
-
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
- }
-
- operator String() const { return String(position) + ", " + String(size); }
-
- Rect2() {}
- Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
- position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
- }
- Rect2(const Point2 &p_pos, const Size2 &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
-/* INTEGER STUFF */
-
-struct Point2i {
-
- union {
- int x;
- int width;
- };
- union {
- int y;
- int height;
- };
-
- _FORCE_INLINE_ int &operator[](int p_idx) {
- return p_idx ? y : x;
- }
- _FORCE_INLINE_ const int &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- Point2i operator+(const Point2i &p_v) const;
- void operator+=(const Point2i &p_v);
- Point2i operator-(const Point2i &p_v) const;
- void operator-=(const Point2i &p_v);
- Point2i operator*(const Point2i &p_v1) const;
-
- Point2i operator*(const int &rvalue) const;
- void operator*=(const int &rvalue);
-
- Point2i operator/(const Point2i &p_v1) const;
-
- Point2i operator/(const int &rvalue) const;
-
- void operator/=(const int &rvalue);
-
- Point2i operator-() const;
- bool operator<(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator>(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
-
- bool operator==(const Point2i &p_vec2) const;
- bool operator!=(const Point2i &p_vec2) const;
-
- real_t get_aspect() const { return width / (real_t)height; }
-
- operator String() const { return String::num(x) + ", " + String::num(y); }
-
- operator Vector2() const { return Vector2(x, y); }
- inline Point2i(const Vector2 &p_vec2) {
- x = (int)p_vec2.x;
- y = (int)p_vec2.y;
- }
- inline Point2i(int p_x, int p_y) {
- x = p_x;
- y = p_y;
- }
- inline Point2i() {
- x = 0;
- y = 0;
- }
-};
-
-typedef Point2i Size2i;
-
-struct Rect2i {
-
- Point2i position;
- Size2i size;
-
- const Point2i &get_position() const { return position; }
- void set_position(const Point2i &p_pos) { position = p_pos; }
- const Point2i &get_size() const { return size; }
- void set_size(const Point2i &p_size) { size = p_size; }
-
- int get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2i &p_rect) const {
- if (position.x > (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) < p_rect.position.x)
- return false;
- if (position.y > (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) < p_rect.position.y)
- return false;
-
- return true;
- }
-
- inline bool encloses(const Rect2i &p_rect) const {
-
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- inline bool has_no_area() const {
-
- return (size.x <= 0 || size.y <= 0);
- }
- inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
-
- Rect2i new_rect = p_rect;
-
- if (!intersects(new_rect))
- return Rect2i();
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2 p_rect_end = p_rect.position + p_rect.size;
- Point2 end = position + size;
-
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
-
- return new_rect;
- }
-
- inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
-
- Rect2i new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- };
- bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
- return false;
- if (p_point.y < position.y)
- return false;
-
- if (p_point.x >= (position.x + size.x))
- return false;
- if (p_point.y >= (position.y + size.y))
- return false;
-
- return true;
- }
-
- bool no_area() { return (size.width <= 0 || size.height <= 0); }
-
- bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- Rect2i grow(int p_by) const {
-
- Rect2i g = *this;
- g.position.x -= p_by;
- g.position.y -= p_by;
- g.size.width += p_by * 2;
- g.size.height += p_by * 2;
- return g;
- }
-
- inline void expand_to(const Point2i &p_vector) {
-
- Point2i begin = position;
- Point2i end = position + size;
-
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
-
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
-
- position = begin;
- size = end - begin;
- }
-
- operator String() const { return String(position) + ", " + String(size); }
-
- operator Rect2() const { return Rect2(position, size); }
- Rect2i(const Rect2 &p_r2) :
- position(p_r2.position),
- size(p_r2.size) {
- }
- Rect2i() {}
- Rect2i(int p_x, int p_y, int p_width, int p_height) :
- position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
- }
- Rect2i(const Point2 &p_pos, const Size2 &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
-struct Transform2D {
- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
- // M = (elements[0][0] elements[1][0])
- // (elements[0][1] elements[1][1])
- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
- // This requires additional care when working with explicit indices.
- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
-
- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
- // and angle is measure from +X to +Y in a clockwise-fashion.
-
- Vector2 elements[3];
-
- _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
-
- const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
- Vector2 &operator[](int p_idx) { return elements[p_idx]; }
-
- _FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
- return elements[p_axis];
- }
- _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
- ERR_FAIL_INDEX(p_axis, 3);
- elements[p_axis] = p_vec;
- }
-
- void invert();
- Transform2D inverse() const;
-
- void affine_invert();
- Transform2D affine_inverse() const;
-
- void set_rotation(real_t p_rot);
- real_t get_rotation() const;
- _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
- void rotate(real_t p_phi);
-
- void scale(const Size2 &p_scale);
- void scale_basis(const Size2 &p_scale);
- void translate(real_t p_tx, real_t p_ty);
- void translate(const Vector2 &p_translation);
-
- real_t basis_determinant() const;
-
- Size2 get_scale() const;
-
- _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
- _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
-
- Transform2D scaled(const Size2 &p_scale) const;
- Transform2D basis_scaled(const Size2 &p_scale) const;
- Transform2D translated(const Vector2 &p_offset) const;
- Transform2D rotated(real_t p_phi) const;
-
- Transform2D untranslated() const;
-
- void orthonormalize();
- Transform2D orthonormalized() const;
-
- bool operator==(const Transform2D &p_transform) const;
- bool operator!=(const Transform2D &p_transform) const;
-
- void operator*=(const Transform2D &p_transform);
- Transform2D operator*(const Transform2D &p_transform) const;
-
- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
-
- _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
- _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
-
- operator String() const;
-
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
- elements[0][0] = xx;
- elements[0][1] = xy;
- elements[1][0] = yx;
- elements[1][1] = yy;
- elements[2][0] = ox;
- elements[2][1] = oy;
- }
-
- Transform2D(real_t p_rot, const Vector2 &p_pos);
- Transform2D() {
- elements[0][0] = 1.0;
- elements[1][1] = 1.0;
- }
-};
-
-bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
-
- //SAT intersection between local and transformed rect2
-
- Vector2 xf_points[4] = {
- p_xform.xform(p_rect.position),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
- p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
- };
-
- real_t low_limit;
-
- //base rect2 first (faster)
-
- if (xf_points[0].y > position.y)
- goto next1;
- if (xf_points[1].y > position.y)
- goto next1;
- if (xf_points[2].y > position.y)
- goto next1;
- if (xf_points[3].y > position.y)
- goto next1;
-
- return false;
-
-next1:
-
- low_limit = position.y + size.y;
-
- if (xf_points[0].y < low_limit)
- goto next2;
- if (xf_points[1].y < low_limit)
- goto next2;
- if (xf_points[2].y < low_limit)
- goto next2;
- if (xf_points[3].y < low_limit)
- goto next2;
-
- return false;
-
-next2:
-
- if (xf_points[0].x > position.x)
- goto next3;
- if (xf_points[1].x > position.x)
- goto next3;
- if (xf_points[2].x > position.x)
- goto next3;
- if (xf_points[3].x > position.x)
- goto next3;
-
- return false;
-
-next3:
-
- low_limit = position.x + size.x;
-
- if (xf_points[0].x < low_limit)
- goto next4;
- if (xf_points[1].x < low_limit)
- goto next4;
- if (xf_points[2].x < low_limit)
- goto next4;
- if (xf_points[3].x < low_limit)
- goto next4;
-
- return false;
-
-next4:
-
- Vector2 xf_points2[4] = {
- position,
- Vector2(position.x + size.x, position.y),
- Vector2(position.x, position.y + size.y),
- Vector2(position.x + size.x, position.y + size.y),
- };
-
- real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
- real_t mina = maxa;
-
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[0].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[0].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- real_t maxb = p_xform.elements[0].dot(xf_points[0]);
- real_t minb = maxb;
-
- dp = p_xform.elements[0].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[0].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[0].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
-
- maxa = p_xform.elements[1].dot(xf_points2[0]);
- mina = maxa;
-
- dp = p_xform.elements[1].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[1].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[1].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- maxb = p_xform.elements[1].dot(xf_points[0]);
- minb = maxb;
-
- dp = p_xform.elements[1].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[1].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[1].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
-
- return true;
-}
-
-Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
-
- return Vector2(
- tdotx(p_vec),
- tdoty(p_vec));
-}
-
-Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
-
- return Vector2(
- elements[0].dot(p_vec),
- elements[1].dot(p_vec));
-}
-
-Vector2 Transform2D::xform(const Vector2 &p_vec) const {
-
- return Vector2(
- tdotx(p_vec),
- tdoty(p_vec)) +
- elements[2];
-}
-Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
-
- Vector2 v = p_vec - elements[2];
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v));
-}
-Rect2 Transform2D::xform(const Rect2 &p_rect) const {
-
- Vector2 x = elements[0] * p_rect.size.x;
- Vector2 y = elements[1] * p_rect.size.y;
- Vector2 pos = xform(p_rect.position);
-
- Rect2 new_rect;
- new_rect.position = pos;
- new_rect.expand_to(pos + x);
- new_rect.expand_to(pos + y);
- new_rect.expand_to(pos + x + y);
- return new_rect;
-}
-
-void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
-
- elements[0][0] = Math::cos(p_rot) * p_scale.x;
- elements[1][1] = Math::cos(p_rot) * p_scale.y;
- elements[1][0] = -Math::sin(p_rot) * p_scale.y;
- elements[0][1] = Math::sin(p_rot) * p_scale.x;
-}
-
-Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
-
- Vector2 ends[4] = {
- xform_inv(p_rect.position),
- xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
- };
-
- Rect2 new_rect;
- new_rect.position = ends[0];
- new_rect.expand_to(ends[1]);
- new_rect.expand_to(ends[2]);
- new_rect.expand_to(ends[3]);
-
- return new_rect;
-}
-
-#endif
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index d3484d8d02..a5feee6eb5 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -36,30 +36,71 @@
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
+#define Math_SQRT12 0.7071067811865475244008443621048490
+#define Math_SQRT2 1.4142135623730950488016887242
+#define Math_LN2 0.6931471805599453094172321215
+#define Math_TAU 6.2831853071795864769252867666
+#define Math_PI 3.1415926535897932384626433833
+#define Math_E 2.7182818284590452353602874714
+#define Math_INF INFINITY
+#define Math_NAN NAN
+
#ifdef DEBUG_ENABLED
#define MATH_CHECKS
#endif
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
-/**
- * "Real" is a type that will be translated to either floats or fixed depending
- * on the compilation setting
- */
enum ClockDirection {
-
CLOCKWISE,
COUNTERCLOCKWISE
};
-#ifdef REAL_T_IS_DOUBLE
+enum Orientation {
-typedef double real_t;
+ HORIZONTAL,
+ VERTICAL
+};
-#else
+enum HAlign {
-typedef float real_t;
+ HALIGN_LEFT,
+ HALIGN_CENTER,
+ HALIGN_RIGHT
+};
+
+enum VAlign {
+
+ VALIGN_TOP,
+ VALIGN_CENTER,
+ VALIGN_BOTTOM
+};
+enum Margin {
+
+ MARGIN_LEFT,
+ MARGIN_TOP,
+ MARGIN_RIGHT,
+ MARGIN_BOTTOM
+};
+
+enum Corner {
+
+ CORNER_TOP_LEFT,
+ CORNER_TOP_RIGHT,
+ CORNER_BOTTOM_RIGHT,
+ CORNER_BOTTOM_LEFT
+};
+
+/**
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
+#ifdef REAL_T_IS_DOUBLE
+typedef double real_t;
+#else
+typedef float real_t;
#endif
#endif // MATH_DEFS_H
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index f060a8e4ab..5c8512d8bd 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -177,18 +177,3 @@ float Math::random(float from, float to) {
float ret = (float)r / (float)RANDOM_MAX;
return (ret) * (to - from) + from;
}
-
-int Math::wrapi(int value, int min, int max) {
- --max;
- int rng = max - min + 1;
- value = ((value - min) % rng);
- if (value < 0)
- return max + 1 + value;
- else
- return min + value;
-}
-
-float Math::wrapf(float value, float min, float max) {
- float rng = max - min;
- return min + (value - min) - (rng * floor((value - min) / rng));
-}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index e15abc6b50..992084a653 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -39,13 +39,6 @@
#include <float.h>
#include <math.h>
-#define Math_PI 3.14159265358979323846
-#define Math_TAU 6.28318530717958647692
-#define Math_SQRT12 0.7071067811865475244008443621048490
-#define Math_LN2 0.693147180559945309417
-#define Math_INF INFINITY
-#define Math_NAN NAN
-
class Math {
static pcg32_random_t default_pcg;
@@ -182,8 +175,22 @@ public:
static _ALWAYS_INLINE_ float abs(float g) { return absf(g); }
static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; }
- static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) { return (p_x >= 0) ? Math::fmod(p_x, p_y) : p_y - Math::fmod(-p_x, p_y); }
- static _ALWAYS_INLINE_ float fposmod(float p_x, float p_y) { return (p_x >= 0) ? Math::fmod(p_x, p_y) : p_y - Math::fmod(-p_x, p_y); }
+ static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) {
+ double value = Math::fmod(p_x, p_y);
+ if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
+ value += p_y;
+ }
+ value += 0.0;
+ return value;
+ }
+ static _ALWAYS_INLINE_ float fposmod(float p_x, float p_y) {
+ float value = Math::fmod(p_x, p_y);
+ if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
+ value += p_y;
+ }
+ value += 0.0;
+ return value;
+ }
static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; }
static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * Math_PI / 180.0; }
@@ -209,8 +216,18 @@ public:
static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); }
- static int wrapi(int value, int min, int max);
- static float wrapf(float value, float min, float max);
+ static _ALWAYS_INLINE_ int wrapi(int value, int min, int max) {
+ int rng = max - min;
+ return min + ((((value - min) % rng) + rng) % rng);
+ }
+ static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
+ double rng = max - min;
+ return value - (rng * Math::floor((value - min) / rng));
+ }
+ static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
+ float rng = max - min;
+ return value - (rng * Math::floor((value - min) / rng));
+ }
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 189b1ef9b3..7db41756ed 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -242,19 +242,12 @@ void Basis::scale_local(const Vector3 &p_scale) {
Basis Basis::scaled_local(const Vector3 &p_scale) const {
Basis b;
- b.set_scale(p_scale);
+ b.set_diagonal(p_scale);
return (*this) * b;
}
-void Basis::set_scale(const Vector3 &p_scale) {
-
- set_axis(0, get_axis(0).normalized() * p_scale.x);
- set_axis(1, get_axis(1).normalized() * p_scale.y);
- set_axis(2, get_axis(2).normalized() * p_scale.z);
-}
-
-Vector3 Basis::get_scale() const {
+Vector3 Basis::get_scale_abs() const {
return Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
@@ -262,7 +255,13 @@ Vector3 Basis::get_scale() const {
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
}
-Vector3 Basis::get_signed_scale() const {
+Vector3 Basis::get_scale_local() const {
+ real_t det_sign = determinant() > 0 ? 1 : -1;
+ return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
+}
+
+// get_scale works with get_rotation, use get_scale_abs if you need to enforce positive signature.
+Vector3 Basis::get_scale() const {
// FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S.
// A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and
// P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal).
@@ -342,8 +341,15 @@ void Basis::rotate(const Vector3 &p_euler) {
*this = rotated(p_euler);
}
-// TODO: rename this to get_rotation_euler
-Vector3 Basis::get_rotation() const {
+Basis Basis::rotated(const Quat &p_quat) const {
+ return Basis(p_quat) * (*this);
+}
+
+void Basis::rotate(const Quat &p_quat) {
+ *this = rotated(p_quat);
+}
+
+Vector3 Basis::get_rotation_euler() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -357,6 +363,20 @@ Vector3 Basis::get_rotation() const {
return m.get_euler();
}
+Quat Basis::get_rotation_quat() const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = orthonormalized();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ return m.get_quat();
+}
+
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
@@ -371,6 +391,22 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
m.get_axis_angle(p_axis, p_angle);
}
+void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = transposed();
+ m.orthonormalize();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ m.get_axis_angle(p_axis, p_angle);
+ p_angle = -p_angle;
+}
+
// get_euler_xyz returns a vector containing the Euler angles in the format
// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
// (following the convention they are commonly defined in the literature).
@@ -561,10 +597,9 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
- //commenting this check because precision issues cause it to fail when it shouldn't
- //#ifdef MATH_CHECKS
- //ERR_FAIL_COND_V(is_rotation() == false, Quat());
- //#endif
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Quat());
+#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
@@ -767,3 +802,45 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
}
+
+void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_axis, p_phi);
+}
+
+void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_euler);
+}
+
+void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) {
+ set_diagonal(p_scale);
+ rotate(p_quat);
+}
+
+void Basis::set_diagonal(const Vector3 p_diag) {
+ elements[0][0] = p_diag.x;
+ elements[0][1] = 0;
+ elements[0][2] = 0;
+
+ elements[1][0] = 0;
+ elements[1][1] = p_diag.y;
+ elements[1][2] = 0;
+
+ elements[2][0] = 0;
+ elements[2][1] = 0;
+ elements[2][2] = p_diag.z;
+}
+
+Basis Basis::slerp(const Basis &target, const real_t &t) const {
+// TODO: implement this directly without using quaternions to make it more efficient
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Basis());
+ ERR_FAIL_COND_V(target.is_rotation() == false, Basis());
+#endif
+
+ Quat from(*this);
+ Quat to(target);
+
+ return Basis(from.slerp(to, t));
+}
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index c426435729..9ff1a97dc9 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -81,8 +81,14 @@ public:
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
- Vector3 get_rotation() const;
+ void rotate(const Quat &p_quat);
+ Basis rotated(const Quat &p_quat) const;
+
+ Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
+ void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
+ Quat get_rotation_quat() const;
+ Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
@@ -106,9 +112,13 @@ public:
void scale_local(const Vector3 &p_scale);
Basis scaled_local(const Vector3 &p_scale) const;
- void set_scale(const Vector3 &p_scale);
Vector3 get_scale() const;
- Vector3 get_signed_scale() const;
+ Vector3 get_scale_abs() const;
+ Vector3 get_scale_local() const;
+
+ void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale);
+ void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale);
+ void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale);
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
@@ -140,10 +150,14 @@ public:
int get_orthogonal_index() const;
void set_orthogonal_index(int p_index);
+ void set_diagonal(const Vector3 p_diag);
+
bool is_orthogonal() const;
bool is_diagonal() const;
bool is_rotation() const;
+ Basis slerp(const Basis &target, const real_t &t) const;
+
operator String() const;
/* create / set */
@@ -217,8 +231,13 @@ public:
operator Quat() const { return get_quat(); }
Basis(const Quat &p_quat) { set_quat(p_quat); };
+ Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); }
+
Basis(const Vector3 &p_euler) { set_euler(p_euler); }
+ Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }
+
Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); }
+ Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); }
_FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
elements[0] = row0;
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 9aa8b537d2..67c9048a41 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -89,7 +89,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
set(sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3,
sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3,
- -sin_a1 * sin_a2 * cos_a3 + cos_a1 * sin_a2 * sin_a3,
+ -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3,
sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3);
}
@@ -98,6 +98,9 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0));
+#endif
Basis m(*this);
return m.get_euler_yxz();
}
@@ -135,11 +138,17 @@ bool Quat::is_normalized() const {
}
Quat Quat::inverse() const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -183,7 +192,10 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
}
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
const Quat &from = *this;
real_t dot = from.dot(q);
@@ -202,7 +214,10 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
}
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
Quat sp = this->slerp(q, t);
@@ -215,7 +230,10 @@ Quat::operator String() const {
return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
}
-Quat::Quat(const Vector3 &axis, const real_t &angle) {
+void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND(axis.is_normalized() == false);
+#endif
real_t d = axis.length();
if (d == 0)
set(0, 0, 0, 0);
diff --git a/core/math/quat.h b/core/math/quat.h
index ebc924504b..6dc8d66f60 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -64,11 +64,13 @@ public:
Quat slerpni(const Quat &q, const real_t &t) const;
Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
+ void set_axis_angle(const Vector3 &axis, const real_t &angle);
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
- r_axis.x = x / Math::sqrt(1 - w * w);
- r_axis.y = y / Math::sqrt(1 - w * w);
- r_axis.z = z / Math::sqrt(1 - w * w);
+ real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
+ r_axis.x = x * r;
+ r_axis.y = y * r;
+ r_axis.z = z * r;
}
void operator*=(const Quat &q);
@@ -82,10 +84,12 @@ public:
}
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
-
- Quat q = *this * v;
- q *= this->inverse();
- return Vector3(q.x, q.y, q.z);
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, v);
+#endif
+ Vector3 u(x, y, z);
+ Vector3 uv = u.cross(v);
+ return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
}
_FORCE_INLINE_ void operator+=(const Quat &q);
@@ -115,7 +119,15 @@ public:
z = p_z;
w = p_w;
}
- Quat(const Vector3 &axis, const real_t &angle);
+ Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); }
+
+ Quat(const Vector3 &euler) { set_euler(euler); }
+ Quat(const Quat &q) {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ }
Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 102e454e02..9d4f4f66b7 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -61,10 +61,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
if (valid_cache.has(sp)) {
- valid_points[i] = false;
- //print_line("INVALIDATED: "+itos(i));
+ valid_points.write[i] = false;
} else {
- valid_points[i] = true;
+ valid_points.write[i] = true;
valid_cache.insert(sp);
}
}
@@ -74,7 +73,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
int longest_axis = aabb.get_longest_axis_index();
//first two vertices are the most distant
- int simplex[4];
+ int simplex[4] = { 0 };
{
real_t max = 0, min = 0;
@@ -397,7 +396,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
ERR_CONTINUE(!F);
-
List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
ERR_CONTINUE(O == E);
ERR_CONTINUE(O == NULL);
@@ -426,7 +424,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Edge e2(idx, idxn);
Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
-
ERR_CONTINUE(!F2);
//change faceconnect, point to this face instead
if (F2->get().left == O)
@@ -439,6 +436,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
}
}
+ // remove all edge connections to this face
+ for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
+ if (E->get().left == O)
+ E->get().left = NULL;
+
+ if (E->get().right == O)
+ E->get().right = NULL;
+ }
+
ret_edges.erase(F); //remove the edge
ret_faces.erase(O); //remove the face
}
@@ -448,11 +454,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//fill mesh
r_mesh.faces.clear();
r_mesh.faces.resize(ret_faces.size());
- //print_line("FACECOUNT: "+itos(r_mesh.faces.size()));
int idx = 0;
for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
- r_mesh.faces[idx++] = E->get();
+ r_mesh.faces.write[idx++] = E->get();
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
@@ -461,17 +466,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Geometry::MeshData::Edge e;
e.a = E->key().vertices[0];
e.b = E->key().vertices[1];
- r_mesh.edges[idx++] = e;
+ r_mesh.edges.write[idx++] = e;
}
r_mesh.vertices = p_points;
- //r_mesh.optimize_vertices();
- /*
- print_line("FACES: "+itos(r_mesh.faces.size()));
- print_line("EDGES: "+itos(r_mesh.edges.size()));
- print_line("VERTICES: "+itos(r_mesh.vertices.size()));
-*/
-
return OK;
}
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
new file mode 100644
index 0000000000..480bccdff1
--- /dev/null
+++ b/core/math/rect2.cpp
@@ -0,0 +1,240 @@
+/*************************************************************************/
+/* rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
+
+bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
+
+ real_t min = 0, max = 1;
+ int axis = 0;
+ real_t sign = 0;
+
+ for (int i = 0; i < 2; i++) {
+ real_t seg_from = p_from[i];
+ real_t seg_to = p_to[i];
+ real_t box_begin = position[i];
+ real_t box_end = box_begin + size[i];
+ real_t cmin, cmax;
+ real_t csign;
+
+ if (seg_from < seg_to) {
+
+ if (seg_from > box_end || seg_to < box_begin)
+ return false;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
+ cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
+ csign = -1.0;
+
+ } else {
+
+ if (seg_to > box_end || seg_from < box_begin)
+ return false;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
+ cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
+ csign = 1.0;
+ }
+
+ if (cmin > min) {
+ min = cmin;
+ axis = i;
+ sign = csign;
+ }
+ if (cmax < max)
+ max = cmax;
+ if (max < min)
+ return false;
+ }
+
+ Vector2 rel = p_to - p_from;
+
+ if (r_normal) {
+ Vector2 normal;
+ normal[axis] = sign;
+ *r_normal = normal;
+ }
+
+ if (r_pos)
+ *r_pos = p_from + rel * min;
+
+ return true;
+}
+
+bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
+
+ //SAT intersection between local and transformed rect2
+
+ Vector2 xf_points[4] = {
+ p_xform.xform(p_rect.position),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
+ p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+ };
+
+ real_t low_limit;
+
+ //base rect2 first (faster)
+
+ if (xf_points[0].y > position.y)
+ goto next1;
+ if (xf_points[1].y > position.y)
+ goto next1;
+ if (xf_points[2].y > position.y)
+ goto next1;
+ if (xf_points[3].y > position.y)
+ goto next1;
+
+ return false;
+
+next1:
+
+ low_limit = position.y + size.y;
+
+ if (xf_points[0].y < low_limit)
+ goto next2;
+ if (xf_points[1].y < low_limit)
+ goto next2;
+ if (xf_points[2].y < low_limit)
+ goto next2;
+ if (xf_points[3].y < low_limit)
+ goto next2;
+
+ return false;
+
+next2:
+
+ if (xf_points[0].x > position.x)
+ goto next3;
+ if (xf_points[1].x > position.x)
+ goto next3;
+ if (xf_points[2].x > position.x)
+ goto next3;
+ if (xf_points[3].x > position.x)
+ goto next3;
+
+ return false;
+
+next3:
+
+ low_limit = position.x + size.x;
+
+ if (xf_points[0].x < low_limit)
+ goto next4;
+ if (xf_points[1].x < low_limit)
+ goto next4;
+ if (xf_points[2].x < low_limit)
+ goto next4;
+ if (xf_points[3].x < low_limit)
+ goto next4;
+
+ return false;
+
+next4:
+
+ Vector2 xf_points2[4] = {
+ position,
+ Vector2(position.x + size.x, position.y),
+ Vector2(position.x, position.y + size.y),
+ Vector2(position.x + size.x, position.y + size.y),
+ };
+
+ real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
+ real_t mina = maxa;
+
+ real_t dp = p_xform.elements[0].dot(xf_points2[1]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[0].dot(xf_points2[2]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[0].dot(xf_points2[3]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ real_t maxb = p_xform.elements[0].dot(xf_points[0]);
+ real_t minb = maxb;
+
+ dp = p_xform.elements[0].dot(xf_points[1]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[0].dot(xf_points[2]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[0].dot(xf_points[3]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ if (mina > maxb)
+ return false;
+ if (minb > maxa)
+ return false;
+
+ maxa = p_xform.elements[1].dot(xf_points2[0]);
+ mina = maxa;
+
+ dp = p_xform.elements[1].dot(xf_points2[1]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[1].dot(xf_points2[2]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[1].dot(xf_points2[3]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ maxb = p_xform.elements[1].dot(xf_points[0]);
+ minb = maxb;
+
+ dp = p_xform.elements[1].dot(xf_points[1]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[1].dot(xf_points[2]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[1].dot(xf_points[3]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ if (mina > maxb)
+ return false;
+ if (minb > maxa)
+ return false;
+
+ return true;
+}
diff --git a/core/math/rect2.h b/core/math/rect2.h
new file mode 100644
index 0000000000..20329bee0d
--- /dev/null
+++ b/core/math/rect2.h
@@ -0,0 +1,371 @@
+/*************************************************************************/
+/* rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RECT2_H
+#define RECT2_H
+
+#include "vector2.h" // also includes math_funcs and ustring
+
+struct Transform2D;
+
+struct Rect2 {
+
+ Point2 position;
+ Size2 size;
+
+ const Vector2 &get_position() const { return position; }
+ void set_position(const Vector2 &p_pos) { position = p_pos; }
+ const Vector2 &get_size() const { return size; }
+ void set_size(const Vector2 &p_size) { size = p_size; }
+
+ real_t get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2 &p_rect) const {
+ if (position.x >= (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) <= p_rect.position.x)
+ return false;
+ if (position.y >= (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) <= p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline real_t distance_to(const Vector2 &p_point) const {
+
+ real_t dist = 0.0;
+ bool inside = true;
+
+ if (p_point.x < position.x) {
+ real_t d = position.x - p_point.x;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y < position.y) {
+ real_t d = position.y - p_point.y;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.x >= (position.x + size.x)) {
+ real_t d = p_point.x - (position.x + size.x);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y >= (position.y + size.y)) {
+ real_t d = p_point.y - (position.y + size.y);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+
+ if (inside)
+ return 0;
+ else
+ return dist;
+ }
+
+ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
+
+ bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
+
+ inline bool encloses(const Rect2 &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
+
+ Rect2 new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+
+ return new_rect;
+ }
+
+ inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
+
+ Rect2 new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ inline bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ inline Rect2 grow(real_t p_by) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
+ Rect2 g = *this;
+ g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
+ (MARGIN_TOP == p_margin) ? p_amount : 0,
+ (MARGIN_RIGHT == p_margin) ? p_amount : 0,
+ (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
+ return g;
+ }
+
+ inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_left;
+ g.position.y -= p_top;
+ g.size.width += p_left + p_right;
+ g.size.height += p_top + p_bottom;
+
+ return g;
+ }
+
+ inline Rect2 expand(const Vector2 &p_vector) const {
+
+ Rect2 r = *this;
+ r.expand_to(p_vector);
+ return r;
+ }
+
+ inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+
+ Vector2 begin = position;
+ Vector2 end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ inline Rect2 abs() const {
+
+ return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ Rect2() {}
+ Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+struct Rect2i {
+
+ Point2i position;
+ Size2i size;
+
+ const Point2i &get_position() const { return position; }
+ void set_position(const Point2i &p_position) { position = p_position; }
+ const Size2i &get_size() const { return size; }
+ void set_size(const Size2i &p_size) { size = p_size; }
+
+ int get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2i &p_rect) const {
+ if (position.x > (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) < p_rect.position.x)
+ return false;
+ if (position.y > (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) < p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline bool encloses(const Rect2i &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
+
+ Rect2i new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2i();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
+ new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
+
+ return new_rect;
+ }
+
+ inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
+
+ Rect2i new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ bool no_area() { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ Rect2i grow(int p_by) const {
+
+ Rect2i g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline void expand_to(const Point2i &p_vector) {
+
+ Point2i begin = position;
+ Point2i end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ operator Rect2() const { return Rect2(position, size); }
+ Rect2i(const Rect2 &p_r2) :
+ position(p_r2.position),
+ size(p_r2.size) {
+ }
+ Rect2i() {}
+ Rect2i(int p_x, int p_y, int p_width, int p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2i(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+#endif // RECT2_H
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index f727d00e30..976e0f174e 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -119,20 +119,19 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
- Vector3 src_scale = basis.get_signed_scale();
- Quat src_rot = basis.orthonormalized();
+ Vector3 src_scale = basis.get_scale();
+ Quat src_rot = basis.get_rotation_quat();
Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_signed_scale();
- Quat dst_rot = p_transform.basis;
+ Vector3 dst_scale = p_transform.basis.get_scale();
+ Quat dst_rot = p_transform.basis.get_rotation_quat();
Vector3 dst_loc = p_transform.origin;
- Transform dst; //this could be made faster by using a single function in Basis..
- dst.basis = src_rot.slerp(dst_rot, p_c).normalized();
- dst.basis.set_scale(src_scale.linear_interpolate(dst_scale, p_c));
- dst.origin = src_loc.linear_interpolate(dst_loc, p_c);
+ Transform interp;
+ interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.linear_interpolate(dst_scale, p_c));
+ interp.origin = src_loc.linear_interpolate(dst_loc, p_c);
- return dst;
+ return interp;
}
void Transform::scale(const Vector3 &p_scale) {
diff --git a/core/math/math_2d.cpp b/core/math/transform_2d.cpp
index d2e4101999..4bb763c879 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* math_2d.cpp */
+/* transform_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,282 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "math_2d.h"
-
-real_t Vector2::angle() const {
-
- return Math::atan2(y, x);
-}
-
-real_t Vector2::length() const {
-
- return Math::sqrt(x * x + y * y);
-}
-
-real_t Vector2::length_squared() const {
-
- return x * x + y * y;
-}
-
-void Vector2::normalize() {
-
- real_t l = x * x + y * y;
- if (l != 0) {
-
- l = Math::sqrt(l);
- x /= l;
- y /= l;
- }
-}
-
-Vector2 Vector2::normalized() const {
-
- Vector2 v = *this;
- v.normalize();
- return v;
-}
-
-bool Vector2::is_normalized() const {
- // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
-}
-
-real_t Vector2::distance_to(const Vector2 &p_vector2) const {
-
- return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
-}
-
-real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
-
- return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
-}
-
-real_t Vector2::angle_to(const Vector2 &p_vector2) const {
-
- return Math::atan2(cross(p_vector2), dot(p_vector2));
-}
-
-real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
-
- return Math::atan2(y - p_vector2.y, x - p_vector2.x);
-}
-
-real_t Vector2::dot(const Vector2 &p_other) const {
-
- return x * p_other.x + y * p_other.y;
-}
-
-real_t Vector2::cross(const Vector2 &p_other) const {
-
- return x * p_other.y - y * p_other.x;
-}
-
-Vector2 Vector2::cross(real_t p_other) const {
-
- return Vector2(p_other * y, -p_other * x);
-}
-
-Vector2 Vector2::floor() const {
-
- return Vector2(Math::floor(x), Math::floor(y));
-}
-
-Vector2 Vector2::rotated(real_t p_by) const {
-
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
-}
-
-Vector2 Vector2::project(const Vector2 &p_vec) const {
-
- Vector2 v1 = p_vec;
- Vector2 v2 = *this;
- return v2 * (v1.dot(v2) / v2.dot(v2));
-}
-
-Vector2 Vector2::snapped(const Vector2 &p_by) const {
-
- return Vector2(
- Math::stepify(x, p_by.x),
- Math::stepify(y, p_by.y));
-}
-
-Vector2 Vector2::clamped(real_t p_len) const {
-
- real_t l = length();
- Vector2 v = *this;
- if (l > 0 && p_len < l) {
-
- v /= l;
- v *= p_len;
- }
-
- return v;
-}
-
-Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
-
- Vector2 p0 = p_pre_a;
- Vector2 p1 = *this;
- Vector2 p2 = p_b;
- Vector2 p3 = p_post_b;
-
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
-}
-
-// slide returns the component of the vector along the given plane, specified by its normal vector.
-Vector2 Vector2::slide(const Vector2 &p_normal) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
-#endif
- return *this - p_normal * this->dot(p_normal);
-}
-
-Vector2 Vector2::bounce(const Vector2 &p_normal) const {
- return -reflect(p_normal);
-}
-
-Vector2 Vector2::reflect(const Vector2 &p_normal) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
-#endif
- return 2.0 * p_normal * this->dot(p_normal) - *this;
-}
-
-bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
-
- real_t min = 0, max = 1;
- int axis = 0;
- real_t sign = 0;
-
- for (int i = 0; i < 2; i++) {
- real_t seg_from = p_from[i];
- real_t seg_to = p_to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
- real_t cmin, cmax;
- real_t csign;
-
- if (seg_from < seg_to) {
-
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
- cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
- csign = -1.0;
-
- } else {
-
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
- cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
- csign = 1.0;
- }
-
- if (cmin > min) {
- min = cmin;
- axis = i;
- sign = csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- Vector2 rel = p_to - p_from;
-
- if (r_normal) {
- Vector2 normal;
- normal[axis] = sign;
- *r_normal = normal;
- }
-
- if (r_pos)
- *r_pos = p_from + rel * min;
-
- return true;
-}
-
-/* Point2i */
-
-Point2i Point2i::operator+(const Point2i &p_v) const {
-
- return Point2i(x + p_v.x, y + p_v.y);
-}
-void Point2i::operator+=(const Point2i &p_v) {
-
- x += p_v.x;
- y += p_v.y;
-}
-Point2i Point2i::operator-(const Point2i &p_v) const {
-
- return Point2i(x - p_v.x, y - p_v.y);
-}
-void Point2i::operator-=(const Point2i &p_v) {
-
- x -= p_v.x;
- y -= p_v.y;
-}
-
-Point2i Point2i::operator*(const Point2i &p_v1) const {
-
- return Point2i(x * p_v1.x, y * p_v1.y);
-};
-
-Point2i Point2i::operator*(const int &rvalue) const {
-
- return Point2i(x * rvalue, y * rvalue);
-};
-void Point2i::operator*=(const int &rvalue) {
-
- x *= rvalue;
- y *= rvalue;
-};
-
-Point2i Point2i::operator/(const Point2i &p_v1) const {
-
- return Point2i(x / p_v1.x, y / p_v1.y);
-};
-
-Point2i Point2i::operator/(const int &rvalue) const {
-
- return Point2i(x / rvalue, y / rvalue);
-};
-
-void Point2i::operator/=(const int &rvalue) {
-
- x /= rvalue;
- y /= rvalue;
-};
-
-Point2i Point2i::operator-() const {
-
- return Point2i(-x, -y);
-}
-
-bool Point2i::operator==(const Point2i &p_vec2) const {
-
- return x == p_vec2.x && y == p_vec2.y;
-}
-bool Point2i::operator!=(const Point2i &p_vec2) const {
-
- return x != p_vec2.x || y != p_vec2.y;
-}
+#include "transform_2d.h"
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
new file mode 100644
index 0000000000..bf73755f0d
--- /dev/null
+++ b/core/math/transform_2d.h
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* transform_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TRANSFORM_2D_H
+#define TRANSFORM_2D_H
+
+#include "rect2.h" // also includes vector2, math_funcs, and ustring
+
+struct Transform2D {
+ // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
+ // M = (elements[0][0] elements[1][0])
+ // (elements[0][1] elements[1][1])
+ // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
+ // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
+ // This requires additional care when working with explicit indices.
+ // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
+
+ // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
+ // and angle is measure from +X to +Y in a clockwise-fashion.
+
+ Vector2 elements[3];
+
+ _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
+ _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+
+ const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
+ Vector2 &operator[](int p_idx) { return elements[p_idx]; }
+
+ _FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
+ return elements[p_axis];
+ }
+ _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ elements[p_axis] = p_vec;
+ }
+
+ void invert();
+ Transform2D inverse() const;
+
+ void affine_invert();
+ Transform2D affine_inverse() const;
+
+ void set_rotation(real_t p_rot);
+ real_t get_rotation() const;
+ _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
+ void rotate(real_t p_phi);
+
+ void scale(const Size2 &p_scale);
+ void scale_basis(const Size2 &p_scale);
+ void translate(real_t p_tx, real_t p_ty);
+ void translate(const Vector2 &p_translation);
+
+ real_t basis_determinant() const;
+
+ Size2 get_scale() const;
+
+ _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
+ _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
+
+ Transform2D scaled(const Size2 &p_scale) const;
+ Transform2D basis_scaled(const Size2 &p_scale) const;
+ Transform2D translated(const Vector2 &p_offset) const;
+ Transform2D rotated(real_t p_phi) const;
+
+ Transform2D untranslated() const;
+
+ void orthonormalize();
+ Transform2D orthonormalized() const;
+
+ bool operator==(const Transform2D &p_transform) const;
+ bool operator!=(const Transform2D &p_transform) const;
+
+ void operator*=(const Transform2D &p_transform);
+ Transform2D operator*(const Transform2D &p_transform) const;
+
+ Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
+
+ _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
+ _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
+
+ operator String() const;
+
+ Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
+
+ elements[0][0] = xx;
+ elements[0][1] = xy;
+ elements[1][0] = yx;
+ elements[1][1] = yy;
+ elements[2][0] = ox;
+ elements[2][1] = oy;
+ }
+
+ Transform2D(real_t p_rot, const Vector2 &p_pos);
+ Transform2D() {
+ elements[0][0] = 1.0;
+ elements[1][1] = 1.0;
+ }
+};
+
+Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
+
+ return Vector2(
+ tdotx(p_vec),
+ tdoty(p_vec));
+}
+
+Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
+
+ return Vector2(
+ elements[0].dot(p_vec),
+ elements[1].dot(p_vec));
+}
+
+Vector2 Transform2D::xform(const Vector2 &p_vec) const {
+
+ return Vector2(
+ tdotx(p_vec),
+ tdoty(p_vec)) +
+ elements[2];
+}
+Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
+
+ Vector2 v = p_vec - elements[2];
+
+ return Vector2(
+ elements[0].dot(v),
+ elements[1].dot(v));
+}
+Rect2 Transform2D::xform(const Rect2 &p_rect) const {
+
+ Vector2 x = elements[0] * p_rect.size.x;
+ Vector2 y = elements[1] * p_rect.size.y;
+ Vector2 pos = xform(p_rect.position);
+
+ Rect2 new_rect;
+ new_rect.position = pos;
+ new_rect.expand_to(pos + x);
+ new_rect.expand_to(pos + y);
+ new_rect.expand_to(pos + x + y);
+ return new_rect;
+}
+
+void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
+
+ elements[0][0] = Math::cos(p_rot) * p_scale.x;
+ elements[1][1] = Math::cos(p_rot) * p_scale.y;
+ elements[1][0] = -Math::sin(p_rot) * p_scale.y;
+ elements[0][1] = Math::sin(p_rot) * p_scale.x;
+}
+
+Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
+
+ Vector2 ends[4] = {
+ xform_inv(p_rect.position),
+ xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
+ };
+
+ Rect2 new_rect;
+ new_rect.position = ends[0];
+ new_rect.expand_to(ends[1]);
+ new_rect.expand_to(ends[2]);
+ new_rect.expand_to(ends[3]);
+
+ return new_rect;
+}
+
+#endif // TRANSFORM_2D_H
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index edd4ad3441..5475f733c3 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -88,6 +88,26 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
return index;
}
+void TriangleMesh::get_indices(PoolVector<int> *r_triangles_indices) const {
+
+ if (!valid)
+ return;
+
+ const int triangles_num = triangles.size();
+
+ // Parse vertices indices
+ PoolVector<Triangle>::Read triangles_read = triangles.read();
+
+ r_triangles_indices->resize(triangles_num * 3);
+ PoolVector<int>::Write r_indices_write = r_triangles_indices->write();
+
+ for (int i = 0; i < triangles_num; ++i) {
+ r_indices_write[3 * i + 0] = triangles_read[i].indices[0];
+ r_indices_write[3 * i + 1] = triangles_read[i].indices[1];
+ r_indices_write[3 * i + 2] = triangles_read[i].indices[2];
+ }
+}
+
void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
valid = false;
@@ -490,6 +510,222 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
return inters;
}
+bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_count) const {
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
+
+ //p_fully_inside = true;
+
+ enum {
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
+
+ };
+
+ int level = 0;
+
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr = vertices.read();
+ PoolVector<BVH>::Read bvhr = bvh.read();
+
+ const Triangle *triangleptr = trianglesr.ptr();
+ const Vector3 *vertexptr = verticesr.ptr();
+ int pos = bvh.size() - 1;
+ const BVH *bvhptr = bvhr.ptr();
+
+ stack[0] = pos;
+ while (true) {
+
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
+ bool done = false;
+
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
+ case TEST_AABB_BIT: {
+
+ bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count);
+ if (!valid) {
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+
+ } else {
+
+ if (b.face_index >= 0) {
+
+ const Triangle &s = triangleptr[b.face_index];
+
+ for (int j = 0; j < 3; ++j) {
+ const Vector3 &point = vertexptr[s.indices[j]];
+ const Vector3 &next_point = vertexptr[s.indices[(j + 1) % 3]];
+ Vector3 res;
+ bool over = true;
+ for (int i = 0; i < p_plane_count; i++) {
+ const Plane &p = p_planes[i];
+
+ if (p.intersects_segment(point, next_point, &res)) {
+ bool inisde = true;
+ for (int k = 0; k < p_plane_count; k++) {
+ if (k == i) continue;
+ const Plane &pp = p_planes[k];
+ if (pp.is_point_over(res)) {
+ inisde = false;
+ break;
+ }
+ }
+ if (inisde) return true;
+ }
+
+ if (p.is_point_over(point)) {
+ over = false;
+ break;
+ }
+ }
+ if (over) return true;
+ }
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+
+ } else {
+
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
+ }
+ }
+ continue;
+ }
+ case VISIT_LEFT_BIT: {
+
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
+ level++;
+ continue;
+ }
+ case VISIT_RIGHT_BIT: {
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
+ level++;
+ continue;
+ }
+ case VISIT_DONE_BIT: {
+
+ if (level == 0) {
+ done = true;
+ break;
+ } else
+ level--;
+ continue;
+ }
+ }
+
+ if (done)
+ break;
+ }
+
+ return false;
+}
+
+bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale) const {
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
+
+ enum {
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
+
+ };
+
+ int level = 0;
+
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr = vertices.read();
+ PoolVector<BVH>::Read bvhr = bvh.read();
+
+ Transform scale(Basis().scaled(p_scale));
+
+ const Triangle *triangleptr = trianglesr.ptr();
+ const Vector3 *vertexptr = verticesr.ptr();
+ int pos = bvh.size() - 1;
+ const BVH *bvhptr = bvhr.ptr();
+
+ stack[0] = pos;
+ while (true) {
+
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
+ bool done = false;
+
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
+ case TEST_AABB_BIT: {
+
+ bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count);
+ if (!intersects) return false;
+
+ bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count);
+ if (inside) {
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+
+ } else {
+
+ if (b.face_index >= 0) {
+ const Triangle &s = triangleptr[b.face_index];
+ for (int j = 0; j < 3; ++j) {
+ Vector3 point = scale.xform(vertexptr[s.indices[j]]);
+ for (int i = 0; i < p_plane_count; i++) {
+ const Plane &p = p_planes[i];
+ if (p.is_point_over(point)) return false;
+ }
+ }
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+
+ } else {
+
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
+ }
+ }
+ continue;
+ }
+ case VISIT_LEFT_BIT: {
+
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
+ level++;
+ continue;
+ }
+ case VISIT_RIGHT_BIT: {
+
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
+ level++;
+ continue;
+ }
+ case VISIT_DONE_BIT: {
+
+ if (level == 0) {
+ done = true;
+ break;
+ } else
+ level--;
+ continue;
+ }
+ }
+
+ if (done)
+ break;
+ }
+
+ return true;
+}
+
bool TriangleMesh::is_valid() const {
return valid;
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 9f145f2afb..bf793fc50f 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -89,9 +89,15 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
+ bool intersect_convex_shape(const Plane *p_planes, int p_plane_count) const;
+ bool inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
Vector3 get_area_normal(const AABB &p_aabb) const;
PoolVector<Face3> get_faces() const;
+ PoolVector<Triangle> get_triangles() const { return triangles; }
+ PoolVector<Vector3> get_vertices() const { return vertices; }
+ void get_indices(PoolVector<int> *p_triangles_indices) const;
+
void create(const PoolVector<Vector3> &p_faces);
TriangleMesh();
};
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 5bae74ac7e..0edc0ea039 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -51,7 +51,8 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py)
+ real_t Px, real_t Py,
+ bool include_edges)
{
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
@@ -74,10 +75,14 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
cCROSSap = cx * apy - cy * apx;
bCROSScp = bx * cpy - by * cpx;
- return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ if (include_edges) {
+ return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ } else {
+ return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ }
};
-bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {
+bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
int p;
real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py;
const Vector2 *contour = &p_contour[0];
@@ -91,13 +96,20 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
Cx = contour[V[w]].x;
Cy = contour[V[w]].y;
- if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
+ // It can happen that the triangulation ends up with three aligned vertices to deal with.
+ // In this scenario, making the check below strict may reject the possibility of
+ // forming a last triangle with these aligned vertices, preventing the triangulatiom
+ // from completing.
+ // To avoid that we allow zero-area triangles if all else failed.
+ float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
+
+ if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
for (p = 0; p < n; p++) {
if ((p == u) || (p == v) || (p == w)) continue;
Px = contour[V[p]].x;
Py = contour[V[p]].y;
- if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false;
+ if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false;
}
return true;
@@ -116,10 +128,12 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
if (0.0 < get_area(contour))
for (int v = 0; v < n; v++)
- V[v] = v;
+ V.write[v] = v;
else
for (int v = 0; v < n; v++)
- V[v] = (n - 1) - v;
+ V.write[v] = (n - 1) - v;
+
+ bool relaxed = false;
int nv = n;
@@ -129,8 +143,20 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
for (int v = nv - 1; nv > 2;) {
/* if we loop, it is probably a non-simple polygon */
if (0 >= (count--)) {
- //** Triangulate: ERROR - probable bad polygon!
- return false;
+ if (relaxed) {
+ //** Triangulate: ERROR - probable bad polygon!
+ return false;
+ } else {
+ // There may be aligned vertices that the strict
+ // checks prevent from triangulating. In this situation
+ // we are better off adding flat triangles than
+ // failing, so we relax the checks and try one last
+ // round.
+ // Only relaxing the constraints as a last resort avoids
+ // degenerate triangles when they aren't necessary.
+ count = 2 * nv;
+ relaxed = true;
+ }
}
/* three consecutive vertices in current polygon, <u,v,w> */
@@ -141,7 +167,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
int w = v + 1;
if (nv <= w) w = 0; /* next */
- if (snip(contour, u, v, w, nv, V)) {
+ if (snip(contour, u, v, w, nv, V, relaxed)) {
int a, b, c, s, t;
/* true names of the vertices */
@@ -156,7 +182,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
/* remove v from remaining polygon */
for (s = v, t = v + 1; t < nv; s++, t++)
- V[s] = V[t];
+ V.write[s] = V[t];
nv--;
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index e336dc5756..a0f56f5f27 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -31,7 +31,7 @@
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
-#include "math_2d.h"
+#include "vector2.h"
/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
@@ -51,10 +51,11 @@ public:
static bool is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py);
+ real_t Px, real_t Py,
+ bool include_edges);
private:
- static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V);
+ static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed);
};
#endif
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
new file mode 100644
index 0000000000..84c9f0fca6
--- /dev/null
+++ b/core/math/vector2.cpp
@@ -0,0 +1,250 @@
+/*************************************************************************/
+/* vector2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector2.h"
+
+real_t Vector2::angle() const {
+
+ return Math::atan2(y, x);
+}
+
+real_t Vector2::length() const {
+
+ return Math::sqrt(x * x + y * y);
+}
+
+real_t Vector2::length_squared() const {
+
+ return x * x + y * y;
+}
+
+void Vector2::normalize() {
+
+ real_t l = x * x + y * y;
+ if (l != 0) {
+
+ l = Math::sqrt(l);
+ x /= l;
+ y /= l;
+ }
+}
+
+Vector2 Vector2::normalized() const {
+
+ Vector2 v = *this;
+ v.normalize();
+ return v;
+}
+
+bool Vector2::is_normalized() const {
+ // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
+ return Math::is_equal_approx(length_squared(), 1.0);
+}
+
+real_t Vector2::distance_to(const Vector2 &p_vector2) const {
+
+ return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
+}
+
+real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
+
+ return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
+}
+
+real_t Vector2::angle_to(const Vector2 &p_vector2) const {
+
+ return Math::atan2(cross(p_vector2), dot(p_vector2));
+}
+
+real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
+
+ return Math::atan2(y - p_vector2.y, x - p_vector2.x);
+}
+
+real_t Vector2::dot(const Vector2 &p_other) const {
+
+ return x * p_other.x + y * p_other.y;
+}
+
+real_t Vector2::cross(const Vector2 &p_other) const {
+
+ return x * p_other.y - y * p_other.x;
+}
+
+Vector2 Vector2::floor() const {
+
+ return Vector2(Math::floor(x), Math::floor(y));
+}
+
+Vector2 Vector2::ceil() const {
+
+ return Vector2(Math::ceil(x), Math::ceil(y));
+}
+
+Vector2 Vector2::round() const {
+
+ return Vector2(Math::round(x), Math::round(y));
+}
+
+Vector2 Vector2::rotated(real_t p_by) const {
+
+ Vector2 v;
+ v.set_rotation(angle() + p_by);
+ v *= length();
+ return v;
+}
+
+Vector2 Vector2::project(const Vector2 &p_b) const {
+ return p_b * (dot(p_b) / p_b.length_squared());
+}
+
+Vector2 Vector2::snapped(const Vector2 &p_by) const {
+
+ return Vector2(
+ Math::stepify(x, p_by.x),
+ Math::stepify(y, p_by.y));
+}
+
+Vector2 Vector2::clamped(real_t p_len) const {
+
+ real_t l = length();
+ Vector2 v = *this;
+ if (l > 0 && p_len < l) {
+
+ v /= l;
+ v *= p_len;
+ }
+
+ return v;
+}
+
+Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
+
+ Vector2 p0 = p_pre_a;
+ Vector2 p1 = *this;
+ Vector2 p2 = p_b;
+ Vector2 p3 = p_post_b;
+
+ real_t t = p_t;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ Vector2 out;
+ out = 0.5 * ((p1 * 2.0) +
+ (-p0 + p2) * t +
+ (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
+ (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
+ return out;
+}
+
+// slide returns the component of the vector along the given plane, specified by its normal vector.
+Vector2 Vector2::slide(const Vector2 &p_normal) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+#endif
+ return *this - p_normal * this->dot(p_normal);
+}
+
+Vector2 Vector2::bounce(const Vector2 &p_normal) const {
+ return -reflect(p_normal);
+}
+
+Vector2 Vector2::reflect(const Vector2 &p_normal) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+#endif
+ return 2.0 * p_normal * this->dot(p_normal) - *this;
+}
+
+/* Vector2i */
+
+Vector2i Vector2i::operator+(const Vector2i &p_v) const {
+
+ return Vector2i(x + p_v.x, y + p_v.y);
+}
+void Vector2i::operator+=(const Vector2i &p_v) {
+
+ x += p_v.x;
+ y += p_v.y;
+}
+Vector2i Vector2i::operator-(const Vector2i &p_v) const {
+
+ return Vector2i(x - p_v.x, y - p_v.y);
+}
+void Vector2i::operator-=(const Vector2i &p_v) {
+
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
+
+ return Vector2i(x * p_v1.x, y * p_v1.y);
+};
+
+Vector2i Vector2i::operator*(const int &rvalue) const {
+
+ return Vector2i(x * rvalue, y * rvalue);
+};
+void Vector2i::operator*=(const int &rvalue) {
+
+ x *= rvalue;
+ y *= rvalue;
+};
+
+Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
+
+ return Vector2i(x / p_v1.x, y / p_v1.y);
+};
+
+Vector2i Vector2i::operator/(const int &rvalue) const {
+
+ return Vector2i(x / rvalue, y / rvalue);
+};
+
+void Vector2i::operator/=(const int &rvalue) {
+
+ x /= rvalue;
+ y /= rvalue;
+};
+
+Vector2i Vector2i::operator-() const {
+
+ return Vector2i(-x, -y);
+}
+
+bool Vector2i::operator==(const Vector2i &p_vec2) const {
+
+ return x == p_vec2.x && y == p_vec2.y;
+}
+bool Vector2i::operator!=(const Vector2i &p_vec2) const {
+
+ return x != p_vec2.x || y != p_vec2.y;
+}
diff --git a/core/math/vector2.h b/core/math/vector2.h
new file mode 100644
index 0000000000..fbcdc80b60
--- /dev/null
+++ b/core/math/vector2.h
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* vector2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VECTOR2_H
+#define VECTOR2_H
+
+#include "math_funcs.h"
+#include "ustring.h"
+
+struct Vector2i;
+
+struct Vector2 {
+
+ union {
+ real_t x;
+ real_t width;
+ };
+ union {
+ real_t y;
+ real_t height;
+ };
+
+ _FORCE_INLINE_ real_t &operator[](int p_idx) {
+ return p_idx ? y : x;
+ }
+ _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
+ return p_idx ? y : x;
+ }
+
+ void normalize();
+ Vector2 normalized() const;
+ bool is_normalized() const;
+
+ real_t length() const;
+ real_t length_squared() const;
+
+ real_t distance_to(const Vector2 &p_vector2) const;
+ real_t distance_squared_to(const Vector2 &p_vector2) const;
+ real_t angle_to(const Vector2 &p_vector2) const;
+ real_t angle_to_point(const Vector2 &p_vector2) const;
+
+ real_t dot(const Vector2 &p_other) const;
+ real_t cross(const Vector2 &p_other) const;
+ Vector2 project(const Vector2 &p_b) const;
+
+ Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
+
+ Vector2 clamped(real_t p_len) const;
+
+ _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
+ _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
+ _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
+ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
+
+ Vector2 slide(const Vector2 &p_normal) const;
+ Vector2 bounce(const Vector2 &p_normal) const;
+ Vector2 reflect(const Vector2 &p_normal) const;
+
+ Vector2 operator+(const Vector2 &p_v) const;
+ void operator+=(const Vector2 &p_v);
+ Vector2 operator-(const Vector2 &p_v) const;
+ void operator-=(const Vector2 &p_v);
+ Vector2 operator*(const Vector2 &p_v1) const;
+
+ Vector2 operator*(const real_t &rvalue) const;
+ void operator*=(const real_t &rvalue);
+ void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+
+ Vector2 operator/(const Vector2 &p_v1) const;
+
+ Vector2 operator/(const real_t &rvalue) const;
+
+ void operator/=(const real_t &rvalue);
+
+ Vector2 operator-() const;
+
+ bool operator==(const Vector2 &p_vec2) const;
+ bool operator!=(const Vector2 &p_vec2) const;
+
+ bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
+
+ real_t angle() const;
+
+ void set_rotation(real_t p_radians) {
+
+ x = Math::cos(p_radians);
+ y = Math::sin(p_radians);
+ }
+
+ _FORCE_INLINE_ Vector2 abs() const {
+
+ return Vector2(Math::abs(x), Math::abs(y));
+ }
+
+ Vector2 rotated(real_t p_by) const;
+ Vector2 tangent() const {
+
+ return Vector2(y, -x);
+ }
+
+ Vector2 floor() const;
+ Vector2 ceil() const;
+ Vector2 round() const;
+ Vector2 snapped(const Vector2 &p_by) const;
+ real_t aspect() const { return width / height; }
+
+ operator String() const { return String::num(x) + ", " + String::num(y); }
+
+ _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
+ x = p_x;
+ y = p_y;
+ }
+ _FORCE_INLINE_ Vector2() {
+ x = 0;
+ y = 0;
+ }
+};
+
+_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
+
+ return p_vec - *this * (dot(p_vec) - p_d);
+}
+
+_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
+
+ return p_vec * p_scalar;
+}
+
+_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
+
+ return Vector2(x + p_v.x, y + p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
+
+ x += p_v.x;
+ y += p_v.y;
+}
+_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
+
+ return Vector2(x - p_v.x, y - p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
+
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
+
+ return Vector2(x * p_v1.x, y * p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
+
+ return Vector2(x * rvalue, y * rvalue);
+};
+_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
+
+ x *= rvalue;
+ y *= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
+
+ return Vector2(x / p_v1.x, y / p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
+
+ return Vector2(x / rvalue, y / rvalue);
+};
+
+_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
+
+ x /= rvalue;
+ y /= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator-() const {
+
+ return Vector2(-x, -y);
+}
+
+_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
+
+ return x == p_vec2.x && y == p_vec2.y;
+}
+_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
+
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
+
+ Vector2 res = *this;
+
+ res.x += (p_t * (p_b.x - x));
+ res.y += (p_t * (p_b.y - y));
+
+ return res;
+}
+
+Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+#endif
+ real_t theta = angle_to(p_b);
+ return rotated(theta * p_t);
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
+
+ Vector2 res = p_a;
+
+ res.x += (p_t * (p_b.x - p_a.x));
+ res.y += (p_t * (p_b.y - p_a.y));
+
+ return res;
+}
+
+typedef Vector2 Size2;
+typedef Vector2 Point2;
+
+/* INTEGER STUFF */
+
+struct Vector2i {
+
+ union {
+ int x;
+ int width;
+ };
+ union {
+ int y;
+ int height;
+ };
+
+ _FORCE_INLINE_ int &operator[](int p_idx) {
+ return p_idx ? y : x;
+ }
+ _FORCE_INLINE_ const int &operator[](int p_idx) const {
+ return p_idx ? y : x;
+ }
+
+ Vector2i operator+(const Vector2i &p_v) const;
+ void operator+=(const Vector2i &p_v);
+ Vector2i operator-(const Vector2i &p_v) const;
+ void operator-=(const Vector2i &p_v);
+ Vector2i operator*(const Vector2i &p_v1) const;
+
+ Vector2i operator*(const int &rvalue) const;
+ void operator*=(const int &rvalue);
+
+ Vector2i operator/(const Vector2i &p_v1) const;
+
+ Vector2i operator/(const int &rvalue) const;
+
+ void operator/=(const int &rvalue);
+
+ Vector2i operator-() const;
+ bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
+
+ bool operator==(const Vector2i &p_vec2) const;
+ bool operator!=(const Vector2i &p_vec2) const;
+
+ real_t get_aspect() const { return width / (real_t)height; }
+
+ operator String() const { return String::num(x) + ", " + String::num(y); }
+
+ operator Vector2() const { return Vector2(x, y); }
+ inline Vector2i(const Vector2 &p_vec2) {
+ x = (int)p_vec2.x;
+ y = (int)p_vec2.y;
+ }
+ inline Vector2i(int p_x, int p_y) {
+ x = p_x;
+ y = p_y;
+ }
+ inline Vector2i() {
+ x = 0;
+ y = 0;
+ }
+};
+
+typedef Vector2i Size2i;
+typedef Vector2i Point2i;
+
+#endif // VECTOR2_H
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 10ec4f5641..5f0e8919ff 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -91,6 +91,7 @@ struct Vector3 {
/* Static Methods between 2 vector3s */
_FORCE_INLINE_ Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const;
+ _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const;
Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
@@ -103,10 +104,13 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 floor() const;
_FORCE_INLINE_ Vector3 sign() const;
_FORCE_INLINE_ Vector3 ceil() const;
+ _FORCE_INLINE_ Vector3 round() const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const;
+
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
@@ -204,6 +208,11 @@ Vector3 Vector3::ceil() const {
return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z));
}
+Vector3 Vector3::round() const {
+
+ return Vector3(Math::round(x), Math::round(y), Math::round(z));
+}
+
Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
return Vector3(
@@ -212,6 +221,15 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
z + (p_t * (p_b.z - z)));
}
+Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector3());
+#endif
+
+ real_t theta = angle_to(p_b);
+ return rotated(cross(p_b), theta * p_t);
+}
+
real_t Vector3::distance_to(const Vector3 &p_b) const {
return (p_b - *this).length();
@@ -222,6 +240,10 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
return (p_b - *this).length_squared();
}
+Vector3 Vector3::project(const Vector3 &p_b) const {
+ return p_b * (dot(p_b) / p_b.length_squared());
+}
+
real_t Vector3::angle_to(const Vector3 &p_b) const {
return Math::atan2(cross(p_b).length(), dot(p_b));