summaryrefslogtreecommitdiff
path: root/core/math/vector2i.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/math/vector2i.cpp')
-rw-r--r--core/math/vector2i.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
new file mode 100644
index 0000000000..dfed42e4d6
--- /dev/null
+++ b/core/math/vector2i.cpp
@@ -0,0 +1,125 @@
+/*************************************************************************/
+/* vector2i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector2i.h"
+
+#include "core/math/vector2.h"
+#include "core/string/ustring.h"
+
+Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
+ return Vector2i(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y));
+}
+
+int64_t Vector2i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y;
+}
+
+double Vector2i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
+Vector2i Vector2i::operator+(const Vector2i &p_v) const {
+ return Vector2i(x + p_v.x, y + p_v.y);
+}
+
+void Vector2i::operator+=(const Vector2i &p_v) {
+ x += p_v.x;
+ y += p_v.y;
+}
+
+Vector2i Vector2i::operator-(const Vector2i &p_v) const {
+ return Vector2i(x - p_v.x, y - p_v.y);
+}
+
+void Vector2i::operator-=(const Vector2i &p_v) {
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
+ return Vector2i(x * p_v1.x, y * p_v1.y);
+}
+
+Vector2i Vector2i::operator*(const int32_t &rvalue) const {
+ return Vector2i(x * rvalue, y * rvalue);
+}
+
+void Vector2i::operator*=(const int32_t &rvalue) {
+ x *= rvalue;
+ y *= rvalue;
+}
+
+Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
+ return Vector2i(x / p_v1.x, y / p_v1.y);
+}
+
+Vector2i Vector2i::operator/(const int32_t &rvalue) const {
+ return Vector2i(x / rvalue, y / rvalue);
+}
+
+void Vector2i::operator/=(const int32_t &rvalue) {
+ x /= rvalue;
+ y /= rvalue;
+}
+
+Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
+ return Vector2i(x % p_v1.x, y % p_v1.y);
+}
+
+Vector2i Vector2i::operator%(const int32_t &rvalue) const {
+ return Vector2i(x % rvalue, y % rvalue);
+}
+
+void Vector2i::operator%=(const int32_t &rvalue) {
+ x %= rvalue;
+ y %= rvalue;
+}
+
+Vector2i Vector2i::operator-() const {
+ return Vector2i(-x, -y);
+}
+
+bool Vector2i::operator==(const Vector2i &p_vec2) const {
+ return x == p_vec2.x && y == p_vec2.y;
+}
+
+bool Vector2i::operator!=(const Vector2i &p_vec2) const {
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
+Vector2i::operator String() const {
+ return "(" + itos(x) + ", " + itos(y) + ")";
+}
+
+Vector2i::operator Vector2() const {
+ return Vector2((int32_t)x, (int32_t)y);
+}