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-rw-r--r--core/math/geometry.cpp35
-rw-r--r--core/math/geometry.h2
-rw-r--r--core/math/quick_hull.cpp4
-rw-r--r--core/math/quick_hull.h2
-rw-r--r--core/math/random_pcg.cpp17
-rw-r--r--core/math/random_pcg.h21
6 files changed, 62 insertions, 19 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 12c88f43b3..194a6f6352 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -31,6 +31,7 @@
#include "geometry.h"
#include "core/print_string.h"
+#include "thirdparty/misc/triangulator.h"
/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
@@ -737,6 +738,40 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
return wrapped_faces;
}
+Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
+ Vector<Vector<Vector2> > decomp;
+ List<TriangulatorPoly> in_poly, out_poly;
+
+ TriangulatorPoly inp;
+ inp.Init(polygon.size());
+ for (int i = 0; i < polygon.size(); i++) {
+ inp.GetPoint(i) = polygon[i];
+ }
+ inp.SetOrientation(TRIANGULATOR_CCW);
+ in_poly.push_back(inp);
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
+ ERR_PRINT("Convex decomposing failed!");
+ return decomp;
+ }
+
+ decomp.resize(out_poly.size());
+ int idx = 0;
+ for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ TriangulatorPoly &tp = I->get();
+
+ decomp.write[idx].resize(tp.GetNumPoints());
+
+ for (int i = 0; i < tp.GetNumPoints(); i++) {
+ decomp.write[idx].write[i] = tp.GetPoint(i);
+ }
+
+ idx++;
+ }
+
+ return decomp;
+}
+
Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
MeshData mesh;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index f927a63ed5..4b478b6b16 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -950,6 +950,8 @@ public:
return H;
}
+ static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
+
static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
static PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index bc2b4e6fe0..fc2eb1454d 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -36,8 +36,6 @@ uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
- static const real_t over_tolerance = 0.0001;
-
/* CREATE AABB VOLUME */
AABB aabb;
@@ -180,6 +178,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
faces.push_back(f);
}
+ real_t over_tolerance = 3 * UNIT_EPSILON * (aabb.size.x + aabb.size.y + aabb.size.z);
+
/* COMPUTE AVAILABLE VERTICES */
for (int i = 0; i < p_points.size(); i++) {
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 2e659cab6e..a445a47cbe 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -64,7 +64,7 @@ public:
struct Face {
Plane plane;
- int vertices[3];
+ uint32_t vertices[3];
Vector<int> points_over;
bool operator<(const Face &p_face) const {
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 8bbcca88fe..45467b32b2 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -32,24 +32,25 @@
#include "core/os/os.h"
-RandomPCG::RandomPCG(uint64_t seed, uint64_t inc) :
- pcg() {
- pcg.state = seed;
- pcg.inc = inc;
+RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
+ pcg(),
+ current_seed(DEFAULT_SEED) {
+ pcg.inc = p_inc;
+ seed(p_seed);
}
void RandomPCG::randomize() {
seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
}
-double RandomPCG::random(double from, double to) {
+double RandomPCG::random(double p_from, double p_to) {
unsigned int r = rand();
double ret = (double)r / (double)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return (ret) * (p_to - p_from) + p_from;
}
-float RandomPCG::random(float from, float to) {
+float RandomPCG::random(float p_from, float p_to) {
unsigned int r = rand();
float ret = (float)r / (float)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return (ret) * (p_to - p_from) + p_from;
}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 2a69d43904..230eb9a11b 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -37,28 +37,33 @@
class RandomPCG {
pcg32_random_t pcg;
+ uint64_t current_seed; // seed with this to get the same state
public:
static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
- RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
+ RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64);
- _FORCE_INLINE_ void seed(uint64_t seed) {
- pcg.state = seed;
+ _FORCE_INLINE_ void seed(uint64_t p_seed) {
+ current_seed = p_seed;
+ pcg.state = p_seed;
pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
}
- _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
+ _FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
void randomize();
- _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
+ _FORCE_INLINE_ uint32_t rand() {
+ current_seed = pcg.state;
+ return pcg32_random_r(&pcg);
+ }
_FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
_FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
- double random(double from, double to);
- float random(float from, float to);
- real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
+ double random(double p_from, double p_to);
+ float random(float p_from, float p_to);
+ real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
};
#endif // RANDOM_PCG_H