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-rw-r--r--core/math/triangulate.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index f3e3de5fc2..0a9872ae08 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -39,7 +39,7 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
for (int p = n - 1, q = 0; q < n; p = q++) {
A += c[p].cross(c[q]);
}
- return A * 0.5;
+ return A * 0.5f;
}
/* `is_inside_triangle` decides if a point P is inside the triangle
@@ -70,9 +70,9 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
bCROSScp = bx * cpy - by * cpx;
if (include_edges) {
- return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ return ((aCROSSbp > 0.0f) && (bCROSScp > 0.0f) && (cCROSSap > 0.0f));
} else {
- return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
}
}
@@ -128,7 +128,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
/* we want a counter-clockwise polygon in V */
- if (0.0 < get_area(contour)) {
+ if (0.0f < get_area(contour)) {
for (int v = 0; v < n; v++) {
V.write[v] = v;
}