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-rw-r--r--core/math/rect3.cpp355
1 files changed, 168 insertions, 187 deletions
diff --git a/core/math/rect3.cpp b/core/math/rect3.cpp
index d3f95b89e8..c0cd66d9bb 100644
--- a/core/math/rect3.cpp
+++ b/core/math/rect3.cpp
@@ -32,94 +32,87 @@
real_t Rect3::get_area() const {
- return size.x*size.y*size.z;
-
+ return size.x * size.y * size.z;
}
-bool Rect3::operator==(const Rect3& p_rval) const {
-
- return ((pos==p_rval.pos) && (size==p_rval.size));
+bool Rect3::operator==(const Rect3 &p_rval) const {
+ return ((pos == p_rval.pos) && (size == p_rval.size));
}
-bool Rect3::operator!=(const Rect3& p_rval) const {
-
- return ((pos!=p_rval.pos) || (size!=p_rval.size));
+bool Rect3::operator!=(const Rect3 &p_rval) const {
+ return ((pos != p_rval.pos) || (size != p_rval.size));
}
-void Rect3::merge_with(const Rect3& p_aabb) {
+void Rect3::merge_with(const Rect3 &p_aabb) {
- Vector3 beg_1,beg_2;
- Vector3 end_1,end_2;
- Vector3 min,max;
+ Vector3 beg_1, beg_2;
+ Vector3 end_1, end_2;
+ Vector3 min, max;
- beg_1=pos;
- beg_2=p_aabb.pos;
- end_1=Vector3(size.x,size.y,size.z)+beg_1;
- end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
+ beg_1 = pos;
+ beg_2 = p_aabb.pos;
+ end_1 = Vector3(size.x, size.y, size.z) + beg_1;
+ end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
- min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
- min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
- min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
+ min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
+ min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
+ min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z;
- max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
- max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
- max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
+ max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x;
+ max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y;
+ max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z;
- pos=min;
- size=max-min;
+ pos = min;
+ size = max - min;
}
-Rect3 Rect3::intersection(const Rect3& p_aabb) const {
+Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
- Vector3 src_min=pos;
- Vector3 src_max=pos+size;
- Vector3 dst_min=p_aabb.pos;
- Vector3 dst_max=p_aabb.pos+p_aabb.size;
+ Vector3 src_min = pos;
+ Vector3 src_max = pos + size;
+ Vector3 dst_min = p_aabb.pos;
+ Vector3 dst_max = p_aabb.pos + p_aabb.size;
- Vector3 min,max;
+ Vector3 min, max;
- if (src_min.x > dst_max.x || src_max.x < dst_min.x )
+ if (src_min.x > dst_max.x || src_max.x < dst_min.x)
return Rect3();
else {
- min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
- max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
-
+ min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
+ max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
}
- if (src_min.y > dst_max.y || src_max.y < dst_min.y )
+ if (src_min.y > dst_max.y || src_max.y < dst_min.y)
return Rect3();
else {
- min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
- max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
-
+ min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
+ max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
}
- if (src_min.z > dst_max.z || src_max.z < dst_min.z )
+ if (src_min.z > dst_max.z || src_max.z < dst_min.z)
return Rect3();
else {
- min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
- max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
-
+ min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
+ max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
-
- return Rect3( min, max-min );
+ return Rect3(min, max - min);
}
-bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
+bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
Vector3 c1, c2;
- Vector3 end = pos+size;
- real_t near=-1e20;
- real_t far=1e20;
- int axis=0;
+ Vector3 end = pos + size;
+ real_t near = -1e20;
+ real_t far = 1e20;
+ int axis = 0;
- for (int i=0;i<3;i++){
- if (p_dir[i] == 0){
+ for (int i = 0; i < 3; i++) {
+ if (p_dir[i] == 0) {
if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
return false;
}
@@ -127,71 +120,69 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3*
c1[i] = (pos[i] - p_from[i]) / p_dir[i];
c2[i] = (end[i] - p_from[i]) / p_dir[i];
- if(c1[i] > c2[i]){
- SWAP(c1,c2);
+ if (c1[i] > c2[i]) {
+ SWAP(c1, c2);
}
- if (c1[i] > near){
+ if (c1[i] > near) {
near = c1[i];
- axis=i;
+ axis = i;
}
- if (c2[i] < far){
+ if (c2[i] < far) {
far = c2[i];
}
- if( (near > far) || (far < 0) ){
+ if ((near > far) || (far < 0)) {
return false;
}
}
}
if (r_clip)
- *r_clip=c1;
+ *r_clip = c1;
if (r_normal) {
- *r_normal=Vector3();
- (*r_normal)[axis]=p_dir[axis]?-1:1;
+ *r_normal = Vector3();
+ (*r_normal)[axis] = p_dir[axis] ? -1 : 1;
}
return true;
-
}
+bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
-bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
+ real_t min = 0, max = 1;
+ int axis = 0;
+ real_t sign = 0;
- real_t min=0,max=1;
- int axis=0;
- real_t sign=0;
-
- for(int i=0;i<3;i++) {
- real_t seg_from=p_from[i];
- real_t seg_to=p_to[i];
- real_t box_begin=pos[i];
- real_t box_end=box_begin+size[i];
- real_t cmin,cmax;
+ for (int i = 0; i < 3; i++) {
+ real_t seg_from = p_from[i];
+ real_t seg_to = p_to[i];
+ real_t box_begin = pos[i];
+ real_t box_end = box_begin + size[i];
+ real_t cmin, cmax;
real_t csign;
if (seg_from < seg_to) {
if (seg_from > box_end || seg_to < box_begin)
return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
- cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
- csign=-1.0;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
+ cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
+ csign = -1.0;
} else {
if (seg_to > box_end || seg_from < box_begin)
return false;
- real_t length=seg_to-seg_from;
- cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
- cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
- csign=1.0;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
+ cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
+ csign = 1.0;
}
if (cmin > min) {
min = cmin;
- axis=i;
- sign=csign;
+ axis = i;
+ sign = csign;
}
if (cmax < max)
max = cmax;
@@ -199,220 +190,210 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector
return false;
}
-
- Vector3 rel=p_to-p_from;
+ Vector3 rel = p_to - p_from;
if (r_normal) {
Vector3 normal;
- normal[axis]=sign;
- *r_normal=normal;
+ normal[axis] = sign;
+ *r_normal = normal;
}
if (r_clip)
- *r_clip=p_from+rel*min;
+ *r_clip = p_from + rel * min;
return true;
-
}
-
bool Rect3::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
- Vector3( pos.x , pos.y , pos.z ),
- Vector3( pos.x , pos.y , pos.z+size.z ),
- Vector3( pos.x , pos.y+size.y , pos.z ),
- Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y , pos.z ),
- Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
+ Vector3(pos.x, pos.y, pos.z),
+ Vector3(pos.x, pos.y, pos.z + size.z),
+ Vector3(pos.x, pos.y + size.y, pos.z),
+ Vector3(pos.x, pos.y + size.y, pos.z + size.z),
+ Vector3(pos.x + size.x, pos.y, pos.z),
+ Vector3(pos.x + size.x, pos.y, pos.z + size.z),
+ Vector3(pos.x + size.x, pos.y + size.y, pos.z),
+ Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z),
};
- bool over=false;
- bool under=false;
+ bool over = false;
+ bool under = false;
- for (int i=0;i<8;i++) {
+ for (int i = 0; i < 8; i++) {
- if (p_plane.distance_to(points[i])>0)
- over=true;
+ if (p_plane.distance_to(points[i]) > 0)
+ over = true;
else
- under=true;
-
+ under = true;
}
return under && over;
}
-
-
Vector3 Rect3::get_longest_axis() const {
- Vector3 axis(1,0,0);
- real_t max_size=size.x;
+ Vector3 axis(1, 0, 0);
+ real_t max_size = size.x;
- if (size.y > max_size ) {
- axis=Vector3(0,1,0);
- max_size=size.y;
+ if (size.y > max_size) {
+ axis = Vector3(0, 1, 0);
+ max_size = size.y;
}
- if (size.z > max_size ) {
- axis=Vector3(0,0,1);
- max_size=size.z;
+ if (size.z > max_size) {
+ axis = Vector3(0, 0, 1);
+ max_size = size.z;
}
return axis;
}
int Rect3::get_longest_axis_index() const {
- int axis=0;
- real_t max_size=size.x;
+ int axis = 0;
+ real_t max_size = size.x;
- if (size.y > max_size ) {
- axis=1;
- max_size=size.y;
+ if (size.y > max_size) {
+ axis = 1;
+ max_size = size.y;
}
- if (size.z > max_size ) {
- axis=2;
- max_size=size.z;
+ if (size.z > max_size) {
+ axis = 2;
+ max_size = size.z;
}
return axis;
}
-
Vector3 Rect3::get_shortest_axis() const {
- Vector3 axis(1,0,0);
- real_t max_size=size.x;
+ Vector3 axis(1, 0, 0);
+ real_t max_size = size.x;
- if (size.y < max_size ) {
- axis=Vector3(0,1,0);
- max_size=size.y;
+ if (size.y < max_size) {
+ axis = Vector3(0, 1, 0);
+ max_size = size.y;
}
- if (size.z < max_size ) {
- axis=Vector3(0,0,1);
- max_size=size.z;
+ if (size.z < max_size) {
+ axis = Vector3(0, 0, 1);
+ max_size = size.z;
}
return axis;
}
int Rect3::get_shortest_axis_index() const {
- int axis=0;
- real_t max_size=size.x;
+ int axis = 0;
+ real_t max_size = size.x;
- if (size.y < max_size ) {
- axis=1;
- max_size=size.y;
+ if (size.y < max_size) {
+ axis = 1;
+ max_size = size.y;
}
- if (size.z < max_size ) {
- axis=2;
- max_size=size.z;
+ if (size.z < max_size) {
+ axis = 2;
+ max_size = size.z;
}
return axis;
}
-Rect3 Rect3::merge(const Rect3& p_with) const {
+Rect3 Rect3::merge(const Rect3 &p_with) const {
- Rect3 aabb=*this;
+ Rect3 aabb = *this;
aabb.merge_with(p_with);
return aabb;
}
-Rect3 Rect3::expand(const Vector3& p_vector) const {
- Rect3 aabb=*this;
+Rect3 Rect3::expand(const Vector3 &p_vector) const {
+ Rect3 aabb = *this;
aabb.expand_to(p_vector);
return aabb;
-
}
Rect3 Rect3::grow(real_t p_by) const {
- Rect3 aabb=*this;
+ Rect3 aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
-void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
+void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
- ERR_FAIL_INDEX(p_edge,12);
- switch(p_edge) {
+ ERR_FAIL_INDEX(p_edge, 12);
+ switch (p_edge) {
- case 0:{
+ case 0: {
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z );
+ r_from = Vector3(pos.x + size.x, pos.y, pos.z);
+ r_to = Vector3(pos.x, pos.y, pos.z);
} break;
- case 1:{
+ case 1: {
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z );
+ r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
+ r_to = Vector3(pos.x + size.x, pos.y, pos.z);
} break;
- case 2:{
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
+ case 2: {
+ r_from = Vector3(pos.x, pos.y, pos.z + size.z);
+ r_to = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
} break;
- case 3:{
+ case 3: {
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z+size.z );
+ r_from = Vector3(pos.x, pos.y, pos.z);
+ r_to = Vector3(pos.x, pos.y, pos.z + size.z);
} break;
- case 4:{
+ case 4: {
- r_from=Vector3( pos.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ r_from = Vector3(pos.x, pos.y + size.y, pos.z);
+ r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
} break;
- case 5:{
+ case 5: {
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
+ r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
} break;
- case 6:{
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+ case 6: {
+ r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
+ r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
} break;
- case 7:{
+ case 7: {
- r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+ r_from = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
+ r_to = Vector3(pos.x, pos.y + size.y, pos.z);
} break;
- case 8:{
+ case 8: {
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+ r_from = Vector3(pos.x, pos.y, pos.z + size.z);
+ r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
} break;
- case 9:{
+ case 9: {
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+ r_from = Vector3(pos.x, pos.y, pos.z);
+ r_to = Vector3(pos.x, pos.y + size.y, pos.z);
} break;
- case 10:{
+ case 10: {
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ r_from = Vector3(pos.x + size.x, pos.y, pos.z);
+ r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
} break;
- case 11:{
+ case 11: {
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
+ r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
} break;
-
}
-
}
Rect3::operator String() const {
- return String()+pos +" - "+ size;
+ return String() + pos + " - " + size;
}