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-rw-r--r--core/math/triangle_mesh.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index adb9861092..7aea32a8a0 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -195,9 +195,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
int n_count=0;
Vector3 n;
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
int level=0;
DVector<Triangle>::Read trianglesr = triangles.read();
@@ -205,7 +202,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
DVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
- const Vector3 *vertexptr=verticesr.ptr();
int pos=bvh.size()-1;
const BVH *bvhptr = bvhr.ptr();
@@ -301,14 +297,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
real_t d=1e10;
bool inters=false;
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
int level=0;
- //AABB ray_aabb;
- //ray_aabb.pos=p_begin;
- //ray_aabb.expand_to(p_end);
-
DVector<Triangle>::Read trianglesr = triangles.read();
DVector<Vector3>::Read verticesr=vertices.read();
@@ -431,9 +420,6 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
real_t d=1e20;
bool inters=false;
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
int level=0;
DVector<Triangle>::Read trianglesr = triangles.read();