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-rw-r--r--core/math/geometry_3d.cpp2
-rw-r--r--core/math/plane.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 3ac78e0709..c04fe7320d 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -748,7 +748,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
- Vector3 center = p.center();
+ Vector3 center = p.get_center();
// make a quad clockwise
LocalVector<Vector3> vertices = {
diff --git a/core/math/plane.h b/core/math/plane.h
index 3bc7c54b9d..8159f25342 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -47,7 +47,7 @@ struct _NO_DISCARD_ Plane {
/* Plane-Point operations */
- _FORCE_INLINE_ Vector3 center() const { return normal * d; }
+ _FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane