diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 11 | ||||
-rw-r--r-- | core/math/a_star.h | 1 | ||||
-rw-r--r-- | core/math/camera_matrix.cpp | 85 | ||||
-rw-r--r-- | core/math/camera_matrix.h | 1 | ||||
-rw-r--r-- | core/math/triangle_mesh.cpp | 2 |
5 files changed, 34 insertions, 66 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 21516ac768..d1afcec18f 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -129,6 +129,16 @@ bool AStar::has_point(int p_id) const { return points.has(p_id); } +Array AStar::get_points() { + Array point_list; + + for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) { + point_list.push_back(E->key()); + } + + return point_list; +} + bool AStar::are_points_connected(int p_id, int p_with_id) const { Segment s(p_id, p_with_id); @@ -407,6 +417,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale); ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point); ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point); + ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points); ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true)); ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points); diff --git a/core/math/a_star.h b/core/math/a_star.h index 75b860d0a4..38d13d510b 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -105,6 +105,7 @@ public: real_t get_point_weight_scale(int p_id) const; void remove_point(int p_id); bool has_point(int p_id) const; + Array get_points(); void connect_points(int p_id, int p_with_id, bool bidirectional = true); void disconnect_points(int p_id, int p_with_id); diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 0512cdd798..7132b6573e 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -131,7 +131,6 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) { // we first calculate our base frustum on our values without taking our lens magnification into account. - real_t display_to_eye = 2.0 * p_display_to_lens; real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens; real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens; real_t f3 = (p_display_width / 4.0) / p_display_to_lens; @@ -265,75 +264,26 @@ void CameraMatrix::get_viewport_size(real_t &r_width, real_t &r_height) const { bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const { - const real_t *matrix = (const real_t *)this->matrix; - - ///////--- Near Plane ---/////// - Plane near_plane = Plane(matrix[3] + matrix[2], - matrix[7] + matrix[6], - matrix[11] + matrix[10], - -matrix[15] - matrix[14]); - near_plane.normalize(); - - ///////--- Far Plane ---/////// - Plane far_plane = Plane(matrix[2] - matrix[3], - matrix[6] - matrix[7], - matrix[10] - matrix[11], - matrix[15] - matrix[14]); - far_plane.normalize(); - - ///////--- Right Plane ---/////// - Plane right_plane = Plane(matrix[0] - matrix[3], - matrix[4] - matrix[7], - matrix[8] - matrix[11], - -matrix[15] + matrix[12]); - right_plane.normalize(); - - ///////--- Top Plane ---/////// - Plane top_plane = Plane(matrix[1] - matrix[3], - matrix[5] - matrix[7], - matrix[9] - matrix[11], - -matrix[15] + matrix[13]); - top_plane.normalize(); - - Vector3 near_endpoint_left, near_endpoint_right; - Vector3 far_endpoint_left, far_endpoint_right; - - bool res = near_plane.intersect_3(right_plane, top_plane, &near_endpoint_right); - ERR_FAIL_COND_V(!res, false); - - res = far_plane.intersect_3(right_plane, top_plane, &far_endpoint_right); - ERR_FAIL_COND_V(!res, false); - - if ((matrix[8] == 0) && (matrix[9] == 0)) { - near_endpoint_left = near_endpoint_right; - near_endpoint_left.x = -near_endpoint_left.x; - - far_endpoint_left = far_endpoint_right; - far_endpoint_left.x = -far_endpoint_left.x; - } else { - ///////--- Left Plane ---/////// - Plane left_plane = Plane(matrix[0] + matrix[3], - matrix[4] + matrix[7], - matrix[8] + matrix[11], - -matrix[15] - matrix[12]); - left_plane.normalize(); + Vector<Plane> planes = get_projection_planes(Transform()); + const Planes intersections[8][3] = { + { PLANE_FAR, PLANE_LEFT, PLANE_TOP }, + { PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM }, + { PLANE_FAR, PLANE_RIGHT, PLANE_TOP }, + { PLANE_FAR, PLANE_RIGHT, PLANE_BOTTOM }, + { PLANE_NEAR, PLANE_LEFT, PLANE_TOP }, + { PLANE_NEAR, PLANE_LEFT, PLANE_BOTTOM }, + { PLANE_NEAR, PLANE_RIGHT, PLANE_TOP }, + { PLANE_NEAR, PLANE_RIGHT, PLANE_BOTTOM }, + }; - res = near_plane.intersect_3(left_plane, top_plane, &near_endpoint_left); - ERR_FAIL_COND_V(!res, false); + for (int i = 0; i < 8; i++) { - res = far_plane.intersect_3(left_plane, top_plane, &far_endpoint_left); + Vector3 point; + bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point); ERR_FAIL_COND_V(!res, false); + p_8points[i] = p_transform.xform(point); } - p_8points[0] = p_transform.xform(Vector3(near_endpoint_right.x, near_endpoint_right.y, near_endpoint_right.z)); - p_8points[1] = p_transform.xform(Vector3(near_endpoint_right.x, -near_endpoint_right.y, near_endpoint_right.z)); - p_8points[2] = p_transform.xform(Vector3(near_endpoint_left.x, near_endpoint_left.y, near_endpoint_left.z)); - p_8points[3] = p_transform.xform(Vector3(near_endpoint_left.x, -near_endpoint_left.y, near_endpoint_left.z)); - p_8points[4] = p_transform.xform(Vector3(far_endpoint_right.x, far_endpoint_right.y, far_endpoint_right.z)); - p_8points[5] = p_transform.xform(Vector3(far_endpoint_right.x, -far_endpoint_right.y, far_endpoint_right.z)); - p_8points[6] = p_transform.xform(Vector3(far_endpoint_left.x, far_endpoint_left.y, far_endpoint_left.z)); - p_8points[7] = p_transform.xform(Vector3(far_endpoint_left.x, -far_endpoint_left.y, far_endpoint_left.z)); - return true; } @@ -610,6 +560,11 @@ int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const { return int((result.x * 0.5 + 0.5) * p_for_pixel_width); } +bool CameraMatrix::is_orthogonal() const { + + return matrix[3][3] == 1.0; +} + real_t CameraMatrix::get_fov() const { const real_t *matrix = (const real_t *)this->matrix; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 175d0cdb1b..3145d73356 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -69,6 +69,7 @@ struct CameraMatrix { real_t get_z_near() const; real_t get_aspect() const; real_t get_fov() const; + bool is_orthogonal() const; Vector<Plane> get_projection_planes(const Transform &p_transform) const; diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 614104f698..3b246cb183 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -158,7 +158,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) { max_depth = 0; int max_alloc = fc; - int max = _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); + _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); bw = PoolVector<BVH>::Write(); //clearup bvh.resize(max_alloc); //resize back |