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-rw-r--r--core/math/a_star.cpp239
-rw-r--r--core/math/a_star.h26
2 files changed, 156 insertions, 109 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index b61119d8df..aea42a1edf 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -40,7 +40,17 @@ int AStar::get_available_point_id() const {
return 1;
}
- return points.back()->key() + 1;
+ // calculate our new next available point id if bigger than before or next id already contained in set of points.
+ if (points.has(last_free_id)) {
+ int cur_new_id = last_free_id;
+ while (points.has(cur_new_id)) {
+ cur_new_id++;
+ }
+ int &non_const = const_cast<int &>(last_free_id);
+ non_const = cur_new_id;
+ }
+
+ return last_free_id;
}
void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
@@ -48,7 +58,10 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
ERR_FAIL_COND(p_id < 0);
ERR_FAIL_COND(p_weight_scale < 1);
- if (!points.has(p_id)) {
+ Point *found_pt;
+ bool p_exists = points.lookup(p_id, found_pt);
+
+ if (!p_exists) {
Point *pt = memnew(Point);
pt->id = p_id;
pt->pos = p_pos;
@@ -57,84 +70,98 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
pt->open_pass = 0;
pt->closed_pass = 0;
pt->enabled = true;
- points[p_id] = pt;
+ points.set(p_id, pt);
} else {
- points[p_id]->pos = p_pos;
- points[p_id]->weight_scale = p_weight_scale;
+ found_pt->pos = p_pos;
+ found_pt->weight_scale = p_weight_scale;
}
}
Vector3 AStar::get_point_position(int p_id) const {
- ERR_FAIL_COND_V(!points.has(p_id), Vector3());
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND_V(!p_exists, Vector3());
- return points[p_id]->pos;
+ return p->pos;
}
void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
- ERR_FAIL_COND(!points.has(p_id));
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND(!p_exists);
- points[p_id]->pos = p_pos;
+ p->pos = p_pos;
}
real_t AStar::get_point_weight_scale(int p_id) const {
- ERR_FAIL_COND_V(!points.has(p_id), 0);
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND_V(!p_exists, 0);
- return points[p_id]->weight_scale;
+ return p->weight_scale;
}
void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
- ERR_FAIL_COND(!points.has(p_id));
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND(!p_exists);
ERR_FAIL_COND(p_weight_scale < 1);
- points[p_id]->weight_scale = p_weight_scale;
+ p->weight_scale = p_weight_scale;
}
void AStar::remove_point(int p_id) {
- ERR_FAIL_COND(!points.has(p_id));
-
- Point *p = points[p_id];
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND(!p_exists);
- for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
- Segment s(p_id, E->get()->id);
+ Segment s(p_id, (*it.key));
segments.erase(s);
- E->get()->neighbours.erase(p);
- E->get()->unlinked_neighbours.erase(p);
+ (*it.value)->neighbours.remove(p->id);
+ (*it.value)->unlinked_neighbours.remove(p->id);
}
- for (Set<Point *>::Element *E = p->unlinked_neighbours.front(); E; E = E->next()) {
+ for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
- Segment s(p_id, E->get()->id);
+ Segment s(p_id, (*it.key));
segments.erase(s);
- E->get()->neighbours.erase(p);
- E->get()->unlinked_neighbours.erase(p);
+ (*it.value)->neighbours.remove(p->id);
+ (*it.value)->unlinked_neighbours.remove(p->id);
}
memdelete(p);
- points.erase(p_id);
+ points.remove(p_id);
+ last_free_id = p_id;
}
void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
- ERR_FAIL_COND(!points.has(p_id));
- ERR_FAIL_COND(!points.has(p_with_id));
ERR_FAIL_COND(p_id == p_with_id);
- Point *a = points[p_id];
- Point *b = points[p_with_id];
- a->neighbours.insert(b);
+ Point *a;
+ bool from_exists = points.lookup(p_id, a);
+ ERR_FAIL_COND(!from_exists);
- if (bidirectional)
- b->neighbours.insert(a);
- else
- b->unlinked_neighbours.insert(a);
+ Point *b;
+ bool to_exists = points.lookup(p_with_id, b);
+ ERR_FAIL_COND(!to_exists);
+
+ a->neighbours.set(b->id, b);
+
+ if (bidirectional) {
+ b->neighbours.set(a->id, a);
+ } else {
+ b->unlinked_neighbours.set(a->id, a);
+ }
Segment s(p_id, p_with_id);
if (s.from == p_id) {
@@ -147,6 +174,7 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
segments.insert(s);
}
+
void AStar::disconnect_points(int p_id, int p_with_id) {
Segment s(p_id, p_with_id);
@@ -154,12 +182,18 @@ void AStar::disconnect_points(int p_id, int p_with_id) {
segments.erase(s);
- Point *a = points[p_id];
- Point *b = points[p_with_id];
- a->neighbours.erase(b);
- a->unlinked_neighbours.erase(b);
- b->neighbours.erase(a);
- b->unlinked_neighbours.erase(a);
+ Point *a;
+ bool a_exists = points.lookup(p_id, a);
+ CRASH_COND(!a_exists);
+
+ Point *b;
+ bool b_exists = points.lookup(p_with_id, b);
+ CRASH_COND(!b_exists);
+
+ a->neighbours.remove(b->id);
+ a->unlinked_neighbours.remove(b->id);
+ b->neighbours.remove(a->id);
+ b->unlinked_neighbours.remove(a->id);
}
bool AStar::has_point(int p_id) const {
@@ -171,8 +205,8 @@ Array AStar::get_points() {
Array point_list;
- for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
- point_list.push_back(E->key());
+ for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
+ point_list.push_back(*(it.key));
}
return point_list;
@@ -180,14 +214,14 @@ Array AStar::get_points() {
PoolVector<int> AStar::get_point_connections(int p_id) {
- ERR_FAIL_COND_V(!points.has(p_id), PoolVector<int>());
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND_V(!p_exists, PoolVector<int>());
PoolVector<int> point_list;
- Point *p = points[p_id];
-
- for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- point_list.push_back(E->get()->id);
+ for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
+ point_list.push_back((*it.key));
}
return point_list;
@@ -201,9 +235,9 @@ bool AStar::are_points_connected(int p_id, int p_with_id) const {
void AStar::clear() {
- for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
-
- memdelete(E->get());
+ last_free_id = 0;
+ for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
+ memdelete(*(it.value));
}
segments.clear();
points.clear();
@@ -214,14 +248,14 @@ int AStar::get_closest_point(const Vector3 &p_point) const {
int closest_id = -1;
real_t closest_dist = 1e20;
- for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) {
+ for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
+
+ if (!(*it.value)->enabled) continue; // Disabled points should not be considered.
- if (!E->get()->enabled)
- continue; //Disabled points should not be considered
- real_t d = p_point.distance_squared_to(E->get()->pos);
+ real_t d = p_point.distance_squared_to((*it.value)->pos);
if (closest_id < 0 || d < closest_dist) {
closest_dist = d;
- closest_id = E->key();
+ closest_id = *(it.key);
}
}
@@ -230,8 +264,8 @@ int AStar::get_closest_point(const Vector3 &p_point) const {
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
- real_t closest_dist = 1e20;
bool found = false;
+ real_t closest_dist = 1e20;
Vector3 closest_point;
for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
@@ -262,8 +296,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
pass++;
- if (!end_point->enabled)
- return false;
+ if (!end_point->enabled) return false;
bool found_route = false;
@@ -272,13 +305,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
-
open_list.push_back(begin_point);
- while (true) {
-
- if (open_list.size() == 0) // No path found
- break;
+ while (!open_list.empty()) {
Point *p = open_list[0]; // The currently processed point
@@ -291,24 +320,23 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
open_list.remove(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed
- for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
- Point *e = E->get(); // The neighbour point
+ Point *e = *(it.value); // The neighbour point
- if (!e->enabled || e->closed_pass == pass)
+ if (!e->enabled || e->closed_pass == pass) {
continue;
+ }
real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
bool new_point = false;
- if (e->open_pass != pass) { // The point wasn't inside the open list
-
+ if (e->open_pass != pass) { // The point wasn't inside the open list.
e->open_pass = pass;
open_list.push_back(e);
new_point = true;
- } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous
-
+ } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
continue;
}
@@ -316,10 +344,11 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
- if (new_point) // The position of the new points is already known
+ if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
- else
+ } else {
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ }
}
}
@@ -331,7 +360,15 @@ float AStar::_estimate_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
- return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
+ Point *from_point;
+ bool from_exists = points.lookup(p_from_id, from_point);
+ CRASH_COND(!from_exists);
+
+ Point *to_point;
+ bool to_exists = points.lookup(p_to_id, to_point);
+ CRASH_COND(!to_exists);
+
+ return from_point->pos.distance_to(to_point->pos);
}
float AStar::_compute_cost(int p_from_id, int p_to_id) {
@@ -339,16 +376,26 @@ float AStar::_compute_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
- return points[p_from_id]->pos.distance_to(points[p_to_id]->pos);
+ Point *from_point;
+ bool from_exists = points.lookup(p_from_id, from_point);
+ CRASH_COND(!from_exists);
+
+ Point *to_point;
+ bool to_exists = points.lookup(p_to_id, to_point);
+ CRASH_COND(!to_exists);
+
+ return from_point->pos.distance_to(to_point->pos);
}
PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
- ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<Vector3>());
+ Point *a;
+ bool from_exists = points.lookup(p_from_id, a);
+ ERR_FAIL_COND_V(!from_exists, PoolVector<Vector3>());
- Point *a = points[p_from_id];
- Point *b = points[p_to_id];
+ Point *b;
+ bool to_exists = points.lookup(p_to_id, b);
+ ERR_FAIL_COND_V(!to_exists, PoolVector<Vector3>());
if (a == b) {
PoolVector<Vector3> ret;
@@ -360,11 +407,8 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
+ if (!found_route) return PoolVector<Vector3>();
- if (!found_route)
- return PoolVector<Vector3>();
-
- // Midpoints
Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
@@ -393,11 +437,13 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<int>());
- ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<int>());
+ Point *a;
+ bool from_exists = points.lookup(p_from_id, a);
+ ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
- Point *a = points[p_from_id];
- Point *b = points[p_to_id];
+ Point *b;
+ bool to_exists = points.lookup(p_to_id, b);
+ ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
if (a == b) {
PoolVector<int> ret;
@@ -409,11 +455,8 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
+ if (!found_route) return PoolVector<int>();
- if (!found_route)
- return PoolVector<int>();
-
- // Midpoints
Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
@@ -442,16 +485,20 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
void AStar::set_point_disabled(int p_id, bool p_disabled) {
- ERR_FAIL_COND(!points.has(p_id));
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND(!p_exists);
- points[p_id]->enabled = !p_disabled;
+ p->enabled = !p_disabled;
}
bool AStar::is_point_disabled(int p_id) const {
- ERR_FAIL_COND_V(!points.has(p_id), false);
+ Point *p;
+ bool p_exists = points.lookup(p_id, p);
+ ERR_FAIL_COND_V(!p_exists, false);
- return !points[p_id]->enabled;
+ return !p->enabled;
}
void AStar::_bind_methods() {
@@ -487,13 +534,11 @@ void AStar::_bind_methods() {
}
AStar::AStar() {
-
+ last_free_id = 0;
pass = 1;
}
AStar::~AStar() {
-
- pass = 1;
clear();
}
diff --git a/core/math/a_star.h b/core/math/a_star.h
index cbabcce974..53aaaa1f6c 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -31,6 +31,7 @@
#ifndef ASTAR_H
#define ASTAR_H
+#include "core/oa_hash_map.h"
#include "core/reference.h"
/**
@@ -43,8 +44,6 @@ class AStar : public Reference {
GDCLASS(AStar, Reference);
- uint64_t pass;
-
struct Point {
int id;
@@ -52,10 +51,10 @@ class AStar : public Reference {
real_t weight_scale;
bool enabled;
- Set<Point *> neighbours;
- Set<Point *> unlinked_neighbours;
+ OAHashMap<int, Point *> neighbours;
+ OAHashMap<int, Point *> unlinked_neighbours;
- // Used for pathfinding
+ // Used for pathfinding.
Point *prev_point;
real_t g_score;
real_t f_score;
@@ -63,16 +62,15 @@ class AStar : public Reference {
uint64_t closed_pass;
};
- Map<int, Point *> points;
-
struct SortPoints {
- _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B
- if (A->f_score > B->f_score)
+ _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
+ if (A->f_score > B->f_score) {
return true;
- else if (A->f_score < B->f_score)
+ } else if (A->f_score < B->f_score) {
return false;
- else
- return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start
+ } else {
+ return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
+ }
}
};
@@ -100,6 +98,10 @@ class AStar : public Reference {
}
};
+ int last_free_id;
+ uint64_t pass;
+
+ OAHashMap<int, Point *> points;
Set<Segment> segments;
bool _solve(Point *begin_point, Point *end_point);