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-rw-r--r--core/math/color.h4
-rw-r--r--core/math/triangle_mesh.cpp20
2 files changed, 12 insertions, 12 deletions
diff --git a/core/math/color.h b/core/math/color.h
index b90a0f33a2..91e0bf5532 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -169,14 +169,14 @@ struct _NO_DISCARD_ Color {
return res;
}
- _FORCE_INLINE_ Color to_linear() const {
+ _FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
a);
}
- _FORCE_INLINE_ Color to_srgb() const {
+ _FORCE_INLINE_ Color linear_to_srgb() const {
return Color(
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index debc5cd00d..e146c4a4e3 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -231,14 +231,14 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -331,14 +331,14 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -431,14 +431,14 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -551,14 +551,14 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -644,14 +644,14 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {