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-rw-r--r--core/math/face3.cpp9
-rw-r--r--core/math/math_funcs.h2
-rw-r--r--core/math/matrix3.cpp20
-rw-r--r--core/math/quat.cpp18
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h6
8 files changed, 32 insertions, 31 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index aa46fde7f7..8366137131 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
{ \
real_t aabb_min = p_aabb.position.m_ax; \
real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
- real_t tri_min, tri_max; \
- for (int i = 0; i < 3; i++) { \
- if (i == 0 || vertex[i].m_ax > tri_max) \
+ real_t tri_min = vertex[0].m_ax; \
+ real_t tri_max = vertex[0].m_ax; \
+ for (int i = 1; i < 3; i++) { \
+ if (vertex[i].m_ax > tri_max) \
tri_max = vertex[i].m_ax; \
- if (i == 0 || vertex[i].m_ax < tri_min) \
+ if (vertex[i].m_ax < tri_min) \
tri_min = vertex[i].m_ax; \
} \
\
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 472baf0484..9a486a49d0 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -46,7 +46,7 @@ class Math {
public:
Math() {} // useless to instance
- static const uint64_t RANDOM_MAX = 4294967295;
+ static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); }
static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); }
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index fca54b1556..925a7b3f1e 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -299,14 +299,14 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
ERR_FAIL_COND_V(determinant() == 0, Vector3());
Basis m = transposed() * (*this);
- ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3());
+ ERR_FAIL_COND_V(!m.is_diagonal(), Vector3());
#endif
Vector3 scale = get_scale();
Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale
rotref = (*this) * inv_scale;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3());
+ ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3());
#endif
return scale.abs();
}
@@ -430,7 +430,7 @@ Vector3 Basis::get_euler_xyz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t sy = elements[0][2];
if (sy < 1.0) {
@@ -497,7 +497,7 @@ Vector3 Basis::get_euler_yxz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t m12 = elements[1][2];
@@ -556,7 +556,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false)
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j]))
return false;
}
}
@@ -600,7 +600,7 @@ Basis::operator String() const {
Quat Basis::get_quat() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Quat());
+ ERR_FAIL_COND_V(!is_rotation(), Quat());
#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
@@ -697,7 +697,7 @@ void Basis::set_orthogonal_index(int p_index) {
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(is_rotation() == false);
+ ERR_FAIL_COND(!is_rotation());
#endif
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
@@ -785,7 +785,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND(p_axis.is_normalized() == false);
+ ERR_FAIL_COND(!p_axis.is_normalized());
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
@@ -837,8 +837,8 @@ void Basis::set_diagonal(const Vector3 p_diag) {
Basis Basis::slerp(const Basis &target, const real_t &t) const {
// TODO: implement this directly without using quaternions to make it more efficient
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Basis());
- ERR_FAIL_COND_V(target.is_rotation() == false, Basis());
+ ERR_FAIL_COND_V(!is_rotation(), Basis());
+ ERR_FAIL_COND_V(!target.is_rotation(), Basis());
#endif
Quat from(*this);
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index d660ce4553..791e84f089 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -100,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0));
+ ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0));
#endif
Basis m(*this);
return m.get_euler_yxz();
@@ -140,15 +140,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -194,8 +194,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
const Quat &from = *this;
@@ -216,8 +216,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
@@ -233,7 +233,7 @@ Quat::operator String() const {
void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(axis.is_normalized() == false);
+ ERR_FAIL_COND(!axis.is_normalized());
#endif
real_t d = axis.length();
if (d == 0)
diff --git a/core/math/quat.h b/core/math/quat.h
index 10d3846c87..c4f9b3a732 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -87,7 +87,7 @@ public:
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, v);
+ ERR_FAIL_COND_V(!is_normalized(), v);
#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 84c9f0fca6..7c6f056f09 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index df49484aaf..e5e555597d 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -230,7 +230,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!is_normalized(), Vector2());
#endif
real_t theta = angle_to(p_b);
return rotated(theta * p_t);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 5302832eeb..16feba6a0c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -218,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b);
@@ -430,7 +430,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -441,7 +441,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}