diff options
Diffstat (limited to 'core/math/rect2.h')
-rw-r--r-- | core/math/rect2.h | 267 |
1 files changed, 186 insertions, 81 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h index 30dbfdbbe5..512499bdb2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,6 @@ struct Transform2D; struct Rect2 { - Point2 position; Size2 size; @@ -49,30 +48,37 @@ struct Rect2 { inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { if (p_include_borders) { - if (position.x > (p_rect.position.x + p_rect.size.width)) + if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; - if ((position.x + size.width) < p_rect.position.x) + } + if ((position.x + size.width) < p_rect.position.x) { return false; - if (position.y > (p_rect.position.y + p_rect.size.height)) + } + if (position.y > (p_rect.position.y + p_rect.size.height)) { return false; - if ((position.y + size.height) < p_rect.position.y) + } + if ((position.y + size.height) < p_rect.position.y) { return false; + } } else { - if (position.x >= (p_rect.position.x + p_rect.size.width)) + if (position.x >= (p_rect.position.x + p_rect.size.width)) { return false; - if ((position.x + size.width) <= p_rect.position.x) + } + if ((position.x + size.width) <= p_rect.position.x) { return false; - if (position.y >= (p_rect.position.y + p_rect.size.height)) + } + if (position.y >= (p_rect.position.y + p_rect.size.height)) { return false; - if ((position.y + size.height) <= p_rect.position.y) + } + if ((position.y + size.height) <= p_rect.position.y) { return false; + } } return true; } inline real_t distance_to(const Vector2 &p_point) const { - real_t dist = 0.0; bool inside = true; @@ -97,10 +103,11 @@ struct Rect2 { inside = false; } - if (inside) + if (inside) { return 0; - else + } else { return dist; + } } bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; @@ -108,22 +115,22 @@ struct Rect2 { bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; inline bool encloses(const Rect2 &p_rect) const { - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); } - inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect + // Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection + inline Rect2 intersection(const Rect2 &p_rect) const { Rect2 new_rect = p_rect; - if (!intersects(new_rect)) + if (!intersects(new_rect)) { return Rect2(); + } new_rect.position.x = MAX(p_rect.position.x, position.x); new_rect.position.y = MAX(p_rect.position.y, position.y); @@ -150,17 +157,21 @@ struct Rect2 { new_rect.size = new_rect.size - new_rect.position; //make relative again return new_rect; - }; + } inline bool has_point(const Point2 &p_point) const { - if (p_point.x < position.x) + if (p_point.x < position.x) { return false; - if (p_point.y < position.y) + } + if (p_point.y < position.y) { return false; + } - if (p_point.x >= (position.x + size.x)) + if (p_point.x >= (position.x + size.x)) { return false; - if (p_point.y >= (position.y + size.y)) + } + if (p_point.y >= (position.y + size.y)) { return false; + } return true; } @@ -169,27 +180,29 @@ struct Rect2 { bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } - inline Rect2 grow(real_t p_by) const { - + inline Rect2 grow(real_t p_amount) const { Rect2 g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const { + inline Rect2 grow_side(Side p_side, real_t p_amount) const { Rect2 g = *this; - g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, - (MARGIN_TOP == p_margin) ? p_amount : 0, - (MARGIN_RIGHT == p_margin) ? p_amount : 0, - (MARGIN_BOTTOM == p_margin) ? p_amount : 0); + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } - inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { + inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { + return grow_side(Side(p_side), p_amount); + } + inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { Rect2 g = *this; g.position.x -= p_left; g.position.y -= p_top; @@ -200,7 +213,6 @@ struct Rect2 { } _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { - Rect2 r = *this; r.expand_to(p_vector); return r; @@ -211,25 +223,99 @@ struct Rect2 { Vector2 begin = position; Vector2 end = position + size; - if (p_vector.x < begin.x) + if (p_vector.x < begin.x) { begin.x = p_vector.x; - if (p_vector.y < begin.y) + } + if (p_vector.y < begin.y) { begin.y = p_vector.y; + } - if (p_vector.x > end.x) + if (p_vector.x > end.x) { end.x = p_vector.x; - if (p_vector.y > end.y) + } + if (p_vector.y > end.y) { end.y = p_vector.y; + } position = begin; size = end - begin; } _FORCE_INLINE_ Rect2 abs() const { - return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); } + Vector2 get_support(const Vector2 &p_normal) const { + Vector2 half_extents = size * 0.5; + Vector2 ofs = position + half_extents; + return Vector2( + (p_normal.x > 0) ? -half_extents.x : half_extents.x, + (p_normal.y > 0) ? -half_extents.y : half_extents.y) + + ofs; + } + + _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { + Vector2 center = position + size * 0.5; + int side_plus = 0; + int side_minus = 0; + Vector2 end = position + size; + + int i_f = p_point_count - 1; + for (int i = 0; i < p_point_count; i++) { + const Vector2 &a = p_points[i_f]; + const Vector2 &b = p_points[i]; + i_f = i; + + Vector2 r = (b - a); + float l = r.length(); + if (l == 0.0) { + continue; + } + + //check inside + Vector2 tg = r.orthogonal(); + float s = tg.dot(center) - tg.dot(a); + if (s < 0.0) { + side_plus++; + } else { + side_minus++; + } + + //check ray box + r /= l; + Vector2 ir(1.0 / r.x, 1.0 / r.y); + + // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner + // r.org is origin of ray + Vector2 t13 = (position - a) * ir; + Vector2 t24 = (end - a) * ir; + + float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y)); + float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y)); + + // if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us + if (tmax < 0 || tmin > tmax || tmin >= l) { + continue; + } + + return true; + } + + if (side_plus * side_minus == 0) { + return true; //all inside + } else { + return false; + } + } + + _FORCE_INLINE_ void set_end(const Vector2 &p_end) { + size = p_end - position; + } + + _FORCE_INLINE_ Vector2 get_end() const { + return position + size; + } + operator String() const { return String(position) + ", " + String(size); } Rect2() {} @@ -244,7 +330,6 @@ struct Rect2 { }; struct Rect2i { - Point2i position; Size2i size; @@ -256,41 +341,45 @@ struct Rect2i { int get_area() const { return size.width * size.height; } inline bool intersects(const Rect2i &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) + if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; - if ((position.x + size.width) < p_rect.position.x) + } + if ((position.x + size.width) < p_rect.position.x) { return false; - if (position.y > (p_rect.position.y + p_rect.size.height)) + } + if (position.y > (p_rect.position.y + p_rect.size.height)) { return false; - if ((position.y + size.height) < p_rect.position.y) + } + if ((position.y + size.height) < p_rect.position.y) { return false; + } return true; } inline bool encloses(const Rect2i &p_rect) const { - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); } - inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect + // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection + inline Rect2i intersection(const Rect2i &p_rect) const { Rect2i new_rect = p_rect; - if (!intersects(new_rect)) + if (!intersects(new_rect)) { return Rect2i(); + } new_rect.position.x = MAX(p_rect.position.x, position.x); new_rect.position.y = MAX(p_rect.position.y, position.y); - Point2 p_rect_end = p_rect.position + p_rect.size; - Point2 end = position + size; + Point2i p_rect_end = p_rect.position + p_rect.size; + Point2i end = position + size; new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); @@ -311,17 +400,21 @@ struct Rect2i { new_rect.size = new_rect.size - new_rect.position; //make relative again return new_rect; - }; - bool has_point(const Point2 &p_point) const { - if (p_point.x < position.x) + } + bool has_point(const Point2i &p_point) const { + if (p_point.x < position.x) { return false; - if (p_point.y < position.y) + } + if (p_point.y < position.y) { return false; + } - if (p_point.x >= (position.x + size.x)) + if (p_point.x >= (position.x + size.x)) { return false; - if (p_point.y >= (position.y + size.y)) + } + if (p_point.y >= (position.y + size.y)) { return false; + } return true; } @@ -329,27 +422,29 @@ struct Rect2i { bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - Rect2i grow(int p_by) const { - + Rect2i grow(int p_amount) const { Rect2i g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; + g.position.x -= p_amount; + g.position.y -= p_amount; + g.size.width += p_amount * 2; + g.size.height += p_amount * 2; return g; } - inline Rect2i grow_margin(Margin p_margin, int p_amount) const { + inline Rect2i grow_side(Side p_side, int p_amount) const { Rect2i g = *this; - g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, - (MARGIN_TOP == p_margin) ? p_amount : 0, - (MARGIN_RIGHT == p_margin) ? p_amount : 0, - (MARGIN_BOTTOM == p_margin) ? p_amount : 0); + g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, + (SIDE_TOP == p_side) ? p_amount : 0, + (SIDE_RIGHT == p_side) ? p_amount : 0, + (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } - inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { + inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { + return grow_side(Side(p_side), p_amount); + } + inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { Rect2i g = *this; g.position.x -= p_left; g.position.y -= p_top; @@ -360,49 +455,59 @@ struct Rect2i { } _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { - Rect2i r = *this; r.expand_to(p_vector); return r; } inline void expand_to(const Point2i &p_vector) { - Point2i begin = position; Point2i end = position + size; - if (p_vector.x < begin.x) + if (p_vector.x < begin.x) { begin.x = p_vector.x; - if (p_vector.y < begin.y) + } + if (p_vector.y < begin.y) { begin.y = p_vector.y; + } - if (p_vector.x > end.x) + if (p_vector.x > end.x) { end.x = p_vector.x; - if (p_vector.y > end.y) + } + if (p_vector.y > end.y) { end.y = p_vector.y; + } position = begin; size = end - begin; } _FORCE_INLINE_ Rect2i abs() const { - return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); } + _FORCE_INLINE_ void set_end(const Vector2i &p_end) { + size = p_end - position; + } + + _FORCE_INLINE_ Vector2i get_end() const { + return position + size; + } + operator String() const { return String(position) + ", " + String(size); } operator Rect2() const { return Rect2(position, size); } + + Rect2i() {} Rect2i(const Rect2 &p_r2) : position(p_r2.position), size(p_r2.size) { } - Rect2i() {} Rect2i(int p_x, int p_y, int p_width, int p_height) : - position(Point2(p_x, p_y)), - size(Size2(p_width, p_height)) { + position(Point2i(p_x, p_y)), + size(Size2i(p_width, p_height)) { } - Rect2i(const Point2 &p_pos, const Size2 &p_size) : + Rect2i(const Point2i &p_pos, const Size2i &p_size) : position(p_pos), size(p_size) { } |