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-rw-r--r--core/math/a_star.cpp39
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/math/aabb.cpp34
-rw-r--r--core/math/aabb.h17
-rw-r--r--core/math/audio_frame.h2
-rw-r--r--core/math/basis.cpp33
-rw-r--r--core/math/basis.h19
-rw-r--r--core/math/camera_matrix.cpp34
-rw-r--r--core/math/camera_matrix.h3
-rw-r--r--core/math/delaunay_2d.h4
-rw-r--r--core/math/delaunay_3d.h8
-rw-r--r--core/math/disjoint_set.h2
-rw-r--r--core/math/expression.cpp158
-rw-r--r--core/math/expression.h8
-rw-r--r--core/math/face3.cpp29
-rw-r--r--core/math/face3.h15
-rw-r--r--core/math/geometry.cpp98
-rw-r--r--core/math/geometry.h43
-rw-r--r--core/math/math_fieldwise.cpp1
-rw-r--r--core/math/math_funcs.cpp2
-rw-r--r--core/math/math_funcs.h7
-rw-r--r--core/math/octree.h118
-rw-r--r--core/math/plane.cpp13
-rw-r--r--core/math/plane.h7
-rw-r--r--core/math/quat.cpp5
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/quick_hull.cpp31
-rw-r--r--core/math/quick_hull.h5
-rw-r--r--core/math/rect2.cpp5
-rw-r--r--core/math/rect2.h16
-rw-r--r--core/math/transform.cpp21
-rw-r--r--core/math/transform.h11
-rw-r--r--core/math/transform_2d.cpp24
-rw-r--r--core/math/transform_2d.h11
-rw-r--r--core/math/triangle_mesh.cpp67
-rw-r--r--core/math/triangle_mesh.h9
-rw-r--r--core/math/triangulate.cpp1
-rw-r--r--core/math/vector2.cpp33
-rw-r--r--core/math/vector2.h20
-rw-r--r--core/math/vector3.cpp12
-rw-r--r--core/math/vector3.h42
-rw-r--r--core/math/vector3i.cpp4
-rw-r--r--core/math/vector3i.h26
43 files changed, 0 insertions, 1041 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index d6d6101402..a85a0e9db9 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -35,7 +35,6 @@
#include "scene/scene_string_names.h"
int AStar::get_available_point_id() const {
-
if (points.empty()) {
return 1;
}
@@ -54,7 +53,6 @@ int AStar::get_available_point_id() const {
}
void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
-
ERR_FAIL_COND(p_id < 0);
ERR_FAIL_COND(p_weight_scale < 1);
@@ -78,7 +76,6 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
}
Vector3 AStar::get_point_position(int p_id) const {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, Vector3());
@@ -87,7 +84,6 @@ Vector3 AStar::get_point_position(int p_id) const {
}
void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
@@ -96,7 +92,6 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
}
real_t AStar::get_point_weight_scale(int p_id) const {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, 0);
@@ -105,7 +100,6 @@ real_t AStar::get_point_weight_scale(int p_id) const {
}
void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
@@ -115,13 +109,11 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
}
void AStar::remove_point(int p_id) {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
-
Segment s(p_id, (*it.key));
segments.erase(s);
@@ -130,7 +122,6 @@ void AStar::remove_point(int p_id) {
}
for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
-
Segment s(p_id, (*it.key));
segments.erase(s);
@@ -144,7 +135,6 @@ void AStar::remove_point(int p_id) {
}
void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
-
ERR_FAIL_COND(p_id == p_with_id);
Point *a;
@@ -182,7 +172,6 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
}
void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
-
Point *a;
bool a_exists = points.lookup(p_id, a);
ERR_FAIL_COND(!a_exists);
@@ -221,12 +210,10 @@ void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
}
bool AStar::has_point(int p_id) const {
-
return points.has(p_id);
}
Array AStar::get_points() {
-
Array point_list;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
@@ -237,7 +224,6 @@ Array AStar::get_points() {
}
Vector<int> AStar::get_point_connections(int p_id) {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, Vector<int>());
@@ -252,7 +238,6 @@ Vector<int> AStar::get_point_connections(int p_id) {
}
bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
-
Segment s(p_id, p_with_id);
const Set<Segment>::Element *element = segments.find(s);
@@ -261,7 +246,6 @@ bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) co
}
void AStar::clear() {
-
last_free_id = 0;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
memdelete(*(it.value));
@@ -285,12 +269,10 @@ void AStar::reserve_space(int p_num_nodes) {
}
int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
-
int closest_id = -1;
real_t closest_dist = 1e20;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
-
if (!p_include_disabled && !(*it.value)->enabled)
continue; // Disabled points should not be considered.
@@ -305,13 +287,11 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
}
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
-
bool found = false;
real_t closest_dist = 1e20;
Vector3 closest_point;
for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
-
Point *from_point = nullptr, *to_point = nullptr;
points.lookup(E->get().u, from_point);
points.lookup(E->get().v, to_point);
@@ -328,7 +308,6 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
if (!found || d < closest_dist) {
-
closest_point = p;
closest_dist = d;
found = true;
@@ -339,7 +318,6 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
}
bool AStar::_solve(Point *begin_point, Point *end_point) {
-
pass++;
if (!end_point->enabled)
@@ -355,7 +333,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
open_list.push_back(begin_point);
while (!open_list.empty()) {
-
Point *p = open_list[0]; // The currently processed point
if (p == end_point) {
@@ -368,7 +345,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
p->closed_pass = pass; // Mark the point as closed
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
-
Point *e = *(it.value); // The neighbour point
if (!e->enabled || e->closed_pass == pass) {
@@ -403,7 +379,6 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
-
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
@@ -419,7 +394,6 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
}
real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
-
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
@@ -435,7 +409,6 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
}
Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
-
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, Vector<Vector3>());
@@ -484,7 +457,6 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
}
Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
-
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, Vector<int>());
@@ -533,7 +505,6 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
}
void AStar::set_point_disabled(int p_id, bool p_disabled) {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
@@ -542,7 +513,6 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) {
}
bool AStar::is_point_disabled(int p_id) const {
-
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, false);
@@ -551,7 +521,6 @@ bool AStar::is_point_disabled(int p_id) const {
}
void AStar::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
@@ -678,7 +647,6 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
}
real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
-
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
@@ -694,7 +662,6 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
}
real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
-
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
@@ -710,7 +677,6 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
}
Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
-
AStar::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, Vector<Vector2>());
@@ -759,7 +725,6 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
}
Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
-
AStar::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, Vector<int>());
@@ -808,7 +773,6 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
}
bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
-
astar.pass++;
if (!end_point->enabled)
@@ -824,7 +788,6 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
open_list.push_back(begin_point);
while (!open_list.empty()) {
-
AStar::Point *p = open_list[0]; // The currently processed point
if (p == end_point) {
@@ -837,7 +800,6 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
p->closed_pass = astar.pass; // Mark the point as closed
for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
-
AStar::Point *e = *(it.value); // The neighbour point
if (!e->enabled || e->closed_pass == astar.pass) {
@@ -872,7 +834,6 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
}
void AStar2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
diff --git a/core/math/a_star.h b/core/math/a_star.h
index ffb437ee04..ba1c3033b8 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -41,12 +41,10 @@
*/
class AStar : public Reference {
-
GDCLASS(AStar, Reference);
friend class AStar2D;
struct Point {
-
Point() {}
int id;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 19d60fea72..588ee84f58 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -33,21 +33,17 @@
#include "core/print_string.h"
real_t AABB::get_area() const {
-
return size.x * size.y * size.z;
}
bool AABB::operator==(const AABB &p_rval) const {
-
return ((position == p_rval.position) && (size == p_rval.size));
}
bool AABB::operator!=(const AABB &p_rval) const {
-
return ((position != p_rval.position) || (size != p_rval.size));
}
void AABB::merge_with(const AABB &p_aabb) {
-
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
Vector3 min, max;
@@ -70,12 +66,10 @@ void AABB::merge_with(const AABB &p_aabb) {
}
bool AABB::is_equal_approx(const AABB &p_aabb) const {
-
return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
}
AABB AABB::intersection(const AABB &p_aabb) const {
-
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -86,7 +80,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
return AABB();
else {
-
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
}
@@ -94,7 +87,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
return AABB();
else {
-
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
}
@@ -102,7 +94,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
return AABB();
else {
-
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
@@ -111,7 +102,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
}
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
-
Vector3 c1, c2;
Vector3 end = position + size;
real_t near = -1e20;
@@ -154,7 +144,6 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
}
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
-
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -168,7 +157,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
real_t csign;
if (seg_from < seg_to) {
-
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -177,7 +165,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
csign = -1.0;
} else {
-
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -212,7 +199,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
}
bool AABB::intersects_plane(const Plane &p_plane) const {
-
Vector3 points[8] = {
Vector3(position.x, position.y, position.z),
Vector3(position.x, position.y, position.z + size.z),
@@ -228,7 +214,6 @@ bool AABB::intersects_plane(const Plane &p_plane) const {
bool under = false;
for (int i = 0; i < 8; i++) {
-
if (p_plane.distance_to(points[i]) > 0)
over = true;
else
@@ -239,7 +224,6 @@ bool AABB::intersects_plane(const Plane &p_plane) const {
}
Vector3 AABB::get_longest_axis() const {
-
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -255,7 +239,6 @@ Vector3 AABB::get_longest_axis() const {
return axis;
}
int AABB::get_longest_axis_index() const {
-
int axis = 0;
real_t max_size = size.x;
@@ -272,7 +255,6 @@ int AABB::get_longest_axis_index() const {
}
Vector3 AABB::get_shortest_axis() const {
-
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -288,7 +270,6 @@ Vector3 AABB::get_shortest_axis() const {
return axis;
}
int AABB::get_shortest_axis_index() const {
-
int axis = 0;
real_t max_size = size.x;
@@ -305,7 +286,6 @@ int AABB::get_shortest_axis_index() const {
}
AABB AABB::merge(const AABB &p_with) const {
-
AABB aabb = *this;
aabb.merge_with(p_with);
return aabb;
@@ -316,24 +296,19 @@ AABB AABB::expand(const Vector3 &p_vector) const {
return aabb;
}
AABB AABB::grow(real_t p_by) const {
-
AABB aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
-
ERR_FAIL_INDEX(p_edge, 12);
switch (p_edge) {
-
case 0: {
-
r_from = Vector3(position.x + size.x, position.y, position.z);
r_to = Vector3(position.x, position.y, position.z);
} break;
case 1: {
-
r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
r_to = Vector3(position.x + size.x, position.y, position.z);
} break;
@@ -343,18 +318,15 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
} break;
case 3: {
-
r_from = Vector3(position.x, position.y, position.z);
r_to = Vector3(position.x, position.y, position.z + size.z);
} break;
case 4: {
-
r_from = Vector3(position.x, position.y + size.y, position.z);
r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
} break;
case 5: {
-
r_from = Vector3(position.x + size.x, position.y + size.y, position.z);
r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
} break;
@@ -364,31 +336,26 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
} break;
case 7: {
-
r_from = Vector3(position.x, position.y + size.y, position.z + size.z);
r_to = Vector3(position.x, position.y + size.y, position.z);
} break;
case 8: {
-
r_from = Vector3(position.x, position.y, position.z + size.z);
r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
} break;
case 9: {
-
r_from = Vector3(position.x, position.y, position.z);
r_to = Vector3(position.x, position.y + size.y, position.z);
} break;
case 10: {
-
r_from = Vector3(position.x + size.x, position.y, position.z);
r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
} break;
case 11: {
-
r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
@@ -397,6 +364,5 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
}
AABB::operator String() const {
-
return String() + position + " - " + size;
}
diff --git a/core/math/aabb.h b/core/math/aabb.h
index f87fced12d..a2dd50f4f3 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -47,12 +47,10 @@ public:
real_t get_area() const; /// get area
_FORCE_INLINE_ bool has_no_area() const {
-
return (size.x <= 0 || size.y <= 0 || size.z <= 0);
}
_FORCE_INLINE_ bool has_no_surface() const {
-
return (size.x <= 0 && size.y <= 0 && size.z <= 0);
}
@@ -111,7 +109,6 @@ public:
};
inline bool AABB::intersects(const AABB &p_aabb) const {
-
if (position.x >= (p_aabb.position.x + p_aabb.size.x))
return false;
if ((position.x + size.x) <= p_aabb.position.x)
@@ -129,7 +126,6 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
}
inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
-
if (position.x > (p_aabb.position.x + p_aabb.size.x))
return false;
if ((position.x + size.x) < p_aabb.position.x)
@@ -147,7 +143,6 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
}
inline bool AABB::encloses(const AABB &p_aabb) const {
-
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -163,7 +158,6 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
}
Vector3 AABB::get_support(const Vector3 &p_normal) const {
-
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -175,7 +169,6 @@ Vector3 AABB::get_support(const Vector3 &p_normal) const {
}
Vector3 AABB::get_endpoint(int p_point) const {
-
switch (p_point) {
case 0:
return Vector3(position.x, position.y, position.z);
@@ -199,7 +192,6 @@ Vector3 AABB::get_endpoint(int p_point) const {
}
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
-
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -220,7 +212,6 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con
int bad_point_counts_negative[3] = { 0 };
for (int k = 0; k < 3; k++) {
-
for (int i = 0; i < p_point_count; i++) {
if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) {
bad_point_counts_positive[k]++;
@@ -242,7 +233,6 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con
}
bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
-
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -261,7 +251,6 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
}
bool AABB::has_point(const Vector3 &p_point) const {
-
if (p_point.x < position.x)
return false;
if (p_point.y < position.y)
@@ -279,7 +268,6 @@ bool AABB::has_point(const Vector3 &p_point) const {
}
inline void AABB::expand_to(const Vector3 &p_vector) {
-
Vector3 begin = position;
Vector3 end = position + size;
@@ -302,7 +290,6 @@ inline void AABB::expand_to(const Vector3 &p_vector) {
}
void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
-
Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
@@ -313,7 +300,6 @@ void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r
}
inline real_t AABB::get_longest_axis_size() const {
-
real_t max_size = size.x;
if (size.y > max_size) {
@@ -328,7 +314,6 @@ inline real_t AABB::get_longest_axis_size() const {
}
inline real_t AABB::get_shortest_axis_size() const {
-
real_t max_size = size.x;
if (size.y < max_size) {
@@ -343,7 +328,6 @@ inline real_t AABB::get_shortest_axis_size() const {
}
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
-
real_t divx = 1.0 / p_dir.x;
real_t divy = 1.0 / p_dir.y;
real_t divz = 1.0 / p_dir.z;
@@ -387,7 +371,6 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
}
void AABB::grow_by(real_t p_amount) {
-
position.x -= p_amount;
position.y -= p_amount;
position.z -= p_amount;
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index 4665311059..91f533eafb 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -48,7 +48,6 @@ static inline float undenormalise(volatile float f) {
}
struct AudioFrame {
-
//left and right samples
float l, r;
@@ -105,7 +104,6 @@ struct AudioFrame {
}
_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
-
AudioFrame res = *this;
res.l += (p_t * (p_b.l - l));
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 6218b7e248..e6bf6110f7 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -38,16 +38,13 @@
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
void Basis::from_z(const Vector3 &p_z) {
-
if (Math::abs(p_z.z) > Math_SQRT12) {
-
// choose p in y-z plane
real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
real_t k = 1.0 / Math::sqrt(a);
elements[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
elements[1] = Vector3(a * k, -p_z[0] * elements[0][2], p_z[0] * elements[0][1]);
} else {
-
// choose p in x-y plane
real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
real_t k = 1.0 / Math::sqrt(a);
@@ -58,7 +55,6 @@ void Basis::from_z(const Vector3 &p_z) {
}
void Basis::invert() {
-
real_t co[3] = {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
};
@@ -76,7 +72,6 @@ void Basis::invert() {
}
void Basis::orthonormalize() {
-
// Gram-Schmidt Process
Vector3 x = get_axis(0);
@@ -95,7 +90,6 @@ void Basis::orthonormalize() {
}
Basis Basis::orthonormalized() const {
-
Basis c = *this;
c.orthonormalize();
return c;
@@ -120,7 +114,6 @@ bool Basis::is_rotation() const {
}
bool Basis::is_symmetric() const {
-
if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON))
return false;
if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON))
@@ -132,7 +125,6 @@ bool Basis::is_symmetric() const {
}
Basis Basis::diagonalize() {
-
//NOTE: only implemented for symmetric matrices
//with the Jacobi iterative method method
#ifdef MATH_CHECKS
@@ -193,21 +185,18 @@ Basis Basis::diagonalize() {
}
Basis Basis::inverse() const {
-
Basis inv = *this;
inv.invert();
return inv;
}
void Basis::transpose() {
-
SWAP(elements[0][1], elements[1][0]);
SWAP(elements[0][2], elements[2][0]);
SWAP(elements[1][2], elements[2][1]);
}
Basis Basis::transposed() const {
-
Basis tr = *this;
tr.transpose();
return tr;
@@ -216,7 +205,6 @@ Basis Basis::transposed() const {
// Multiplies the matrix from left by the scaling matrix: M -> S.M
// See the comment for Basis::rotated for further explanation.
void Basis::scale(const Vector3 &p_scale) {
-
elements[0][0] *= p_scale.x;
elements[0][1] *= p_scale.x;
elements[0][2] *= p_scale.x;
@@ -260,7 +248,6 @@ Basis Basis::scaled_local(const Vector3 &p_scale) const {
}
Vector3 Basis::get_scale_abs() const {
-
return Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
@@ -341,7 +328,6 @@ void Basis::rotate_local(const Vector3 &p_axis, real_t p_phi) {
*this = rotated_local(p_axis, p_phi);
}
Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_phi) const {
-
return (*this) * Basis(p_axis, p_phi);
}
@@ -430,7 +416,6 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
// the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates
// around the z-axis by a and so on.
Vector3 Basis::get_euler_xyz() const {
-
// Euler angles in XYZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -474,7 +459,6 @@ Vector3 Basis::get_euler_xyz() const {
// and similar for other axes.
// The current implementation uses XYZ convention (Z is the first rotation).
void Basis::set_euler_xyz(const Vector3 &p_euler) {
-
real_t c, s;
c = Math::cos(p_euler.x);
@@ -497,7 +481,6 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
// as the x, y, and z components of a Vector3 respectively.
Vector3 Basis::get_euler_yxz() const {
-
/* checking this is a bad idea, because obtaining from scaled transform is a valid use case
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
@@ -546,7 +529,6 @@ Vector3 Basis::get_euler_yxz() const {
// and similar for other axes.
// The current implementation uses YXZ convention (Z is the first rotation).
void Basis::set_euler_yxz(const Vector3 &p_euler) {
-
real_t c, s;
c = Math::cos(p_euler.x);
@@ -566,12 +548,10 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
}
bool Basis::is_equal_approx(const Basis &p_basis) const {
-
return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
}
bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
-
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon))
@@ -583,7 +563,6 @@ bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsil
}
bool Basis::operator==(const Basis &p_matrix) const {
-
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (elements[i][j] != p_matrix.elements[i][j])
@@ -595,17 +574,13 @@ bool Basis::operator==(const Basis &p_matrix) const {
}
bool Basis::operator!=(const Basis &p_matrix) const {
-
return (!(*this == p_matrix));
}
Basis::operator String() const {
-
String mtx;
for (int i = 0; i < 3; i++) {
-
for (int j = 0; j < 3; j++) {
-
if (i != 0 || j != 0)
mtx += ", ";
@@ -617,7 +592,6 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
-
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_rotation(), Quat(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
#endif
@@ -681,12 +655,10 @@ static const Basis _ortho_bases[24] = {
};
int Basis::get_orthogonal_index() const {
-
//could be sped up if i come up with a way
Basis orth = *this;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
-
real_t v = orth[i][j];
if (v > 0.5)
v = 1.0;
@@ -700,7 +672,6 @@ int Basis::get_orthogonal_index() const {
}
for (int i = 0; i < 24; i++) {
-
if (_ortho_bases[i] == orth)
return i;
}
@@ -709,7 +680,6 @@ int Basis::get_orthogonal_index() const {
}
void Basis::set_orthogonal_index(int p_index) {
-
//there only exist 24 orthogonal bases in r3
ERR_FAIL_INDEX(p_index, 24);
@@ -794,7 +764,6 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
void Basis::set_quat(const Quat &p_quat) {
-
real_t d = p_quat.length_squared();
real_t s = 2.0 / d;
real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
@@ -866,7 +835,6 @@ void Basis::set_diagonal(const Vector3 &p_diag) {
}
Basis Basis::slerp(const Basis &target, const real_t &t) const {
-
//consider scale
Quat from(*this);
Quat to(target);
@@ -880,7 +848,6 @@ Basis Basis::slerp(const Basis &target, const real_t &t) const {
}
void Basis::rotate_sh(real_t *p_values) {
-
// code by John Hable
// http://filmicworlds.com/blog/simple-and-fast-spherical-harmonic-rotation/
// this code is Public Domain
diff --git a/core/math/basis.h b/core/math/basis.h
index 2924a0ddbd..d870a6b099 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -39,11 +39,9 @@ public:
Vector3 elements[3];
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
-
return elements[axis];
}
_FORCE_INLINE_ Vector3 &operator[](int axis) {
-
return elements[axis];
}
@@ -166,7 +164,6 @@ public:
/* create / set */
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
elements[0][0] = xx;
elements[0][1] = xy;
elements[0][2] = xz;
@@ -178,18 +175,15 @@ public:
elements[2][2] = zz;
}
_FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
-
set_axis(0, p_x);
set_axis(1, p_y);
set_axis(2, p_z);
}
_FORCE_INLINE_ Vector3 get_column(int i) const {
-
return Vector3(elements[0][i], elements[1][i], elements[2][i]);
}
_FORCE_INLINE_ Vector3 get_row(int i) const {
-
return Vector3(elements[i][0], elements[i][1], elements[i][2]);
}
_FORCE_INLINE_ Vector3 get_main_diagonal() const {
@@ -221,7 +215,6 @@ public:
elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
}
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
}
@@ -249,7 +242,6 @@ public:
}
_FORCE_INLINE_ Basis() {
-
elements[0][0] = 1;
elements[0][1] = 0;
elements[0][2] = 0;
@@ -263,7 +255,6 @@ public:
};
_FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) {
-
set(
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
@@ -271,7 +262,6 @@ _FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) {
}
_FORCE_INLINE_ Basis Basis::operator*(const Basis &p_matrix) const {
-
return Basis(
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
@@ -279,49 +269,42 @@ _FORCE_INLINE_ Basis Basis::operator*(const Basis &p_matrix) const {
}
_FORCE_INLINE_ void Basis::operator+=(const Basis &p_matrix) {
-
elements[0] += p_matrix.elements[0];
elements[1] += p_matrix.elements[1];
elements[2] += p_matrix.elements[2];
}
_FORCE_INLINE_ Basis Basis::operator+(const Basis &p_matrix) const {
-
Basis ret(*this);
ret += p_matrix;
return ret;
}
_FORCE_INLINE_ void Basis::operator-=(const Basis &p_matrix) {
-
elements[0] -= p_matrix.elements[0];
elements[1] -= p_matrix.elements[1];
elements[2] -= p_matrix.elements[2];
}
_FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
-
Basis ret(*this);
ret -= p_matrix;
return ret;
}
_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
-
elements[0] *= p_val;
elements[1] *= p_val;
elements[2] *= p_val;
}
_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
-
Basis ret(*this);
ret *= p_val;
return ret;
}
Vector3 Basis::xform(const Vector3 &p_vector) const {
-
return Vector3(
elements[0].dot(p_vector),
elements[1].dot(p_vector),
@@ -329,7 +312,6 @@ Vector3 Basis::xform(const Vector3 &p_vector) const {
}
Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
-
return Vector3(
(elements[0][0] * p_vector.x) + (elements[1][0] * p_vector.y) + (elements[2][0] * p_vector.z),
(elements[0][1] * p_vector.x) + (elements[1][1] * p_vector.y) + (elements[2][1] * p_vector.z),
@@ -337,7 +319,6 @@ Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
}
real_t Basis::determinant() const {
-
return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) -
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 5d3ebc9f6d..4b147bd987 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -34,7 +34,6 @@
#include "core/print_string.h"
float CameraMatrix::determinant() const {
-
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
@@ -50,29 +49,22 @@ float CameraMatrix::determinant() const {
}
void CameraMatrix::set_identity() {
-
for (int i = 0; i < 4; i++) {
-
for (int j = 0; j < 4; j++) {
-
matrix[i][j] = (i == j) ? 1 : 0;
}
}
}
void CameraMatrix::set_zero() {
-
for (int i = 0; i < 4; i++) {
-
for (int j = 0; j < 4; j++) {
-
matrix[i][j] = 0;
}
}
}
Plane CameraMatrix::xform4(const Plane &p_vec4) const {
-
Plane ret;
ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
@@ -83,7 +75,6 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const {
}
void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
-
if (p_flip_fov) {
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
}
@@ -176,7 +167,6 @@ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_
};
void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
-
set_identity();
matrix[0][0] = 2.0 / (p_right - p_left);
@@ -189,7 +179,6 @@ void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom
}
void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
-
if (!p_flip_fov) {
p_size *= p_aspect;
}
@@ -198,7 +187,6 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
}
void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
-
ERR_FAIL_COND(p_right <= p_left);
ERR_FAIL_COND(p_top <= p_bottom);
ERR_FAIL_COND(p_far <= p_near);
@@ -239,7 +227,6 @@ void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset,
}
real_t CameraMatrix::get_z_far() const {
-
const real_t *matrix = (const real_t *)this->matrix;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -252,7 +239,6 @@ real_t CameraMatrix::get_z_far() const {
return new_plane.d;
}
real_t CameraMatrix::get_z_near() const {
-
const real_t *matrix = (const real_t *)this->matrix;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -264,7 +250,6 @@ real_t CameraMatrix::get_z_near() const {
}
Vector2 CameraMatrix::get_viewport_half_extents() const {
-
const real_t *matrix = (const real_t *)this->matrix;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
@@ -293,7 +278,6 @@ Vector2 CameraMatrix::get_viewport_half_extents() const {
}
void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const {
-
const real_t *matrix = (const real_t *)this->matrix;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
@@ -323,7 +307,6 @@ void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const {
}
bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
-
Vector<Plane> planes = get_projection_planes(Transform());
const Planes intersections[8][3] = {
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
@@ -337,7 +320,6 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
};
for (int i = 0; i < 8; i++) {
-
Vector3 point;
bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
ERR_FAIL_COND_V(!res, false);
@@ -348,7 +330,6 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
}
Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
-
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
@@ -431,14 +412,12 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform)
}
CameraMatrix CameraMatrix::inverse() const {
-
CameraMatrix cm = *this;
cm.invert();
return cm;
}
void CameraMatrix::invert() {
-
int i, j, k;
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
real_t pvt_val; /* Value of current pivot element */
@@ -541,12 +520,10 @@ void CameraMatrix::flip_y() {
}
CameraMatrix::CameraMatrix() {
-
set_identity();
}
CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
-
CameraMatrix new_matrix;
for (int j = 0; j < 4; j++) {
@@ -562,7 +539,6 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
}
void CameraMatrix::set_depth_correction(bool p_flip_y) {
-
real_t *m = &matrix[0][0];
m[0] = 1;
@@ -584,7 +560,6 @@ void CameraMatrix::set_depth_correction(bool p_flip_y) {
}
void CameraMatrix::set_light_bias() {
-
real_t *m = &matrix[0][0];
m[0] = 0.5;
@@ -606,7 +581,6 @@ void CameraMatrix::set_light_bias() {
}
void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
-
real_t *m = &matrix[0][0];
m[0] = p_rect.size.width;
@@ -628,7 +602,6 @@ void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
}
CameraMatrix::operator String() const {
-
String str;
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
@@ -638,20 +611,17 @@ CameraMatrix::operator String() const {
}
real_t CameraMatrix::get_aspect() const {
-
Vector2 vp_he = get_viewport_half_extents();
return vp_he.x / vp_he.y;
}
int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
-
Vector3 result = xform(Vector3(1, 0, -1));
return int((result.x * 0.5 + 0.5) * p_for_pixel_width);
}
bool CameraMatrix::is_orthogonal() const {
-
return matrix[3][3] == 1.0;
}
@@ -679,7 +649,6 @@ real_t CameraMatrix::get_fov() const {
}
void CameraMatrix::make_scale(const Vector3 &p_scale) {
-
set_identity();
matrix[0][0] = p_scale.x;
matrix[1][1] = p_scale.y;
@@ -687,7 +656,6 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
}
void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
-
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
@@ -713,7 +681,6 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
}
CameraMatrix::operator Transform() const {
-
Transform tr;
const real_t *m = &matrix[0][0];
@@ -737,7 +704,6 @@ CameraMatrix::operator Transform() const {
}
CameraMatrix::CameraMatrix(const Transform &p_transform) {
-
const Transform &tr = p_transform;
real_t *m = &matrix[0][0];
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 5420fa2984..49fdecae02 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -35,7 +35,6 @@
#include "core/math/transform.h"
struct CameraMatrix {
-
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -62,7 +61,6 @@ struct CameraMatrix {
void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
-
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
}
@@ -116,7 +114,6 @@ struct CameraMatrix {
};
Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
-
Vector3 ret;
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h
index 66b2f8f573..d637671686 100644
--- a/core/math/delaunay_2d.h
+++ b/core/math/delaunay_2d.h
@@ -57,7 +57,6 @@ public:
};
static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) {
-
Vector2 p1 = p_vertices[p_triangle.points[0]];
Vector2 p2 = p_vertices[p_triangle.points[1]];
Vector2 p3 = p_vertices[p_triangle.points[2]];
@@ -89,7 +88,6 @@ public:
}
static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
-
Vector<Vector2> points = p_points;
Vector<Triangle> triangles;
@@ -112,7 +110,6 @@ public:
triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
for (int i = 0; i < p_points.size(); i++) {
-
Vector<Edge> polygon;
for (int j = 0; j < triangles.size(); j++) {
@@ -141,7 +138,6 @@ public:
}
for (int j = 0; j < polygon.size(); j++) {
-
if (polygon[j].bad) {
continue;
}
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 0976d8556f..8fdb52556f 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -55,7 +55,6 @@ class Delaunay3D {
};
struct Simplex {
-
uint32_t points[4];
R128 circum_center_x;
R128 circum_center_y;
@@ -104,7 +103,6 @@ class Delaunay3D {
};
_FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) {
-
// the only part in the algorithm where there may be precision errors is this one, so ensure that
// we do it as maximum precision as possible
@@ -164,7 +162,6 @@ class Delaunay3D {
}
_FORCE_INLINE_ static bool simplex_contains(const Vector3 *p_points, const Simplex &p_simplex, uint32_t p_vertex) {
-
R128 v_x = p_points[p_vertex].x;
R128 v_y = p_points[p_vertex].y;
R128 v_z = p_points[p_vertex].z;
@@ -179,7 +176,6 @@ class Delaunay3D {
}
static bool simplex_is_coplanar(const Vector3 *p_points, const Simplex &p_simplex) {
-
Plane p(p_points[p_simplex.points[0]], p_points[p_simplex.points[1]], p_points[p_simplex.points[2]]);
if (ABS(p.distance_to(p_points[p_simplex.points[3]])) < CMP_EPSILON) {
return true;
@@ -216,7 +212,6 @@ public:
};
static Vector<OutputSimplex> tetrahedralize(const Vector<Vector3> &p_points) {
-
uint32_t point_count = p_points.size();
Vector3 *points = (Vector3 *)memalloc(sizeof(Vector3) * (point_count + 4));
@@ -273,7 +268,6 @@ public:
LocalVector<Triangle> triangles;
for (uint32_t i = 0; i < point_count; i++) {
-
bool unique = true;
for (uint32_t j = i + 1; j < point_count; j++) {
if (points[i].is_equal_approx(points[j])) {
@@ -296,7 +290,6 @@ public:
Simplex *simplex = E->get();
if (simplex_contains(points, *simplex, i)) {
-
static const uint32_t triangle_order[4][3] = {
{ 0, 1, 2 },
{ 0, 1, 3 },
@@ -329,7 +322,6 @@ public:
uint32_t good_triangles = 0;
for (uint32_t j = 0; j < triangles.size(); j++) {
-
if (triangles[j].bad) {
continue;
}
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index 32b9875e4c..4d93a0035b 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -41,7 +41,6 @@
/* This DisjointSet class uses Find with path compression and Union by rank */
template <typename T, class C = Comparator<T>, class AL = DefaultAllocator>
class DisjointSet {
-
struct Element {
T object;
Element *parent = nullptr;
@@ -103,7 +102,6 @@ typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::insert_or_get(T
template <typename T, class C, class AL>
void DisjointSet<T, C, AL>::create_union(T a, T b) {
-
Element *x = insert_or_get(a);
Element *y = insert_or_get(b);
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index c43831ddee..7bfebded6a 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -110,7 +110,6 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
};
Expression::BuiltinFunc Expression::find_function(const String &p_string) {
-
for (int i = 0; i < FUNC_MAX; i++) {
if (p_string == func_name[i])
return BuiltinFunc(i);
@@ -120,15 +119,12 @@ Expression::BuiltinFunc Expression::find_function(const String &p_string) {
}
String Expression::get_func_name(BuiltinFunc p_func) {
-
ERR_FAIL_INDEX_V(p_func, FUNC_MAX, String());
return func_name[p_func];
}
int Expression::get_func_argument_count(BuiltinFunc p_func) {
-
switch (p_func) {
-
case MATH_RANDOMIZE:
case MATH_RAND:
case MATH_RANDF:
@@ -220,194 +216,157 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
r_error.error = Callable::CallError::CALL_OK;
switch (p_func) {
case MATH_SIN: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::sin((double)*p_inputs[0]);
} break;
case MATH_COS: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::cos((double)*p_inputs[0]);
} break;
case MATH_TAN: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::tan((double)*p_inputs[0]);
} break;
case MATH_SINH: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::sinh((double)*p_inputs[0]);
} break;
case MATH_COSH: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::cosh((double)*p_inputs[0]);
} break;
case MATH_TANH: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::tanh((double)*p_inputs[0]);
} break;
case MATH_ASIN: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::asin((double)*p_inputs[0]);
} break;
case MATH_ACOS: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::acos((double)*p_inputs[0]);
} break;
case MATH_ATAN: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::atan((double)*p_inputs[0]);
} break;
case MATH_ATAN2: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::atan2((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_SQRT: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::sqrt((double)*p_inputs[0]);
} break;
case MATH_FMOD: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::fmod((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_FPOSMOD: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::fposmod((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_POSMOD: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]);
} break;
case MATH_FLOOR: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::floor((double)*p_inputs[0]);
} break;
case MATH_CEIL: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::ceil((double)*p_inputs[0]);
} break;
case MATH_ROUND: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::round((double)*p_inputs[0]);
} break;
case MATH_ABS: {
-
if (p_inputs[0]->get_type() == Variant::INT) {
-
int64_t i = *p_inputs[0];
*r_return = ABS(i);
} else if (p_inputs[0]->get_type() == Variant::FLOAT) {
-
real_t r = *p_inputs[0];
*r_return = Math::abs(r);
} else {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::FLOAT;
}
} break;
case MATH_SIGN: {
-
if (p_inputs[0]->get_type() == Variant::INT) {
-
int64_t i = *p_inputs[0];
*r_return = i < 0 ? -1 : (i > 0 ? +1 : 0);
} else if (p_inputs[0]->get_type() == Variant::FLOAT) {
-
real_t r = *p_inputs[0];
*r_return = r < 0.0 ? -1.0 : (r > 0.0 ? +1.0 : 0.0);
} else {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::FLOAT;
}
} break;
case MATH_POW: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::pow((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_LOG: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::log((double)*p_inputs[0]);
} break;
case MATH_EXP: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::exp((double)*p_inputs[0]);
} break;
case MATH_ISNAN: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::is_nan((double)*p_inputs[0]);
} break;
case MATH_ISINF: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::is_inf((double)*p_inputs[0]);
} break;
case MATH_EASE: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::ease((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_STEP_DECIMALS: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::step_decimals((double)*p_inputs[0]);
} break;
case MATH_STEPIFY: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_LERP: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case MATH_LERP_ANGLE: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
*r_return = Math::lerp_angle((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case MATH_INVERSE_LERP: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
*r_return = Math::inverse_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case MATH_RANGE_LERP: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
@@ -422,14 +381,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case MATH_MOVE_TOWARD: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
*r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case MATH_DECTIME: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
@@ -446,20 +403,17 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
*r_return = Math::randf();
} break;
case MATH_RANDOM: {
-
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case MATH_SEED: {
-
VALIDATE_ARG_NUM(0);
uint64_t seed = *p_inputs[0];
Math::seed(seed);
} break;
case MATH_RANDSEED: {
-
VALIDATE_ARG_NUM(0);
uint64_t seed = *p_inputs[0];
int ret = Math::rand_from_seed(&seed);
@@ -470,22 +424,18 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case MATH_DEG2RAD: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::deg2rad((double)*p_inputs[0]);
} break;
case MATH_RAD2DEG: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::rad2deg((double)*p_inputs[0]);
} break;
case MATH_LINEAR2DB: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::linear2db((double)*p_inputs[0]);
} break;
case MATH_DB2LINEAR: {
-
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
@@ -516,9 +466,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
*r_return = Math::wrapf((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
case LOGIC_MAX: {
-
if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT) {
-
int64_t a = *p_inputs[0];
int64_t b = *p_inputs[1];
*r_return = MAX(a, b);
@@ -534,9 +482,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case LOGIC_MIN: {
-
if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT) {
-
int64_t a = *p_inputs[0];
int64_t b = *p_inputs[1];
*r_return = MIN(a, b);
@@ -551,9 +497,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
}
} break;
case LOGIC_CLAMP: {
-
if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT && p_inputs[2]->get_type() == Variant::INT) {
-
int64_t a = *p_inputs[0];
int64_t b = *p_inputs[1];
int64_t c = *p_inputs[2];
@@ -571,15 +515,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
}
} break;
case LOGIC_NEAREST_PO2: {
-
VALIDATE_ARG_NUM(0);
int64_t num = *p_inputs[0];
*r_return = next_power_of_2(num);
} break;
case OBJ_WEAKREF: {
-
if (p_inputs[0]->get_type() != Variant::OBJECT) {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::OBJECT;
@@ -588,10 +529,8 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
}
if (p_inputs[0]->is_ref()) {
-
REF r = *p_inputs[0];
if (!r.is_valid()) {
-
return;
}
@@ -601,7 +540,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} else {
Object *obj = *p_inputs[0];
if (!obj) {
-
return;
}
Ref<WeakRef> wref = memnew(WeakRef);
@@ -611,9 +549,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case FUNC_FUNCREF: {
-
if (p_inputs[0]->get_type() != Variant::OBJECT) {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::OBJECT;
@@ -621,7 +557,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
return;
}
if (p_inputs[1]->get_type() != Variant::STRING && p_inputs[1]->get_type() != Variant::NODE_PATH) {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
@@ -638,11 +573,9 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case TYPE_CONVERT: {
-
VALIDATE_ARG_NUM(1);
int type = *p_inputs[1];
if (type < 0 || type >= Variant::VARIANT_MAX) {
-
r_error_str = RTR("Invalid type argument to convert(), use TYPE_* constants.");
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -650,31 +583,25 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
return;
} else {
-
*r_return = Variant::construct(Variant::Type(type), p_inputs, 1, r_error);
}
} break;
case TYPE_OF: {
-
*r_return = p_inputs[0]->get_type();
} break;
case TYPE_EXISTS: {
-
*r_return = ClassDB::class_exists(*p_inputs[0]);
} break;
case TEXT_CHAR: {
-
CharType result[2] = { *p_inputs[0], 0 };
*r_return = String(result);
} break;
case TEXT_ORD: {
-
if (p_inputs[0]->get_type() != Variant::STRING) {
-
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
@@ -685,7 +612,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
String str = *p_inputs[0];
if (str.length() != 1) {
-
r_error_str = RTR("Expected a string of length 1 (a character).");
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -698,39 +624,33 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case TEXT_STR: {
-
String str = *p_inputs[0];
*r_return = str;
} break;
case TEXT_PRINT: {
-
String str = *p_inputs[0];
print_line(str);
} break;
case TEXT_PRINTERR: {
-
String str = *p_inputs[0];
print_error(str);
} break;
case TEXT_PRINTRAW: {
-
String str = *p_inputs[0];
OS::get_singleton()->print("%s", str.utf8().get_data());
} break;
case VAR_TO_STR: {
-
String vars;
VariantWriter::write_to_string(*p_inputs[0], vars);
*r_return = vars;
} break;
case STR_TO_VAR: {
-
if (p_inputs[0]->get_type() != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -756,7 +676,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case VAR_TO_BYTES: {
-
PackedByteArray barr;
bool full_objects = *p_inputs[1];
int len;
@@ -777,7 +696,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
*r_return = barr;
} break;
case BYTES_TO_VAR: {
-
if (p_inputs[0]->get_type() != Variant::PACKED_BYTE_ARRAY) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -805,7 +723,6 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
} break;
case COLORN: {
-
VALIDATE_ARG_NUM(1);
Color color = Color::named(*p_inputs[0]);
@@ -826,60 +743,49 @@ static bool _is_number(CharType c) {
}
Error Expression::_get_token(Token &r_token) {
-
while (true) {
#define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++])
CharType cchar = GET_CHAR();
switch (cchar) {
-
case 0: {
r_token.type = TK_EOF;
return OK;
};
case '{': {
-
r_token.type = TK_CURLY_BRACKET_OPEN;
return OK;
};
case '}': {
-
r_token.type = TK_CURLY_BRACKET_CLOSE;
return OK;
};
case '[': {
-
r_token.type = TK_BRACKET_OPEN;
return OK;
};
case ']': {
-
r_token.type = TK_BRACKET_CLOSE;
return OK;
};
case '(': {
-
r_token.type = TK_PARENTHESIS_OPEN;
return OK;
};
case ')': {
-
r_token.type = TK_PARENTHESIS_CLOSE;
return OK;
};
case ',': {
-
r_token.type = TK_COMMA;
return OK;
};
case ':': {
-
r_token.type = TK_COLON;
return OK;
};
case '$': {
-
r_token.type = TK_INPUT;
int index = 0;
do {
@@ -898,7 +804,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '=': {
-
cchar = GET_CHAR();
if (cchar == '=') {
r_token.type = TK_OP_EQUAL;
@@ -910,7 +815,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '!': {
-
if (expression[str_ofs] == '=') {
r_token.type = TK_OP_NOT_EQUAL;
str_ofs++;
@@ -920,7 +824,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '>': {
-
if (expression[str_ofs] == '=') {
r_token.type = TK_OP_GREATER_EQUAL;
str_ofs++;
@@ -933,7 +836,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '<': {
-
if (expression[str_ofs] == '=') {
r_token.type = TK_OP_LESS_EQUAL;
str_ofs++;
@@ -966,7 +868,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '&': {
-
if (expression[str_ofs] == '&') {
r_token.type = TK_OP_AND;
str_ofs++;
@@ -976,7 +877,6 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '|': {
-
if (expression[str_ofs] == '|') {
r_token.type = TK_OP_OR;
str_ofs++;
@@ -986,22 +886,18 @@ Error Expression::_get_token(Token &r_token) {
return OK;
};
case '^': {
-
r_token.type = TK_OP_BIT_XOR;
return OK;
};
case '~': {
-
r_token.type = TK_OP_BIT_INVERT;
return OK;
};
case '"': {
-
String str;
while (true) {
-
CharType ch = GET_CHAR();
if (ch == 0) {
@@ -1022,7 +918,6 @@ Error Expression::_get_token(Token &r_token) {
CharType res = 0;
switch (next) {
-
case 'b':
res = 8;
break;
@@ -1049,7 +944,6 @@ Error Expression::_get_token(Token &r_token) {
return ERR_PARSE_ERROR;
}
if (!(_is_number(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
-
_set_error("Malformed hex constant in string");
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
@@ -1091,7 +985,6 @@ Error Expression::_get_token(Token &r_token) {
} break;
default: {
-
if (cchar <= 32) {
break;
}
@@ -1114,10 +1007,8 @@ Error Expression::_get_token(Token &r_token) {
bool is_float = false;
while (true) {
-
switch (reading) {
case READING_INT: {
-
if (_is_number(c)) {
//pass
} else if (c == '.') {
@@ -1131,9 +1022,7 @@ Error Expression::_get_token(Token &r_token) {
} break;
case READING_DEC: {
-
if (_is_number(c)) {
-
} else if (c == 'e') {
reading = READING_EXP;
@@ -1143,7 +1032,6 @@ Error Expression::_get_token(Token &r_token) {
} break;
case READING_EXP: {
-
if (_is_number(c)) {
exp_beg = true;
@@ -1175,12 +1063,10 @@ Error Expression::_get_token(Token &r_token) {
return OK;
} else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
-
String id;
bool first = true;
while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && _is_number(cchar))) {
-
id += String::chr(cchar);
cchar = GET_CHAR();
first = false;
@@ -1220,7 +1106,6 @@ Error Expression::_get_token(Token &r_token) {
} else if (id == "self") {
r_token.type = TK_SELF;
} else {
-
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (id == Variant::get_type_name(Variant::Type(i))) {
r_token.type = TK_BASIC_TYPE;
@@ -1303,7 +1188,6 @@ const char *Expression::token_name[TK_MAX] = {
};
Expression::ENode *Expression::_parse_expression() {
-
Vector<ExpressionNode> expression;
while (true) {
@@ -1321,7 +1205,6 @@ Expression::ENode *Expression::_parse_expression() {
DictionaryNode *dn = alloc_node<DictionaryNode>();
while (true) {
-
int cofs = str_ofs;
_get_token(tk);
if (tk.type == TK_CURLY_BRACKET_CLOSE) {
@@ -1365,7 +1248,6 @@ Expression::ENode *Expression::_parse_expression() {
ArrayNode *an = alloc_node<ArrayNode>();
while (true) {
-
int cofs = str_ofs;
_get_token(tk);
if (tk.type == TK_BRACKET_CLOSE) {
@@ -1406,7 +1288,6 @@ Expression::ENode *Expression::_parse_expression() {
} break;
case TK_IDENTIFIER: {
-
String identifier = tk.value;
int cofs = str_ofs;
@@ -1419,7 +1300,6 @@ Expression::ENode *Expression::_parse_expression() {
func_call->base = self_node;
while (true) {
-
int cofs2 = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
@@ -1462,7 +1342,6 @@ Expression::ENode *Expression::_parse_expression() {
input->index = input_index;
expr = input;
} else {
-
NamedIndexNode *index = alloc_node<NamedIndexNode>();
SelfNode *self_node = alloc_node<SelfNode>();
index->base = self_node;
@@ -1472,13 +1351,11 @@ Expression::ENode *Expression::_parse_expression() {
}
} break;
case TK_INPUT: {
-
InputNode *input = alloc_node<InputNode>();
input->index = tk.value;
expr = input;
} break;
case TK_SELF: {
-
SelfNode *self = alloc_node<SelfNode>();
expr = self;
} break;
@@ -1501,7 +1378,6 @@ Expression::ENode *Expression::_parse_expression() {
constructor->data_type = bt;
while (true) {
-
int cofs = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
@@ -1542,7 +1418,6 @@ Expression::ENode *Expression::_parse_expression() {
bifunc->func = BuiltinFunc(int(tk.value));
while (true) {
-
int cofs = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
@@ -1576,7 +1451,6 @@ Expression::ENode *Expression::_parse_expression() {
} break;
case TK_OP_SUB: {
-
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NEGATE;
@@ -1584,7 +1458,6 @@ Expression::ENode *Expression::_parse_expression() {
continue;
} break;
case TK_OP_NOT: {
-
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NOT;
@@ -1648,7 +1521,6 @@ Expression::ENode *Expression::_parse_expression() {
func_call->base = expr;
while (true) {
-
int cofs3 = str_ofs;
_get_token(tk);
if (tk.type == TK_PARENTHESIS_CLOSE) {
@@ -1797,15 +1669,12 @@ Expression::ENode *Expression::_parse_expression() {
/* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
-
int next_op = -1;
int min_priority = 0xFFFFF;
bool is_unary = false;
for (int i = 0; i < expression.size(); i++) {
-
if (!expression[i].is_op) {
-
continue;
}
@@ -1814,7 +1683,6 @@ Expression::ENode *Expression::_parse_expression() {
bool unary = false;
switch (expression[i].op) {
-
case Variant::OP_BIT_NEGATE:
priority = 0;
unary = true;
@@ -1910,17 +1778,14 @@ Expression::ENode *Expression::_parse_expression() {
}
if (next_op == -1) {
-
_set_error("Yet another parser bug....");
ERR_FAIL_V(nullptr);
}
// OK! create operator..
if (is_unary) {
-
int expr_pos = next_op;
while (expression[expr_pos].is_op) {
-
expr_pos++;
if (expr_pos == expression.size()) {
//can happen..
@@ -1931,7 +1796,6 @@ Expression::ENode *Expression::_parse_expression() {
//consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
-
OperatorNode *op = alloc_node<OperatorNode>();
op->op = expression[i].op;
op->nodes[0] = expression[i + 1].node;
@@ -1942,7 +1806,6 @@ Expression::ENode *Expression::_parse_expression() {
}
} else {
-
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
@@ -1952,7 +1815,6 @@ Expression::ENode *Expression::_parse_expression() {
op->op = expression[next_op].op;
if (expression[next_op - 1].is_op) {
-
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
@@ -1981,7 +1843,6 @@ Expression::ENode *Expression::_parse_expression() {
}
bool Expression::_compile_expression() {
-
if (!expression_dirty)
return error_set;
@@ -2011,10 +1872,8 @@ bool Expression::_compile_expression() {
}
bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression::ENode *p_node, Variant &r_ret, String &r_error_str) {
-
switch (p_node->type) {
case Expression::ENode::TYPE_INPUT: {
-
const Expression::InputNode *in = static_cast<const Expression::InputNode *>(p_node);
if (in->index < 0 || in->index >= p_inputs.size()) {
r_error_str = vformat(RTR("Invalid input %i (not passed) in expression"), in->index);
@@ -2023,13 +1882,11 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
r_ret = p_inputs[in->index];
} break;
case Expression::ENode::TYPE_CONSTANT: {
-
const Expression::ConstantNode *c = static_cast<const Expression::ConstantNode *>(p_node);
r_ret = c->value;
} break;
case Expression::ENode::TYPE_SELF: {
-
if (!p_instance) {
r_error_str = RTR("self can't be used because instance is null (not passed)");
return true;
@@ -2037,7 +1894,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
r_ret = p_instance;
} break;
case Expression::ENode::TYPE_OPERATOR: {
-
const Expression::OperatorNode *op = static_cast<const Expression::OperatorNode *>(p_node);
Variant a;
@@ -2062,7 +1918,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
} break;
case Expression::ENode::TYPE_INDEX: {
-
const Expression::IndexNode *index = static_cast<const Expression::IndexNode *>(p_node);
Variant base;
@@ -2085,7 +1940,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
} break;
case Expression::ENode::TYPE_NAMED_INDEX: {
-
const Expression::NamedIndexNode *index = static_cast<const Expression::NamedIndexNode *>(p_node);
Variant base;
@@ -2107,7 +1961,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
Array arr;
arr.resize(array->array.size());
for (int i = 0; i < array->array.size(); i++) {
-
Variant value;
bool ret = _execute(p_inputs, p_instance, array->array[i], value, r_error_str);
@@ -2124,7 +1977,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
Dictionary d;
for (int i = 0; i < dictionary->dict.size(); i += 2) {
-
Variant key;
bool ret = _execute(p_inputs, p_instance, dictionary->dict[i + 0], key, r_error_str);
@@ -2142,7 +1994,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
r_ret = d;
} break;
case Expression::ENode::TYPE_CONSTRUCTOR: {
-
const Expression::ConstructorNode *constructor = static_cast<const Expression::ConstructorNode *>(p_node);
Vector<Variant> arr;
@@ -2151,7 +2002,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
argp.resize(constructor->arguments.size());
for (int i = 0; i < constructor->arguments.size(); i++) {
-
Variant value;
bool ret = _execute(p_inputs, p_instance, constructor->arguments[i], value, r_error_str);
@@ -2171,7 +2021,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
} break;
case Expression::ENode::TYPE_BUILTIN_FUNC: {
-
const Expression::BuiltinFuncNode *bifunc = static_cast<const Expression::BuiltinFuncNode *>(p_node);
Vector<Variant> arr;
@@ -2180,7 +2029,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
argp.resize(bifunc->arguments.size());
for (int i = 0; i < bifunc->arguments.size(); i++) {
-
Variant value;
bool ret = _execute(p_inputs, p_instance, bifunc->arguments[i], value, r_error_str);
if (ret)
@@ -2199,7 +2047,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
} break;
case Expression::ENode::TYPE_CALL: {
-
const Expression::CallNode *call = static_cast<const Expression::CallNode *>(p_node);
Variant base;
@@ -2214,7 +2061,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
argp.resize(call->arguments.size());
for (int i = 0; i < call->arguments.size(); i++) {
-
Variant value;
ret = _execute(p_inputs, p_instance, call->arguments[i], value, r_error_str);
@@ -2238,7 +2084,6 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
}
Error Expression::parse(const String &p_expression, const Vector<String> &p_input_names) {
-
if (nodes) {
memdelete(nodes);
nodes = nullptr;
@@ -2266,7 +2111,6 @@ Error Expression::parse(const String &p_expression, const Vector<String> &p_inpu
}
Variant Expression::execute(Array p_inputs, Object *p_base, bool p_show_error) {
-
ERR_FAIL_COND_V_MSG(error_set, Variant(), "There was previously a parse error: " + error_str + ".");
execution_error = false;
@@ -2291,7 +2135,6 @@ String Expression::get_error_text() const {
}
void Expression::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("parse", "expression", "input_names"), &Expression::parse, DEFVAL(Vector<String>()));
ClassDB::bind_method(D_METHOD("execute", "inputs", "base_instance", "show_error"), &Expression::execute, DEFVAL(Array()), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("has_execute_failed"), &Expression::has_execute_failed);
@@ -2299,7 +2142,6 @@ void Expression::_bind_methods() {
}
Expression::~Expression() {
-
if (nodes) {
memdelete(nodes);
}
diff --git a/core/math/expression.h b/core/math/expression.h
index bf710ecdd5..2d67caca44 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -118,7 +118,6 @@ private:
static const char *func_name[FUNC_MAX];
struct Input {
-
Variant::Type type = Variant::NIL;
String name;
@@ -180,7 +179,6 @@ private:
static const char *token_name[TK_MAX];
struct Token {
-
TokenType type;
Variant value;
};
@@ -198,7 +196,6 @@ private:
bool error_set = true;
struct ENode {
-
enum Type {
TYPE_INPUT,
TYPE_CONSTANT,
@@ -226,7 +223,6 @@ private:
};
struct ExpressionNode {
-
bool is_op;
union {
Variant::Operator op;
@@ -237,7 +233,6 @@ private:
ENode *_parse_expression();
struct InputNode : public ENode {
-
int index;
InputNode() {
type = TYPE_INPUT;
@@ -245,7 +240,6 @@ private:
};
struct ConstantNode : public ENode {
-
Variant value;
ConstantNode() {
type = TYPE_CONSTANT;
@@ -253,7 +247,6 @@ private:
};
struct OperatorNode : public ENode {
-
Variant::Operator op;
ENode *nodes[2];
@@ -264,7 +257,6 @@ private:
};
struct SelfNode : public ENode {
-
SelfNode() {
type = TYPE_SELF;
}
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 74331b391f..e1be4f0acf 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -33,7 +33,6 @@
#include "core/math/geometry.h"
int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const {
-
ERR_FAIL_COND_V(is_degenerate(), 0);
Vector3 above[4];
@@ -43,7 +42,6 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
int below_count = 0;
for (int i = 0; i < 3; i++) {
-
if (p_plane.has_point(vertex[i], CMP_EPSILON)) { // point is in plane
ERR_FAIL_COND_V(above_count >= 4, 0);
@@ -52,7 +50,6 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
below[below_count++] = vertex[i];
} else {
-
if (p_plane.is_point_over(vertex[i])) {
//Point is over
ERR_FAIL_COND_V(above_count >= 4, 0);
@@ -83,13 +80,11 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
ERR_FAIL_COND_V(above_count >= 4 && below_count >= 4, 0); //bug in the algo
if (above_count >= 3) {
-
p_res[polygons_created] = Face3(above[0], above[1], above[2]);
p_is_point_over[polygons_created] = true;
polygons_created++;
if (above_count == 4) {
-
p_res[polygons_created] = Face3(above[2], above[3], above[0]);
p_is_point_over[polygons_created] = true;
polygons_created++;
@@ -97,13 +92,11 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
}
if (below_count >= 3) {
-
p_res[polygons_created] = Face3(below[0], below[1], below[2]);
p_is_point_over[polygons_created] = false;
polygons_created++;
if (below_count == 4) {
-
p_res[polygons_created] = Face3(below[2], below[3], below[0]);
p_is_point_over[polygons_created] = false;
polygons_created++;
@@ -114,29 +107,24 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
}
bool Face3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
-
return Geometry::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
}
bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
-
return Geometry::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
}
bool Face3::is_degenerate() const {
-
Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
return (normal.length_squared() < CMP_EPSILON2);
}
Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const {
-
int over = 0, under = 0;
Plane plane = get_plane(p_clock_dir);
for (int i = 0; i < 3; i++) {
-
const Vector3 &v = p_face.vertex[i];
if (plane.has_point(v)) //coplanar, don't bother
@@ -159,7 +147,6 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
}
Vector3 Face3::get_random_point_inside() const {
-
real_t a = Math::random(0, 1);
real_t b = Math::random(0, 1);
if (a > b) {
@@ -170,29 +157,24 @@ Vector3 Face3::get_random_point_inside() const {
}
Plane Face3::get_plane(ClockDirection p_dir) const {
-
return Plane(vertex[0], vertex[1], vertex[2], p_dir);
}
Vector3 Face3::get_median_point() const {
-
return (vertex[0] + vertex[1] + vertex[2]) / 3.0;
}
real_t Face3::get_area() const {
-
return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length();
}
ClockDirection Face3::get_clock_dir() const {
-
Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
//printf("normal is %g,%g,%g x %g,%g,%g- wtfu is %g\n",tofloat(normal.x),tofloat(normal.y),tofloat(normal.z),tofloat(vertex[0].x),tofloat(vertex[0].y),tofloat(vertex[0].z),tofloat( normal.dot( vertex[0] ) ) );
return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE;
}
bool Face3::intersects_aabb(const AABB &p_aabb) const {
-
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane()))
return false;
@@ -228,7 +210,6 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
};
for (int i = 0; i < 12; i++) {
-
Vector3 from, to;
p_aabb.get_edge(i, from, to);
Vector3 e1 = from - to;
@@ -253,14 +234,11 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
}
Face3::operator String() const {
-
return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2];
}
void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
-
for (int i = 0; i < 3; i++) {
-
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@@ -273,7 +251,6 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
}
void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
-
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
@@ -284,11 +261,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
/** TEST FACE AS SUPPORT **/
if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
-
*p_count = MIN(3, p_max);
for (int i = 0; i < *p_count; i++) {
-
p_vertices[i] = p_transform.xform(vertex[i]);
}
@@ -301,7 +276,6 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
real_t support_max = 0;
for (int i = 0; i < 3; i++) {
-
real_t d = n.dot(vertex[i]);
if (i == 0 || d > support_max) {
@@ -313,7 +287,6 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
/** TEST EDGES AS SUPPORT **/
for (int i = 0; i < 3; i++) {
-
if (i != vert_support_idx && i + 1 != vert_support_idx)
continue;
@@ -321,7 +294,6 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
dot = ABS(dot);
if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
-
*p_count = MIN(2, p_max);
for (int j = 0; j < *p_count; j++)
@@ -336,7 +308,6 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
}
Vector3 Face3::get_closest_point_to(const Vector3 &p_point) const {
-
Vector3 edge0 = vertex[1] - vertex[0];
Vector3 edge1 = vertex[2] - vertex[0];
Vector3 v0 = vertex[0] - p_point;
diff --git a/core/math/face3.h b/core/math/face3.h
index da269028f5..eb2b3b8bd5 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -78,7 +78,6 @@ public:
void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
AABB get_aabb() const {
-
AABB aabb(vertex[0], Vector3());
aabb.expand_to(vertex[1]);
aabb.expand_to(vertex[2]);
@@ -98,7 +97,6 @@ public:
};
bool Face3::intersects_aabb2(const AABB &p_aabb) const {
-
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);
Vector3 half_extents = p_aabb.size * 0.5;
@@ -145,17 +143,13 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
};
for (int i = 0; i < 12; i++) {
-
Vector3 from, to;
switch (i) {
-
case 0: {
-
from = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z);
} break;
case 1: {
-
from = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z);
to = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z);
} break;
@@ -165,18 +159,15 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
} break;
case 3: {
-
from = Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z);
} break;
case 4: {
-
from = Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
} break;
case 5: {
-
from = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z);
} break;
@@ -186,31 +177,26 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
} break;
case 7: {
-
from = Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z);
to = Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
} break;
case 8: {
-
from = Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z);
to = Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z);
} break;
case 9: {
-
from = Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
} break;
case 10: {
-
from = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z);
to = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z);
} break;
case 11: {
-
from = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z);
to = Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z);
@@ -240,7 +226,6 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
real_t minT = 1e20, maxT = -1e20;
for (int k = 0; k < 3; k++) {
-
real_t vert_d = axis.dot(vertex[k]);
if (vert_d > maxT)
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index f923b62542..3085997225 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -54,13 +54,10 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
*/
void Geometry::MeshData::optimize_vertices() {
-
Map<int, int> vtx_remap;
for (int i = 0; i < faces.size(); i++) {
-
for (int j = 0; j < faces[i].indices.size(); j++) {
-
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
@@ -72,7 +69,6 @@ void Geometry::MeshData::optimize_vertices() {
}
for (int i = 0; i < edges.size(); i++) {
-
int a = edges[i].a;
int b = edges[i].b;
@@ -93,7 +89,6 @@ void Geometry::MeshData::optimize_vertices() {
new_vertices.resize(vtx_remap.size());
for (int i = 0; i < vertices.size(); i++) {
-
if (vtx_remap.has(i))
new_vertices.write[vtx_remap[i]] = vertices[i];
}
@@ -101,9 +96,7 @@ void Geometry::MeshData::optimize_vertices() {
}
struct _FaceClassify {
-
struct _Link {
-
int face = -1;
int edge = -1;
void clear() {
@@ -126,42 +119,34 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
bool error = false;
for (int i = 0; i < len; i++) {
-
for (int j = 0; j < 3; j++) {
-
p_faces[i].links[j].clear();
}
}
for (int i = 0; i < len; i++) {
-
if (p_faces[i].group != p_group)
continue;
for (int j = i + 1; j < len; j++) {
-
if (p_faces[j].group != p_group)
continue;
for (int k = 0; k < 3; k++) {
-
Vector3 vi1 = p_faces[i].face.vertex[k];
Vector3 vi2 = p_faces[i].face.vertex[(k + 1) % 3];
for (int l = 0; l < 3; l++) {
-
Vector3 vj2 = p_faces[j].face.vertex[l];
Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3];
if (vi1.distance_to(vj1) < 0.00001 &&
vi2.distance_to(vj2) < 0.00001) {
if (p_faces[i].links[k].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
}
if (p_faces[j].links[l].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
@@ -184,10 +169,8 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
}
for (int i = 0; i < len; i++) {
-
p_faces[i].valid = true;
for (int j = 0; j < 3; j++) {
-
if (p_faces[i].links[j].face == -1)
p_faces[i].valid = false;
}
@@ -196,14 +179,12 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
}
static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) {
-
if (p_faces[p_index].group >= 0)
return false;
p_faces[p_index].group = p_group;
for (int i = 0; i < 3; i++) {
-
ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face, len, true);
_group_face(p_faces, len, p_faces[p_index].links[i].face, p_group);
}
@@ -212,7 +193,6 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou
}
Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
-
Vector<Vector<Face3>> objects;
int len = p_array.size();
@@ -226,7 +206,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
_FaceClassify *_fcptr = fc.ptrw();
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
@@ -238,7 +217,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
int group = 0;
for (int i = 0; i < len; i++) {
-
if (!_fcptr[i].valid)
continue;
if (_group_face(_fcptr, len, i, group)) {
@@ -249,12 +227,10 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
// Group connected faces in separate objects.
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
if (group >= 0) {
-
objects.resize(group);
Vector<Face3> *group_faces = objects.ptrw();
@@ -262,7 +238,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
if (!_fcptr[i].valid)
continue;
if (_fcptr[i].group >= 0 && _fcptr[i].group < group) {
-
group_faces[_fcptr[i].group].push_back(_fcptr[i].face);
}
}
@@ -299,7 +274,6 @@ enum _CellFlags {
};
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
-
AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
@@ -308,7 +282,6 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
return;
if (len_x == 1 && len_y == 1 && len_z == 1) {
-
p_cell_status[x][y][z] = _CELL_SOLID;
return;
}
@@ -337,15 +310,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
int new_len_z;
for (int i = 0; i < div_x; i++) {
-
_SPLIT(i, div_x, x, len_x, new_x, new_len_x);
for (int j = 0; j < div_y; j++) {
-
_SPLIT(j, div_y, y, len_y, new_y, new_len_y);
for (int k = 0; k < div_z; k++) {
-
_SPLIT(k, div_z, z, len_z, new_z, new_len_z);
_plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face);
@@ -355,14 +325,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
}
static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) {
-
if (p_cell_status[x][y][z] & 3)
return; // Nothing to do, already used and/or visited.
p_cell_status[x][y][z] = _CELL_PREV_FIRST;
while (true) {
-
uint8_t &c = p_cell_status[x][y][z];
if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) {
@@ -416,9 +384,7 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
uint8_t prev = 0;
switch (c & _CELL_STEP_MASK) {
-
case _CELL_STEP_Y_POS: {
-
next_y++;
prev = _CELL_PREV_Y_NEG;
} break;
@@ -464,7 +430,6 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
}
static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, Vector<Face3> &p_faces) {
-
ERR_FAIL_INDEX(x, len_x);
ERR_FAIL_INDEX(y, len_y);
ERR_FAIL_INDEX(z, len_z);
@@ -485,7 +450,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
};
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
int disp_x = x + ((i % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
int disp_y = y + (((i - 1) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
@@ -524,7 +488,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
}
Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
-
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
@@ -534,12 +497,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
AABB global_aabb;
for (int i = 0; i < face_count; i++) {
-
if (i == 0) {
-
global_aabb = faces[i].get_aabb();
} else {
-
global_aabb.merge_with(faces[i].get_aabb());
}
}
@@ -573,15 +533,12 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
-
cell_status[i] = memnew_arr(uint8_t *, div_y);
for (int j = 0; j < div_y; j++) {
-
cell_status[i][j] = memnew_arr(uint8_t, div_z);
for (int k = 0; k < div_z; k++) {
-
cell_status[i][j][k] = 0;
}
}
@@ -590,10 +547,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Plot faces into cells.
for (int i = 0; i < face_count; i++) {
-
Face3 f = faces[i];
for (int j = 0; j < 3; j++) {
-
f.vertex[j] -= global_aabb.position;
}
_plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f);
@@ -602,27 +557,21 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking.
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, i, j, 0, div_x, div_y, div_z);
_mark_outside(cell_status, i, j, div_z - 1, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_z; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, 0, j, i, div_x, div_y, div_z);
_mark_outside(cell_status, div_x - 1, j, i, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_z; j++) {
-
_mark_outside(cell_status, i, 0, j, div_x, div_y, div_z);
_mark_outside(cell_status, i, div_y - 1, j, div_x, div_y, div_z);
}
@@ -633,11 +582,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Vector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
for (int k = 0; k < div_z; k++) {
-
_build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces);
}
}
@@ -649,9 +595,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Face3 *wrapped_faces_ptr = wrapped_faces.ptrw();
for (int i = 0; i < wrapped_faces_count; i++) {
-
for (int j = 0; j < 3; j++) {
-
Vector3 &v = wrapped_faces_ptr[i].vertex[j];
v = v * voxelsize;
v += global_aabb.position;
@@ -661,9 +605,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// clean up grid
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
memdelete_arr(cell_status[i][j]);
}
@@ -712,14 +654,12 @@ Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> pol
}
Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
-
MeshData mesh;
#define SUBPLANE_SIZE 1024.0
real_t subplane_size = 1024.0; // Should compute this from the actual plane.
for (int i = 0; i < p_planes.size(); i++) {
-
Plane p = p_planes[i];
Vector3 ref = Vector3(0.0, 1.0, 0.0);
@@ -740,7 +680,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
vertices.push_back(center + up * subplane_size + right * subplane_size);
for (int j = 0; j < p_planes.size(); j++) {
-
if (j == i)
continue;
@@ -754,7 +693,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
break;
for (int k = 0; k < vertices.size(); k++) {
-
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -770,7 +708,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Check for different sides and non coplanar.
if ((dist0 * dist1) < 0) {
-
// Calculate intersection.
Vector3 rel = edge1_A - edge0_A;
@@ -796,19 +733,15 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add face indices.
for (int j = 0; j < vertices.size(); j++) {
-
int idx = -1;
for (int k = 0; k < mesh.vertices.size(); k++) {
-
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) {
-
idx = k;
break;
}
}
if (idx == -1) {
-
idx = mesh.vertices.size();
mesh.vertices.push_back(vertices[j]);
}
@@ -821,13 +754,11 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add edge.
for (int j = 0; j < face.indices.size(); j++) {
-
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
for (int k = 0; k < mesh.edges.size(); k++) {
-
if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
found = true;
break;
@@ -851,7 +782,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
}
Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
-
Vector<Plane> planes;
planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x));
@@ -865,11 +795,9 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
}
Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -887,7 +815,6 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height,
}
Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -899,7 +826,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_lons; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons);
@@ -907,7 +833,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
// FIXME: This is stupid.
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = angle * p_radius;
@@ -920,7 +845,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
}
Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -932,7 +856,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -940,7 +863,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = axis * p_height * 0.5 + angle * p_radius;
planes.push_back(Plane(pos, angle));
@@ -952,7 +874,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
}
struct _AtlasWorkRect {
-
Size2i s;
Point2i p;
int idx;
@@ -960,14 +881,12 @@ struct _AtlasWorkRect {
};
struct _AtlasWorkRectResult {
-
Vector<_AtlasWorkRect> result;
int max_w;
int max_h;
};
void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
-
// Super simple, almost brute force scanline stacking fitter.
// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
// resulting atlas is somehow square. This is necessary because video cards have limits.
@@ -990,7 +909,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
Vector<_AtlasWorkRectResult> results;
for (int i = 0; i <= 12; i++) {
-
int w = 1 << i;
int max_h = 0;
int max_w = 0;
@@ -1006,15 +924,12 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
int ofs = 0;
int limit_h = 0;
for (int j = 0; j < wrects.size(); j++) {
-
if (ofs + wrects[j].s.width > w) {
-
ofs = 0;
}
int from_y = 0;
for (int k = 0; k < wrects[j].s.width; k++) {
-
if (hmax[ofs + k] > from_y)
from_y = hmax[ofs + k];
}
@@ -1027,7 +942,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
limit_h = end_h;
for (int k = 0; k < wrects[j].s.width; k++) {
-
hmax.write[ofs + k] = end_h;
}
@@ -1054,7 +968,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
real_t best_aspect = 1e20;
for (int i = 0; i < results.size(); i++) {
-
real_t h = next_power_of_2(results[i].max_h);
real_t w = next_power_of_2(results[i].max_w);
real_t aspect = h > w ? h / w : w / h;
@@ -1067,7 +980,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
r_result.resize(p_rects.size());
for (int i = 0; i < p_rects.size(); i++) {
-
r_result.write[results[best].result[i].idx] = results[best].result[i].p;
}
@@ -1075,7 +987,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
}
Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
-
using namespace ClipperLib;
ClipType op = ctUnion;
@@ -1135,7 +1046,6 @@ Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_
}
Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
-
using namespace ClipperLib;
JoinType jt = jtSquare;
@@ -1202,19 +1112,16 @@ Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypa
}
Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
-
Vector<Vector3> points;
// Iterate through every unique combination of any three planes.
for (int i = p_plane_count - 1; i >= 0; i--) {
for (int j = i - 1; j >= 0; j--) {
for (int k = j - 1; k >= 0; k--) {
-
// Find the point where these planes all cross over (if they
// do at all).
Vector3 convex_shape_point;
if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) {
-
// See if any *other* plane excludes this point because it's
// on the wrong side.
bool excluded = false;
@@ -1241,7 +1148,6 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
}
Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
-
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
@@ -1277,7 +1183,6 @@ Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i
}
Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
-
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
@@ -1314,7 +1219,6 @@ Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, c
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
-
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
int *v = (int *)&(d[n]);
float *z = (float *)&v[n];
@@ -1351,7 +1255,6 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
-
uint32_t float_count = p_size.x * p_size.y * p_size.z;
ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>());
@@ -1368,7 +1271,6 @@ Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vect
{
const bool *voxr = p_voxels.ptr();
for (uint32_t i = 0; i < float_count; i++) {
-
bool plot = voxr[i];
if (p_negative) {
plot = !plot;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index b90cae3786..b52b081016 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -45,7 +45,6 @@ class Geometry {
public:
static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) {
-
Vector2 d1 = q1 - p1; // Direction vector of segment S1.
Vector2 d2 = q2 - p2; // Direction vector of segment S2.
Vector2 r = p1 - p2;
@@ -103,7 +102,6 @@ public:
}
static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
-
// Do the function 'd' as defined by pb. I think is is dot product of some sort.
#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
@@ -226,7 +224,6 @@ public:
}
static inline bool segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) {
-
Vector3 rel = p_to - p_from;
Vector3 e1 = p_v1 - p_v0;
Vector3 e2 = p_v2 - p_v0;
@@ -263,7 +260,6 @@ public:
}
static inline bool segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr) {
-
Vector3 sphere_pos = p_sphere_pos - p_from;
Vector3 rel = (p_to - p_from);
real_t rel_l = rel.length();
@@ -299,7 +295,6 @@ public:
}
static inline bool segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, real_t p_height, real_t p_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr) {
-
Vector3 rel = (p_to - p_from);
real_t rel_l = rel.length();
if (rel_l < CMP_EPSILON)
@@ -339,7 +334,6 @@ public:
int axis = -1;
for (int i = 0; i < 2; i++) {
-
real_t seg_from = from2D[i];
real_t seg_to = to2D[i];
real_t box_begin = -size[i];
@@ -347,7 +341,6 @@ public:
real_t cmin, cmax;
if (seg_from < seg_to) {
-
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -355,7 +348,6 @@ public:
cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
} else {
-
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -395,7 +387,6 @@ public:
}
static bool segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Plane *p_planes, int p_plane_count, Vector3 *p_res, Vector3 *p_norm) {
-
real_t min = -1e20, max = 1e20;
Vector3 rel = p_to - p_from;
@@ -409,7 +400,6 @@ public:
int min_index = -1;
for (int i = 0; i < p_plane_count; i++) {
-
const Plane &p = p_planes[i];
real_t den = p.normal.dot(dir);
@@ -424,7 +414,6 @@ public:
if (dist < max)
max = dist;
} else {
-
// Front facing plane.
if (dist > min) {
min = dist;
@@ -445,7 +434,6 @@ public:
}
static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) {
-
Vector3 p = p_point - p_segment[0];
Vector3 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
@@ -463,7 +451,6 @@ public:
}
static Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 *p_segment) {
-
Vector3 p = p_point - p_segment[0];
Vector3 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
@@ -476,7 +463,6 @@ public:
}
static Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 *p_segment) {
-
Vector2 p = p_point - p_segment[0];
Vector2 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
@@ -507,7 +493,6 @@ public:
}
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
-
Vector2 p = p_point - p_segment[0];
Vector2 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
@@ -520,7 +505,6 @@ public:
}
static bool line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) {
-
// See http://paulbourke.net/geometry/pointlineplane/
const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y;
@@ -535,7 +519,6 @@ public:
}
static bool segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) {
-
Vector2 B = p_to_a - p_from_a;
Vector2 C = p_from_b - p_from_a;
Vector2 D = p_to_b - p_from_a;
@@ -564,7 +547,6 @@ public:
}
static inline bool point_in_projected_triangle(const Vector3 &p_point, const Vector3 &p_v1, const Vector3 &p_v2, const Vector3 &p_v3) {
-
Vector3 face_n = (p_v1 - p_v3).cross(p_v1 - p_v2);
Vector3 n1 = (p_point - p_v3).cross(p_point - p_v2);
@@ -586,7 +568,6 @@ public:
}
static inline bool triangle_sphere_intersection_test(const Vector3 *p_triangle, const Vector3 &p_normal, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 &r_triangle_contact, Vector3 &r_sphere_contact) {
-
real_t d = p_normal.dot(p_sphere_pos) - p_normal.dot(p_triangle[0]);
if (d > p_sphere_radius || d < -p_sphere_radius) // Not touching the plane of the face, return.
@@ -608,7 +589,6 @@ public:
const Vector3 verts[4] = { p_triangle[0], p_triangle[1], p_triangle[2], p_triangle[0] }; // for() friendly
for (int i = 0; i < 3; i++) {
-
// Check edge cylinder.
Vector3 n1 = verts[i] - verts[i + 1];
@@ -633,7 +613,6 @@ public:
real_t sphere_at = n1.dot(n2);
if (sphere_at >= 0 && sphere_at < n1.dot(n1)) {
-
r_triangle_contact = p_sphere_pos - axis * (axis.dot(n2));
r_sphere_contact = p_sphere_pos - axis * p_sphere_radius;
// Point inside here.
@@ -643,7 +622,6 @@ public:
real_t r2 = p_sphere_radius * p_sphere_radius;
if (n2.length_squared() < r2) {
-
Vector3 n = (p_sphere_pos - verts[i + 1]).normalized();
r_triangle_contact = verts[i + 1];
@@ -666,12 +644,10 @@ public:
}
static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
-
return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius;
}
static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
-
Vector2 line_vec = p_to - p_from;
Vector2 vec_to_line = p_from - p_circle_pos;
@@ -704,7 +680,6 @@ public:
}
static inline Vector<Vector3> clip_polygon(const Vector<Vector3> &polygon, const Plane &p_plane) {
-
enum LocationCache {
LOC_INSIDE = 1,
LOC_BOUNDARY = 0,
@@ -734,11 +709,9 @@ public:
}
if (outside_count == 0) {
-
return polygon; // No changes.
} else if (inside_count == 0) {
-
return Vector<Vector3>(); // Empty.
}
@@ -798,49 +771,40 @@ public:
};
static Vector<Vector<Point2>> merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
-
return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
}
static Vector<Vector<Point2>> clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
-
return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
}
static Vector<Vector<Point2>> intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
-
return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
}
static Vector<Vector<Point2>> exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
-
return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
}
static Vector<Vector<Point2>> clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
-
return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
}
static Vector<Vector<Point2>> intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
-
return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
}
static Vector<Vector<Point2>> offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
-
return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
}
static Vector<Vector<Point2>> offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
-
ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
}
static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
-
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
Vector<int> triangles;
@@ -853,7 +817,6 @@ public:
}
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
-
Vector<int> triangles;
if (!Triangulate::triangulate(p_polygon, triangles))
return Vector<int>(); //fail
@@ -912,7 +875,6 @@ public:
static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);
struct MeshData {
-
struct Face {
Plane plane;
Vector<int> indices;
@@ -921,7 +883,6 @@ public:
Vector<Face> faces;
struct Edge {
-
int a, b;
};
@@ -933,7 +894,6 @@ public:
};
_FORCE_INLINE_ static int get_uv84_normal_bit(const Vector3 &p_vector) {
-
int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0, 1, 0))) * 4.0 / Math_PI + 0.5));
if (lat == 0) {
@@ -948,13 +908,11 @@ public:
}
_FORCE_INLINE_ static int get_uv84_normal_bit_neighbors(int p_idx) {
-
if (p_idx == 24) {
return 1 | 2 | 4 | 8;
} else if (p_idx == 25) {
return (1 << 23) | (1 << 22) | (1 << 21) | (1 << 20);
} else {
-
int ret = 0;
if ((p_idx % 8) == 0)
ret |= (1 << (p_idx + 7));
@@ -1143,7 +1101,6 @@ public:
return false;
_FORCE_INLINE_ static bool triangle_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
-
/* use separating axis theorem to test overlap between triangle and box */
/* need to test for overlap in these directions: */
/* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index a47d4ef7ad..ef2a0c5339 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -41,7 +41,6 @@
}
Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const String &p_field) {
-
ERR_FAIL_COND_V(p_target.get_type() != p_source.get_type(), p_target);
/* clang-format makes a mess of this macro usage */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 7417e64ac1..0c7a97e5c9 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -130,7 +130,6 @@ double Math::stepify(double p_value, double p_step) {
}
uint32_t Math::larger_prime(uint32_t p_val) {
-
static const uint32_t primes[] = {
5,
13,
@@ -166,7 +165,6 @@ uint32_t Math::larger_prime(uint32_t p_val) {
int idx = 0;
while (true) {
-
ERR_FAIL_COND_V(primes[idx] == 0, 0);
if (primes[idx] > p_val)
return primes[idx];
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index bd13c82894..33a7d602c3 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -41,7 +41,6 @@
#include <math.h>
class Math {
-
static RandomPCG default_rand;
public:
@@ -328,7 +327,6 @@ public:
}
static _ALWAYS_INLINE_ float absf(float g) {
-
union {
float f;
uint32_t i;
@@ -340,7 +338,6 @@ public:
}
static _ALWAYS_INLINE_ double absd(double g) {
-
union {
double d;
uint64_t i;
@@ -352,7 +349,6 @@ public:
//this function should be as fast as possible and rounding mode should not matter
static _ALWAYS_INLINE_ int fast_ftoi(float a) {
-
static int b;
#if (defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603) || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // windows 8 phone?
@@ -407,7 +403,6 @@ public:
}
static _ALWAYS_INLINE_ float halfptr_to_float(const uint16_t *h) {
-
union {
uint32_t u32;
float f32;
@@ -422,7 +417,6 @@ public:
}
static _ALWAYS_INLINE_ uint16_t make_half_float(float f) {
-
union {
float fv;
uint32_t ui;
@@ -453,7 +447,6 @@ public:
}
// check if exponent is <= -15
else if (exp <= 0x38000000) {
-
/*// store a denorm half-float value or zero
exp = (0x38000000 - exp) >> 23;
mantissa >>= (14 + exp);
diff --git a/core/math/octree.h b/core/math/octree.h
index 7d89c50f69..0782a39804 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -68,7 +68,6 @@ private:
};
struct PairKey {
-
union {
struct {
OctreeElementID A;
@@ -78,18 +77,14 @@ private:
};
_FORCE_INLINE_ bool operator<(const PairKey &p_pair) const {
-
return key < p_pair.key;
}
_FORCE_INLINE_ PairKey(OctreeElementID p_A, OctreeElementID p_B) {
-
if (p_A < p_B) {
-
A = p_A;
B = p_B;
} else {
-
B = p_A;
A = p_B;
}
@@ -101,7 +96,6 @@ private:
struct Element;
struct Octant {
-
// cached for FAST plane check
AABB aabb;
@@ -122,7 +116,6 @@ private:
struct PairData;
struct Element {
-
Octree *octree = nullptr;
T *userdata = nullptr;
@@ -141,7 +134,6 @@ private:
List<PairData *, AL> pair_list;
struct OctantOwner {
-
Octant *octant;
typename List<Element *, AL>::Element *E;
}; // an element can be in max 8 octants
@@ -152,7 +144,6 @@ private:
};
struct PairData {
-
int refcount;
bool intersect;
Element *A, *B;
@@ -179,19 +170,15 @@ private:
int pair_count;
_FORCE_INLINE_ void _pair_check(PairData *p_pair) {
-
bool intersect = p_pair->A->aabb.intersects_inclusive(p_pair->B->aabb);
if (intersect != p_pair->intersect) {
-
if (intersect) {
-
if (pair_callback) {
p_pair->ud = pair_callback(pair_callback_userdata, p_pair->A->_id, p_pair->A->userdata, p_pair->A->subindex, p_pair->B->_id, p_pair->B->userdata, p_pair->B->subindex);
}
pair_count++;
} else {
-
if (unpair_callback) {
unpair_callback(pair_callback_userdata, p_pair->A->_id, p_pair->A->userdata, p_pair->A->subindex, p_pair->B->_id, p_pair->B->userdata, p_pair->B->subindex, p_pair->ud);
}
@@ -203,7 +190,6 @@ private:
}
_FORCE_INLINE_ void _pair_reference(Element *p_A, Element *p_B) {
-
if (p_A == p_B || (p_A->userdata == p_B->userdata && p_A->userdata))
return;
@@ -215,7 +201,6 @@ private:
typename PairMap::Element *E = pair_map.find(key);
if (!E) {
-
PairData pdata;
pdata.refcount = 1;
pdata.A = p_A;
@@ -230,13 +215,11 @@ private:
pair_callback(pair_callback_userdata,p_A->userdata,p_B->userdata);
*/
} else {
-
E->get().refcount++;
}
}
_FORCE_INLINE_ void _pair_unreference(Element *p_A, Element *p_B) {
-
if (p_A == p_B)
return;
@@ -271,24 +254,18 @@ private:
}
_FORCE_INLINE_ void _element_check_pairs(Element *p_element) {
-
typename List<PairData *, AL>::Element *E = p_element->pair_list.front();
while (E) {
-
_pair_check(E->get());
E = E->next();
}
}
_FORCE_INLINE_ void _optimize() {
-
while (root && root->children_count < 2 && !root->elements.size() && !(use_pairs && root->pairable_elements.size())) {
-
Octant *new_root = nullptr;
if (root->children_count == 1) {
-
for (int i = 0; i < 8; i++) {
-
if (root->children[i]) {
new_root = root->children[i];
root->children[i] = nullptr;
@@ -314,7 +291,6 @@ private:
void _unpair_element(Element *p_element, Octant *p_octant);
struct _CullConvexData {
-
const Plane *planes;
int plane_count;
const Vector3 *points;
@@ -331,12 +307,10 @@ private:
void _cull_point(Octant *p_octant, const Vector3 &p_point, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _remove_tree(Octant *p_octant) {
-
if (!p_octant)
return;
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i])
_remove_tree(p_octant->children[i]);
}
@@ -380,7 +354,6 @@ T *Octree<T, use_pairs, AL>::get(OctreeElementID p_id) const {
template <class T, bool use_pairs, class AL>
bool Octree<T, use_pairs, AL>::is_pairable(OctreeElementID p_id) const {
-
const typename ElementMap::Element *E = element_map.find(p_id);
ERR_FAIL_COND_V(!E, false);
return E->get().pairable;
@@ -388,7 +361,6 @@ bool Octree<T, use_pairs, AL>::is_pairable(OctreeElementID p_id) const {
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::get_subindex(OctreeElementID p_id) const {
-
const typename ElementMap::Element *E = element_map.find(p_id);
ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
@@ -398,7 +370,6 @@ int Octree<T, use_pairs, AL>::get_subindex(OctreeElementID p_id) const {
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_octant) {
-
real_t element_size = p_element->aabb.get_longest_axis_size() * 1.01; // avoid precision issues
if (p_octant->aabb.size.x / OCTREE_DIVISOR < element_size) {
@@ -409,11 +380,9 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
owner.octant = p_octant;
if (use_pairs && p_element->pairable) {
-
p_octant->pairable_elements.push_back(p_element);
owner.E = p_octant->pairable_elements.back();
} else {
-
p_octant->elements.push_back(p_element);
owner.E = p_octant->elements.back();
}
@@ -428,11 +397,9 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
}
if (use_pairs && p_octant->children_count > 0) {
-
pass++; //elements below this only get ONE reference added
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i]) {
_pair_element(p_element, p_octant->children[i]);
}
@@ -444,7 +411,6 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
bool candidate = p_element->common_parent == nullptr;
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i]) {
/* element exists, go straight to it */
if (p_octant->children[i]->aabb.intersects_inclusive(p_element->aabb)) {
@@ -484,13 +450,11 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
}
if (candidate && splits > 1) {
-
p_element->common_parent = p_octant;
}
}
if (use_pairs) {
-
typename List<Element *, AL>::Element *E = p_octant->pairable_elements.front();
while (E) {
@@ -511,14 +475,12 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
-
if (!root) {
// octre is empty
AABB base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
while (!base.encloses(p_aabb)) {
-
if (ABS(base.position.x + base.size.x) <= ABS(base.position.x)) {
/* grow towards positive */
base.size *= 2.0;
@@ -537,11 +499,9 @@ void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
octant_count++;
} else {
-
AABB base = root->aabb;
while (!base.encloses(p_aabb)) {
-
ERR_FAIL_COND_MSG(base.size.x > OCTREE_SIZE_LIMIT, "Octree upper size limit reached, does the AABB supplied contain NAN?");
Octant *gp = memnew_allocator(Octant, AL);
@@ -570,11 +530,9 @@ void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
template <class T, bool use_pairs, class AL>
bool Octree<T, use_pairs, AL>::_remove_element_from_octant(Element *p_element, Octant *p_octant, Octant *p_limit) {
-
bool octant_removed = false;
while (true) {
-
// check all exit conditions
if (p_octant == p_limit) // reached limit, nothing to erase, exit
@@ -607,7 +565,6 @@ bool Octree<T, use_pairs, AL>::_remove_element_from_octant(Element *p_element, O
Octant *parent = p_octant->parent;
if (p_octant->children_count == 0 && p_octant->elements.empty() && p_octant->pairable_elements.empty()) {
-
// erase octant
if (p_octant == root) { // won't have a parent, just erase
@@ -637,7 +594,6 @@ bool Octree<T, use_pairs, AL>::_remove_element_from_octant(Element *p_element, O
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_unpair_element(Element *p_element, Octant *p_octant) {
-
// always test pairable
typename List<Element *, AL>::Element *E = p_octant->pairable_elements.front();
while (E) {
@@ -666,7 +622,6 @@ void Octree<T, use_pairs, AL>::_unpair_element(Element *p_element, Octant *p_oct
return; // small optimization for leafs
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i])
_unpair_element(p_element, p_octant->children[i]);
}
@@ -674,13 +629,11 @@ void Octree<T, use_pairs, AL>::_unpair_element(Element *p_element, Octant *p_oct
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_pair_element(Element *p_element, Octant *p_octant) {
-
// always test pairable
typename List<Element *, AL>::Element *E = p_octant->pairable_elements.front();
while (E) {
-
if (E->get()->last_pass != pass) { // only get ONE reference
_pair_reference(p_element, E->get());
E->get()->last_pass = pass;
@@ -705,7 +658,6 @@ void Octree<T, use_pairs, AL>::_pair_element(Element *p_element, Octant *p_octan
return; // small optimization for leafs
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i])
_pair_element(p_element, p_octant->children[i]);
}
@@ -713,14 +665,12 @@ void Octree<T, use_pairs, AL>::_pair_element(Element *p_element, Octant *p_octan
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
-
pass++; // will do a new pass for this
typename List<typename Element::OctantOwner, AL>::Element *I = p_element->octant_owners.front();
/* FIRST remove going up normally */
for (; I; I = I->next()) {
-
Octant *o = I->get().octant;
if (!use_pairs) // small speedup
@@ -734,15 +684,12 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
I = p_element->octant_owners.front();
if (use_pairs) {
-
for (; I; I = I->next()) {
-
Octant *o = I->get().octant;
// erase children pairs, they are erased ONCE even if repeated
pass++;
for (int i = 0; i < 8; i++) {
-
if (o->children[i])
_unpair_element(p_element, o->children[i]);
}
@@ -757,7 +704,6 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
p_element->octant_owners.clear();
if (use_pairs) {
-
int remaining = p_element->pair_list.size();
//p_element->pair_list.clear();
ERR_FAIL_COND(remaining);
@@ -766,7 +712,6 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
template <class T, bool use_pairs, class AL>
OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const AABB &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
-
// check for AABB validity
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(p_aabb.position.x > 1e15 || p_aabb.position.x < -1e15, 0);
@@ -806,7 +751,6 @@ OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const AABB &p_aa
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
-
#ifdef DEBUG_ENABLED
// check for AABB validity
ERR_FAIL_COND(p_aabb.position.x > 1e15 || p_aabb.position.x < -1e15);
@@ -827,7 +771,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
bool new_has_surf = !p_aabb.has_no_surface();
if (old_has_surf != new_has_surf) {
-
if (old_has_surf) {
_remove_element(&e); // removing
e.common_parent = nullptr;
@@ -850,7 +793,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
// it still is enclosed in the same AABB it was assigned to
if (e.container_aabb.encloses(p_aabb)) {
-
e.aabb = p_aabb;
if (use_pairs)
_element_check_pairs(&e); // must check pairs anyway
@@ -888,7 +830,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
pass++;
for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F;) {
-
Octant *o = F->get().octant;
typename List<typename Element::OctantOwner, AL>::Element *N = F->next();
@@ -903,7 +844,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
o->elements.erase(F->get().E);
if (_remove_element_from_octant(&e, o, common_parent->parent)) {
-
owners.erase(F);
}
@@ -913,13 +853,11 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
if (use_pairs) {
//unpair child elements in anything that survived
for (typename List<typename Element::OctantOwner, AL>::Element *F = owners.front(); F; F = F->next()) {
-
Octant *o = F->get().octant;
// erase children pairs, unref ONCE
pass++;
for (int i = 0; i < 8; i++) {
-
if (o->children[i])
_unpair_element(&e, o->children[i]);
}
@@ -933,7 +871,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::set_pairable(OctreeElementID p_id, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
-
typename ElementMap::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -961,14 +898,12 @@ void Octree<T, use_pairs, AL>::set_pairable(OctreeElementID p_id, bool p_pairabl
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::erase(OctreeElementID p_id) {
-
typename ElementMap::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
Element &e = E->get();
if (!e.aabb.has_no_surface()) {
-
_remove_element(&e);
}
@@ -978,17 +913,14 @@ void Octree<T, use_pairs, AL>::erase(OctreeElementID p_id) {
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p_cull) {
-
if (*p_cull->result_idx == p_cull->result_max)
return; //pointless
if (!p_octant->elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_cull->mask)))
@@ -1000,7 +932,6 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
p_cull->result_array[*p_cull->result_idx] = e->userdata;
(*p_cull->result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1008,12 +939,10 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
}
if (use_pairs && !p_octant->pairable_elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->pairable_elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_cull->mask)))
@@ -1021,13 +950,10 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
e->last_pass = pass;
if (e->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count, p_cull->points, p_cull->point_count)) {
-
if (*p_cull->result_idx < p_cull->result_max) {
-
p_cull->result_array[*p_cull->result_idx] = e->userdata;
(*p_cull->result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1035,7 +961,6 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
}
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i] && p_octant->children[i]->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count, p_cull->points, p_cull->point_count)) {
_cull_convex(p_octant->children[i], p_cull);
}
@@ -1044,16 +969,13 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (*p_result_idx == p_result_max)
return; //pointless
if (!p_octant->elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1061,16 +983,13 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb,
e->last_pass = pass;
if (p_aabb.intersects_inclusive(e->aabb)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1078,11 +997,9 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb,
}
if (use_pairs && !p_octant->pairable_elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->pairable_elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1090,15 +1007,12 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb,
e->last_pass = pass;
if (p_aabb.intersects_inclusive(e->aabb)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1106,7 +1020,6 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb,
}
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i] && p_octant->children[i]->aabb.intersects_inclusive(p_aabb)) {
_cull_aabb(p_octant->children[i], p_aabb, p_result_array, p_result_idx, p_result_max, p_subindex_array, p_mask);
}
@@ -1115,16 +1028,13 @@ void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb,
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (*p_result_idx == p_result_max)
return; //pointless
if (!p_octant->elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1132,16 +1042,13 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
e->last_pass = pass;
if (e->aabb.intersects_segment(p_from, p_to)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1149,11 +1056,9 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
}
if (use_pairs && !p_octant->pairable_elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->pairable_elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1162,9 +1067,7 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
e->last_pass = pass;
if (e->aabb.intersects_segment(p_from, p_to)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
@@ -1172,7 +1075,6 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1180,7 +1082,6 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
}
for (int i = 0; i < 8; i++) {
-
if (p_octant->children[i] && p_octant->children[i]->aabb.intersects_segment(p_from, p_to)) {
_cull_segment(p_octant->children[i], p_from, p_to, p_result_array, p_result_idx, p_result_max, p_subindex_array, p_mask);
}
@@ -1189,16 +1090,13 @@ void Octree<T, use_pairs, AL>::_cull_segment(Octant *p_octant, const Vector3 &p_
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_point, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (*p_result_idx == p_result_max)
return; //pointless
if (!p_octant->elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1206,16 +1104,13 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
e->last_pass = pass;
if (e->aabb.has_point(p_point)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1223,11 +1118,9 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
}
if (use_pairs && !p_octant->pairable_elements.empty()) {
-
typename List<Element *, AL>::Element *I;
I = p_octant->pairable_elements.front();
for (; I; I = I->next()) {
-
Element *e = I->get();
if (e->last_pass == pass || (use_pairs && !(e->pairable_type & p_mask)))
@@ -1236,9 +1129,7 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
e->last_pass = pass;
if (e->aabb.has_point(p_point)) {
-
if (*p_result_idx < p_result_max) {
-
p_result_array[*p_result_idx] = e->userdata;
if (p_subindex_array)
p_subindex_array[*p_result_idx] = e->subindex;
@@ -1246,7 +1137,6 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
(*p_result_idx)++;
} else {
-
return; // pointless to continue
}
}
@@ -1254,7 +1144,6 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
}
for (int i = 0; i < 8; i++) {
-
//could be optimized..
if (p_octant->children[i] && p_octant->children[i]->aabb.has_point(p_point)) {
_cull_point(p_octant->children[i], p_point, p_result_array, p_result_idx, p_result_max, p_subindex_array, p_mask);
@@ -1264,7 +1153,6 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask) {
-
if (!root || p_convex.size() == 0)
return 0;
@@ -1291,7 +1179,6 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (!root)
return 0;
@@ -1304,7 +1191,6 @@ int Octree<T, use_pairs, AL>::cull_aabb(const AABB &p_aabb, T **p_result_array,
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (!root)
return 0;
@@ -1317,7 +1203,6 @@ int Octree<T, use_pairs, AL>::cull_segment(const Vector3 &p_from, const Vector3
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
-
if (!root)
return 0;
@@ -1330,20 +1215,17 @@ int Octree<T, use_pairs, AL>::cull_point(const Vector3 &p_point, T **p_result_ar
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::set_pair_callback(PairCallback p_callback, void *p_userdata) {
-
pair_callback = p_callback;
pair_callback_userdata = p_userdata;
}
template <class T, bool use_pairs, class AL>
void Octree<T, use_pairs, AL>::set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
-
unpair_callback = p_callback;
unpair_callback_userdata = p_userdata;
}
template <class T, bool use_pairs, class AL>
Octree<T, use_pairs, AL>::Octree(real_t p_unit_size) {
-
last_element_id = 1;
pass = 1;
unit_size = p_unit_size;
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 26ac0aac47..94bdd41bd4 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -33,12 +33,10 @@
#include "core/math/math_funcs.h"
void Plane::set_normal(const Vector3 &p_normal) {
-
normal = p_normal;
}
void Plane::normalize() {
-
real_t l = normal.length();
if (l == 0) {
*this = Plane(0, 0, 0, 0);
@@ -49,19 +47,16 @@ void Plane::normalize() {
}
Plane Plane::normalized() const {
-
Plane p = *this;
p.normalize();
return p;
}
Vector3 Plane::get_any_point() const {
-
return get_normal() * d;
}
Vector3 Plane::get_any_perpendicular_normal() const {
-
static const Vector3 p1 = Vector3(1, 0, 0);
static const Vector3 p2 = Vector3(0, 1, 0);
Vector3 p;
@@ -80,7 +75,6 @@ Vector3 Plane::get_any_perpendicular_normal() const {
/* intersections */
bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
-
const Plane &p_plane0 = *this;
Vector3 normal0 = p_plane0.normal;
Vector3 normal1 = p_plane1.normal;
@@ -102,13 +96,11 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
}
bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
-
Vector3 segment = p_dir;
real_t den = normal.dot(segment);
//printf("den is %i\n",den);
if (Math::is_zero_approx(den)) {
-
return false;
}
@@ -127,13 +119,11 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
}
bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
-
Vector3 segment = p_begin - p_end;
real_t den = normal.dot(segment);
//printf("den is %i\n",den);
if (Math::is_zero_approx(den)) {
-
return false;
}
@@ -141,7 +131,6 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
//printf("dist is %i\n",dist);
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
-
return false;
}
@@ -158,11 +147,9 @@ bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
}
bool Plane::is_equal_approx(const Plane &p_plane) const {
-
return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
}
Plane::operator String() const {
-
return normal.operator String() + ", " + rtos(d);
}
diff --git a/core/math/plane.h b/core/math/plane.h
index f4f205465f..017835a6da 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -61,7 +61,6 @@ public:
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
-
return p_point - normal * distance_to(p_point);
}
@@ -86,17 +85,14 @@ public:
};
bool Plane::is_point_over(const Vector3 &p_point) const {
-
return (normal.dot(p_point) > d);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
-
return (normal.dot(p_point) - d);
}
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
-
real_t dist = normal.dot(p_point) - d;
dist = ABS(dist);
return (dist <= _epsilon);
@@ -113,7 +109,6 @@ Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
-
if (p_dir == CLOCKWISE)
normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
else
@@ -124,12 +119,10 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
}
bool Plane::operator==(const Plane &p_plane) const {
-
return normal == p_plane.normal && d == p_plane.d;
}
bool Plane::operator!=(const Plane &p_plane) const {
-
return normal != p_plane.normal || d != p_plane.d;
}
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 6fbea70279..f4b708616e 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -107,7 +107,6 @@ Vector3 Quat::get_euler_yxz() const {
}
void Quat::operator*=(const Quat &q) {
-
set(w * q.x + x * q.w + y * q.z - z * q.y,
w * q.y + y * q.w + z * q.x - x * q.z,
w * q.z + z * q.w + x * q.y - y * q.x,
@@ -115,19 +114,16 @@ void Quat::operator*=(const Quat &q) {
}
Quat Quat::operator*(const Quat &q) const {
-
Quat r = *this;
r *= q;
return r;
}
bool Quat::is_equal_approx(const Quat &p_quat) const {
-
return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w);
}
real_t Quat::length() const {
-
return Math::sqrt(length_squared());
}
@@ -233,7 +229,6 @@ Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const
}
Quat::operator String() const {
-
return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
}
diff --git a/core/math/quat.h b/core/math/quat.h
index 1ca6fe7ce3..64d0f00912 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -149,7 +149,6 @@ public:
z = 0;
w = 0;
} else {
-
real_t s = Math::sqrt((1.0 + d) * 2.0);
real_t rs = 1.0 / s;
@@ -191,7 +190,6 @@ void Quat::operator*=(const real_t &s) {
}
void Quat::operator/=(const real_t &s) {
-
*this *= 1.0 / s;
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 7fbb26c377..ace8ac9878 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -35,12 +35,10 @@
uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
-
/* CREATE AABB VOLUME */
AABB aabb;
for (int i = 0; i < p_points.size(); i++) {
-
if (i == 0) {
aabb.position = p_points[i];
} else {
@@ -57,7 +55,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Set<Vector3> valid_cache;
for (int i = 0; i < p_points.size(); i++) {
-
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
if (valid_cache.has(sp)) {
valid_points.write[i] = false;
@@ -78,12 +75,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
real_t max = 0, min = 0;
for (int i = 0; i < p_points.size(); i++) {
-
if (!valid_points[i])
continue;
real_t d = p_points[i][longest_axis];
if (i == 0 || d < min) {
-
simplex[0] = i;
min = d;
}
@@ -102,7 +97,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]];
for (int i = 0; i < p_points.size(); i++) {
-
if (!valid_points[i])
continue;
@@ -110,7 +104,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
real_t d = Math::abs(n.dot(p_points[simplex[0]]) - n.dot(p_points[i]));
if (i == 0 || d > maxd) {
-
maxd = d;
simplex[2] = i;
}
@@ -124,14 +117,12 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Plane p(p_points[simplex[0]], p_points[simplex[1]], p_points[simplex[2]]);
for (int i = 0; i < p_points.size(); i++) {
-
if (!valid_points[i])
continue;
real_t d = Math::abs(p.distance_to(p_points[i]));
if (i == 0 || d > maxd) {
-
maxd = d;
simplex[3] = i;
}
@@ -152,7 +143,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
List<Face> faces;
for (int i = 0; i < 4; i++) {
-
static const int face_order[4][3] = {
{ 0, 1, 2 },
{ 0, 1, 3 },
@@ -183,7 +173,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
/* COMPUTE AVAILABLE VERTICES */
for (int i = 0; i < p_points.size(); i++) {
-
if (i == simplex[0])
continue;
if (i == simplex[1])
@@ -196,9 +185,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
continue;
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
-
if (E->get().plane.distance_to(p_points[i]) > over_tolerance) {
-
E->get().points_over.push_back(i);
break;
}
@@ -219,7 +206,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
uint32_t debug_stop = debug_stop_after;
while (debug_stop > 0 && faces.back()->get().points_over.size()) {
-
debug_stop--;
Face &f = faces.back()->get();
@@ -228,7 +214,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
real_t next_d = 0;
for (int i = 0; i < f.points_over.size(); i++) {
-
real_t d = f.plane.distance_to(p_points[f.points_over[i]]);
if (d > next_d) {
@@ -247,9 +232,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Map<Edge, FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
-
if (E->get().plane.distance_to(v) > 0) {
-
lit_faces.push_back(E);
for (int i = 0; i < 3; i++) {
@@ -265,7 +248,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//left
F->get().left = E;
} else {
-
F->get().right = E;
}
}
@@ -276,7 +258,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
List<List<Face>::Element *> new_faces; //new faces
for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) {
-
FaceConnect &fc = E->get();
if (fc.left && fc.right) {
continue; //edge is uninteresting, not on horizont
@@ -304,17 +285,14 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//distribute points into new faces
for (List<List<Face>::Element *>::Element *F = lit_faces.front(); F; F = F->next()) {
-
Face &lf = F->get()->get();
for (int i = 0; i < lf.points_over.size(); i++) {
-
if (lf.points_over[i] == f.points_over[next]) //do not add current one
continue;
Vector3 p = p_points[lf.points_over[i]];
for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) {
-
Face &f2 = E->get()->get();
if (f2.plane.distance_to(p) > over_tolerance) {
f2.points_over.push_back(lf.points_over[i]);
@@ -327,7 +305,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//erase lit faces
while (lit_faces.size()) {
-
faces.erase(lit_faces.front()->get());
lit_faces.pop_front();
}
@@ -335,7 +312,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//put faces that contain no points on the front
for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) {
-
Face &f2 = E->get()->get();
if (f2.points_over.size() == 0) {
faces.move_to_front(E->get());
@@ -352,7 +328,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
List<Geometry::MeshData::Face> ret_faces;
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
-
Geometry::MeshData::Face f;
f.plane = E->get().plane;
@@ -363,7 +338,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f);
for (int i = 0; i < 3; i++) {
-
uint32_t a = E->get().vertices[i];
uint32_t b = E->get().vertices[(i + 1) % 3];
Edge e(a, b);
@@ -376,7 +350,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//left
G->get().left = F;
} else {
-
G->get().right = F;
}
}
@@ -385,11 +358,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//fill faces
for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
-
Geometry::MeshData::Face &f = E->get();
for (int i = 0; i < f.indices.size(); i++) {
-
int a = E->get().indices[i];
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
@@ -411,7 +382,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
if (O->get().indices[j] == a) {
//append the rest
for (int k = 0; k < ois; k++) {
-
int idx = O->get().indices[(k + j) % ois];
int idxn = O->get().indices[(k + j + 1) % ois];
if (idx == b && idxn == a) { //already have b!
@@ -463,7 +433,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
r_mesh.edges.resize(ret_edges.size());
idx = 0;
for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
-
Geometry::MeshData::Edge e;
e.a = E->key().vertices[0];
e.b = E->key().vertices[1];
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 89061ab415..29f709febe 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -37,10 +37,8 @@
#include "core/set.h"
class QuickHull {
-
public:
struct Edge {
-
union {
uint32_t vertices[2];
uint64_t id;
@@ -51,7 +49,6 @@ public:
}
Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
-
if (p_vtx_a > p_vtx_b) {
SWAP(p_vtx_a, p_vtx_b);
}
@@ -62,13 +59,11 @@ public:
};
struct Face {
-
Plane plane;
uint32_t vertices[3];
Vector<int> points_over;
bool operator<(const Face &p_face) const {
-
return points_over.size() < p_face.points_over.size();
}
};
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 12b9904c88..1e26f815ed 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -31,12 +31,10 @@
#include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
-
return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
}
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
-
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -50,7 +48,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
real_t csign;
if (seg_from < seg_to) {
-
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -59,7 +56,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
csign = -1.0;
} else {
-
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length = seg_to - seg_from;
@@ -94,7 +90,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
}
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
-
//SAT intersection between local and transformed rect2
Vector2 xf_points[4] = {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index a3f3634bfb..f6274ae32b 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -36,7 +36,6 @@
struct Transform2D;
struct Rect2 {
-
Point2 position;
Size2 size;
@@ -72,7 +71,6 @@ struct Rect2 {
}
inline real_t distance_to(const Vector2 &p_point) const {
-
real_t dist = 0.0;
bool inside = true;
@@ -108,14 +106,12 @@ struct Rect2 {
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const {
-
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
-
return (size.x <= 0 || size.y <= 0);
}
inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
@@ -170,7 +166,6 @@ struct Rect2 {
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const {
-
Rect2 g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
@@ -189,7 +184,6 @@ struct Rect2 {
}
inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
-
Rect2 g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -200,7 +194,6 @@ struct Rect2 {
}
_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
-
Rect2 r = *this;
r.expand_to(p_vector);
return r;
@@ -226,7 +219,6 @@ struct Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
-
return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
}
@@ -244,7 +236,6 @@ struct Rect2 {
};
struct Rect2i {
-
Point2i position;
Size2i size;
@@ -269,14 +260,12 @@ struct Rect2i {
}
inline bool encloses(const Rect2i &p_rect) const {
-
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
-
return (size.x <= 0 || size.y <= 0);
}
inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
@@ -330,7 +319,6 @@ struct Rect2i {
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
Rect2i grow(int p_by) const {
-
Rect2i g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
@@ -349,7 +337,6 @@ struct Rect2i {
}
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
-
Rect2i g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -360,14 +347,12 @@ struct Rect2i {
}
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
-
Rect2i r = *this;
r.expand_to(p_vector);
return r;
}
inline void expand_to(const Point2i &p_vector) {
-
Point2i begin = position;
Point2i end = position + size;
@@ -386,7 +371,6 @@ struct Rect2i {
}
_FORCE_INLINE_ Rect2i abs() const {
-
return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
}
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 82e4005d3e..0f62c8b2c0 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -35,20 +35,17 @@
#include "core/print_string.h"
void Transform::affine_invert() {
-
basis.invert();
origin = basis.xform(-origin);
}
Transform Transform::affine_inverse() const {
-
Transform ret = *this;
ret.affine_invert();
return ret;
}
void Transform::invert() {
-
basis.transpose();
origin = basis.xform(-origin);
}
@@ -62,22 +59,18 @@ Transform Transform::inverse() const {
}
void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
-
*this = rotated(p_axis, p_phi);
}
Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
-
return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
}
void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
-
basis.rotate(p_axis, p_phi);
}
Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
-
Transform t = *this;
t.set_look_at(origin, p_target, p_up);
return t;
@@ -117,7 +110,6 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
}
Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
-
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
@@ -136,20 +128,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
}
void Transform::scale(const Vector3 &p_scale) {
-
basis.scale(p_scale);
origin *= p_scale;
}
Transform Transform::scaled(const Vector3 &p_scale) const {
-
Transform t = *this;
t.scale(p_scale);
return t;
}
void Transform::scale_basis(const Vector3 &p_scale) {
-
basis.scale(p_scale);
}
@@ -157,60 +146,50 @@ void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
translate(Vector3(p_tx, p_ty, p_tz));
}
void Transform::translate(const Vector3 &p_translation) {
-
for (int i = 0; i < 3; i++) {
origin[i] += basis[i].dot(p_translation);
}
}
Transform Transform::translated(const Vector3 &p_translation) const {
-
Transform t = *this;
t.translate(p_translation);
return t;
}
void Transform::orthonormalize() {
-
basis.orthonormalize();
}
Transform Transform::orthonormalized() const {
-
Transform _copy = *this;
_copy.orthonormalize();
return _copy;
}
bool Transform::is_equal_approx(const Transform &p_transform) const {
-
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
bool Transform::operator==(const Transform &p_transform) const {
-
return (basis == p_transform.basis && origin == p_transform.origin);
}
bool Transform::operator!=(const Transform &p_transform) const {
-
return (basis != p_transform.basis || origin != p_transform.origin);
}
void Transform::operator*=(const Transform &p_transform) {
-
origin = xform(p_transform.origin);
basis *= p_transform.basis;
}
Transform Transform::operator*(const Transform &p_transform) const {
-
Transform t = *this;
t *= p_transform;
return t;
}
Transform::operator String() const {
-
return basis.operator String() + " - " + origin.operator String();
}
diff --git a/core/math/transform.h b/core/math/transform.h
index c6e3be4c70..7f7e9ce833 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -92,14 +92,12 @@ public:
Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform inverse_xform(const Transform &t) const {
-
Vector3 v = t.origin - origin;
return Transform(basis.transpose_xform(t.basis),
basis.xform(v));
}
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
-
basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
origin.x = tx;
origin.y = ty;
@@ -114,14 +112,12 @@ public:
};
_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const {
-
return Vector3(
basis[0].dot(p_vector) + origin.x,
basis[1].dot(p_vector) + origin.y,
basis[2].dot(p_vector) + origin.z);
}
_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
-
Vector3 v = p_vector - origin;
return Vector3(
@@ -131,7 +127,6 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
}
_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
-
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform(point);
@@ -144,7 +139,6 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
return Plane(normal, d);
}
_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
-
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
xform_inv(point);
@@ -158,7 +152,6 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
}
_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
-
/* http://dev.theomader.com/transform-bounding-boxes/ */
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
@@ -184,7 +177,6 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
}
_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
-
/* define vertices */
Vector3 vertices[8] = {
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
@@ -202,7 +194,6 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
ret.position = xform_inv(vertices[0]);
for (int i = 1; i < 8; i++) {
-
ret.expand_to(xform_inv(vertices[i]));
}
@@ -210,7 +201,6 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
}
Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
-
Vector<Vector3> array;
array.resize(p_array.size());
@@ -224,7 +214,6 @@ Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
}
Vector<Vector3> Transform::xform_inv(const Vector<Vector3> &p_array) const {
-
Vector<Vector3> array;
array.resize(p_array.size());
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index ed95baa233..f82d1d99c4 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -38,14 +38,12 @@ void Transform2D::invert() {
}
Transform2D Transform2D::inverse() const {
-
Transform2D inv = *this;
inv.invert();
return inv;
}
void Transform2D::affine_invert() {
-
real_t det = basis_determinant();
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
@@ -60,7 +58,6 @@ void Transform2D::affine_invert() {
}
Transform2D Transform2D::affine_inverse() const {
-
Transform2D inv = *this;
inv.affine_invert();
return inv;
@@ -71,13 +68,11 @@ void Transform2D::rotate(real_t p_phi) {
}
real_t Transform2D::get_skew() const {
-
real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
}
void Transform2D::set_skew(float p_angle) {
-
real_t det = basis_determinant();
elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
}
@@ -103,7 +98,6 @@ void Transform2D::set_rotation(real_t p_rot) {
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
-
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
@@ -130,23 +124,19 @@ void Transform2D::scale(const Size2 &p_scale) {
elements[2] *= p_scale;
}
void Transform2D::scale_basis(const Size2 &p_scale) {
-
elements[0][0] *= p_scale.x;
elements[0][1] *= p_scale.y;
elements[1][0] *= p_scale.x;
elements[1][1] *= p_scale.y;
}
void Transform2D::translate(real_t p_tx, real_t p_ty) {
-
translate(Vector2(p_tx, p_ty));
}
void Transform2D::translate(const Vector2 &p_translation) {
-
elements[2] += basis_xform(p_translation);
}
void Transform2D::orthonormalize() {
-
// Gram-Schmidt Process
Vector2 x = elements[0];
@@ -161,19 +151,16 @@ void Transform2D::orthonormalize() {
}
Transform2D Transform2D::orthonormalized() const {
-
Transform2D on = *this;
on.orthonormalize();
return on;
}
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
-
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
}
bool Transform2D::operator==(const Transform2D &p_transform) const {
-
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i])
return false;
@@ -183,7 +170,6 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
}
bool Transform2D::operator!=(const Transform2D &p_transform) const {
-
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i])
return true;
@@ -193,7 +179,6 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
}
void Transform2D::operator*=(const Transform2D &p_transform) {
-
elements[2] = xform(p_transform.elements[2]);
real_t x0, x1, y0, y1;
@@ -210,54 +195,46 @@ void Transform2D::operator*=(const Transform2D &p_transform) {
}
Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
-
Transform2D t = *this;
t *= p_transform;
return t;
}
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
-
Transform2D copy = *this;
copy.scale(p_scale);
return copy;
}
Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
-
Transform2D copy = *this;
copy.scale_basis(p_scale);
return copy;
}
Transform2D Transform2D::untranslated() const {
-
Transform2D copy = *this;
copy.elements[2] = Vector2();
return copy;
}
Transform2D Transform2D::translated(const Vector2 &p_offset) const {
-
Transform2D copy = *this;
copy.translate(p_offset);
return copy;
}
Transform2D Transform2D::rotated(real_t p_phi) const {
-
Transform2D copy = *this;
copy.rotate(p_phi);
return copy;
}
real_t Transform2D::basis_determinant() const {
-
return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
}
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
-
//extract parameters
Vector2 p1 = get_origin();
Vector2 p2 = p_transform.get_origin();
@@ -293,6 +270,5 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
}
Transform2D::operator String() const {
-
return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 459ceed7a9..66958257d7 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -120,7 +120,6 @@ struct Transform2D {
operator String() const;
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
elements[0][0] = xx;
elements[0][1] = xy;
elements[1][0] = yx;
@@ -137,28 +136,24 @@ struct Transform2D {
};
Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
-
return Vector2(
tdotx(p_vec),
tdoty(p_vec));
}
Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
-
return Vector2(
elements[0].dot(p_vec),
elements[1].dot(p_vec));
}
Vector2 Transform2D::xform(const Vector2 &p_vec) const {
-
return Vector2(
tdotx(p_vec),
tdoty(p_vec)) +
elements[2];
}
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
-
Vector2 v = p_vec - elements[2];
return Vector2(
@@ -166,7 +161,6 @@ Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
elements[1].dot(v));
}
Rect2 Transform2D::xform(const Rect2 &p_rect) const {
-
Vector2 x = elements[0] * p_rect.size.x;
Vector2 y = elements[1] * p_rect.size.y;
Vector2 pos = xform(p_rect.position);
@@ -180,7 +174,6 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
}
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
-
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot) * p_scale.y;
elements[1][0] = -Math::sin(p_rot) * p_scale.y;
@@ -188,7 +181,6 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
}
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
-
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
@@ -196,7 +188,6 @@ void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale
}
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
-
Vector2 ends[4] = {
xform_inv(p_rect.position),
xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
@@ -214,7 +205,6 @@ Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
}
Vector<Vector2> Transform2D::xform(const Vector<Vector2> &p_array) const {
-
Vector<Vector2> array;
array.resize(p_array.size());
@@ -228,7 +218,6 @@ Vector<Vector2> Transform2D::xform(const Vector<Vector2> &p_array) const {
}
Vector<Vector2> Transform2D::xform_inv(const Vector<Vector2> &p_array) const {
-
Vector<Vector2> array;
array.resize(p_array.size());
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 0f7350a260..9a608e3f1b 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -33,30 +33,25 @@
#include "core/sort_array.h"
int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) {
-
if (p_depth > max_depth) {
max_depth = p_depth;
}
if (p_size == 1) {
-
return p_bb[p_from] - p_bvh;
} else if (p_size == 0) {
-
return -1;
}
AABB aabb;
aabb = p_bb[p_from]->aabb;
for (int i = 1; i < p_size; i++) {
-
aabb.merge_with(p_bb[p_from + i]->aabb);
}
int li = aabb.get_longest_axis_index();
switch (li) {
-
case Vector3::AXIS_X: {
SortArray<BVH *, BVHCmpX> sort_x;
sort_x.nth_element(0, p_size, p_size / 2, &p_bb[p_from]);
@@ -90,7 +85,6 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
}
void TriangleMesh::get_indices(Vector<int> *r_triangles_indices) const {
-
if (!valid)
return;
@@ -110,7 +104,6 @@ void TriangleMesh::get_indices(Vector<int> *r_triangles_indices) const {
}
void TriangleMesh::create(const Vector<Vector3> &p_faces) {
-
valid = false;
int fc = p_faces.size();
@@ -122,7 +115,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
BVH *bw = bvh.ptrw();
{
-
//create faces and indices and base bvh
//except for the Set for repeated triangles, everything
//goes in-place.
@@ -132,12 +124,10 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
Map<Vector3, int> db;
for (int i = 0; i < fc; i++) {
-
Triangle &f = w[i];
const Vector3 *v = &r[i * 3];
for (int j = 0; j < 3; j++) {
-
int vidx = -1;
Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001));
Map<Vector3, int>::Element *E = db.find(vs);
@@ -174,7 +164,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
bwptrs.resize(fc);
BVH **bwp = bwptrs.ptrw();
for (int i = 0; i < fc; i++) {
-
bwp[i] = &bw[i];
}
@@ -188,7 +177,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
}
Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
-
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
enum {
@@ -215,23 +203,18 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = b.aabb.intersects(p_aabb);
if (!valid) {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
if (b.face_index >= 0) {
-
const Triangle &s = triangleptr[b.face_index];
n += s.normal;
n_count++;
@@ -239,28 +222,24 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
@@ -281,7 +260,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
}
bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
-
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
enum {
@@ -309,35 +287,28 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = b.aabb.intersects_segment(p_begin, p_end);
//bool valid = b.aabb.intersects(ray_aabb);
if (!valid) {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
if (b.face_index >= 0) {
-
const Triangle &s = triangleptr[b.face_index];
Face3 f3(vertexptr[s.indices[0]], vertexptr[s.indices[1]], vertexptr[s.indices[2]]);
Vector3 res;
if (f3.intersects_segment(p_begin, p_end, &res)) {
-
real_t nd = n.dot(res);
if (nd < d) {
-
d = nd;
r_point = res;
r_normal = f3.get_plane().get_normal();
@@ -348,28 +319,24 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
@@ -384,7 +351,6 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
}
if (inters) {
-
if (n.dot(r_normal) > 0)
r_normal = -r_normal;
}
@@ -393,7 +359,6 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
}
bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const {
-
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
enum {
@@ -421,33 +386,26 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = b.aabb.intersects_ray(p_begin, p_dir);
if (!valid) {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
if (b.face_index >= 0) {
-
const Triangle &s = triangleptr[b.face_index];
Face3 f3(vertexptr[s.indices[0]], vertexptr[s.indices[1]], vertexptr[s.indices[2]]);
Vector3 res;
if (f3.intersects_ray(p_begin, p_dir, &res)) {
-
real_t nd = n.dot(res);
if (nd < d) {
-
d = nd;
r_point = res;
r_normal = f3.get_plane().get_normal();
@@ -458,28 +416,24 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
@@ -494,7 +448,6 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
}
if (inters) {
-
if (n.dot(r_normal) > 0)
r_normal = -r_normal;
}
@@ -528,23 +481,18 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
if (!valid) {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
if (b.face_index >= 0) {
-
const Triangle &s = triangleptr[b.face_index];
for (int j = 0; j < 3; ++j) {
@@ -582,28 +530,24 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
@@ -646,25 +590,21 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const BVH &b = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
if (!intersects)
return false;
bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count);
if (inside) {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
for (int j = 0; j < 3; ++j) {
@@ -679,28 +619,24 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
continue;
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
continue;
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
@@ -718,12 +654,10 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
}
bool TriangleMesh::is_valid() const {
-
return valid;
}
Vector<Face3> TriangleMesh::get_faces() const {
-
if (!valid)
return Vector<Face3>();
@@ -745,7 +679,6 @@ Vector<Face3> TriangleMesh::get_faces() const {
}
TriangleMesh::TriangleMesh() {
-
valid = false;
max_depth = 0;
}
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 64704477cc..86412cf725 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -35,11 +35,9 @@
#include "core/reference.h"
class TriangleMesh : public Reference {
-
GDCLASS(TriangleMesh, Reference);
struct Triangle {
-
Vector3 normal;
int indices[3];
};
@@ -48,7 +46,6 @@ class TriangleMesh : public Reference {
Vector<Vector3> vertices;
struct BVH {
-
AABB aabb;
Vector3 center; //used for sorting
int left;
@@ -58,24 +55,18 @@ class TriangleMesh : public Reference {
};
struct BVHCmpX {
-
bool operator()(const BVH *p_left, const BVH *p_right) const {
-
return p_left->center.x < p_right->center.x;
}
};
struct BVHCmpY {
-
bool operator()(const BVH *p_left, const BVH *p_right) const {
-
return p_left->center.y < p_right->center.y;
}
};
struct BVHCmpZ {
-
bool operator()(const BVH *p_left, const BVH *p_right) const {
-
return p_left->center.z < p_right->center.z;
}
};
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index ae278b034d..c7b838fd10 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -31,7 +31,6 @@
#include "triangulate.h"
real_t Triangulate::get_area(const Vector<Vector2> &contour) {
-
int n = contour.size();
const Vector2 *c = &contour[0];
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index f46badd19e..d06f64b40b 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -31,25 +31,20 @@
#include "vector2.h"
real_t Vector2::angle() const {
-
return Math::atan2(y, x);
}
real_t Vector2::length() const {
-
return Math::sqrt(x * x + y * y);
}
real_t Vector2::length_squared() const {
-
return x * x + y * y;
}
void Vector2::normalize() {
-
real_t l = x * x + y * y;
if (l != 0) {
-
l = Math::sqrt(l);
x /= l;
y /= l;
@@ -57,7 +52,6 @@ void Vector2::normalize() {
}
Vector2 Vector2::normalized() const {
-
Vector2 v = *this;
v.normalize();
return v;
@@ -69,52 +63,42 @@ bool Vector2::is_normalized() const {
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
-
return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
}
real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
-
return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
}
real_t Vector2::angle_to(const Vector2 &p_vector2) const {
-
return Math::atan2(cross(p_vector2), dot(p_vector2));
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
-
return Math::atan2(y - p_vector2.y, x - p_vector2.x);
}
real_t Vector2::dot(const Vector2 &p_other) const {
-
return x * p_other.x + y * p_other.y;
}
real_t Vector2::cross(const Vector2 &p_other) const {
-
return x * p_other.y - y * p_other.x;
}
Vector2 Vector2::sign() const {
-
return Vector2(SGN(x), SGN(y));
}
Vector2 Vector2::floor() const {
-
return Vector2(Math::floor(x), Math::floor(y));
}
Vector2 Vector2::ceil() const {
-
return Vector2(Math::ceil(x), Math::ceil(y));
}
Vector2 Vector2::round() const {
-
return Vector2(Math::round(x), Math::round(y));
}
@@ -139,18 +123,15 @@ Vector2 Vector2::project(const Vector2 &p_b) const {
}
Vector2 Vector2::snapped(const Vector2 &p_by) const {
-
return Vector2(
Math::stepify(x, p_by.x),
Math::stepify(y, p_by.y));
}
Vector2 Vector2::clamped(real_t p_len) const {
-
real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
-
v /= l;
v *= p_len;
}
@@ -159,7 +140,6 @@ Vector2 Vector2::clamped(real_t p_len) const {
}
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
-
Vector2 p0 = p_pre_a;
Vector2 p1 = *this;
Vector2 p2 = p_b;
@@ -210,65 +190,52 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
/* Vector2i */
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
-
return Vector2i(x + p_v.x, y + p_v.y);
}
void Vector2i::operator+=(const Vector2i &p_v) {
-
x += p_v.x;
y += p_v.y;
}
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
-
return Vector2i(x - p_v.x, y - p_v.y);
}
void Vector2i::operator-=(const Vector2i &p_v) {
-
x -= p_v.x;
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
-
return Vector2i(x * p_v1.x, y * p_v1.y);
};
Vector2i Vector2i::operator*(const int &rvalue) const {
-
return Vector2i(x * rvalue, y * rvalue);
};
void Vector2i::operator*=(const int &rvalue) {
-
x *= rvalue;
y *= rvalue;
};
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
-
return Vector2i(x / p_v1.x, y / p_v1.y);
};
Vector2i Vector2i::operator/(const int &rvalue) const {
-
return Vector2i(x / rvalue, y / rvalue);
};
void Vector2i::operator/=(const int &rvalue) {
-
x /= rvalue;
y /= rvalue;
};
Vector2i Vector2i::operator-() const {
-
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &p_vec2) const {
-
return x == p_vec2.x && y == p_vec2.y;
}
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
-
return x != p_vec2.x || y != p_vec2.y;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 5a3e6a0660..5aa40d45f7 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -37,7 +37,6 @@
struct Vector2i;
struct Vector2 {
-
enum Axis {
AXIS_X,
AXIS_Y,
@@ -123,13 +122,11 @@ struct Vector2 {
real_t angle() const;
_FORCE_INLINE_ Vector2 abs() const {
-
return Vector2(Math::abs(x), Math::abs(y));
}
Vector2 rotated(real_t p_by) const;
Vector2 tangent() const {
-
return Vector2(y, -x);
}
@@ -150,81 +147,65 @@ struct Vector2 {
};
_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
-
return p_vec - *this * (dot(p_vec) - p_d);
}
_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
-
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
-
return Vector2(x + p_v.x, y + p_v.y);
}
_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
-
x += p_v.x;
y += p_v.y;
}
_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
-
return Vector2(x - p_v.x, y - p_v.y);
}
_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
-
x -= p_v.x;
y -= p_v.y;
}
_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
-
return Vector2(x * p_v1.x, y * p_v1.y);
};
_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
-
return Vector2(x * rvalue, y * rvalue);
};
_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
-
x *= rvalue;
y *= rvalue;
};
_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
-
return Vector2(x / p_v1.x, y / p_v1.y);
};
_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
-
return Vector2(x / rvalue, y / rvalue);
};
_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
-
x /= rvalue;
y /= rvalue;
};
_FORCE_INLINE_ Vector2 Vector2::operator-() const {
-
return Vector2(-x, -y);
}
_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
-
return x == p_vec2.x && y == p_vec2.y;
}
_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
-
return x != p_vec2.x || y != p_vec2.y;
}
Vector2 Vector2::lerp(const Vector2 &p_b, real_t p_t) const {
-
Vector2 res = *this;
res.x += (p_t * (p_b.x - x));
@@ -253,7 +234,6 @@ typedef Vector2 Point2;
/* INTEGER STUFF */
struct Vector2i {
-
enum Axis {
AXIS_X,
AXIS_Y,
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 353b2acd16..8acbe31f35 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -33,12 +33,10 @@
#include "core/math/basis.h"
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
-
*this = Basis(p_axis, p_phi).xform(*this);
}
Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_phi) const {
-
Vector3 r = *this;
r.rotate(p_axis, p_phi);
return r;
@@ -49,35 +47,29 @@ void Vector3::set_axis(int p_axis, real_t p_value) {
coord[p_axis] = p_value;
}
real_t Vector3::get_axis(int p_axis) const {
-
ERR_FAIL_INDEX_V(p_axis, 3, 0);
return operator[](p_axis);
}
int Vector3::min_axis() const {
-
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
}
int Vector3::max_axis() const {
-
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
void Vector3::snap(Vector3 p_val) {
-
x = Math::stepify(x, p_val.x);
y = Math::stepify(y, p_val.y);
z = Math::stepify(z, p_val.z);
}
Vector3 Vector3::snapped(Vector3 p_val) const {
-
Vector3 v = *this;
v.snap(p_val);
return v;
}
Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const {
-
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;
Vector3 p2 = p_b;
@@ -109,7 +101,6 @@ Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a,
}
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const {
-
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;
Vector3 p2 = p_b;
@@ -135,7 +126,6 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
}
Basis Vector3::outer(const Vector3 &p_b) const {
-
Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
@@ -150,11 +140,9 @@ Basis Vector3::to_diagonal_matrix() const {
}
bool Vector3::is_equal_approx(const Vector3 &p_v) const {
-
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
}
Vector3::operator String() const {
-
return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 7131063e04..5fc412628f 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -38,7 +38,6 @@
class Basis;
struct Vector3 {
-
enum Axis {
AXIS_X,
AXIS_Y,
@@ -56,12 +55,10 @@ struct Vector3 {
};
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
-
return coord[p_axis];
}
_FORCE_INLINE_ real_t &operator[](int p_axis) {
-
return coord[p_axis];
}
@@ -166,7 +163,6 @@ struct Vector3 {
};
Vector3 Vector3::cross(const Vector3 &p_b) const {
-
Vector3 ret(
(y * p_b.z) - (z * p_b.y),
(z * p_b.x) - (x * p_b.z),
@@ -176,37 +172,30 @@ Vector3 Vector3::cross(const Vector3 &p_b) const {
}
real_t Vector3::dot(const Vector3 &p_b) const {
-
return x * p_b.x + y * p_b.y + z * p_b.z;
}
Vector3 Vector3::abs() const {
-
return Vector3(Math::abs(x), Math::abs(y), Math::abs(z));
}
Vector3 Vector3::sign() const {
-
return Vector3(SGN(x), SGN(y), SGN(z));
}
Vector3 Vector3::floor() const {
-
return Vector3(Math::floor(x), Math::floor(y), Math::floor(z));
}
Vector3 Vector3::ceil() const {
-
return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z));
}
Vector3 Vector3::round() const {
-
return Vector3(Math::round(x), Math::round(y), Math::round(z));
}
Vector3 Vector3::lerp(const Vector3 &p_b, real_t p_t) const {
-
return Vector3(
x + (p_t * (p_b.x - x)),
y + (p_t * (p_b.y - y)),
@@ -219,12 +208,10 @@ Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
}
real_t Vector3::distance_to(const Vector3 &p_b) const {
-
return (p_b - *this).length();
}
real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
-
return (p_b - *this).length_squared();
}
@@ -241,7 +228,6 @@ Vector3 Vector3::project(const Vector3 &p_b) const {
}
real_t Vector3::angle_to(const Vector3 &p_b) const {
-
return Math::atan2(cross(p_b).length(), dot(p_b));
}
@@ -254,7 +240,6 @@ Vector3 Vector3::direction_to(const Vector3 &p_b) const {
/* Operators */
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
-
x += p_v.x;
y += p_v.y;
z += p_v.z;
@@ -262,36 +247,30 @@ Vector3 &Vector3::operator+=(const Vector3 &p_v) {
}
Vector3 Vector3::operator+(const Vector3 &p_v) const {
-
return Vector3(x + p_v.x, y + p_v.y, z + p_v.z);
}
Vector3 &Vector3::operator-=(const Vector3 &p_v) {
-
x -= p_v.x;
y -= p_v.y;
z -= p_v.z;
return *this;
}
Vector3 Vector3::operator-(const Vector3 &p_v) const {
-
return Vector3(x - p_v.x, y - p_v.y, z - p_v.z);
}
Vector3 &Vector3::operator*=(const Vector3 &p_v) {
-
x *= p_v.x;
y *= p_v.y;
z *= p_v.z;
return *this;
}
Vector3 Vector3::operator*(const Vector3 &p_v) const {
-
return Vector3(x * p_v.x, y * p_v.y, z * p_v.z);
}
Vector3 &Vector3::operator/=(const Vector3 &p_v) {
-
x /= p_v.x;
y /= p_v.y;
z /= p_v.z;
@@ -299,12 +278,10 @@ Vector3 &Vector3::operator/=(const Vector3 &p_v) {
}
Vector3 Vector3::operator/(const Vector3 &p_v) const {
-
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
}
Vector3 &Vector3::operator*=(real_t p_scalar) {
-
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -312,17 +289,14 @@ Vector3 &Vector3::operator*=(real_t p_scalar) {
}
_FORCE_INLINE_ Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
-
return p_vec * p_scalar;
}
Vector3 Vector3::operator*(real_t p_scalar) const {
-
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
}
Vector3 &Vector3::operator/=(real_t p_scalar) {
-
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -330,27 +304,22 @@ Vector3 &Vector3::operator/=(real_t p_scalar) {
}
Vector3 Vector3::operator/(real_t p_scalar) const {
-
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
}
Vector3 Vector3::operator-() const {
-
return Vector3(-x, -y, -z);
}
bool Vector3::operator==(const Vector3 &p_v) const {
-
return x == p_v.x && y == p_v.y && z == p_v.z;
}
bool Vector3::operator!=(const Vector3 &p_v) const {
-
return x != p_v.x || y != p_v.y || z != p_v.z;
}
bool Vector3::operator<(const Vector3 &p_v) const {
-
if (Math::is_equal_approx(x, p_v.x)) {
if (Math::is_equal_approx(y, p_v.y))
return z < p_v.z;
@@ -362,7 +331,6 @@ bool Vector3::operator<(const Vector3 &p_v) const {
}
bool Vector3::operator>(const Vector3 &p_v) const {
-
if (Math::is_equal_approx(x, p_v.x)) {
if (Math::is_equal_approx(y, p_v.y))
return z > p_v.z;
@@ -374,7 +342,6 @@ bool Vector3::operator>(const Vector3 &p_v) const {
}
bool Vector3::operator<=(const Vector3 &p_v) const {
-
if (Math::is_equal_approx(x, p_v.x)) {
if (Math::is_equal_approx(y, p_v.y))
return z <= p_v.z;
@@ -386,7 +353,6 @@ bool Vector3::operator<=(const Vector3 &p_v) const {
}
bool Vector3::operator>=(const Vector3 &p_v) const {
-
if (Math::is_equal_approx(x, p_v.x)) {
if (Math::is_equal_approx(y, p_v.y))
return z >= p_v.z;
@@ -398,17 +364,14 @@ bool Vector3::operator>=(const Vector3 &p_v) const {
}
_FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
-
return p_a.cross(p_b);
}
_FORCE_INLINE_ real_t vec3_dot(const Vector3 &p_a, const Vector3 &p_b) {
-
return p_a.dot(p_b);
}
real_t Vector3::length() const {
-
real_t x2 = x * x;
real_t y2 = y * y;
real_t z2 = z * z;
@@ -417,7 +380,6 @@ real_t Vector3::length() const {
}
real_t Vector3::length_squared() const {
-
real_t x2 = x * x;
real_t y2 = y * y;
real_t z2 = z * z;
@@ -426,7 +388,6 @@ real_t Vector3::length_squared() const {
}
void Vector3::normalize() {
-
real_t lengthsq = length_squared();
if (lengthsq == 0) {
x = y = z = 0;
@@ -439,7 +400,6 @@ void Vector3::normalize() {
}
Vector3 Vector3::normalized() const {
-
Vector3 v = *this;
v.normalize();
return v;
@@ -451,12 +411,10 @@ bool Vector3::is_normalized() const {
}
Vector3 Vector3::inverse() const {
-
return Vector3(1.0 / x, 1.0 / y, 1.0 / z);
}
void Vector3::zero() {
-
x = y = z = 0;
}
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index 8a4ddf03b9..e621d5493a 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -35,21 +35,17 @@ void Vector3i::set_axis(int p_axis, int32_t p_value) {
coord[p_axis] = p_value;
}
int32_t Vector3i::get_axis(int p_axis) const {
-
ERR_FAIL_INDEX_V(p_axis, 3, 0);
return operator[](p_axis);
}
int Vector3i::min_axis() const {
-
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
}
int Vector3i::max_axis() const {
-
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
Vector3i::operator String() const {
-
return (itos(x) + ", " + itos(y) + ", " + itos(z));
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 60e5b94c12..5ecd3228b2 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -35,7 +35,6 @@
#include "core/ustring.h"
struct Vector3i {
-
enum Axis {
AXIS_X,
AXIS_Y,
@@ -53,12 +52,10 @@ struct Vector3i {
};
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
-
return coord[p_axis];
}
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
-
return coord[p_axis];
}
@@ -109,19 +106,16 @@ struct Vector3i {
};
Vector3i Vector3i::abs() const {
-
return Vector3i(ABS(x), ABS(y), ABS(z));
}
Vector3i Vector3i::sign() const {
-
return Vector3i(SGN(x), SGN(y), SGN(z));
}
/* Operators */
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
-
x += p_v.x;
y += p_v.y;
z += p_v.z;
@@ -129,36 +123,30 @@ Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
}
Vector3i Vector3i::operator+(const Vector3i &p_v) const {
-
return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z);
}
Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
-
x -= p_v.x;
y -= p_v.y;
z -= p_v.z;
return *this;
}
Vector3i Vector3i::operator-(const Vector3i &p_v) const {
-
return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z);
}
Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
-
x *= p_v.x;
y *= p_v.y;
z *= p_v.z;
return *this;
}
Vector3i Vector3i::operator*(const Vector3i &p_v) const {
-
return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z);
}
Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
-
x /= p_v.x;
y /= p_v.y;
z /= p_v.z;
@@ -166,12 +154,10 @@ Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
}
Vector3i Vector3i::operator/(const Vector3i &p_v) const {
-
return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z);
}
Vector3i &Vector3i::operator*=(int32_t p_scalar) {
-
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -179,17 +165,14 @@ Vector3i &Vector3i::operator*=(int32_t p_scalar) {
}
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vec) {
-
return p_vec * p_scalar;
}
Vector3i Vector3i::operator*(int32_t p_scalar) const {
-
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
Vector3i &Vector3i::operator/=(int32_t p_scalar) {
-
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -197,27 +180,22 @@ Vector3i &Vector3i::operator/=(int32_t p_scalar) {
}
Vector3i Vector3i::operator/(int32_t p_scalar) const {
-
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
}
Vector3i Vector3i::operator-() const {
-
return Vector3i(-x, -y, -z);
}
bool Vector3i::operator==(const Vector3i &p_v) const {
-
return (x == p_v.x && y == p_v.y && z == p_v.z);
}
bool Vector3i::operator!=(const Vector3i &p_v) const {
-
return (x != p_v.x || y != p_v.y || z != p_v.z);
}
bool Vector3i::operator<(const Vector3i &p_v) const {
-
if (x == p_v.x) {
if (y == p_v.y)
return z < p_v.z;
@@ -229,7 +207,6 @@ bool Vector3i::operator<(const Vector3i &p_v) const {
}
bool Vector3i::operator>(const Vector3i &p_v) const {
-
if (x == p_v.x) {
if (y == p_v.y)
return z > p_v.z;
@@ -241,7 +218,6 @@ bool Vector3i::operator>(const Vector3i &p_v) const {
}
bool Vector3i::operator<=(const Vector3i &p_v) const {
-
if (x == p_v.x) {
if (y == p_v.y)
return z <= p_v.z;
@@ -253,7 +229,6 @@ bool Vector3i::operator<=(const Vector3i &p_v) const {
}
bool Vector3i::operator>=(const Vector3i &p_v) const {
-
if (x == p_v.x) {
if (y == p_v.y)
return z >= p_v.z;
@@ -265,7 +240,6 @@ bool Vector3i::operator>=(const Vector3i &p_v) const {
}
void Vector3i::zero() {
-
x = y = z = 0;
}