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diff --git a/core/math/rect3.cpp b/core/math/rect3.cpp
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+/*************************************************************************/
+/* rect3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rect3.h"
+
+#include "print_string.h"
+
+float Rect3::get_area() const {
+
+ return size.x*size.y*size.z;
+
+}
+
+bool Rect3::operator==(const Rect3& p_rval) const {
+
+ return ((pos==p_rval.pos) && (size==p_rval.size));
+
+}
+bool Rect3::operator!=(const Rect3& p_rval) const {
+
+ return ((pos!=p_rval.pos) || (size!=p_rval.size));
+
+}
+
+void Rect3::merge_with(const Rect3& p_aabb) {
+
+ Vector3 beg_1,beg_2;
+ Vector3 end_1,end_2;
+ Vector3 min,max;
+
+ beg_1=pos;
+ beg_2=p_aabb.pos;
+ end_1=Vector3(size.x,size.y,size.z)+beg_1;
+ end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
+
+ min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
+ min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
+ min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
+
+ max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
+ max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
+ max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
+
+ pos=min;
+ size=max-min;
+}
+
+Rect3 Rect3::intersection(const Rect3& p_aabb) const {
+
+ Vector3 src_min=pos;
+ Vector3 src_max=pos+size;
+ Vector3 dst_min=p_aabb.pos;
+ Vector3 dst_max=p_aabb.pos+p_aabb.size;
+
+ Vector3 min,max;
+
+ if (src_min.x > dst_max.x || src_max.x < dst_min.x )
+ return Rect3();
+ else {
+
+ min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
+ max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
+
+ }
+
+ if (src_min.y > dst_max.y || src_max.y < dst_min.y )
+ return Rect3();
+ else {
+
+ min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
+ max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
+
+ }
+
+ if (src_min.z > dst_max.z || src_max.z < dst_min.z )
+ return Rect3();
+ else {
+
+ min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
+ max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
+
+ }
+
+
+ return Rect3( min, max-min );
+}
+
+bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
+
+ Vector3 c1, c2;
+ Vector3 end = pos+size;
+ float near=-1e20;
+ float far=1e20;
+ int axis=0;
+
+ for (int i=0;i<3;i++){
+ if (p_dir[i] == 0){
+ if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
+ return false;
+ }
+ } else { // ray not parallel to planes in this direction
+ c1[i] = (pos[i] - p_from[i]) / p_dir[i];
+ c2[i] = (end[i] - p_from[i]) / p_dir[i];
+
+ if(c1[i] > c2[i]){
+ SWAP(c1,c2);
+ }
+ if (c1[i] > near){
+ near = c1[i];
+ axis=i;
+ }
+ if (c2[i] < far){
+ far = c2[i];
+ }
+ if( (near > far) || (far < 0) ){
+ return false;
+ }
+ }
+ }
+
+ if (r_clip)
+ *r_clip=c1;
+ if (r_normal) {
+ *r_normal=Vector3();
+ (*r_normal)[axis]=p_dir[axis]?-1:1;
+ }
+
+ return true;
+
+}
+
+
+bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
+
+ real_t min=0,max=1;
+ int axis=0;
+ float sign=0;
+
+ for(int i=0;i<3;i++) {
+ real_t seg_from=p_from[i];
+ real_t seg_to=p_to[i];
+ real_t box_begin=pos[i];
+ real_t box_end=box_begin+size[i];
+ real_t cmin,cmax;
+ float csign;
+
+ if (seg_from < seg_to) {
+
+ if (seg_from > box_end || seg_to < box_begin)
+ return false;
+ real_t length=seg_to-seg_from;
+ cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
+ cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
+ csign=-1.0;
+
+ } else {
+
+ if (seg_to > box_end || seg_from < box_begin)
+ return false;
+ real_t length=seg_to-seg_from;
+ cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
+ cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
+ csign=1.0;
+ }
+
+ if (cmin > min) {
+ min = cmin;
+ axis=i;
+ sign=csign;
+ }
+ if (cmax < max)
+ max = cmax;
+ if (max < min)
+ return false;
+ }
+
+
+ Vector3 rel=p_to-p_from;
+
+ if (r_normal) {
+ Vector3 normal;
+ normal[axis]=sign;
+ *r_normal=normal;
+ }
+
+ if (r_clip)
+ *r_clip=p_from+rel*min;
+
+ return true;
+
+}
+
+
+bool Rect3::intersects_plane(const Plane &p_plane) const {
+
+ Vector3 points[8] = {
+ Vector3( pos.x , pos.y , pos.z ),
+ Vector3( pos.x , pos.y , pos.z+size.z ),
+ Vector3( pos.x , pos.y+size.y , pos.z ),
+ Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
+ Vector3( pos.x+size.x , pos.y , pos.z ),
+ Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
+ Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
+ Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
+ };
+
+ bool over=false;
+ bool under=false;
+
+ for (int i=0;i<8;i++) {
+
+ if (p_plane.distance_to(points[i])>0)
+ over=true;
+ else
+ under=true;
+
+ }
+
+ return under && over;
+}
+
+
+
+Vector3 Rect3::get_longest_axis() const {
+
+ Vector3 axis(1,0,0);
+ real_t max_size=size.x;
+
+ if (size.y > max_size ) {
+ axis=Vector3(0,1,0);
+ max_size=size.y;
+ }
+
+ if (size.z > max_size ) {
+ axis=Vector3(0,0,1);
+ max_size=size.z;
+ }
+
+ return axis;
+}
+int Rect3::get_longest_axis_index() const {
+
+ int axis=0;
+ real_t max_size=size.x;
+
+ if (size.y > max_size ) {
+ axis=1;
+ max_size=size.y;
+ }
+
+ if (size.z > max_size ) {
+ axis=2;
+ max_size=size.z;
+ }
+
+ return axis;
+}
+
+
+Vector3 Rect3::get_shortest_axis() const {
+
+ Vector3 axis(1,0,0);
+ real_t max_size=size.x;
+
+ if (size.y < max_size ) {
+ axis=Vector3(0,1,0);
+ max_size=size.y;
+ }
+
+ if (size.z < max_size ) {
+ axis=Vector3(0,0,1);
+ max_size=size.z;
+ }
+
+ return axis;
+}
+int Rect3::get_shortest_axis_index() const {
+
+ int axis=0;
+ real_t max_size=size.x;
+
+ if (size.y < max_size ) {
+ axis=1;
+ max_size=size.y;
+ }
+
+ if (size.z < max_size ) {
+ axis=2;
+ max_size=size.z;
+ }
+
+ return axis;
+}
+
+Rect3 Rect3::merge(const Rect3& p_with) const {
+
+ Rect3 aabb=*this;
+ aabb.merge_with(p_with);
+ return aabb;
+}
+Rect3 Rect3::expand(const Vector3& p_vector) const {
+ Rect3 aabb=*this;
+ aabb.expand_to(p_vector);
+ return aabb;
+
+}
+Rect3 Rect3::grow(real_t p_by) const {
+
+ Rect3 aabb=*this;
+ aabb.grow_by(p_by);
+ return aabb;
+}
+
+void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
+
+ ERR_FAIL_INDEX(p_edge,12);
+ switch(p_edge) {
+
+ case 0:{
+
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z );
+ r_to=Vector3( pos.x , pos.y , pos.z );
+ } break;
+ case 1:{
+
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
+ r_to=Vector3( pos.x+size.x , pos.y , pos.z );
+ } break;
+ case 2:{
+ r_from=Vector3( pos.x , pos.y , pos.z+size.z );
+ r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
+
+ } break;
+ case 3:{
+
+ r_from=Vector3( pos.x , pos.y , pos.z );
+ r_to=Vector3( pos.x , pos.y , pos.z+size.z );
+
+ } break;
+ case 4:{
+
+ r_from=Vector3( pos.x , pos.y+size.y , pos.z );
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ } break;
+ case 5:{
+
+ r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ } break;
+ case 6:{
+ r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+
+ } break;
+ case 7:{
+
+ r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+
+ } break;
+ case 8:{
+
+ r_from=Vector3( pos.x , pos.y , pos.z+size.z );
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+
+ } break;
+ case 9:{
+
+ r_from=Vector3( pos.x , pos.y , pos.z );
+ r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+
+ } break;
+ case 10:{
+
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z );
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+
+ } break;
+ case 11:{
+
+ r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
+ r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+
+ } break;
+
+ }
+
+}
+
+Rect3::operator String() const {
+
+ return String()+pos +" - "+ size;
+}