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-rw-r--r--core/math/face3.cpp2
-rw-r--r--core/math/geometry_3d.cpp16
-rw-r--r--core/math/plane.h6
3 files changed, 11 insertions, 13 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 045ab67ce8..31a853e1a9 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -229,7 +229,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
axis.normalize();
real_t minA, maxA, minB, maxB;
- p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
+ p_aabb.project_range_in_plane(Plane(axis), minA, maxA);
project_range(axis, Transform3D(), minB, maxB);
if (maxA < minB || maxB < minA) {
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 6628b760e0..88d2656025 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -819,11 +819,9 @@ Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
- // FIXME: This is stupid.
- Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
- Vector3 pos = angle * p_radius;
- planes.push_back(Plane(pos, angle));
- planes.push_back(Plane(pos * axis_neg, angle * axis_neg));
+ Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized();
+ planes.push_back(Plane(plane_normal, p_radius));
+ planes.push_back(Plane(plane_normal * axis_neg, p_radius));
}
}
@@ -852,10 +850,10 @@ Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height,
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
- Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
- Vector3 pos = axis * p_height * 0.5 + angle * p_radius;
- planes.push_back(Plane(pos, angle));
- planes.push_back(Plane(pos * axis_neg, angle * axis_neg));
+ Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized();
+ Vector3 position = axis * p_height * 0.5 + plane_normal * p_radius;
+ planes.push_back(Plane(plane_normal, position));
+ planes.push_back(Plane(plane_normal * axis_neg, position * axis_neg));
}
}
diff --git a/core/math/plane.h b/core/math/plane.h
index 2267b28c53..18be5d5d12 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -85,8 +85,8 @@ public:
normal(p_a, p_b, p_c),
d(p_d) {}
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
- _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
+ _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0);
+ _FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
@@ -109,7 +109,7 @@ Plane::Plane(const Vector3 &p_normal, real_t p_d) :
d(p_d) {
}
-Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
+Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
normal(p_normal),
d(p_normal.dot(p_point)) {
}