diff options
Diffstat (limited to 'core/math/triangle_mesh.cpp')
-rw-r--r-- | core/math/triangle_mesh.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index b3daee0c7e..101e164eae 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -94,7 +94,7 @@ int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_d } -void TriangleMesh::create(const DVector<Vector3>& p_faces) { +void TriangleMesh::create(const PoolVector<Vector3>& p_faces) { valid=false; @@ -104,7 +104,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) { triangles.resize(fc); bvh.resize(fc*3); //will never be larger than this (todo make better) - DVector<BVH>::Write bw = bvh.write(); + PoolVector<BVH>::Write bw = bvh.write(); { @@ -112,8 +112,8 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) { //except for the Set for repeated triangles, everything //goes in-place. - DVector<Vector3>::Read r = p_faces.read(); - DVector<Triangle>::Write w = triangles.write(); + PoolVector<Vector3>::Read r = p_faces.read(); + PoolVector<Triangle>::Write w = triangles.write(); Map<Vector3,int> db; for(int i=0;i<fc;i++) { @@ -149,16 +149,16 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) { } vertices.resize(db.size()); - DVector<Vector3>::Write vw = vertices.write(); + PoolVector<Vector3>::Write vw = vertices.write(); for (Map<Vector3,int>::Element *E=db.front();E;E=E->next()) { vw[E->get()]=E->key(); } } - DVector<BVH*> bwptrs; + PoolVector<BVH*> bwptrs; bwptrs.resize(fc); - DVector<BVH*>::Write bwp = bwptrs.write(); + PoolVector<BVH*>::Write bwp = bwptrs.write(); for(int i=0;i<fc;i++) { bwp[i]=&bw[i]; @@ -168,7 +168,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) { int max_alloc=fc; int max=_create_bvh(bw.ptr(),bwp.ptr(),0,fc,1,max_depth,max_alloc); - bw=DVector<BVH>::Write(); //clearup + bw=PoolVector<BVH>::Write(); //clearup bvh.resize(max_alloc); //resize back valid=true; @@ -197,9 +197,9 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const { int level=0; - DVector<Triangle>::Read trianglesr = triangles.read(); - DVector<Vector3>::Read verticesr=vertices.read(); - DVector<BVH>::Read bvhr=bvh.read(); + PoolVector<Triangle>::Read trianglesr = triangles.read(); + PoolVector<Vector3>::Read verticesr=vertices.read(); + PoolVector<BVH>::Read bvhr=bvh.read(); const Triangle *triangleptr=trianglesr.ptr(); int pos=bvh.size()-1; @@ -299,9 +299,9 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end int level=0; - DVector<Triangle>::Read trianglesr = triangles.read(); - DVector<Vector3>::Read verticesr=vertices.read(); - DVector<BVH>::Read bvhr=bvh.read(); + PoolVector<Triangle>::Read trianglesr = triangles.read(); + PoolVector<Vector3>::Read verticesr=vertices.read(); + PoolVector<BVH>::Read bvhr=bvh.read(); const Triangle *triangleptr=trianglesr.ptr(); const Vector3 *vertexptr=verticesr.ptr(); @@ -422,9 +422,9 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec int level=0; - DVector<Triangle>::Read trianglesr = triangles.read(); - DVector<Vector3>::Read verticesr=vertices.read(); - DVector<BVH>::Read bvhr=bvh.read(); + PoolVector<Triangle>::Read trianglesr = triangles.read(); + PoolVector<Vector3>::Read verticesr=vertices.read(); + PoolVector<BVH>::Read bvhr=bvh.read(); const Triangle *triangleptr=trianglesr.ptr(); const Vector3 *vertexptr=verticesr.ptr(); @@ -524,18 +524,18 @@ bool TriangleMesh::is_valid() const { return valid; } -DVector<Face3> TriangleMesh::get_faces() const { +PoolVector<Face3> TriangleMesh::get_faces() const { if (!valid) - return DVector<Face3>(); + return PoolVector<Face3>(); - DVector<Face3> faces; + PoolVector<Face3> faces; int ts = triangles.size(); faces.resize(triangles.size()); - DVector<Face3>::Write w=faces.write(); - DVector<Triangle>::Read r = triangles.read(); - DVector<Vector3>::Read rv = vertices.read(); + PoolVector<Face3>::Write w=faces.write(); + PoolVector<Triangle>::Read r = triangles.read(); + PoolVector<Vector3>::Read rv = vertices.read(); for(int i=0;i<ts;i++) { for(int j=0;j<3;j++) { @@ -543,7 +543,7 @@ DVector<Face3> TriangleMesh::get_faces() const { } } - w = DVector<Face3>::Write(); + w = PoolVector<Face3>::Write(); return faces; } |