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-rw-r--r--core/math/expression.cpp54
-rw-r--r--core/math/projection.cpp14
-rw-r--r--core/math/triangle_mesh.cpp18
3 files changed, 38 insertions, 48 deletions
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index e230b69dc9..dcec3929fe 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -560,7 +560,7 @@ const char *Expression::token_name[TK_MAX] = {
};
Expression::ENode *Expression::_parse_expression() {
- Vector<ExpressionNode> expression;
+ Vector<ExpressionNode> expression_nodes;
while (true) {
//keep appending stuff to expression
@@ -838,14 +838,14 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NEGATE;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
case TK_OP_NOT: {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NOT;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
@@ -960,7 +960,7 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = false;
e.node = expr;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
//ok finally look for an operator
@@ -1054,19 +1054,19 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = op;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
}
/* Reduce the set of expressions and place them in an operator tree, respecting precedence */
- while (expression.size() > 1) {
+ while (expression_nodes.size() > 1) {
int next_op = -1;
int min_priority = 0xFFFFF;
bool is_unary = false;
- for (int i = 0; i < expression.size(); i++) {
- if (!expression[i].is_op) {
+ for (int i = 0; i < expression_nodes.size(); i++) {
+ if (!expression_nodes[i].is_op) {
continue;
}
@@ -1074,7 +1074,7 @@ Expression::ENode *Expression::_parse_expression() {
bool unary = false;
- switch (expression[i].op) {
+ switch (expression_nodes[i].op) {
case Variant::OP_POWER:
priority = 0;
break;
@@ -1130,7 +1130,7 @@ Expression::ENode *Expression::_parse_expression() {
priority = 14;
break;
default: {
- _set_error("Parser bug, invalid operator in expression: " + itos(expression[i].op));
+ _set_error("Parser bug, invalid operator in expression: " + itos(expression_nodes[i].op));
return nullptr;
}
}
@@ -1153,9 +1153,9 @@ Expression::ENode *Expression::_parse_expression() {
// OK! create operator..
if (is_unary) {
int expr_pos = next_op;
- while (expression[expr_pos].is_op) {
+ while (expression_nodes[expr_pos].is_op) {
expr_pos++;
- if (expr_pos == expression.size()) {
+ if (expr_pos == expression_nodes.size()) {
//can happen..
_set_error("Unexpected end of expression...");
return nullptr;
@@ -1165,29 +1165,29 @@ Expression::ENode *Expression::_parse_expression() {
//consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[i].op;
- op->nodes[0] = expression[i + 1].node;
+ op->op = expression_nodes[i].op;
+ op->nodes[0] = expression_nodes[i + 1].node;
op->nodes[1] = nullptr;
- expression.write[i].is_op = false;
- expression.write[i].node = op;
- expression.remove_at(i + 1);
+ expression_nodes.write[i].is_op = false;
+ expression_nodes.write[i].node = op;
+ expression_nodes.remove_at(i + 1);
}
} else {
- if (next_op < 1 || next_op >= (expression.size() - 1)) {
+ if (next_op < 1 || next_op >= (expression_nodes.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[next_op].op;
+ op->op = expression_nodes[next_op].op;
- if (expression[next_op - 1].is_op) {
+ if (expression_nodes[next_op - 1].is_op) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
- if (expression[next_op + 1].is_op) {
+ if (expression_nodes[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by a unary op in a valid combination,
@@ -1197,17 +1197,17 @@ Expression::ENode *Expression::_parse_expression() {
return nullptr;
}
- op->nodes[0] = expression[next_op - 1].node; //expression goes as left
- op->nodes[1] = expression[next_op + 1].node; //next expression goes as right
+ op->nodes[0] = expression_nodes[next_op - 1].node; //expression goes as left
+ op->nodes[1] = expression_nodes[next_op + 1].node; //next expression goes as right
//replace all 3 nodes by this operator and make it an expression
- expression.write[next_op - 1].node = op;
- expression.remove_at(next_op);
- expression.remove_at(next_op);
+ expression_nodes.write[next_op - 1].node = op;
+ expression_nodes.remove_at(next_op);
+ expression_nodes.remove_at(next_op);
}
}
- return expression[0].node;
+ return expression_nodes[0].node;
}
bool Expression::_compile_expression() {
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index c628bf0bde..30c4f12795 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -169,7 +169,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
}
Plane Projection::get_projection_plane(Planes p_plane) const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
switch (p_plane) {
case PLANE_NEAR: {
@@ -402,7 +402,7 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
}
real_t Projection::get_z_far() const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
matrix[11] - matrix[10],
@@ -415,7 +415,7 @@ real_t Projection::get_z_far() const {
}
real_t Projection::get_z_near() const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
matrix[11] + matrix[10],
@@ -426,7 +426,7 @@ real_t Projection::get_z_near() const {
}
Vector2 Projection::get_viewport_half_extents() const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -454,7 +454,7 @@ Vector2 Projection::get_viewport_half_extents() const {
}
Vector2 Projection::get_far_plane_half_extents() const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -514,7 +514,7 @@ Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform)
Vector<Plane> planes;
planes.resize(6);
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane;
@@ -807,7 +807,7 @@ bool Projection::is_orthogonal() const {
}
real_t Projection::get_fov() const {
- const real_t *matrix = (const real_t *)this->columns;
+ const real_t *matrix = (const real_t *)columns;
Plane right_plane = Plane(matrix[3] - matrix[0],
matrix[7] - matrix[4],
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 4433559e6d..6515c55a85 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -215,10 +215,8 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects(p_aabb);
- if (!valid) {
+ if (!b.aabb.intersects(p_aabb)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -302,12 +300,8 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_segment(p_begin, p_end);
- //bool valid = b.aabb.intersects(ray_aabb);
-
- if (!valid) {
+ if (!b.aabb.intersects_segment(p_begin, p_end)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -407,10 +401,8 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_ray(p_begin, p_dir);
- if (!valid) {
+ if (!b.aabb.intersects_ray(p_begin, p_dir)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -508,10 +500,8 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
- if (!valid) {
+ if (!b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];