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-rw-r--r--core/math/a_star_grid_2d.cpp36
-rw-r--r--core/math/a_star_grid_2d.h2
-rw-r--r--core/math/aabb.cpp1
-rw-r--r--core/math/aabb.h10
-rw-r--r--core/math/basis.cpp55
-rw-r--r--core/math/bvh_abb.h8
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_structs.inc4
-rw-r--r--core/math/bvh_tree.h2
-rw-r--r--core/math/color.h3
-rw-r--r--core/math/convex_hull.h6
-rw-r--r--core/math/delaunay_3d.h38
-rw-r--r--core/math/math_fieldwise.cpp47
-rw-r--r--core/math/math_funcs.h44
-rw-r--r--core/math/plane.cpp2
-rw-r--r--core/math/projection.cpp215
-rw-r--r--core/math/projection.h23
-rw-r--r--core/math/quaternion.h4
-rw-r--r--core/math/rect2.h6
-rw-r--r--core/math/rect2i.h4
-rw-r--r--core/math/transform_3d.h1
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector2i.h2
-rw-r--r--core/math/vector3.cpp10
-rw-r--r--core/math/vector3.h7
-rw-r--r--core/math/vector3i.cpp10
-rw-r--r--core/math/vector3i.h5
-rw-r--r--core/math/vector4.cpp10
-rw-r--r--core/math/vector4.h17
-rw-r--r--core/math/vector4i.cpp10
-rw-r--r--core/math/vector4i.h5
31 files changed, 312 insertions, 283 deletions
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index 23d7e379ee..c30acf32bb 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -30,16 +30,18 @@
#include "a_star_grid_2d.h"
-static real_t heuristic_manhattan(const Vector2i &p_from, const Vector2i &p_to) {
+#include "core/variant/typed_array.h"
+
+static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
real_t dx = (real_t)ABS(p_to.x - p_from.x);
real_t dy = (real_t)ABS(p_to.y - p_from.y);
- return dx + dy;
+ return (real_t)Math::sqrt(dx * dx + dy * dy);
}
-static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
+static real_t heuristic_manhattan(const Vector2i &p_from, const Vector2i &p_to) {
real_t dx = (real_t)ABS(p_to.x - p_from.x);
real_t dy = (real_t)ABS(p_to.y - p_from.y);
- return (real_t)Math::sqrt(dx * dx + dy * dy);
+ return dx + dy;
}
static real_t heuristic_octile(const Vector2i &p_from, const Vector2i &p_to) {
@@ -55,7 +57,7 @@ static real_t heuristic_chebyshev(const Vector2i &p_from, const Vector2i &p_to)
return MAX(dx, dy);
}
-static real_t (*heuristics[AStarGrid2D::HEURISTIC_MAX])(const Vector2i &, const Vector2i &) = { heuristic_manhattan, heuristic_euclidian, heuristic_octile, heuristic_chebyshev };
+static real_t (*heuristics[AStarGrid2D::HEURISTIC_MAX])(const Vector2i &, const Vector2i &) = { heuristic_euclidian, heuristic_manhattan, heuristic_octile, heuristic_chebyshev };
void AStarGrid2D::set_size(const Size2i &p_size) {
ERR_FAIL_COND(p_size.x < 0 || p_size.y < 0);
@@ -492,17 +494,17 @@ Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vec
return path;
}
-Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
- ERR_FAIL_COND_V_MSG(dirty, Vector<Vector2>(), "Grid is not initialized. Call the update method.");
- ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
- ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
+TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ ERR_FAIL_COND_V_MSG(dirty, TypedArray<Vector2i>(), "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
Point *a = _get_point(p_from_id.x, p_from_id.y);
Point *b = _get_point(p_to_id.x, p_to_id.y);
if (a == b) {
- Vector<Vector2> ret;
- ret.push_back(Vector2((float)a->id.x, (float)a->id.y));
+ TypedArray<Vector2i> ret;
+ ret.push_back(a);
return ret;
}
@@ -511,7 +513,7 @@ Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<Vector2>();
+ return TypedArray<Vector2i>();
}
Point *p = end_point;
@@ -521,20 +523,18 @@ Vector<Vector2> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector
p = p->prev_point;
}
- Vector<Vector2> path;
+ TypedArray<Vector2i> path;
path.resize(pc);
{
- Vector2 *w = path.ptrw();
-
p = end_point;
int64_t idx = pc - 1;
while (p != begin_point) {
- w[idx--] = Vector2((float)p->id.x, (float)p->id.y);
+ path[idx--] = p->id;
p = p->prev_point;
}
- w[0] = p->id;
+ path[0] = p->id;
}
return path;
@@ -572,7 +572,7 @@ void AStarGrid2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "jumping_enabled"), "set_jumping_enabled", "is_jumping_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Manhattan,Euclidean,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles,Max"), "set_diagonal_mode", "get_diagonal_mode");
BIND_ENUM_CONSTANT(HEURISTIC_EUCLIDEAN);
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index bf6363aa01..1002f18738 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -169,7 +169,7 @@ public:
void clear();
Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
- Vector<Vector2> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
+ TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
};
VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 4c89be7f4d..483b0d10ec 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -403,6 +403,7 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
}
return Variant();
}
+
Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
diff --git a/core/math/aabb.h b/core/math/aabb.h
index e88ba33531..dfeb5b3291 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -47,12 +47,12 @@ struct _NO_DISCARD_ AABB {
Vector3 size;
real_t get_volume() const;
- _FORCE_INLINE_ bool has_no_volume() const {
- return (size.x <= 0 || size.y <= 0 || size.z <= 0);
+ _FORCE_INLINE_ bool has_volume() const {
+ return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f;
}
- _FORCE_INLINE_ bool has_no_surface() const {
- return (size.x <= 0 && size.y <= 0 && size.z <= 0);
+ _FORCE_INLINE_ bool has_surface() const {
+ return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f;
}
const Vector3 &get_position() const { return position; }
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
+ return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 0eb6320ac6..743a206ae7 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -142,8 +142,8 @@ bool Basis::is_symmetric() const {
#endif
Basis Basis::diagonalize() {
-//NOTE: only implemented for symmetric matrices
-//with the Jacobi iterative method
+// NOTE: only implemented for symmetric matrices
+// with the Jacobi iterative method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@@ -754,29 +754,28 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
-*/
- real_t angle, x, y, z; // variables for result
- real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
-
- if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
- // this singularity is identity matrix so angle = 0
+ */
+
+ // https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
+ real_t x, y, z; // Variables for result.
+ if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
+ // Singularity found.
+ // First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
+ if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
+ // This singularity is identity matrix so angle = 0.
r_axis = Vector3(0, 1, 0);
r_angle = 0;
return;
}
- // otherwise this singularity is angle = 180
- angle = Math_PI;
+ // Otherwise this singularity is angle = 180.
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
- real_t xy = (rows[1][0] + rows[0][1]) / 4;
- real_t xz = (rows[2][0] + rows[0][2]) / 4;
- real_t yz = (rows[2][1] + rows[1][2]) / 4;
- if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
+ real_t xy = (rows[0][1] + rows[1][0]) / 4;
+ real_t xz = (rows[0][2] + rows[2][0]) / 4;
+ real_t yz = (rows[1][2] + rows[2][1]) / 4;
+
+ if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
@@ -786,7 +785,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
y = xy / x;
z = xz / x;
}
- } else if (yy > zz) { // rows[1][1] is the largest diagonal term
+ } else if (yy > zz) { // rows[1][1] is the largest diagonal term.
if (yy < CMP_EPSILON) {
x = Math_SQRT12;
y = 0;
@@ -796,7 +795,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
x = xy / y;
z = yz / y;
}
- } else { // rows[2][2] is the largest diagonal term so base result on this
+ } else { // rows[2][2] is the largest diagonal term so base result on this.
if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
@@ -808,22 +807,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
}
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ r_angle = Math_PI;
return;
}
- // as we have reached here there are no singularities so we can handle normally
- real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
+ // As we have reached here there are no singularities so we can handle normally.
+ double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalise.
- angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
- if (angle < 0) {
- s = -s;
+ if (Math::abs(s) < CMP_EPSILON) {
+ // Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
+ s = 1;
}
+
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ // CLAMP to avoid NaN if the value passed to acos is not in [0,1].
+ r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index 8a44f1c4da..699f7de604 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -251,7 +251,9 @@ struct BVH_ABB {
void expand(real_t p_change) {
POINT change;
- change.set_all(p_change);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ change[axis] = p_change;
+ }
grow(change);
}
@@ -262,7 +264,9 @@ struct BVH_ABB {
}
void set_to_max_opposite_extents() {
- neg_max.set_all(FLT_MAX);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ neg_max[axis] = FLT_MAX;
+ }
min = neg_max;
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index ff07166d4a..180bbfb511 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -13,7 +13,7 @@ void _split_inform_references(uint32_t p_node_id) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
- if (MAX_ITEMS < 4) {
+ if constexpr (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
@@ -34,7 +34,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
- if (POINT::AXIS_COUNT == 3) {
+ if constexpr (POINT::AXIS_COUNT == 3) {
order[1] = 3 - (order[0] + order[2]);
}
diff --git a/core/math/bvh_structs.inc b/core/math/bvh_structs.inc
index 58c8f0479a..06f6e5d05d 100644
--- a/core/math/bvh_structs.inc
+++ b/core/math/bvh_structs.inc
@@ -100,7 +100,11 @@ public:
num_items++;
return id;
}
+#ifdef DEV_ENABLED
return -1;
+#else
+ ERR_FAIL_V_MSG(0, "BVH request_item error.");
+#endif
}
};
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index cdb2bb4413..8291394b31 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -235,7 +235,7 @@ private:
// no need to keep back references for children at the moment
- uint32_t sibling_id; // always a node id, as tnode is never a leaf
+ uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf
bool sibling_present = false;
// if there are more children, or this is the root node, don't try and delete
diff --git a/core/math/color.h b/core/math/color.h
index 65036f74cc..bb8aa9a529 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -32,7 +32,8 @@
#define COLOR_H
#include "core/math/math_funcs.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Color {
union {
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index bd86fe0eba..cc41a794bd 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef CONVEX_HULL_H
+#define CONVEX_HULL_H
+
/*
Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
This software is provided 'as-is', without any express or implied warranty.
@@ -40,9 +43,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef CONVEX_HULL_H
-#define CONVEX_HULL_H
-
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/templates/local_vector.h"
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 898c3c2d91..13d93d7f67 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -186,25 +186,25 @@ class Delaunay3D {
Projection cm;
- cm.matrix[0][0] = p_points[p_simplex.points[0]].x;
- cm.matrix[0][1] = p_points[p_simplex.points[1]].x;
- cm.matrix[0][2] = p_points[p_simplex.points[2]].x;
- cm.matrix[0][3] = p_points[p_simplex.points[3]].x;
-
- cm.matrix[1][0] = p_points[p_simplex.points[0]].y;
- cm.matrix[1][1] = p_points[p_simplex.points[1]].y;
- cm.matrix[1][2] = p_points[p_simplex.points[2]].y;
- cm.matrix[1][3] = p_points[p_simplex.points[3]].y;
-
- cm.matrix[2][0] = p_points[p_simplex.points[0]].z;
- cm.matrix[2][1] = p_points[p_simplex.points[1]].z;
- cm.matrix[2][2] = p_points[p_simplex.points[2]].z;
- cm.matrix[2][3] = p_points[p_simplex.points[3]].z;
-
- cm.matrix[3][0] = 1.0;
- cm.matrix[3][1] = 1.0;
- cm.matrix[3][2] = 1.0;
- cm.matrix[3][3] = 1.0;
+ cm.columns[0][0] = p_points[p_simplex.points[0]].x;
+ cm.columns[0][1] = p_points[p_simplex.points[1]].x;
+ cm.columns[0][2] = p_points[p_simplex.points[2]].x;
+ cm.columns[0][3] = p_points[p_simplex.points[3]].x;
+
+ cm.columns[1][0] = p_points[p_simplex.points[0]].y;
+ cm.columns[1][1] = p_points[p_simplex.points[1]].y;
+ cm.columns[1][2] = p_points[p_simplex.points[2]].y;
+ cm.columns[1][3] = p_points[p_simplex.points[3]].y;
+
+ cm.columns[2][0] = p_points[p_simplex.points[0]].z;
+ cm.columns[2][1] = p_points[p_simplex.points[1]].z;
+ cm.columns[2][2] = p_points[p_simplex.points[2]].z;
+ cm.columns[2][3] = p_points[p_simplex.points[3]].z;
+
+ cm.columns[3][0] = 1.0;
+ cm.columns[3][1] = 1.0;
+ cm.columns[3][2] = 1.0;
+ cm.columns[3][3] = 1.0;
return ABS(cm.determinant()) <= CMP_EPSILON;
}
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 208f89f449..7b30b9a98c 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -56,6 +56,15 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::VECTOR2I: {
+ SETUP_TYPE(Vector2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+
+ return target;
+ }
+
case Variant::RECT2: {
SETUP_TYPE(Rect2)
@@ -67,6 +76,17 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::RECT2I: {
+ SETUP_TYPE(Rect2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", position.x)
+ else TRY_TRANSFER_FIELD("y", position.y)
+ else TRY_TRANSFER_FIELD("w", size.x)
+ else TRY_TRANSFER_FIELD("h", size.y)
+
+ return target;
+ }
+
case Variant::VECTOR3: {
SETUP_TYPE(Vector3)
@@ -76,6 +96,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR3I: {
SETUP_TYPE(Vector3i)
@@ -85,6 +106,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4: {
SETUP_TYPE(Vector4)
@@ -95,6 +117,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4I: {
SETUP_TYPE(Vector4i)
@@ -106,7 +129,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
-
case Variant::PLANE: {
SETUP_TYPE(Plane)
@@ -190,6 +212,29 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::PROJECTION: {
+ SETUP_TYPE(Projection)
+
+ /**/ TRY_TRANSFER_FIELD("xx", columns[0].x)
+ else TRY_TRANSFER_FIELD("xy", columns[0].y)
+ else TRY_TRANSFER_FIELD("xz", columns[0].z)
+ else TRY_TRANSFER_FIELD("xw", columns[0].w)
+ else TRY_TRANSFER_FIELD("yx", columns[1].x)
+ else TRY_TRANSFER_FIELD("yy", columns[1].y)
+ else TRY_TRANSFER_FIELD("yz", columns[1].z)
+ else TRY_TRANSFER_FIELD("yw", columns[1].w)
+ else TRY_TRANSFER_FIELD("zx", columns[2].x)
+ else TRY_TRANSFER_FIELD("zy", columns[2].y)
+ else TRY_TRANSFER_FIELD("zz", columns[2].z)
+ else TRY_TRANSFER_FIELD("zw", columns[2].w)
+ else TRY_TRANSFER_FIELD("xo", columns[3].x)
+ else TRY_TRANSFER_FIELD("yo", columns[3].y)
+ else TRY_TRANSFER_FIELD("zo", columns[3].z)
+ else TRY_TRANSFER_FIELD("wo", columns[3].w)
+
+ return target;
+ }
+
default: {
ERR_FAIL_V(p_target);
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index cae76b182a..7fa674a23d 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -267,6 +267,7 @@ public:
return cubic_interpolate(from_rot, to_rot, pre_rot, post_rot, p_weight);
}
+
static _ALWAYS_INLINE_ float cubic_interpolate_angle(float p_from, float p_to, float p_pre, float p_post, float p_weight) {
float from_rot = fmod(p_from, (float)Math_TAU);
@@ -293,6 +294,7 @@ public:
double b2 = Math::lerp(a2, a3, p_post_t == 0 ? 1.0 : t / p_post_t);
return Math::lerp(b1, b2, p_to_t == 0 ? 0.5 : t / p_to_t);
}
+
static _ALWAYS_INLINE_ float cubic_interpolate_in_time(float p_from, float p_to, float p_pre, float p_post, float p_weight,
float p_to_t, float p_pre_t, float p_post_t) {
/* Barry-Goldman method */
@@ -320,6 +322,7 @@ public:
return cubic_interpolate_in_time(from_rot, to_rot, pre_rot, post_rot, p_weight, p_to_t, p_pre_t, p_post_t);
}
+
static _ALWAYS_INLINE_ float cubic_interpolate_angle_in_time(float p_from, float p_to, float p_pre, float p_post, float p_weight,
float p_to_t, float p_pre_t, float p_post_t) {
float from_rot = fmod(p_from, (float)Math_TAU);
@@ -346,6 +349,7 @@ public:
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
}
+
static _ALWAYS_INLINE_ float bezier_interpolate(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
/* Formula from Wikipedia article on Bezier curves. */
float omt = (1.0f - p_t);
@@ -368,11 +372,19 @@ public:
return p_from + distance * p_weight;
}
- static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
- static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
+ static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) {
+ return (p_value - p_from) / (p_to - p_from);
+ }
+ static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) {
+ return (p_value - p_from) / (p_to - p_from);
+ }
- static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
- static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
+ static _ALWAYS_INLINE_ double remap(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) {
+ return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
+ }
+ static _ALWAYS_INLINE_ float remap(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) {
+ return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
+ }
static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
if (is_equal_approx(p_from, p_to)) {
@@ -388,14 +400,26 @@ public:
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
}
- static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
- static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) {
+ return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta;
+ }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) {
+ return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta;
+ }
- static _ALWAYS_INLINE_ double linear_to_db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
- static _ALWAYS_INLINE_ float linear_to_db(float p_linear) { return Math::log(p_linear) * (float)8.6858896380650365530225783783321; }
+ static _ALWAYS_INLINE_ double linear_to_db(double p_linear) {
+ return Math::log(p_linear) * 8.6858896380650365530225783783321;
+ }
+ static _ALWAYS_INLINE_ float linear_to_db(float p_linear) {
+ return Math::log(p_linear) * (float)8.6858896380650365530225783783321;
+ }
- static _ALWAYS_INLINE_ double db_to_linear(double p_db) { return Math::exp(p_db * 0.11512925464970228420089957273422); }
- static _ALWAYS_INLINE_ float db_to_linear(float p_db) { return Math::exp(p_db * (float)0.11512925464970228420089957273422); }
+ static _ALWAYS_INLINE_ double db_to_linear(double p_db) {
+ return Math::exp(p_db * 0.11512925464970228420089957273422);
+ }
+ static _ALWAYS_INLINE_ float db_to_linear(float p_db) {
+ return Math::exp(p_db * (float)0.11512925464970228420089957273422);
+ }
static _ALWAYS_INLINE_ double round(double p_val) { return ::round(p_val); }
static _ALWAYS_INLINE_ float round(float p_val) { return ::roundf(p_val); }
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 6881ad4014..3b2eab4ae2 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -147,6 +147,7 @@ Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) co
return Variant();
}
}
+
Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
@@ -155,6 +156,7 @@ Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir)
return Variant();
}
}
+
Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
Vector3 inters;
if (intersects_segment(p_begin, p_end, &inters)) {
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index 863fe6ee79..c628bf0bde 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -38,24 +38,24 @@
#include "core/string/print_string.h"
float Projection::determinant() const {
- return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
- matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
- matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
- matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
- matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
- matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
+ columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
+ columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
+ columns[0][3] * columns[1][2] * columns[2][0] * columns[3][1] + columns[0][2] * columns[1][3] * columns[2][0] * columns[3][1] +
+ columns[0][3] * columns[1][0] * columns[2][2] * columns[3][1] - columns[0][0] * columns[1][3] * columns[2][2] * columns[3][1] -
+ columns[0][2] * columns[1][0] * columns[2][3] * columns[3][1] + columns[0][0] * columns[1][2] * columns[2][3] * columns[3][1] +
+ columns[0][3] * columns[1][1] * columns[2][0] * columns[3][2] - columns[0][1] * columns[1][3] * columns[2][0] * columns[3][2] -
+ columns[0][3] * columns[1][0] * columns[2][1] * columns[3][2] + columns[0][0] * columns[1][3] * columns[2][1] * columns[3][2] +
+ columns[0][1] * columns[1][0] * columns[2][3] * columns[3][2] - columns[0][0] * columns[1][1] * columns[2][3] * columns[3][2] -
+ columns[0][2] * columns[1][1] * columns[2][0] * columns[3][3] + columns[0][1] * columns[1][2] * columns[2][0] * columns[3][3] +
+ columns[0][2] * columns[1][0] * columns[2][1] * columns[3][3] - columns[0][0] * columns[1][2] * columns[2][1] * columns[3][3] -
+ columns[0][1] * columns[1][0] * columns[2][2] * columns[3][3] + columns[0][0] * columns[1][1] * columns[2][2] * columns[3][3];
}
void Projection::set_identity() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = (i == j) ? 1 : 0;
+ columns[i][j] = (i == j) ? 1 : 0;
}
}
}
@@ -63,7 +63,7 @@ void Projection::set_identity() {
void Projection::set_zero() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = 0;
+ columns[i][j] = 0;
}
}
}
@@ -71,26 +71,26 @@ void Projection::set_zero() {
Plane Projection::xform4(const Plane &p_vec4) const {
Plane ret;
- ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
- ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
- ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
- ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
+ ret.normal.x = columns[0][0] * p_vec4.normal.x + columns[1][0] * p_vec4.normal.y + columns[2][0] * p_vec4.normal.z + columns[3][0] * p_vec4.d;
+ ret.normal.y = columns[0][1] * p_vec4.normal.x + columns[1][1] * p_vec4.normal.y + columns[2][1] * p_vec4.normal.z + columns[3][1] * p_vec4.d;
+ ret.normal.z = columns[0][2] * p_vec4.normal.x + columns[1][2] * p_vec4.normal.y + columns[2][2] * p_vec4.normal.z + columns[3][2] * p_vec4.d;
+ ret.d = columns[0][3] * p_vec4.normal.x + columns[1][3] * p_vec4.normal.y + columns[2][3] * p_vec4.normal.z + columns[3][3] * p_vec4.d;
return ret;
}
Vector4 Projection::xform(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[1][0] * p_vec4.y + matrix[2][0] * p_vec4.z + matrix[3][0] * p_vec4.w,
- matrix[0][1] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[2][1] * p_vec4.z + matrix[3][1] * p_vec4.w,
- matrix[0][2] * p_vec4.x + matrix[1][2] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[3][2] * p_vec4.w,
- matrix[0][3] * p_vec4.x + matrix[1][3] * p_vec4.y + matrix[2][3] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[1][0] * p_vec4.y + columns[2][0] * p_vec4.z + columns[3][0] * p_vec4.w,
+ columns[0][1] * p_vec4.x + columns[1][1] * p_vec4.y + columns[2][1] * p_vec4.z + columns[3][1] * p_vec4.w,
+ columns[0][2] * p_vec4.x + columns[1][2] * p_vec4.y + columns[2][2] * p_vec4.z + columns[3][2] * p_vec4.w,
+ columns[0][3] * p_vec4.x + columns[1][3] * p_vec4.y + columns[2][3] * p_vec4.z + columns[3][3] * p_vec4.w);
}
Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[0][1] * p_vec4.y + matrix[0][2] * p_vec4.z + matrix[0][3] * p_vec4.w,
- matrix[1][0] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[1][2] * p_vec4.z + matrix[1][3] * p_vec4.w,
- matrix[2][0] * p_vec4.x + matrix[2][1] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[2][3] * p_vec4.w,
- matrix[3][0] * p_vec4.x + matrix[3][1] * p_vec4.y + matrix[3][2] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[0][1] * p_vec4.y + columns[0][2] * p_vec4.z + columns[0][3] * p_vec4.w,
+ columns[1][0] * p_vec4.x + columns[1][1] * p_vec4.y + columns[1][2] * p_vec4.z + columns[1][3] * p_vec4.w,
+ columns[2][0] * p_vec4.x + columns[2][1] * p_vec4.y + columns[2][2] * p_vec4.z + columns[2][3] * p_vec4.w,
+ columns[3][0] * p_vec4.x + columns[3][1] * p_vec4.y + columns[3][2] * p_vec4.z + columns[3][3] * p_vec4.w);
}
void Projection::adjust_perspective_znear(real_t p_new_znear) {
@@ -98,8 +98,8 @@ void Projection::adjust_perspective_znear(real_t p_new_znear) {
real_t znear = p_new_znear;
real_t deltaZ = zfar - znear;
- matrix[2][2] = -(zfar + znear) / deltaZ;
- matrix[3][2] = -2 * znear * zfar / deltaZ;
+ columns[2][2] = -(zfar + znear) / deltaZ;
+ columns[3][2] = -2 * znear * zfar / deltaZ;
}
Projection Projection::create_depth_correction(bool p_flip_y) {
@@ -169,7 +169,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
}
Plane Projection::get_projection_plane(Planes p_plane) const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
switch (p_plane) {
case PLANE_NEAR: {
@@ -267,12 +267,12 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
set_identity();
- matrix[0][0] = cotangent / p_aspect;
- matrix[1][1] = cotangent;
- matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
- matrix[2][3] = -1;
- matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
- matrix[3][3] = 0;
+ columns[0][0] = cotangent / p_aspect;
+ columns[1][1] = cotangent;
+ columns[2][2] = -(p_z_far + p_z_near) / deltaZ;
+ columns[2][3] = -1;
+ columns[3][2] = -2 * p_z_near * p_z_far / deltaZ;
+ columns[3][3] = 0;
}
void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
@@ -309,7 +309,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
// translate matrix by (modeltranslation, 0.0, 0.0)
Projection cm;
cm.set_identity();
- cm.matrix[3][0] = modeltranslation;
+ cm.columns[3][0] = modeltranslation;
*this = *this * cm;
}
@@ -344,13 +344,13 @@ void Projection::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_di
void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
set_identity();
- matrix[0][0] = 2.0 / (p_right - p_left);
- matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
- matrix[1][1] = 2.0 / (p_top - p_bottom);
- matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
- matrix[2][2] = -2.0 / (p_zfar - p_znear);
- matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
- matrix[3][3] = 1.0;
+ columns[0][0] = 2.0 / (p_right - p_left);
+ columns[3][0] = -((p_right + p_left) / (p_right - p_left));
+ columns[1][1] = 2.0 / (p_top - p_bottom);
+ columns[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
+ columns[2][2] = -2.0 / (p_zfar - p_znear);
+ columns[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
+ columns[3][3] = 1.0;
}
void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
@@ -366,7 +366,7 @@ void Projection::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, rea
ERR_FAIL_COND(p_top <= p_bottom);
ERR_FAIL_COND(p_far <= p_near);
- real_t *te = &matrix[0][0];
+ real_t *te = &columns[0][0];
real_t x = 2 * p_near / (p_right - p_left);
real_t y = 2 * p_near / (p_top - p_bottom);
@@ -402,7 +402,7 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
}
real_t Projection::get_z_far() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
matrix[11] - matrix[10],
@@ -415,7 +415,7 @@ real_t Projection::get_z_far() const {
}
real_t Projection::get_z_near() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
matrix[11] + matrix[10],
@@ -426,7 +426,7 @@ real_t Projection::get_z_near() const {
}
Vector2 Projection::get_viewport_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -454,7 +454,7 @@ Vector2 Projection::get_viewport_half_extents() const {
}
Vector2 Projection::get_far_plane_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -514,7 +514,7 @@ Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform)
Vector<Plane> planes;
planes.resize(6);
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
Plane new_plane;
@@ -601,15 +601,15 @@ void Projection::invert() {
real_t determinant = 1.0f;
for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
- pvt_val = matrix[k][k]; /** Initialize for search **/
+ pvt_val = columns[k][k]; /** Initialize for search **/
pvt_i[k] = k;
pvt_j[k] = k;
for (i = k; i < 4; i++) {
for (j = k; j < 4; j++) {
- if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
+ if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
pvt_i[k] = i;
pvt_j[k] = j;
- pvt_val = matrix[i][j];
+ pvt_val = columns[i][j];
}
}
}
@@ -624,9 +624,9 @@ void Projection::invert() {
i = pvt_i[k];
if (i != k) { /** If rows are different **/
for (j = 0; j < 4; j++) {
- hold = -matrix[k][j];
- matrix[k][j] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[k][j];
+ columns[k][j] = columns[i][j];
+ columns[i][j] = hold;
}
}
@@ -634,25 +634,25 @@ void Projection::invert() {
j = pvt_j[k];
if (j != k) { /** If columns are different **/
for (i = 0; i < 4; i++) {
- hold = -matrix[i][k];
- matrix[i][k] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[i][k];
+ columns[i][k] = columns[i][j];
+ columns[i][j] = hold;
}
}
/** Divide column by minus pivot value **/
for (i = 0; i < 4; i++) {
if (i != k) {
- matrix[i][k] /= (-pvt_val);
+ columns[i][k] /= (-pvt_val);
}
}
/** Reduce the matrix **/
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
+ hold = columns[i][k];
for (j = 0; j < 4; j++) {
if (i != k && j != k) {
- matrix[i][j] += hold * matrix[k][j];
+ columns[i][j] += hold * columns[k][j];
}
}
}
@@ -660,12 +660,12 @@ void Projection::invert() {
/** Divide row by pivot **/
for (j = 0; j < 4; j++) {
if (j != k) {
- matrix[k][j] /= pvt_val;
+ columns[k][j] /= pvt_val;
}
}
/** Replace pivot by reciprocal (at last we can touch it). **/
- matrix[k][k] = 1.0 / pvt_val;
+ columns[k][k] = 1.0 / pvt_val;
}
/* That was most of the work, one final pass of row/column interchange */
@@ -674,18 +674,18 @@ void Projection::invert() {
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
if (i != k) { /* If rows are different */
for (j = 0; j < 4; j++) {
- hold = matrix[k][j];
- matrix[k][j] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[k][j];
+ columns[k][j] = -columns[i][j];
+ columns[i][j] = hold;
}
}
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
if (j != k) { /* If columns are different */
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
- matrix[i][k] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[i][k];
+ columns[i][k] = -columns[i][j];
+ columns[i][j] = hold;
}
}
}
@@ -693,7 +693,7 @@ void Projection::invert() {
void Projection::flip_y() {
for (int i = 0; i < 4; i++) {
- matrix[1][i] = -matrix[1][i];
+ columns[1][i] = -columns[1][i];
}
}
@@ -708,9 +708,9 @@ Projection Projection::operator*(const Projection &p_matrix) const {
for (int i = 0; i < 4; i++) {
real_t ab = 0;
for (int k = 0; k < 4; k++) {
- ab += matrix[k][i] * p_matrix.matrix[j][k];
+ ab += columns[k][i] * p_matrix.columns[j][k];
}
- new_matrix.matrix[j][i] = ab;
+ new_matrix.columns[j][i] = ab;
}
}
@@ -718,7 +718,7 @@ Projection Projection::operator*(const Projection &p_matrix) const {
}
void Projection::set_depth_correction(bool p_flip_y) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 1;
m[1] = 0.0;
@@ -739,7 +739,7 @@ void Projection::set_depth_correction(bool p_flip_y) {
}
void Projection::set_light_bias() {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 0.5;
m[1] = 0.0;
@@ -760,7 +760,7 @@ void Projection::set_light_bias() {
}
void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = p_rect.size.width;
m[1] = 0.0;
@@ -784,7 +784,7 @@ Projection::operator String() const {
String str;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- str += String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]);
+ str += String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
}
}
@@ -803,11 +803,11 @@ int Projection::get_pixels_per_meter(int p_for_pixel_width) const {
}
bool Projection::is_orthogonal() const {
- return matrix[3][3] == 1.0;
+ return columns[3][3] == 1.0;
}
real_t Projection::get_fov() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)this->columns;
Plane right_plane = Plane(matrix[3] - matrix[0],
matrix[7] - matrix[4],
@@ -838,48 +838,49 @@ float Projection::get_lod_multiplier() const {
return 1.0 / (zn / width);
}
- //usage is lod_size / (lod_distance * multiplier) < threshold
+ // Usage is lod_size / (lod_distance * multiplier) < threshold
}
+
void Projection::make_scale(const Vector3 &p_scale) {
set_identity();
- matrix[0][0] = p_scale.x;
- matrix[1][1] = p_scale.y;
- matrix[2][2] = p_scale.z;
+ columns[0][0] = p_scale.x;
+ columns[1][1] = p_scale.y;
+ columns[2][2] = p_scale.z;
}
void Projection::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
- matrix[0][0] = 2 / (max.x - min.x);
- matrix[1][0] = 0;
- matrix[2][0] = 0;
- matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
+ columns[0][0] = 2 / (max.x - min.x);
+ columns[1][0] = 0;
+ columns[2][0] = 0;
+ columns[3][0] = -(max.x + min.x) / (max.x - min.x);
- matrix[0][1] = 0;
- matrix[1][1] = 2 / (max.y - min.y);
- matrix[2][1] = 0;
- matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
+ columns[0][1] = 0;
+ columns[1][1] = 2 / (max.y - min.y);
+ columns[2][1] = 0;
+ columns[3][1] = -(max.y + min.y) / (max.y - min.y);
- matrix[0][2] = 0;
- matrix[1][2] = 0;
- matrix[2][2] = 2 / (max.z - min.z);
- matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
+ columns[0][2] = 0;
+ columns[1][2] = 0;
+ columns[2][2] = 2 / (max.z - min.z);
+ columns[3][2] = -(max.z + min.z) / (max.z - min.z);
- matrix[0][3] = 0;
- matrix[1][3] = 0;
- matrix[2][3] = 0;
- matrix[3][3] = 1;
+ columns[0][3] = 0;
+ columns[1][3] = 0;
+ columns[2][3] = 0;
+ columns[3][3] = 1;
}
void Projection::add_jitter_offset(const Vector2 &p_offset) {
- matrix[3][0] += p_offset.x;
- matrix[3][1] += p_offset.y;
+ columns[3][0] += p_offset.x;
+ columns[3][1] += p_offset.y;
}
Projection::operator Transform3D() const {
Transform3D tr;
- const real_t *m = &matrix[0][0];
+ const real_t *m = &columns[0][0];
tr.basis.rows[0][0] = m[0];
tr.basis.rows[1][0] = m[1];
@@ -899,15 +900,17 @@ Projection::operator Transform3D() const {
return tr;
}
+
Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
- matrix[0] = p_x;
- matrix[1] = p_y;
- matrix[2] = p_z;
- matrix[3] = p_w;
+ columns[0] = p_x;
+ columns[1] = p_y;
+ columns[2] = p_z;
+ columns[3] = p_w;
}
+
Projection::Projection(const Transform3D &p_transform) {
const Transform3D &tr = p_transform;
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = tr.basis.rows[0][0];
m[1] = tr.basis.rows[1][0];
diff --git a/core/math/projection.h b/core/math/projection.h
index f149d307b3..38fb9781ae 100644
--- a/core/math/projection.h
+++ b/core/math/projection.h
@@ -31,10 +31,11 @@
#ifndef PROJECTION_H
#define PROJECTION_H
-#include "core/math/math_defs.h"
#include "core/math/vector3.h"
#include "core/math/vector4.h"
-#include "core/templates/vector.h"
+
+template <class T>
+class Vector;
struct AABB;
struct Plane;
@@ -42,7 +43,7 @@ struct Rect2;
struct Transform3D;
struct Vector2;
-struct Projection {
+struct _NO_DISCARD_ Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -52,16 +53,16 @@ struct Projection {
PLANE_BOTTOM
};
- Vector4 matrix[4];
+ Vector4 columns[4];
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
float determinant() const;
@@ -135,7 +136,7 @@ struct Projection {
bool operator==(const Projection &p_cam) const {
for (uint32_t i = 0; i < 4; i++) {
for (uint32_t j = 0; j < 4; j++) {
- if (matrix[i][j] != p_cam.matrix[i][j]) {
+ if (columns[i][j] != p_cam.columns[i][j]) {
return false;
}
}
@@ -157,10 +158,10 @@ struct Projection {
Vector3 Projection::xform(const Vector3 &p_vec3) const {
Vector3 ret;
- ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
- ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
- ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
- real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
+ ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0];
+ ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1];
+ ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2];
+ real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3];
return ret / w;
}
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 43d7bffcfc..077fe5f189 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -31,10 +31,10 @@
#ifndef QUATERNION_H
#define QUATERNION_H
-#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Quaternion {
union {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 679af933c2..5ed2f8236c 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -140,8 +140,8 @@ struct _NO_DISCARD_ Rect2 {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0.0f && size.y > 0.0f;
}
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
@@ -281,7 +281,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
}
Vector2 get_support(const Vector2 &p_normal) const {
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index db1459a3e6..2b58dcdd98 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -83,8 +83,8 @@ struct _NO_DISCARD_ Rect2i {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0 && size.y > 0;
}
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index c62e4a7b0e..44d6d826f3 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -34,6 +34,7 @@
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/plane.h"
+#include "core/templates/vector.h"
struct _NO_DISCARD_ Transform3D {
Basis basis;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 9441f84087..75364f72f0 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -69,10 +69,6 @@ struct _NO_DISCARD_ Vector2 {
return coord[p_idx];
}
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = p_value;
- }
-
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index 0245900a3b..e131bdea94 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -38,6 +38,8 @@ class String;
struct Vector2;
struct _NO_DISCARD_ Vector2i {
+ static const int AXIS_COUNT = 2;
+
enum Axis {
AXIS_X,
AXIS_Y,
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 4db45fe798..55ba509144 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -45,16 +45,6 @@ Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const {
return r;
}
-void Vector3::set_axis(const int p_axis, const real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-real_t Vector3::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
return Vector3(
CLAMP(x, p_min.x, p_max.x),
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 3944afa92e..62e810fb4d 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -68,13 +68,6 @@ struct _NO_DISCARD_ Vector3 {
return coord[p_axis];
}
- void set_axis(const int p_axis, const real_t p_value);
- real_t get_axis(const int p_axis) const;
-
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = z = p_value;
- }
-
_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index b8e74ea6d2..b248f35035 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -33,16 +33,6 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-void Vector3i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector3i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 825ce40318..710fd96376 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -38,6 +38,8 @@ class String;
struct Vector3;
struct _NO_DISCARD_ Vector3i {
+ static const int AXIS_COUNT = 3;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -64,9 +66,6 @@ struct _NO_DISCARD_ Vector3i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector3i::Axis min_axis_index() const;
Vector3i::Axis max_axis_index() const;
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index 3c25f454a3..55e51834df 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -33,16 +33,6 @@
#include "core/math/basis.h"
#include "core/string/print_string.h"
-void Vector4::set_axis(const int p_axis, const real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 4);
- components[p_axis] = p_value;
-}
-
-real_t Vector4::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 4, 0);
- return operator[](p_axis);
-}
-
Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0;
real_t min_value = x;
diff --git a/core/math/vector4.h b/core/math/vector4.h
index f964264108..ac7b6c3aee 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -31,12 +31,14 @@
#ifndef VECTOR4_H
#define VECTOR4_H
-#include "core/math/math_defs.h"
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
-#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Vector4 {
+ static const int AXIS_COUNT = 4;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -63,11 +65,6 @@ struct _NO_DISCARD_ Vector4 {
return components[p_axis];
}
- _FORCE_INLINE_ void set_all(const real_t p_value);
-
- void set_axis(const int p_axis, const real_t p_value);
- real_t get_axis(const int p_axis) const;
-
Vector4::Axis min_axis_index() const;
Vector4::Axis max_axis_index() const;
@@ -148,10 +145,6 @@ struct _NO_DISCARD_ Vector4 {
}
};
-void Vector4::set_all(const real_t p_value) {
- x = y = z = p_value;
-}
-
real_t Vector4::dot(const Vector4 &p_vec4) const {
return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w;
}
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index a89b802675..77f6fbd5b7 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -33,16 +33,6 @@
#include "core/math/vector4.h"
#include "core/string/ustring.h"
-void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 4);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector4i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 4, 0);
- return operator[](p_axis);
-}
-
Vector4i::Axis Vector4i::min_axis_index() const {
uint32_t min_index = 0;
int32_t min_value = x;
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index d08e40d754..a32414bb18 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -38,6 +38,8 @@ class String;
struct Vector4;
struct _NO_DISCARD_ Vector4i {
+ static const int AXIS_COUNT = 4;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -66,9 +68,6 @@ struct _NO_DISCARD_ Vector4i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector4i::Axis min_axis_index() const;
Vector4i::Axis max_axis_index() const;