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-rw-r--r--core/math/basis.cpp29
-rw-r--r--core/math/geometry.h14
2 files changed, 32 insertions, 11 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 9fcecd1ba6..1540bc8fe1 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -813,21 +813,28 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
ERR_FAIL_COND(!p_axis.is_normalized());
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
-
real_t cosine = Math::cos(p_phi);
- real_t sine = Math::sin(p_phi);
-
elements[0][0] = axis_sq.x + cosine * (1.0 - axis_sq.x);
- elements[0][1] = p_axis.x * p_axis.y * (1.0 - cosine) - p_axis.z * sine;
- elements[0][2] = p_axis.z * p_axis.x * (1.0 - cosine) + p_axis.y * sine;
-
- elements[1][0] = p_axis.x * p_axis.y * (1.0 - cosine) + p_axis.z * sine;
elements[1][1] = axis_sq.y + cosine * (1.0 - axis_sq.y);
- elements[1][2] = p_axis.y * p_axis.z * (1.0 - cosine) - p_axis.x * sine;
-
- elements[2][0] = p_axis.z * p_axis.x * (1.0 - cosine) - p_axis.y * sine;
- elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
+
+ real_t sine = Math::sin(p_phi);
+ real_t t = 1 - cosine;
+
+ real_t xyzt = p_axis.x * p_axis.y * t;
+ real_t zyxs = p_axis.z * sine;
+ elements[0][1] = xyzt - zyxs;
+ elements[1][0] = xyzt + zyxs;
+
+ xyzt = p_axis.x * p_axis.z * t;
+ zyxs = p_axis.y * sine;
+ elements[0][2] = xyzt + zyxs;
+ elements[2][0] = xyzt - zyxs;
+
+ xyzt = p_axis.y * p_axis.z * t;
+ zyxs = p_axis.x * sine;
+ elements[1][2] = xyzt - zyxs;
+ elements[2][1] = xyzt + zyxs;
}
void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) {
diff --git a/core/math/geometry.h b/core/math/geometry.h
index c62573dd13..0e144e491f 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -31,6 +31,7 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
+#include "core/math/delaunay.h"
#include "core/math/face3.h"
#include "core/math/rect2.h"
#include "core/math/triangulate.h"
@@ -857,6 +858,19 @@ public:
return points;
}
+ static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
+
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
+ Vector<int> triangles;
+
+ for (int i = 0; i < tr.size(); i++) {
+ triangles.push_back(tr[i].points[0]);
+ triangles.push_back(tr[i].points[1]);
+ triangles.push_back(tr[i].points[2]);
+ }
+ return triangles;
+ }
+
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
Vector<int> triangles;