diff options
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/a_star.cpp | 24 | ||||
-rw-r--r-- | core/math/a_star.h | 2 | ||||
-rw-r--r-- | core/math/aabb.cpp | 4 | ||||
-rw-r--r-- | core/math/bsp_tree.cpp | 10 | ||||
-rw-r--r-- | core/math/math_funcs.h | 18 | ||||
-rw-r--r-- | core/math/matrix3.cpp | 24 | ||||
-rw-r--r-- | core/math/matrix3.h | 4 | ||||
-rw-r--r-- | core/math/quat.cpp | 16 | ||||
-rw-r--r-- | core/math/quat.h | 4 | ||||
-rw-r--r-- | core/math/transform.cpp | 4 |
10 files changed, 68 insertions, 42 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 6908d7831d..021391da83 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -96,11 +96,11 @@ void AStar::remove_point(int p_id) { Point *p = points[p_id]; - for (int i = 0; i < p->neighbours.size(); i++) { + for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) { - Segment s(p_id, p->neighbours[i]->id); + Segment s(p_id, E->get()->id); segments.erase(s); - p->neighbours[i]->neighbours.erase(p); + E->get()->neighbours.erase(p); } memdelete(p); @@ -115,10 +115,10 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { Point *a = points[p_id]; Point *b = points[p_with_id]; - a->neighbours.push_back(b); + a->neighbours.insert(b); if (bidirectional) - b->neighbours.push_back(a); + b->neighbours.insert(a); Segment s(p_id, p_with_id); if (s.from == p_id) { @@ -168,8 +168,8 @@ PoolVector<int> AStar::get_point_connections(int p_id) { Point *p = points[p_id]; - for (int i = 0; i < p->neighbours.size(); i++) { - point_list.push_back(p->neighbours[i]->id); + for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) { + point_list.push_back(E->get()->id); } return point_list; @@ -242,9 +242,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { bool found_route = false; - for (int i = 0; i < begin_point->neighbours.size(); i++) { + for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) { - Point *n = begin_point->neighbours[i]; + Point *n = E->get(); n->prev_point = begin_point; n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale; n->last_pass = pass; @@ -283,12 +283,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } Point *p = least_cost_point->self(); - // Open the neighbours for search - int es = p->neighbours.size(); - for (int i = 0; i < es; i++) { + for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) { - Point *e = p->neighbours[i]; + Point *e = E->get(); real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance; diff --git a/core/math/a_star.h b/core/math/a_star.h index f89e17c7bb..8c1b5f64cb 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -54,7 +54,7 @@ class AStar : public Reference { real_t weight_scale; uint64_t last_pass; - Vector<Point *> neighbours; + Set<Point *> neighbours; // Used for pathfinding Point *prev_point; diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index cff19f990c..e2e71dda92 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -245,7 +245,6 @@ Vector3 AABB::get_longest_axis() const { if (size.z > max_size) { axis = Vector3(0, 0, 1); - max_size = size.z; } return axis; @@ -262,7 +261,6 @@ int AABB::get_longest_axis_index() const { if (size.z > max_size) { axis = 2; - max_size = size.z; } return axis; @@ -280,7 +278,6 @@ Vector3 AABB::get_shortest_axis() const { if (size.z < max_size) { axis = Vector3(0, 0, 1); - max_size = size.z; } return axis; @@ -297,7 +294,6 @@ int AABB::get_shortest_axis_index() const { if (size.z < max_size) { axis = 2; - max_size = size.z; } return axis; diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index b1424e1d78..2e184f7a88 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -244,10 +244,8 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const { const Node *nodesptr = &nodes[0]; const Plane *planesptr = &planes[0]; - int plane_count = planes.size(); int idx = node_count - 1; - int steps = 0; while (true) { @@ -259,21 +257,19 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const { return true; } - uint16_t plane = nodesptr[idx].plane; #ifdef DEBUG_ENABLED - + int plane_count = planes.size(); + uint16_t plane = nodesptr[idx].plane; ERR_FAIL_INDEX_V(plane, plane_count, false); #endif + bool over = planesptr[nodesptr[idx].plane].is_point_over(p_point); idx = over ? nodes[idx].over : nodes[idx].under; #ifdef DEBUG_ENABLED - ERR_FAIL_COND_V(idx < MAX_NODES && idx >= node_count, false); #endif - - steps++; } return false; diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 20001bb9a6..f0c0268f31 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -182,8 +182,22 @@ public: static _ALWAYS_INLINE_ float abs(float g) { return absf(g); } static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; } - static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) { return (p_x >= 0) ? Math::fmod(p_x, p_y) : p_y - Math::fmod(-p_x, p_y); } - static _ALWAYS_INLINE_ float fposmod(float p_x, float p_y) { return (p_x >= 0) ? Math::fmod(p_x, p_y) : p_y - Math::fmod(-p_x, p_y); } + static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) { + double value = Math::fmod(p_x, p_y); + if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) { + value += p_y; + } + value += 0.0; + return value; + } + static _ALWAYS_INLINE_ float fposmod(float p_x, float p_y) { + float value = Math::fmod(p_x, p_y); + if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) { + value += p_y; + } + value += 0.0; + return value; + } static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * Math_PI / 180.0; } diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 202115e2ca..2371f49561 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -356,8 +356,7 @@ void Basis::rotate(const Quat &p_quat) { *this = rotated(p_quat); } -// TODO: rename this to get_rotation_euler -Vector3 Basis::get_rotation() const { +Vector3 Basis::get_rotation_euler() const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). // See the comment in get_scale() for further information. @@ -371,6 +370,20 @@ Vector3 Basis::get_rotation() const { return m.get_euler(); } +Quat Basis::get_rotation_quat() const { + // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, + // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). + // See the comment in get_scale() for further information. + Basis m = orthonormalized(); + real_t det = m.determinant(); + if (det < 0) { + // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles. + m.scale(Vector3(-1, -1, -1)); + } + + return m.get_quat(); +} + void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). @@ -591,10 +604,9 @@ Basis::operator String() const { } Quat Basis::get_quat() const { - //commenting this check because precision issues cause it to fail when it shouldn't - //#ifdef MATH_CHECKS - //ERR_FAIL_COND_V(is_rotation() == false, Quat()); - //#endif +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_rotation() == false, Quat()); +#endif real_t trace = elements[0][0] + elements[1][1] + elements[2][2]; real_t temp[4]; diff --git a/core/math/matrix3.h b/core/math/matrix3.h index 63d4f5d79d..cd1b51baa6 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -84,9 +84,11 @@ public: void rotate(const Quat &p_quat); Basis rotated(const Quat &p_quat) const; - Vector3 get_rotation() const; + Vector3 get_rotation_euler() const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; + Quat get_rotation_quat() const; + Vector3 get_rotation() const { return get_rotation_euler(); }; Vector3 rotref_posscale_decomposition(Basis &rotref) const; diff --git a/core/math/quat.cpp b/core/math/quat.cpp index b938fc3cfd..67c9048a41 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -139,15 +139,15 @@ bool Quat::is_normalized() const { Quat Quat::inverse() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0)); + ERR_FAIL_COND_V(is_normalized() == false, Quat()); #endif return Quat(-x, -y, -z, w); } Quat Quat::slerp(const Quat &q, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0)); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0)); + ERR_FAIL_COND_V(is_normalized() == false, Quat()); + ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); #endif Quat to1; real_t omega, cosom, sinom, scale0, scale1; @@ -192,7 +192,10 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { } Quat Quat::slerpni(const Quat &q, const real_t &t) const { - +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Quat()); + ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); +#endif const Quat &from = *this; real_t dot = from.dot(q); @@ -211,7 +214,10 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const { } Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const { - +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Quat()); + ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); +#endif //the only way to do slerp :| real_t t2 = (1.0 - t) * t * 2; Quat sp = this->slerp(q, t); diff --git a/core/math/quat.h b/core/math/quat.h index 3e1344a913..6dc8d66f60 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -84,7 +84,9 @@ public: } _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const { - +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, v); +#endif Vector3 u(x, y, z); Vector3 uv = u.cross(v); return v + ((uv * w) + u.cross(uv)) * ((real_t)2); diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 7cd186ca60..d1e190f4b9 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -120,11 +120,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) /* not sure if very "efficient" but good enough? */ Vector3 src_scale = basis.get_scale(); - Quat src_rot = basis.orthonormalized(); + Quat src_rot = basis.get_rotation_quat(); Vector3 src_loc = origin; Vector3 dst_scale = p_transform.basis.get_scale(); - Quat dst_rot = p_transform.basis; + Quat dst_rot = p_transform.basis.get_rotation_quat(); Vector3 dst_loc = p_transform.origin; Transform dst; //this could be made faster by using a single function in Basis.. |