diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 12 | ||||
-rw-r--r-- | core/math/a_star.h | 4 | ||||
-rw-r--r-- | core/math/basis.cpp | 2 | ||||
-rw-r--r-- | core/math/basis.h | 4 | ||||
-rw-r--r-- | core/math/geometry.cpp | 5 | ||||
-rw-r--r-- | core/math/math_funcs.cpp | 2 | ||||
-rw-r--r-- | core/math/plane.cpp | 2 | ||||
-rw-r--r-- | core/math/rect2.h | 4 | ||||
-rw-r--r-- | core/math/vector3.cpp | 15 | ||||
-rw-r--r-- | core/math/vector3.h | 22 |
10 files changed, 33 insertions, 39 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 60b7326c29..ae2b56e7b7 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -257,14 +257,14 @@ void AStar::reserve_space(int p_num_nodes) { points.reserve(p_num_nodes); } -int AStar::get_closest_point(const Vector3 &p_point) const { +int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const { int closest_id = -1; real_t closest_dist = 1e20; for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) { - if (!(*it.value)->enabled) continue; // Disabled points should not be considered. + if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered. real_t d = p_point.distance_squared_to((*it.value)->pos); if (closest_id < 0 || d < closest_dist) { @@ -540,7 +540,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); @@ -638,8 +638,8 @@ void AStar2D::reserve_space(int p_num_nodes) { astar.reserve_space(p_num_nodes); } -int AStar2D::get_closest_point(const Vector2 &p_point) const { - return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0)); +int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const { + return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled); } Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const { @@ -693,7 +693,7 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space); ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment); ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); diff --git a/core/math/a_star.h b/core/math/a_star.h index ec2a06f07f..0a5d3e992c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -141,7 +141,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector3 &p_point) const; + int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const; Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); @@ -183,7 +183,7 @@ public: void reserve_space(int p_num_nodes); void clear(); - int get_closest_point(const Vector2 &p_point) const; + int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const; Vector2 get_closest_position_in_segment(const Vector2 &p_point) const; PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id); diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 2985959113..0a491010e2 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -807,7 +807,7 @@ void Basis::set_quat(const Quat &p_quat) { void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle #ifdef MATH_CHECKS - ERR_FAIL_COND(!p_axis.is_normalized()); + ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized."); #endif Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); real_t cosine = Math::cos(p_phi); diff --git a/core/math/basis.h b/core/math/basis.h index 053effda69..4be4ea4cd3 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -28,13 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Circular dependency between Vector3 and Basis :/ -#include "core/math/vector3.h" - #ifndef BASIS_H #define BASIS_H #include "core/math/quat.h" +#include "core/math/vector3.h" class Basis { public: diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 77383e2839..e0ead8446f 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -241,10 +241,7 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar bool error = _connect_faces(_fcptr, len, -1); - if (error) { - - ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // Invalid geometry. - } + ERR_FAIL_COND_V_MSG(error, PoolVector<PoolVector<Face3> >(), "Invalid geometry."); // Group connected faces in separate objects. diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index f04e40cb6c..50fcdb2c13 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -30,6 +30,8 @@ #include "math_funcs.h" +#include "core/error_macros.h" + RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC); #define PHI 0x9e3779b9 diff --git a/core/math/plane.cpp b/core/math/plane.cpp index b01853c4ac..b6bcac4b27 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -91,7 +91,7 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r real_t denom = vec3_cross(normal0, normal1).dot(normal2); - if (ABS(denom) <= CMP_EPSILON) + if (Math::is_zero_approx(denom)) return false; if (r_result) { diff --git a/core/math/rect2.h b/core/math/rect2.h index d636aa223f..f58756ee40 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -99,8 +99,8 @@ struct Rect2 { inline bool encloses(const Rect2 &p_rect) const { return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 73927821cf..ebc1599820 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -134,6 +134,21 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta; } +Basis Vector3::outer(const Vector3 &p_b) const { + + Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z); + Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z); + Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z); + + return Basis(row0, row1, row2); +} + +Basis Vector3::to_diagonal_matrix() const { + return Basis(x, 0, 0, + 0, y, 0, + 0, 0, z); +} + Vector3::operator String() const { return (rtos(x) + ", " + rtos(y) + ", " + rtos(z)); diff --git a/core/math/vector3.h b/core/math/vector3.h index c68b075613..de1743d88f 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -96,8 +96,8 @@ struct Vector3 { _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; - _FORCE_INLINE_ Basis outer(const Vector3 &p_b) const; - _FORCE_INLINE_ Basis to_diagonal_matrix() const; + Basis outer(const Vector3 &p_b) const; + Basis to_diagonal_matrix() const; _FORCE_INLINE_ Vector3 abs() const; _FORCE_INLINE_ Vector3 floor() const; @@ -154,9 +154,6 @@ struct Vector3 { _FORCE_INLINE_ Vector3() { x = y = z = 0; } }; -// Should be included after class definition, otherwise we get circular refs -#include "core/math/basis.h" - Vector3 Vector3::cross(const Vector3 &p_b) const { Vector3 ret( @@ -172,21 +169,6 @@ real_t Vector3::dot(const Vector3 &p_b) const { return x * p_b.x + y * p_b.y + z * p_b.z; } -Basis Vector3::outer(const Vector3 &p_b) const { - - Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z); - Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z); - Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z); - - return Basis(row0, row1, row2); -} - -Basis Vector3::to_diagonal_matrix() const { - return Basis(x, 0, 0, - 0, y, 0, - 0, 0, z); -} - Vector3 Vector3::abs() const { return Vector3(Math::abs(x), Math::abs(y), Math::abs(z)); |