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-rw-r--r--core/math/random_number_generator.h16
-rw-r--r--core/math/random_pcg.h4
2 files changed, 15 insertions, 5 deletions
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 416e52ea87..2e7941b345 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -58,12 +58,18 @@ public:
_FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
_FORCE_INLINE_ int randi_range(int from, int to) {
- unsigned int ret = randbase.rand();
- if (to < from) {
- return ret % (from - to + 1) + to;
- } else {
- return ret % (to - from + 1) + from;
+ int range;
+ int min;
+ if (to > from) {
+ range = to - from + 1;
+ min = from;
+ } else if (to < from) {
+ range = from - to + 1;
+ min = to;
+ } else { // from == to
+ return from;
}
+ return randbase.rand(range) + min;
}
RandomNumberGenerator() {}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 09b13ab74d..dfdae53eed 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -81,6 +81,10 @@ public:
current_seed = pcg.state;
return pcg32_random_r(&pcg);
}
+ _FORCE_INLINE_ uint32_t rand(uint32_t bounds) {
+ current_seed = pcg.state;
+ return pcg32_boundedrand_r(&pcg, bounds);
+ }
// Obtaining floating point numbers in [0, 1] range with "good enough" uniformity.
// These functions sample the output of rand() as the fraction part of an infinite binary number,