diff options
Diffstat (limited to 'core/math/triangle_mesh.cpp')
-rw-r--r-- | core/math/triangle_mesh.cpp | 132 |
1 files changed, 43 insertions, 89 deletions
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 0f7350a260..c9a546e385 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -33,30 +33,25 @@ #include "core/sort_array.h" int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) { - if (p_depth > max_depth) { max_depth = p_depth; } if (p_size == 1) { - return p_bb[p_from] - p_bvh; } else if (p_size == 0) { - return -1; } AABB aabb; aabb = p_bb[p_from]->aabb; for (int i = 1; i < p_size; i++) { - aabb.merge_with(p_bb[p_from + i]->aabb); } int li = aabb.get_longest_axis_index(); switch (li) { - case Vector3::AXIS_X: { SortArray<BVH *, BVHCmpX> sort_x; sort_x.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); @@ -90,9 +85,9 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in } void TriangleMesh::get_indices(Vector<int> *r_triangles_indices) const { - - if (!valid) + if (!valid) { return; + } const int triangles_num = triangles.size(); @@ -110,7 +105,6 @@ void TriangleMesh::get_indices(Vector<int> *r_triangles_indices) const { } void TriangleMesh::create(const Vector<Vector3> &p_faces) { - valid = false; int fc = p_faces.size(); @@ -122,7 +116,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { BVH *bw = bvh.ptrw(); { - //create faces and indices and base bvh //except for the Set for repeated triangles, everything //goes in-place. @@ -132,12 +125,10 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { Map<Vector3, int> db; for (int i = 0; i < fc; i++) { - Triangle &f = w[i]; const Vector3 *v = &r[i * 3]; for (int j = 0; j < 3; j++) { - int vidx = -1; Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001)); Map<Vector3, int>::Element *E = db.find(vs); @@ -149,10 +140,11 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { } f.indices[j] = vidx; - if (j == 0) + if (j == 0) { bw[i].aabb.position = vs; - else + } else { bw[i].aabb.expand_to(vs); + } } f.normal = Face3(r[i * 3 + 0], r[i * 3 + 1], r[i * 3 + 2]).get_plane().get_normal(); @@ -174,7 +166,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { bwptrs.resize(fc); BVH **bwp = bwptrs.ptrw(); for (int i = 0; i < fc; i++) { - bwp[i] = &bw[i]; } @@ -188,7 +179,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) { } Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const { - uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth); enum { @@ -215,23 +205,18 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const { stack[0] = pos; while (true) { - uint32_t node = stack[level] & NODE_IDX_MASK; const BVH &b = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = b.aabb.intersects(p_aabb); if (!valid) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.face_index >= 0) { - const Triangle &s = triangleptr[b.face_index]; n += s.normal; n_count++; @@ -239,49 +224,47 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } case VISIT_LEFT_BIT: { - stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; continue; } case VISIT_RIGHT_BIT: { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; continue; } case VISIT_DONE_BIT: { - if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } - if (n_count > 0) + if (n_count > 0) { n /= n_count; + } return n; } bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const { - uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth); enum { @@ -309,35 +292,28 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en stack[0] = pos; while (true) { - uint32_t node = stack[level] & NODE_IDX_MASK; const BVH &b = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = b.aabb.intersects_segment(p_begin, p_end); //bool valid = b.aabb.intersects(ray_aabb); if (!valid) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.face_index >= 0) { - const Triangle &s = triangleptr[b.face_index]; Face3 f3(vertexptr[s.indices[0]], vertexptr[s.indices[1]], vertexptr[s.indices[2]]); Vector3 res; if (f3.intersects_segment(p_begin, p_end, &res)) { - real_t nd = n.dot(res); if (nd < d) { - d = nd; r_point = res; r_normal = f3.get_plane().get_normal(); @@ -348,52 +324,49 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } case VISIT_LEFT_BIT: { - stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; continue; } case VISIT_RIGHT_BIT: { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; continue; } case VISIT_DONE_BIT: { - if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } if (inters) { - - if (n.dot(r_normal) > 0) + if (n.dot(r_normal) > 0) { r_normal = -r_normal; + } } return inters; } bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const { - uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth); enum { @@ -421,33 +394,26 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V stack[0] = pos; while (true) { - uint32_t node = stack[level] & NODE_IDX_MASK; const BVH &b = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = b.aabb.intersects_ray(p_begin, p_dir); if (!valid) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.face_index >= 0) { - const Triangle &s = triangleptr[b.face_index]; Face3 f3(vertexptr[s.indices[0]], vertexptr[s.indices[1]], vertexptr[s.indices[2]]); Vector3 res; if (f3.intersects_ray(p_begin, p_dir, &res)) { - real_t nd = n.dot(res); if (nd < d) { - d = nd; r_point = res; r_normal = f3.get_plane().get_normal(); @@ -458,45 +424,43 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } case VISIT_LEFT_BIT: { - stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; continue; } case VISIT_RIGHT_BIT: { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; continue; } case VISIT_DONE_BIT: { - if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } if (inters) { - - if (n.dot(r_normal) > 0) + if (n.dot(r_normal) > 0) { r_normal = -r_normal; + } } return inters; @@ -528,23 +492,18 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou stack[0] = pos; while (true) { - uint32_t node = stack[level] & NODE_IDX_MASK; const BVH &b = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count); if (!valid) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.face_index >= 0) { - const Triangle &s = triangleptr[b.face_index]; for (int j = 0; j < 3; ++j) { @@ -558,16 +517,18 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou if (p.intersects_segment(point, next_point, &res)) { bool inisde = true; for (int k = 0; k < p_plane_count; k++) { - if (k == i) + if (k == i) { continue; + } const Plane &pp = p_planes[k]; if (pp.is_point_over(res)) { inisde = false; break; } } - if (inisde) + if (inisde) { return true; + } } if (p.is_point_over(point)) { @@ -575,46 +536,45 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou break; } } - if (over) + if (over) { return true; + } } stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } case VISIT_LEFT_BIT: { - stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; continue; } case VISIT_RIGHT_BIT: { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; continue; } case VISIT_DONE_BIT: { - if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } return false; @@ -646,86 +606,81 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, stack[0] = pos; while (true) { - uint32_t node = stack[level] & NODE_IDX_MASK; const BVH &b = bvhptr[node]; bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { case TEST_AABB_BIT: { - bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count); - if (!intersects) + if (!intersects) { return false; + } bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count); if (inside) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - if (b.face_index >= 0) { const Triangle &s = triangleptr[b.face_index]; for (int j = 0; j < 3; ++j) { Vector3 point = scale.xform(vertexptr[s.indices[j]]); for (int i = 0; i < p_plane_count; i++) { const Plane &p = p_planes[i]; - if (p.is_point_over(point)) + if (p.is_point_over(point)) { return false; + } } } stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; } else { - stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } case VISIT_LEFT_BIT: { - stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.left | TEST_AABB_BIT; level++; continue; } case VISIT_RIGHT_BIT: { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; stack[level + 1] = b.right | TEST_AABB_BIT; level++; continue; } case VISIT_DONE_BIT: { - if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } return true; } bool TriangleMesh::is_valid() const { - return valid; } Vector<Face3> TriangleMesh::get_faces() const { - - if (!valid) + if (!valid) { return Vector<Face3>(); + } Vector<Face3> faces; int ts = triangles.size(); @@ -745,7 +700,6 @@ Vector<Face3> TriangleMesh::get_faces() const { } TriangleMesh::TriangleMesh() { - valid = false; max_depth = 0; } |