diff options
Diffstat (limited to 'core/math/triangulate.cpp')
| -rw-r--r-- | core/math/triangulate.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index b20f2e06d5..5bae74ac7e 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "triangulate.h" real_t Triangulate::get_area(const Vector<Vector2> &contour) { @@ -73,7 +74,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, cCROSSap = cx * apy - cy * apx; bCROSScp = bx * cpy - by * cpx; - return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0)); + return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0)); }; bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) { |