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-rw-r--r--core/math/vector3.cpp21
1 files changed, 3 insertions, 18 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index cf6fd9242e..a3877eb9ff 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,27 +27,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vector3.h"
-
+#include "matrix3.h"
void Vector3::rotate(const Vector3& p_axis,float p_phi) {
- Vector3 axis1 = cross(p_axis);
- float l = axis1.length();
- if (l==0)
- return;
- axis1/=l;
- Vector3 axis2 = axis1.cross(p_axis).normalized();
-
- float _x = axis1.dot(*this);
- float _y = axis2.dot(*this);
-
- float ang = Math::atan2(_x,_y);
-
- ang+=p_phi;
-
- *this=((axis1 * Math::cos(ang)) + (axis2 * Math::sin(ang))) * length();
-
+ *this=Matrix3(p_axis,p_phi).xform(*this);
}
Vector3 Vector3::rotated(const Vector3& p_axis,float p_phi) const {