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-rw-r--r--core/math/SCsub2
-rw-r--r--core/math/a_star.cpp22
-rw-r--r--core/math/bsp_tree.cpp5
-rw-r--r--core/math/expression.cpp39
-rw-r--r--core/math/face3.cpp9
-rw-r--r--core/math/geometry.h15
-rw-r--r--core/math/math_defs.h4
-rw-r--r--core/math/math_funcs.cpp25
-rw-r--r--core/math/math_funcs.h15
-rw-r--r--core/math/matrix3.cpp20
-rw-r--r--core/math/quat.cpp18
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/random_number_generator.cpp45
-rw-r--r--core/math/random_number_generator.h61
-rw-r--r--core/math/random_pcg.cpp55
-rw-r--r--core/math/random_pcg.h61
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h6
19 files changed, 314 insertions, 96 deletions
diff --git a/core/math/SCsub b/core/math/SCsub
index 4efc902717..1c5f954470 100644
--- a/core/math/SCsub
+++ b/core/math/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.core_sources, "*.cpp")
-
-Export('env')
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index e4f93289e9..451c45cade 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -250,14 +250,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
open_list.add(&n->list);
-
- if (end_point == n) {
- found_route = true;
- break;
- }
}
- while (!found_route) {
+ while (true) {
if (open_list.first() == NULL) {
// No path found
@@ -277,13 +272,16 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
cost += _estimate_cost(p->id, end_point->id);
if (cost < least_cost) {
-
least_cost_point = E;
least_cost = cost;
}
}
Point *p = least_cost_point->self();
+ if (p == end_point) {
+ found_route = true;
+ break;
+ }
for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
@@ -295,7 +293,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
// Already visited, is this cheaper?
if (e->distance > distance) {
-
e->prev_point = p;
e->distance = distance;
}
@@ -306,18 +303,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
e->distance = distance;
e->last_pass = pass; // Mark as used
open_list.add(&e->list);
-
- if (e == end_point) {
- // End reached; stop algorithm
- found_route = true;
- break;
- }
}
}
- if (found_route)
- break;
-
open_list.remove(least_cost_point);
}
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 6e51c56357..6ffc963783 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -165,7 +165,6 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
int pass_count = 0;
const Node *nodesptr = &nodes[0];
const Plane *planesptr = &planes[0];
- int plane_count = planes.size();
int node_count = nodes.size();
if (node_count == 0) // no nodes!
@@ -192,9 +191,9 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
break;
}
- uint16_t plane = nodesptr[idx].plane;
#ifdef DEBUG_ENABLED
-
+ int plane_count = planes.size();
+ uint16_t plane = nodesptr[idx].plane;
ERR_FAIL_INDEX_V(plane, plane_count, false);
#endif
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index c0d7f874d2..0cfb54234c 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -756,6 +756,10 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
////////
+static bool _is_number(CharType c) {
+ return (c >= '0' && c <= '9');
+}
+
Error Expression::_get_token(Token &r_token) {
while (true) {
@@ -813,17 +817,12 @@ Error Expression::_get_token(Token &r_token) {
r_token.type = TK_COLON;
return OK;
};
- case '.': {
-
- r_token.type = TK_PERIOD;
- return OK;
- };
case '$': {
r_token.type = TK_INPUT;
int index = 0;
do {
- if (expression[str_ofs] < '0' || expression[str_ofs] > '9') {
+ if (!_is_number(expression[str_ofs])) {
_set_error("Expected number after '$'");
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
@@ -832,7 +831,7 @@ Error Expression::_get_token(Token &r_token) {
index += expression[str_ofs] - '0';
str_ofs++;
- } while (expression[str_ofs] >= '0' && expression[str_ofs] <= '9');
+ } while (_is_number(expression[str_ofs]));
r_token.value = index;
return OK;
@@ -979,14 +978,14 @@ Error Expression::_get_token(Token &r_token) {
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ if (!(_is_number(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
_set_error("Malformed hex constant in string");
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
CharType v;
- if (c >= '0' && c <= '9') {
+ if (_is_number(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
@@ -1032,7 +1031,8 @@ Error Expression::_get_token(Token &r_token) {
break;
}
- if (cchar >= '0' && cchar <= '9') {
+ CharType next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs];
+ if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) {
//a number
String num;
@@ -1053,7 +1053,7 @@ Error Expression::_get_token(Token &r_token) {
switch (reading) {
case READING_INT: {
- if (c >= '0' && c <= '9') {
+ if (_is_number(c)) {
//pass
} else if (c == '.') {
reading = READING_DEC;
@@ -1067,7 +1067,7 @@ Error Expression::_get_token(Token &r_token) {
} break;
case READING_DEC: {
- if (c >= '0' && c <= '9') {
+ if (_is_number(c)) {
} else if (c == 'e') {
reading = READING_EXP;
@@ -1079,7 +1079,7 @@ Error Expression::_get_token(Token &r_token) {
} break;
case READING_EXP: {
- if (c >= '0' && c <= '9') {
+ if (_is_number(c)) {
exp_beg = true;
} else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) {
@@ -1114,7 +1114,7 @@ Error Expression::_get_token(Token &r_token) {
String id;
bool first = true;
- while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) {
+ while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && _is_number(cchar))) {
id += String::chr(cchar);
cchar = GET_CHAR();
@@ -1176,6 +1176,12 @@ Error Expression::_get_token(Token &r_token) {
}
return OK;
+
+ } else if (cchar == '.') {
+ // Handled down there as we support '.[0-9]' as numbers above
+ r_token.type = TK_PERIOD;
+ return OK;
+
} else {
_set_error("Unexpected character.");
r_token.type = TK_ERROR;
@@ -1183,6 +1189,7 @@ Error Expression::_get_token(Token &r_token) {
}
}
}
+#undef GET_CHAR
}
r_token.type = TK_ERROR;
@@ -2113,6 +2120,10 @@ Error Expression::parse(const String &p_expression, const Vector<String> &p_inpu
}
Variant Expression::execute(Array p_inputs, Object *p_base, bool p_show_error) {
+ if (error_set) {
+ ERR_EXPLAIN("There was previously a parse error: " + error_str);
+ ERR_FAIL_V(Variant());
+ }
execution_error = false;
Variant output;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index aa46fde7f7..8366137131 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
{ \
real_t aabb_min = p_aabb.position.m_ax; \
real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
- real_t tri_min, tri_max; \
- for (int i = 0; i < 3; i++) { \
- if (i == 0 || vertex[i].m_ax > tri_max) \
+ real_t tri_min = vertex[0].m_ax; \
+ real_t tri_max = vertex[0].m_ax; \
+ for (int i = 1; i < 3; i++) { \
+ if (vertex[i].m_ax > tri_max) \
tri_max = vertex[i].m_ax; \
- if (i == 0 || vertex[i].m_ax < tri_min) \
+ if (vertex[i].m_ax < tri_min) \
tri_min = vertex[i].m_ax; \
} \
\
diff --git a/core/math/geometry.h b/core/math/geometry.h
index a813a90774..df63f0dabe 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -800,6 +800,21 @@ public:
return Vector<Vector<Vector2> >();
}
+ static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3)
+ return false;
+ const Vector2 *p = p_polygon.ptr();
+ real_t sum = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ sum += (v2.x - v1.x) * (v2.y + v1.y);
+ }
+
+ return sum > 0.0f;
+ }
+
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index a5feee6eb5..db9055cee2 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -93,9 +93,9 @@ enum Corner {
};
/**
- * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
* in contrast to integer numbers. Precision can be controlled with the
- * presence or absence of the REAL_T_IS_DOUBLE define.
+ * presence or absence of the REAL_T_IS_DOUBLE define.
*/
#ifdef REAL_T_IS_DOUBLE
typedef double real_t;
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 0c06d2a2b5..06355d15ed 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -30,30 +30,27 @@
#include "math_funcs.h"
-#include "core/os/os.h"
-
-pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 };
+RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);
#define PHI 0x9e3779b9
-// TODO: we should eventually expose pcg.inc too
uint32_t Math::rand_from_seed(uint64_t *seed) {
- pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 };
- uint32_t r = pcg32_random_r(&pcg);
- *seed = pcg.state;
+ RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC);
+ uint32_t r = rng.rand();
+ *seed = rng.get_seed();
return r;
}
void Math::seed(uint64_t x) {
- default_pcg.state = x;
+ default_rand.seed(x);
}
void Math::randomize() {
- seed(OS::get_singleton()->get_ticks_usec() * default_pcg.state + PCG_DEFAULT_INC_64);
+ default_rand.randomize();
}
uint32_t Math::rand() {
- return pcg32_random_r(&default_pcg);
+ return default_rand.rand();
}
int Math::step_decimals(double p_step) {
@@ -169,13 +166,9 @@ uint32_t Math::larger_prime(uint32_t p_val) {
}
double Math::random(double from, double to) {
- unsigned int r = Math::rand();
- double ret = (double)r / (double)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return default_rand.random(from, to);
}
float Math::random(float from, float to) {
- unsigned int r = Math::rand();
- float ret = (float)r / (float)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return default_rand.random(from, to);
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 472baf0484..f9d89d5d5a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -32,6 +32,7 @@
#define MATH_FUNCS_H
#include "core/math/math_defs.h"
+#include "core/math/random_pcg.h"
#include "core/typedefs.h"
#include "thirdparty/misc/pcg.h"
@@ -41,12 +42,12 @@
class Math {
- static pcg32_random_t default_pcg;
+ static RandomPCG default_rand;
public:
Math() {} // useless to instance
- static const uint64_t RANDOM_MAX = 4294967295;
+ static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); }
static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); }
@@ -305,16 +306,6 @@ public:
return b;
}
-#if defined(__GNUC__)
-
- static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
- static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename
-#else
-
- static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
- static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename
-#endif
-
static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) {
uint16_t h_exp, h_sig;
uint32_t f_sgn, f_exp, f_sig;
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index fca54b1556..925a7b3f1e 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -299,14 +299,14 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
ERR_FAIL_COND_V(determinant() == 0, Vector3());
Basis m = transposed() * (*this);
- ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3());
+ ERR_FAIL_COND_V(!m.is_diagonal(), Vector3());
#endif
Vector3 scale = get_scale();
Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale
rotref = (*this) * inv_scale;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3());
+ ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3());
#endif
return scale.abs();
}
@@ -430,7 +430,7 @@ Vector3 Basis::get_euler_xyz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t sy = elements[0][2];
if (sy < 1.0) {
@@ -497,7 +497,7 @@ Vector3 Basis::get_euler_yxz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t m12 = elements[1][2];
@@ -556,7 +556,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false)
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j]))
return false;
}
}
@@ -600,7 +600,7 @@ Basis::operator String() const {
Quat Basis::get_quat() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Quat());
+ ERR_FAIL_COND_V(!is_rotation(), Quat());
#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
@@ -697,7 +697,7 @@ void Basis::set_orthogonal_index(int p_index) {
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(is_rotation() == false);
+ ERR_FAIL_COND(!is_rotation());
#endif
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
@@ -785,7 +785,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND(p_axis.is_normalized() == false);
+ ERR_FAIL_COND(!p_axis.is_normalized());
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
@@ -837,8 +837,8 @@ void Basis::set_diagonal(const Vector3 p_diag) {
Basis Basis::slerp(const Basis &target, const real_t &t) const {
// TODO: implement this directly without using quaternions to make it more efficient
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Basis());
- ERR_FAIL_COND_V(target.is_rotation() == false, Basis());
+ ERR_FAIL_COND_V(!is_rotation(), Basis());
+ ERR_FAIL_COND_V(!target.is_rotation(), Basis());
#endif
Quat from(*this);
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index d660ce4553..791e84f089 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -100,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0));
+ ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0));
#endif
Basis m(*this);
return m.get_euler_yxz();
@@ -140,15 +140,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -194,8 +194,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
const Quat &from = *this;
@@ -216,8 +216,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
@@ -233,7 +233,7 @@ Quat::operator String() const {
void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(axis.is_normalized() == false);
+ ERR_FAIL_COND(!axis.is_normalized());
#endif
real_t d = axis.length();
if (d == 0)
diff --git a/core/math/quat.h b/core/math/quat.h
index 10d3846c87..c4f9b3a732 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -87,7 +87,7 @@ public:
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, v);
+ ERR_FAIL_COND_V(!is_normalized(), v);
#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
new file mode 100644
index 0000000000..e4ec0dac99
--- /dev/null
+++ b/core/math/random_number_generator.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* random_number_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "random_number_generator.h"
+
+RandomNumberGenerator::RandomNumberGenerator() :
+ randbase() {}
+
+void RandomNumberGenerator::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
+ ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
+
+ ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
+ ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
+ ClassDB::bind_method(D_METHOD("rand_range", "from", "to"), &RandomNumberGenerator::rand_range);
+ ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
+}
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
new file mode 100644
index 0000000000..557863fdbd
--- /dev/null
+++ b/core/math/random_number_generator.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* random_number_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RANDOM_NUMBER_GENERATOR_H
+#define RANDOM_NUMBER_GENERATOR_H
+
+#include "core/math/random_pcg.h"
+#include "core/reference.h"
+
+class RandomNumberGenerator : public Reference {
+ GDCLASS(RandomNumberGenerator, Reference);
+
+ RandomPCG randbase;
+
+protected:
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
+
+ _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
+
+ _FORCE_INLINE_ void randomize() { return randbase.randomize(); }
+
+ _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
+
+ _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
+
+ _FORCE_INLINE_ real_t rand_range(real_t from, real_t to) { return randbase.random(from, to); }
+
+ RandomNumberGenerator();
+};
+
+#endif // RANDOM_NUMBER_GENERATOR_H
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
new file mode 100644
index 0000000000..16899f79da
--- /dev/null
+++ b/core/math/random_pcg.cpp
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* random_pcg.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "random_pcg.h"
+
+#include "core/os/os.h"
+
+RandomPCG::RandomPCG(uint64_t seed, uint64_t inc) :
+ pcg() {
+ pcg.state = seed;
+ pcg.inc = inc;
+}
+
+void RandomPCG::randomize() {
+ seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
+}
+
+double RandomPCG::random(double from, double to) {
+ unsigned int r = rand();
+ double ret = (double)r / (double)RANDOM_MAX;
+ return (ret) * (to - from) + from;
+}
+
+float RandomPCG::random(float from, float to) {
+ unsigned int r = rand();
+ float ret = (float)r / (float)RANDOM_MAX;
+ return (ret) * (to - from) + from;
+}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
new file mode 100644
index 0000000000..4a43c36ede
--- /dev/null
+++ b/core/math/random_pcg.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* random_pcg.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RANDOM_PCG_H
+#define RANDOM_PCG_H
+
+#include "core/math/math_defs.h"
+
+#include "thirdparty/misc/pcg.h"
+
+class RandomPCG {
+ pcg32_random_t pcg;
+
+public:
+ static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
+ static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
+ static const uint64_t RANDOM_MAX = 4294967295;
+
+ RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
+
+ _FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
+ _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
+
+ void randomize();
+ _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
+ _FORCE_INLINE_ double randf() { return (double)rand() / (double)RANDOM_MAX; }
+ _FORCE_INLINE_ float randd() { return (float)rand() / (float)RANDOM_MAX; }
+
+ double random(double from, double to);
+ float random(float from, float to);
+ real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
+};
+
+#endif // RANDOM_PCG_H
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 84c9f0fca6..7c6f056f09 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index df49484aaf..e5e555597d 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -230,7 +230,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!is_normalized(), Vector2());
#endif
real_t theta = angle_to(p_b);
return rotated(theta * p_t);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 5302832eeb..16feba6a0c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -218,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b);
@@ -430,7 +430,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -441,7 +441,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}