diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/basis.cpp | 4 | ||||
| -rw-r--r-- | core/math/camera_matrix.cpp | 9 | ||||
| -rw-r--r-- | core/math/camera_matrix.h | 1 | ||||
| -rw-r--r-- | core/math/geometry_2d.cpp | 14 | ||||
| -rw-r--r-- | core/math/geometry_3d.cpp | 2 | ||||
| -rw-r--r-- | core/math/vector3.h | 24 |
6 files changed, 28 insertions, 26 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 26b4caba39..cbdd8a8c9f 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -790,8 +790,8 @@ Quat Basis::get_quat() const { temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s); } else { int i = m.elements[0][0] < m.elements[1][1] ? - (m.elements[1][1] < m.elements[2][2] ? 2 : 1) : - (m.elements[0][0] < m.elements[2][2] ? 2 : 0); + (m.elements[1][1] < m.elements[2][2] ? 2 : 1) : + (m.elements[0][0] < m.elements[2][2] ? 2 : 0); int j = (i + 1) % 3; int k = (i + 2) % 3; diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 9ec71af57f..7dbda1d149 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -74,6 +74,15 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const { return ret; } +void CameraMatrix::adjust_perspective_znear(real_t p_new_znear) { + real_t zfar = get_z_far(); + real_t znear = p_new_znear; + + real_t deltaZ = zfar - znear; + matrix[2][2] = -(zfar + znear) / deltaZ; + matrix[3][2] = -2 * znear * zfar / deltaZ; +} + void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) { if (p_flip_fov) { p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 03068bc7ea..3f327d3bc4 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -59,6 +59,7 @@ struct CameraMatrix { void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); + void adjust_perspective_znear(real_t p_new_znear); static real_t get_fovy(real_t p_fovx, real_t p_aspect) { return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0); diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp index 5d4c31088b..783750b9e6 100644 --- a/core/math/geometry_2d.cpp +++ b/core/math/geometry_2d.cpp @@ -31,7 +31,7 @@ #include "geometry_2d.h" #include "thirdparty/misc/clipper.hpp" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" #define STB_RECT_PACK_IMPLEMENTATION #include "thirdparty/misc/stb_rect_pack.h" @@ -39,16 +39,16 @@ Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> polygon) { Vector<Vector<Vector2>> decomp; - List<TriangulatorPoly> in_poly, out_poly; + List<TPPLPoly> in_poly, out_poly; - TriangulatorPoly inp; + TPPLPoly inp; inp.Init(polygon.size()); for (int i = 0; i < polygon.size(); i++) { inp.GetPoint(i) = polygon[i]; } - inp.SetOrientation(TRIANGULATOR_CCW); + inp.SetOrientation(TPPL_ORIENTATION_CCW); in_poly.push_back(inp); - TriangulatorPartition tpart; + TPPLPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. ERR_PRINT("Convex decomposing failed!"); return decomp; @@ -56,8 +56,8 @@ Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> p decomp.resize(out_poly.size()); int idx = 0; - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); decomp.write[idx].resize(tp.GetNumPoints()); diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index a918d1de0d..553184303d 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -33,7 +33,7 @@ #include "core/string/print_string.h" #include "thirdparty/misc/clipper.hpp" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" void Geometry3D::MeshData::optimize_vertices() { Map<int, int> vtx_remap; diff --git a/core/math/vector3.h b/core/math/vector3.h index 3fdb944729..6b4ff3f9a8 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -324,48 +324,40 @@ bool Vector3::operator<(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z < p_v.z; - } else { - return y < p_v.y; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector3::operator>(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z > p_v.z; - } else { - return y > p_v.y; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } bool Vector3::operator<=(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z <= p_v.z; - } else { - return y < p_v.y; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector3::operator>=(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z >= p_v.z; - } else { - return y > p_v.y; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } _FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) { |