diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 580a7cf7bb..30f712b2c3 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -280,10 +280,16 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co continue; // Disabled points should not be considered. } + // Keep the closest point's ID, and in case of multiple closest IDs, + // the smallest one (makes it deterministic). real_t d = p_point.distance_squared_to((*it.value)->pos); - if (closest_id < 0 || d < closest_dist) { + int id = *(it.key); + if (d <= closest_dist) { + if (d == closest_dist && id > closest_id) { // Keep lowest ID. + continue; + } closest_dist = d; - closest_id = *(it.key); + closest_id = id; } } @@ -291,7 +297,6 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co } Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { - bool found = false; real_t closest_dist = 1e20; Vector3 closest_point; @@ -311,10 +316,9 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment); real_t d = p_point.distance_squared_to(p); - if (!found || d < closest_dist) { + if (d < closest_dist) { closest_point = p; closest_dist = d; - found = true; } } |