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-rw-r--r--core/math/rect3.h24
1 files changed, 13 insertions, 11 deletions
diff --git a/core/math/rect3.h b/core/math/rect3.h
index 80c67200f4..902592b02c 100644
--- a/core/math/rect3.h
+++ b/core/math/rect3.h
@@ -33,6 +33,8 @@
#include "vector3.h"
#include "plane.h"
+#include "math_defs.h"
+
/**
* AABB / AABB (Axis Aligned Bounding Box)
* This is implemented by a point (pos) and the box size
@@ -45,7 +47,7 @@ public:
Vector3 pos;
Vector3 size;
- float get_area() const; /// get area
+ real_t get_area() const; /// get area
_FORCE_INLINE_ bool has_no_area() const {
return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
@@ -74,7 +76,7 @@ public:
Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
- _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, float t0, float t1) const;
+ _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
bool intersects_plane(const Plane &p_plane) const;
@@ -98,7 +100,7 @@ public:
_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
Rect3 expand(const Vector3& p_vector) const;
- _FORCE_INLINE_ void project_range_in_plane(const Plane& p_plane,float &r_min,float& r_max) const;
+ _FORCE_INLINE_ void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
_FORCE_INLINE_ void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
operator String() const;
@@ -293,13 +295,13 @@ inline void Rect3::expand_to(const Vector3& p_vector) {
size=end-begin;
}
-void Rect3::project_range_in_plane(const Plane& p_plane,float &r_min,float& r_max) const {
+void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
- float length = p_plane.normal.abs().dot(half_extents);
- float distance = p_plane.distance_to( center );
+ real_t length = p_plane.normal.abs().dot(half_extents);
+ real_t distance = p_plane.distance_to( center );
r_min = distance - length;
r_max = distance + length;
}
@@ -334,14 +336,14 @@ inline real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
-bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, float t0, float t1) const {
+bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
- float divx=1.0/dir.x;
- float divy=1.0/dir.y;
- float divz=1.0/dir.z;
+ real_t divx=1.0/dir.x;
+ real_t divy=1.0/dir.y;
+ real_t divz=1.0/dir.z;
Vector3 upbound=pos+size;
- float tmin, tmax, tymin, tymax, tzmin, tzmax;
+ real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
if (dir.x >= 0) {
tmin = (pos.x - from.x) * divx;
tmax = (upbound.x - from.x) * divx;