diff options
Diffstat (limited to 'core/math/triangulate.cpp')
-rw-r--r-- | core/math/triangulate.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 12bd384c6a..28f1d96b14 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,18 +42,13 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) { return A * 0.5; } -/* - is_inside_triangle decides if a point P is Inside of the triangle - defined by A, B, C. - */ - +/* `is_inside_triangle` decides if a point P is inside the triangle + * defined by A, B, C. */ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, real_t Bx, real_t By, real_t Cx, real_t Cy, real_t Px, real_t Py, - bool include_edges) - -{ + bool include_edges) { real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; real_t cCROSSap, bCROSScp, aCROSSbp; @@ -97,7 +92,7 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in // It can happen that the triangulation ends up with three aligned vertices to deal with. // In this scenario, making the check below strict may reject the possibility of - // forming a last triangle with these aligned vertices, preventing the triangulatiom + // forming a last triangle with these aligned vertices, preventing the triangulation // from completing. // To avoid that we allow zero-area triangles if all else failed. float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON; |