diff options
Diffstat (limited to 'core/math/rect3.cpp')
-rw-r--r-- | core/math/rect3.cpp | 355 |
1 files changed, 168 insertions, 187 deletions
diff --git a/core/math/rect3.cpp b/core/math/rect3.cpp index d3f95b89e8..c0cd66d9bb 100644 --- a/core/math/rect3.cpp +++ b/core/math/rect3.cpp @@ -32,94 +32,87 @@ real_t Rect3::get_area() const { - return size.x*size.y*size.z; - + return size.x * size.y * size.z; } -bool Rect3::operator==(const Rect3& p_rval) const { - - return ((pos==p_rval.pos) && (size==p_rval.size)); +bool Rect3::operator==(const Rect3 &p_rval) const { + return ((pos == p_rval.pos) && (size == p_rval.size)); } -bool Rect3::operator!=(const Rect3& p_rval) const { - - return ((pos!=p_rval.pos) || (size!=p_rval.size)); +bool Rect3::operator!=(const Rect3 &p_rval) const { + return ((pos != p_rval.pos) || (size != p_rval.size)); } -void Rect3::merge_with(const Rect3& p_aabb) { +void Rect3::merge_with(const Rect3 &p_aabb) { - Vector3 beg_1,beg_2; - Vector3 end_1,end_2; - Vector3 min,max; + Vector3 beg_1, beg_2; + Vector3 end_1, end_2; + Vector3 min, max; - beg_1=pos; - beg_2=p_aabb.pos; - end_1=Vector3(size.x,size.y,size.z)+beg_1; - end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2; + beg_1 = pos; + beg_2 = p_aabb.pos; + end_1 = Vector3(size.x, size.y, size.z) + beg_1; + end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2; - min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x; - min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y; - min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z; + min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x; + min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y; + min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z; - max.x=(end_1.x>end_2.x)?end_1.x:end_2.x; - max.y=(end_1.y>end_2.y)?end_1.y:end_2.y; - max.z=(end_1.z>end_2.z)?end_1.z:end_2.z; + max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x; + max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y; + max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z; - pos=min; - size=max-min; + pos = min; + size = max - min; } -Rect3 Rect3::intersection(const Rect3& p_aabb) const { +Rect3 Rect3::intersection(const Rect3 &p_aabb) const { - Vector3 src_min=pos; - Vector3 src_max=pos+size; - Vector3 dst_min=p_aabb.pos; - Vector3 dst_max=p_aabb.pos+p_aabb.size; + Vector3 src_min = pos; + Vector3 src_max = pos + size; + Vector3 dst_min = p_aabb.pos; + Vector3 dst_max = p_aabb.pos + p_aabb.size; - Vector3 min,max; + Vector3 min, max; - if (src_min.x > dst_max.x || src_max.x < dst_min.x ) + if (src_min.x > dst_max.x || src_max.x < dst_min.x) return Rect3(); else { - min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x; - max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x; - + min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; + max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; } - if (src_min.y > dst_max.y || src_max.y < dst_min.y ) + if (src_min.y > dst_max.y || src_max.y < dst_min.y) return Rect3(); else { - min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y; - max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y; - + min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; + max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; } - if (src_min.z > dst_max.z || src_max.z < dst_min.z ) + if (src_min.z > dst_max.z || src_max.z < dst_min.z) return Rect3(); else { - min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z; - max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z; - + min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; + max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; } - - return Rect3( min, max-min ); + return Rect3(min, max - min); } -bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const { +bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const { Vector3 c1, c2; - Vector3 end = pos+size; - real_t near=-1e20; - real_t far=1e20; - int axis=0; + Vector3 end = pos + size; + real_t near = -1e20; + real_t far = 1e20; + int axis = 0; - for (int i=0;i<3;i++){ - if (p_dir[i] == 0){ + for (int i = 0; i < 3; i++) { + if (p_dir[i] == 0) { if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) { return false; } @@ -127,71 +120,69 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* c1[i] = (pos[i] - p_from[i]) / p_dir[i]; c2[i] = (end[i] - p_from[i]) / p_dir[i]; - if(c1[i] > c2[i]){ - SWAP(c1,c2); + if (c1[i] > c2[i]) { + SWAP(c1, c2); } - if (c1[i] > near){ + if (c1[i] > near) { near = c1[i]; - axis=i; + axis = i; } - if (c2[i] < far){ + if (c2[i] < far) { far = c2[i]; } - if( (near > far) || (far < 0) ){ + if ((near > far) || (far < 0)) { return false; } } } if (r_clip) - *r_clip=c1; + *r_clip = c1; if (r_normal) { - *r_normal=Vector3(); - (*r_normal)[axis]=p_dir[axis]?-1:1; + *r_normal = Vector3(); + (*r_normal)[axis] = p_dir[axis] ? -1 : 1; } return true; - } +bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const { -bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const { + real_t min = 0, max = 1; + int axis = 0; + real_t sign = 0; - real_t min=0,max=1; - int axis=0; - real_t sign=0; - - for(int i=0;i<3;i++) { - real_t seg_from=p_from[i]; - real_t seg_to=p_to[i]; - real_t box_begin=pos[i]; - real_t box_end=box_begin+size[i]; - real_t cmin,cmax; + for (int i = 0; i < 3; i++) { + real_t seg_from = p_from[i]; + real_t seg_to = p_to[i]; + real_t box_begin = pos[i]; + real_t box_end = box_begin + size[i]; + real_t cmin, cmax; real_t csign; if (seg_from < seg_to) { if (seg_from > box_end || seg_to < box_begin) return false; - real_t length=seg_to-seg_from; - cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; - cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; - csign=-1.0; + real_t length = seg_to - seg_from; + cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; + cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; + csign = -1.0; } else { if (seg_to > box_end || seg_from < box_begin) return false; - real_t length=seg_to-seg_from; - cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; - cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; - csign=1.0; + real_t length = seg_to - seg_from; + cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; + cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; + csign = 1.0; } if (cmin > min) { min = cmin; - axis=i; - sign=csign; + axis = i; + sign = csign; } if (cmax < max) max = cmax; @@ -199,220 +190,210 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector return false; } - - Vector3 rel=p_to-p_from; + Vector3 rel = p_to - p_from; if (r_normal) { Vector3 normal; - normal[axis]=sign; - *r_normal=normal; + normal[axis] = sign; + *r_normal = normal; } if (r_clip) - *r_clip=p_from+rel*min; + *r_clip = p_from + rel * min; return true; - } - bool Rect3::intersects_plane(const Plane &p_plane) const { Vector3 points[8] = { - Vector3( pos.x , pos.y , pos.z ), - Vector3( pos.x , pos.y , pos.z+size.z ), - Vector3( pos.x , pos.y+size.y , pos.z ), - Vector3( pos.x , pos.y+size.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y , pos.z ), - Vector3( pos.x+size.x , pos.y , pos.z+size.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z ), - Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ), + Vector3(pos.x, pos.y, pos.z), + Vector3(pos.x, pos.y, pos.z + size.z), + Vector3(pos.x, pos.y + size.y, pos.z), + Vector3(pos.x, pos.y + size.y, pos.z + size.z), + Vector3(pos.x + size.x, pos.y, pos.z), + Vector3(pos.x + size.x, pos.y, pos.z + size.z), + Vector3(pos.x + size.x, pos.y + size.y, pos.z), + Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z), }; - bool over=false; - bool under=false; + bool over = false; + bool under = false; - for (int i=0;i<8;i++) { + for (int i = 0; i < 8; i++) { - if (p_plane.distance_to(points[i])>0) - over=true; + if (p_plane.distance_to(points[i]) > 0) + over = true; else - under=true; - + under = true; } return under && over; } - - Vector3 Rect3::get_longest_axis() const { - Vector3 axis(1,0,0); - real_t max_size=size.x; + Vector3 axis(1, 0, 0); + real_t max_size = size.x; - if (size.y > max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; + if (size.y > max_size) { + axis = Vector3(0, 1, 0); + max_size = size.y; } - if (size.z > max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; + if (size.z > max_size) { + axis = Vector3(0, 0, 1); + max_size = size.z; } return axis; } int Rect3::get_longest_axis_index() const { - int axis=0; - real_t max_size=size.x; + int axis = 0; + real_t max_size = size.x; - if (size.y > max_size ) { - axis=1; - max_size=size.y; + if (size.y > max_size) { + axis = 1; + max_size = size.y; } - if (size.z > max_size ) { - axis=2; - max_size=size.z; + if (size.z > max_size) { + axis = 2; + max_size = size.z; } return axis; } - Vector3 Rect3::get_shortest_axis() const { - Vector3 axis(1,0,0); - real_t max_size=size.x; + Vector3 axis(1, 0, 0); + real_t max_size = size.x; - if (size.y < max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; + if (size.y < max_size) { + axis = Vector3(0, 1, 0); + max_size = size.y; } - if (size.z < max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; + if (size.z < max_size) { + axis = Vector3(0, 0, 1); + max_size = size.z; } return axis; } int Rect3::get_shortest_axis_index() const { - int axis=0; - real_t max_size=size.x; + int axis = 0; + real_t max_size = size.x; - if (size.y < max_size ) { - axis=1; - max_size=size.y; + if (size.y < max_size) { + axis = 1; + max_size = size.y; } - if (size.z < max_size ) { - axis=2; - max_size=size.z; + if (size.z < max_size) { + axis = 2; + max_size = size.z; } return axis; } -Rect3 Rect3::merge(const Rect3& p_with) const { +Rect3 Rect3::merge(const Rect3 &p_with) const { - Rect3 aabb=*this; + Rect3 aabb = *this; aabb.merge_with(p_with); return aabb; } -Rect3 Rect3::expand(const Vector3& p_vector) const { - Rect3 aabb=*this; +Rect3 Rect3::expand(const Vector3 &p_vector) const { + Rect3 aabb = *this; aabb.expand_to(p_vector); return aabb; - } Rect3 Rect3::grow(real_t p_by) const { - Rect3 aabb=*this; + Rect3 aabb = *this; aabb.grow_by(p_by); return aabb; } -void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { +void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const { - ERR_FAIL_INDEX(p_edge,12); - switch(p_edge) { + ERR_FAIL_INDEX(p_edge, 12); + switch (p_edge) { - case 0:{ + case 0: { - r_from=Vector3( pos.x+size.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y , pos.z ); + r_from = Vector3(pos.x + size.x, pos.y, pos.z); + r_to = Vector3(pos.x, pos.y, pos.z); } break; - case 1:{ + case 1: { - r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y , pos.z ); + r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z); + r_to = Vector3(pos.x + size.x, pos.y, pos.z); } break; - case 2:{ - r_from=Vector3( pos.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); + case 2: { + r_from = Vector3(pos.x, pos.y, pos.z + size.z); + r_to = Vector3(pos.x + size.x, pos.y, pos.z + size.z); } break; - case 3:{ + case 3: { - r_from=Vector3( pos.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y , pos.z+size.z ); + r_from = Vector3(pos.x, pos.y, pos.z); + r_to = Vector3(pos.x, pos.y, pos.z + size.z); } break; - case 4:{ + case 4: { - r_from=Vector3( pos.x , pos.y+size.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); + r_from = Vector3(pos.x, pos.y + size.y, pos.z); + r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z); } break; - case 5:{ + case 5: { - r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); + r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z); + r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z); } break; - case 6:{ - r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); + case 6: { + r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z); + r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z); } break; - case 7:{ + case 7: { - r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z ); + r_from = Vector3(pos.x, pos.y + size.y, pos.z + size.z); + r_to = Vector3(pos.x, pos.y + size.y, pos.z); } break; - case 8:{ + case 8: { - r_from=Vector3( pos.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z ); + r_from = Vector3(pos.x, pos.y, pos.z + size.z); + r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z); } break; - case 9:{ + case 9: { - r_from=Vector3( pos.x , pos.y , pos.z ); - r_to=Vector3( pos.x , pos.y+size.y , pos.z ); + r_from = Vector3(pos.x, pos.y, pos.z); + r_to = Vector3(pos.x, pos.y + size.y, pos.z); } break; - case 10:{ + case 10: { - r_from=Vector3( pos.x+size.x , pos.y , pos.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z ); + r_from = Vector3(pos.x + size.x, pos.y, pos.z); + r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z); } break; - case 11:{ + case 11: { - r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z ); - r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ); + r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z); + r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z); } break; - } - } Rect3::operator String() const { - return String()+pos +" - "+ size; + return String() + pos + " - " + size; } |