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-rw-r--r--core/math/vector3.h30
1 files changed, 21 insertions, 9 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index d27b611379..8a3cca8f33 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -40,11 +40,11 @@ struct Vector3 {
enum Axis {
AXIS_X,
AXIS_Y,
- AXIS_Z,
+ AXIS_Z,
};
union {
-
+
#ifdef USE_QUAD_VECTORS
struct {
@@ -52,7 +52,7 @@ struct Vector3 {
real_t y;
real_t z;
real_t _unused;
- };
+ };
real_t coord[4];
#else
@@ -61,18 +61,18 @@ struct Vector3 {
real_t y;
real_t z;
};
-
+
real_t coord[3];
#endif
};
_FORCE_INLINE_ const real_t& operator[](int p_axis) const {
-
+
return coord[p_axis];
}
_FORCE_INLINE_ real_t& operator[](int p_axis) {
-
+
return coord[p_axis];
}
@@ -84,7 +84,7 @@ struct Vector3 {
_FORCE_INLINE_ real_t length() const;
_FORCE_INLINE_ real_t length_squared() const;
-
+
_FORCE_INLINE_ void normalize();
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
@@ -107,6 +107,8 @@ struct Vector3 {
_FORCE_INLINE_ real_t dot(const Vector3& p_b) const;
_FORCE_INLINE_ Vector3 abs() const;
+ _FORCE_INLINE_ Vector3 floor() const;
+ _FORCE_INLINE_ Vector3 ceil() const;
_FORCE_INLINE_ real_t distance_to(const Vector3& p_b) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3& p_b) const;
@@ -172,7 +174,17 @@ real_t Vector3::dot(const Vector3& p_b) const {
Vector3 Vector3::abs() const {
return Vector3( Math::abs(x), Math::abs(y), Math::abs(z) );
-}
+}
+
+Vector3 Vector3::floor() const {
+
+ return Vector3( Math::floor(x), Math::floor(y), Math::floor(z) );
+}
+
+Vector3 Vector3::ceil() const {
+
+ return Vector3( Math::ceil(x), Math::ceil(y), Math::ceil(z) );
+}
Vector3 Vector3::linear_interpolate(const Vector3& p_b,float p_t) const {
@@ -301,7 +313,7 @@ bool Vector3::operator<(const Vector3& p_v) const {
return y<p_v.y;
} else
return x<p_v.x;
-
+
}
bool Vector3::operator<=(const Vector3& p_v) const {