diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/math_2d.cpp | 63 | ||||
-rw-r--r-- | core/math/math_2d.h | 64 |
2 files changed, 64 insertions, 63 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 11003c1cd5..8ad164d4dc 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -102,69 +102,6 @@ Vector2 Vector2::cross(real_t p_other) const { return Vector2(p_other * y, -p_other * x); } -Vector2 Vector2::operator+(const Vector2 &p_v) const { - - return Vector2(x + p_v.x, y + p_v.y); -} -void Vector2::operator+=(const Vector2 &p_v) { - - x += p_v.x; - y += p_v.y; -} -Vector2 Vector2::operator-(const Vector2 &p_v) const { - - return Vector2(x - p_v.x, y - p_v.y); -} -void Vector2::operator-=(const Vector2 &p_v) { - - x -= p_v.x; - y -= p_v.y; -} - -Vector2 Vector2::operator*(const Vector2 &p_v1) const { - - return Vector2(x * p_v1.x, y * p_v1.y); -}; - -Vector2 Vector2::operator*(const real_t &rvalue) const { - - return Vector2(x * rvalue, y * rvalue); -}; -void Vector2::operator*=(const real_t &rvalue) { - - x *= rvalue; - y *= rvalue; -}; - -Vector2 Vector2::operator/(const Vector2 &p_v1) const { - - return Vector2(x / p_v1.x, y / p_v1.y); -}; - -Vector2 Vector2::operator/(const real_t &rvalue) const { - - return Vector2(x / rvalue, y / rvalue); -}; - -void Vector2::operator/=(const real_t &rvalue) { - - x /= rvalue; - y /= rvalue; -}; - -Vector2 Vector2::operator-() const { - - return Vector2(-x, -y); -} - -bool Vector2::operator==(const Vector2 &p_vec2) const { - - return x == p_vec2.x && y == p_vec2.y; -} -bool Vector2::operator!=(const Vector2 &p_vec2) const { - - return x != p_vec2.x || y != p_vec2.y; -} Vector2 Vector2::floor() const { return Vector2(Math::floor(x), Math::floor(y)); diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 60351445c0..1db1c89943 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -187,6 +187,70 @@ _FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) { return p_vec * p_scalar; } +_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { + + return Vector2(x + p_v.x, y + p_v.y); +} +_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) { + + x += p_v.x; + y += p_v.y; +} +_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const { + + return Vector2(x - p_v.x, y - p_v.y); +} +_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) { + + x -= p_v.x; + y -= p_v.y; +} + +_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const { + + return Vector2(x * p_v1.x, y * p_v1.y); +}; + +_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const { + + return Vector2(x * rvalue, y * rvalue); +}; +_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) { + + x *= rvalue; + y *= rvalue; +}; + +_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const { + + return Vector2(x / p_v1.x, y / p_v1.y); +}; + +_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const { + + return Vector2(x / rvalue, y / rvalue); +}; + +_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) { + + x /= rvalue; + y /= rvalue; +}; + +_FORCE_INLINE_ Vector2 Vector2::operator-() const { + + return Vector2(-x, -y); +} + +_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { + + return x == p_vec2.x && y == p_vec2.y; +} +_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { + + return x != p_vec2.x || y != p_vec2.y; +} + Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { Vector2 res = *this; |