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-rw-r--r--core/math/rect2.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 2d1be3d4f3..9863405d8e 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
@@ -207,6 +207,7 @@ struct _NO_DISCARD_ Rect2 {
}
bool is_equal_approx(const Rect2 &p_rect) const;
+ bool is_finite() const;
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
@@ -253,7 +254,7 @@ struct _NO_DISCARD_ Rect2 {
return r;
}
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+ inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -281,7 +282,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
}
Vector2 get_support(const Vector2 &p_normal) const {
@@ -311,7 +312,7 @@ struct _NO_DISCARD_ Rect2 {
continue;
}
- //check inside
+ // Check inside.
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
@@ -320,7 +321,7 @@ struct _NO_DISCARD_ Rect2 {
side_minus++;
}
- //check ray box
+ // Check ray box.
r /= l;
Vector2 ir(1.0f / r.x, 1.0f / r.y);
@@ -341,7 +342,7 @@ struct _NO_DISCARD_ Rect2 {
}
if (side_plus * side_minus == 0) {
- return true; //all inside
+ return true; // All inside.
} else {
return false;
}