diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/a_star.cpp | 11 | ||||
| -rw-r--r-- | core/math/a_star.h | 1 | ||||
| -rw-r--r-- | core/math/camera_matrix.cpp | 3 | ||||
| -rw-r--r-- | core/math/triangle_mesh.cpp | 2 |
4 files changed, 14 insertions, 3 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 21516ac768..d1afcec18f 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -129,6 +129,16 @@ bool AStar::has_point(int p_id) const { return points.has(p_id); } +Array AStar::get_points() { + Array point_list; + + for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) { + point_list.push_back(E->key()); + } + + return point_list; +} + bool AStar::are_points_connected(int p_id, int p_with_id) const { Segment s(p_id, p_with_id); @@ -407,6 +417,7 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale); ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point); ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point); + ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points); ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true)); ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points); diff --git a/core/math/a_star.h b/core/math/a_star.h index 75b860d0a4..38d13d510b 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -105,6 +105,7 @@ public: real_t get_point_weight_scale(int p_id) const; void remove_point(int p_id); bool has_point(int p_id) const; + Array get_points(); void connect_points(int p_id, int p_with_id, bool bidirectional = true); void disconnect_points(int p_id, int p_with_id); diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index b7a929c8e0..2c587762e8 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -131,7 +131,6 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) { // we first calculate our base frustum on our values without taking our lens magnification into account. - real_t display_to_eye = 2.0 * p_display_to_lens; real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens; real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens; real_t f3 = (p_display_width / 4.0) / p_display_to_lens; @@ -578,7 +577,7 @@ real_t CameraMatrix::get_fov() const { if ((matrix[8] == 0) && (matrix[9] == 0)) { return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0; } else { - // our frustum is asymetrical need to calculate the left planes angle seperately.. + // our frustum is asymmetrical need to calculate the left planes angle separately.. Plane left_plane = Plane(matrix[3] + matrix[0], matrix[7] + matrix[4], matrix[11] + matrix[8], diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 614104f698..3b246cb183 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -158,7 +158,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) { max_depth = 0; int max_alloc = fc; - int max = _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); + _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); bw = PoolVector<BVH>::Write(); //clearup bvh.resize(max_alloc); //resize back |