diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/basis.h | 4 | ||||
-rw-r--r-- | core/math/math_funcs.cpp | 2 | ||||
-rw-r--r-- | core/math/plane.cpp | 2 | ||||
-rw-r--r-- | core/math/rect2.h | 4 | ||||
-rw-r--r-- | core/math/vector3.cpp | 15 | ||||
-rw-r--r-- | core/math/vector3.h | 22 |
6 files changed, 23 insertions, 26 deletions
diff --git a/core/math/basis.h b/core/math/basis.h index 053effda69..4be4ea4cd3 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -28,13 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Circular dependency between Vector3 and Basis :/ -#include "core/math/vector3.h" - #ifndef BASIS_H #define BASIS_H #include "core/math/quat.h" +#include "core/math/vector3.h" class Basis { public: diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index f04e40cb6c..50fcdb2c13 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -30,6 +30,8 @@ #include "math_funcs.h" +#include "core/error_macros.h" + RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC); #define PHI 0x9e3779b9 diff --git a/core/math/plane.cpp b/core/math/plane.cpp index b01853c4ac..b6bcac4b27 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -91,7 +91,7 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r real_t denom = vec3_cross(normal0, normal1).dot(normal2); - if (ABS(denom) <= CMP_EPSILON) + if (Math::is_zero_approx(denom)) return false; if (r_result) { diff --git a/core/math/rect2.h b/core/math/rect2.h index d636aa223f..f58756ee40 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -99,8 +99,8 @@ struct Rect2 { inline bool encloses(const Rect2 &p_rect) const { return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 73927821cf..ebc1599820 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -134,6 +134,21 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta; } +Basis Vector3::outer(const Vector3 &p_b) const { + + Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z); + Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z); + Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z); + + return Basis(row0, row1, row2); +} + +Basis Vector3::to_diagonal_matrix() const { + return Basis(x, 0, 0, + 0, y, 0, + 0, 0, z); +} + Vector3::operator String() const { return (rtos(x) + ", " + rtos(y) + ", " + rtos(z)); diff --git a/core/math/vector3.h b/core/math/vector3.h index c68b075613..de1743d88f 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -96,8 +96,8 @@ struct Vector3 { _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; - _FORCE_INLINE_ Basis outer(const Vector3 &p_b) const; - _FORCE_INLINE_ Basis to_diagonal_matrix() const; + Basis outer(const Vector3 &p_b) const; + Basis to_diagonal_matrix() const; _FORCE_INLINE_ Vector3 abs() const; _FORCE_INLINE_ Vector3 floor() const; @@ -154,9 +154,6 @@ struct Vector3 { _FORCE_INLINE_ Vector3() { x = y = z = 0; } }; -// Should be included after class definition, otherwise we get circular refs -#include "core/math/basis.h" - Vector3 Vector3::cross(const Vector3 &p_b) const { Vector3 ret( @@ -172,21 +169,6 @@ real_t Vector3::dot(const Vector3 &p_b) const { return x * p_b.x + y * p_b.y + z * p_b.z; } -Basis Vector3::outer(const Vector3 &p_b) const { - - Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z); - Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z); - Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z); - - return Basis(row0, row1, row2); -} - -Basis Vector3::to_diagonal_matrix() const { - return Basis(x, 0, 0, - 0, y, 0, - 0, 0, z); -} - Vector3 Vector3::abs() const { return Vector3(Math::abs(x), Math::abs(y), Math::abs(z)); |