summaryrefslogtreecommitdiff
path: root/core/math/rect2.h
diff options
context:
space:
mode:
Diffstat (limited to 'core/math/rect2.h')
-rw-r--r--core/math/rect2.h371
1 files changed, 371 insertions, 0 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h
new file mode 100644
index 0000000000..20329bee0d
--- /dev/null
+++ b/core/math/rect2.h
@@ -0,0 +1,371 @@
+/*************************************************************************/
+/* rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RECT2_H
+#define RECT2_H
+
+#include "vector2.h" // also includes math_funcs and ustring
+
+struct Transform2D;
+
+struct Rect2 {
+
+ Point2 position;
+ Size2 size;
+
+ const Vector2 &get_position() const { return position; }
+ void set_position(const Vector2 &p_pos) { position = p_pos; }
+ const Vector2 &get_size() const { return size; }
+ void set_size(const Vector2 &p_size) { size = p_size; }
+
+ real_t get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2 &p_rect) const {
+ if (position.x >= (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) <= p_rect.position.x)
+ return false;
+ if (position.y >= (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) <= p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline real_t distance_to(const Vector2 &p_point) const {
+
+ real_t dist = 0.0;
+ bool inside = true;
+
+ if (p_point.x < position.x) {
+ real_t d = position.x - p_point.x;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y < position.y) {
+ real_t d = position.y - p_point.y;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.x >= (position.x + size.x)) {
+ real_t d = p_point.x - (position.x + size.x);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y >= (position.y + size.y)) {
+ real_t d = p_point.y - (position.y + size.y);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+
+ if (inside)
+ return 0;
+ else
+ return dist;
+ }
+
+ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
+
+ bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
+
+ inline bool encloses(const Rect2 &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
+
+ Rect2 new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+
+ return new_rect;
+ }
+
+ inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
+
+ Rect2 new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ inline bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ inline Rect2 grow(real_t p_by) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
+ Rect2 g = *this;
+ g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
+ (MARGIN_TOP == p_margin) ? p_amount : 0,
+ (MARGIN_RIGHT == p_margin) ? p_amount : 0,
+ (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
+ return g;
+ }
+
+ inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_left;
+ g.position.y -= p_top;
+ g.size.width += p_left + p_right;
+ g.size.height += p_top + p_bottom;
+
+ return g;
+ }
+
+ inline Rect2 expand(const Vector2 &p_vector) const {
+
+ Rect2 r = *this;
+ r.expand_to(p_vector);
+ return r;
+ }
+
+ inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+
+ Vector2 begin = position;
+ Vector2 end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ inline Rect2 abs() const {
+
+ return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ Rect2() {}
+ Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+struct Rect2i {
+
+ Point2i position;
+ Size2i size;
+
+ const Point2i &get_position() const { return position; }
+ void set_position(const Point2i &p_position) { position = p_position; }
+ const Size2i &get_size() const { return size; }
+ void set_size(const Size2i &p_size) { size = p_size; }
+
+ int get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2i &p_rect) const {
+ if (position.x > (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) < p_rect.position.x)
+ return false;
+ if (position.y > (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) < p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline bool encloses(const Rect2i &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
+
+ Rect2i new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2i();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
+ new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
+
+ return new_rect;
+ }
+
+ inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
+
+ Rect2i new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ bool no_area() { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ Rect2i grow(int p_by) const {
+
+ Rect2i g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline void expand_to(const Point2i &p_vector) {
+
+ Point2i begin = position;
+ Point2i end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ operator Rect2() const { return Rect2(position, size); }
+ Rect2i(const Rect2 &p_r2) :
+ position(p_r2.position),
+ size(p_r2.size) {
+ }
+ Rect2i() {}
+ Rect2i(int p_x, int p_y, int p_width, int p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2i(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+#endif // RECT2_H