diff options
Diffstat (limited to 'core/math/rect2.h')
-rw-r--r-- | core/math/rect2.h | 248 |
1 files changed, 48 insertions, 200 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h index 2557959fa2..679af933c2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,14 @@ #ifndef RECT2_H #define RECT2_H -#include "core/math/vector2.h" // also includes math_funcs and ustring +#include "core/error/error_macros.h" +#include "core/math/vector2.h" +class String; +struct Rect2i; struct Transform2D; -struct Rect2 { +struct _NO_DISCARD_ Rect2 { Point2 position; Size2 size; @@ -46,9 +49,14 @@ struct Rect2 { real_t get_area() const { return size.width * size.height; } - _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); } + _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif if (p_include_borders) { if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; @@ -81,6 +89,11 @@ struct Rect2 { } inline real_t distance_to(const Vector2 &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif real_t dist = 0.0; bool inside = true; @@ -117,9 +130,14 @@ struct Rect2 { bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; inline bool encloses(const Rect2 &p_rect) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); + ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { @@ -147,7 +165,11 @@ struct Rect2 { } inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect - +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif Rect2 new_rect; new_rect.position.x = MIN(p_rect.position.x, position.x); @@ -160,7 +182,13 @@ struct Rect2 { return new_rect; } + inline bool has_point(const Point2 &p_point) const { +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif if (p_point.x < position.x) { return false; } @@ -177,6 +205,7 @@ struct Rect2 { return true; } + bool is_equal_approx(const Rect2 &p_rect) const; bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } @@ -225,7 +254,11 @@ struct Rect2 { } inline void expand_to(const Vector2 &p_vector) { //in place function for speed - +#ifdef MATH_CHECKS + if (unlikely(size.x < 0 || size.y < 0)) { + ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); + } +#endif Vector2 begin = position; Vector2 end = position + size; @@ -252,12 +285,12 @@ struct Rect2 { } Vector2 get_support(const Vector2 &p_normal) const { - Vector2 half_extents = size * 0.5; + Vector2 half_extents = size * 0.5f; Vector2 ofs = position + half_extents; return Vector2( (p_normal.x > 0) ? -half_extents.x : half_extents.x, (p_normal.y > 0) ? -half_extents.y : half_extents.y) + - ofs; + ofs; } _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { @@ -274,14 +307,14 @@ struct Rect2 { Vector2 r = (b - a); float l = r.length(); - if (l == 0.0) { + if (l == 0.0f) { continue; } //check inside Vector2 tg = r.orthogonal(); float s = tg.dot(center) - tg.dot(a); - if (s < 0.0) { + if (s < 0.0f) { side_plus++; } else { side_minus++; @@ -289,7 +322,7 @@ struct Rect2 { //check ray box r /= l; - Vector2 ir(1.0 / r.x, 1.0 / r.y); + Vector2 ir(1.0f / r.x, 1.0f / r.y); // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner // r.org is origin of ray @@ -323,6 +356,7 @@ struct Rect2 { } operator String() const; + operator Rect2i() const; Rect2() {} Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : @@ -335,190 +369,4 @@ struct Rect2 { } }; -struct Rect2i { - Point2i position; - Size2i size; - - const Point2i &get_position() const { return position; } - void set_position(const Point2i &p_position) { position = p_position; } - const Size2i &get_size() const { return size; } - void set_size(const Size2i &p_size) { size = p_size; } - - int get_area() const { return size.width * size.height; } - - _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } - - inline bool intersects(const Rect2i &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) { - return false; - } - if ((position.x + size.width) < p_rect.position.x) { - return false; - } - if (position.y > (p_rect.position.y + p_rect.size.height)) { - return false; - } - if ((position.y + size.height) < p_rect.position.y) { - return false; - } - - return true; - } - - inline bool encloses(const Rect2i &p_rect) const { - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); - } - - _FORCE_INLINE_ bool has_no_area() const { - return (size.x <= 0 || size.y <= 0); - } - - // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection - inline Rect2i intersection(const Rect2i &p_rect) const { - Rect2i new_rect = p_rect; - - if (!intersects(new_rect)) { - return Rect2i(); - } - - new_rect.position.x = MAX(p_rect.position.x, position.x); - new_rect.position.y = MAX(p_rect.position.y, position.y); - - Point2i p_rect_end = p_rect.position + p_rect.size; - Point2i end = position + size; - - new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); - new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); - - return new_rect; - } - - inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect - - Rect2i new_rect; - - new_rect.position.x = MIN(p_rect.position.x, position.x); - new_rect.position.y = MIN(p_rect.position.y, position.y); - - new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - - new_rect.size = new_rect.size - new_rect.position; //make relative again - - return new_rect; - } - bool has_point(const Point2i &p_point) const { - if (p_point.x < position.x) { - return false; - } - if (p_point.y < position.y) { - return false; - } - - if (p_point.x >= (position.x + size.x)) { - return false; - } - if (p_point.y >= (position.y + size.y)) { - return false; - } - - return true; - } - - bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } - bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - - Rect2i grow(int p_amount) const { - Rect2i g = *this; - g.position.x -= p_amount; - g.position.y -= p_amount; - g.size.width += p_amount * 2; - g.size.height += p_amount * 2; - return g; - } - - inline Rect2i grow_side(Side p_side, int p_amount) const { - Rect2i g = *this; - g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, - (SIDE_TOP == p_side) ? p_amount : 0, - (SIDE_RIGHT == p_side) ? p_amount : 0, - (SIDE_BOTTOM == p_side) ? p_amount : 0); - return g; - } - - inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { - return grow_side(Side(p_side), p_amount); - } - - inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { - Rect2i g = *this; - g.position.x -= p_left; - g.position.y -= p_top; - g.size.width += p_left + p_right; - g.size.height += p_top + p_bottom; - - return g; - } - - _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { - Rect2i r = *this; - r.expand_to(p_vector); - return r; - } - - inline void expand_to(const Point2i &p_vector) { - Point2i begin = position; - Point2i end = position + size; - - if (p_vector.x < begin.x) { - begin.x = p_vector.x; - } - if (p_vector.y < begin.y) { - begin.y = p_vector.y; - } - - if (p_vector.x > end.x) { - end.x = p_vector.x; - } - if (p_vector.y > end.y) { - end.y = p_vector.y; - } - - position = begin; - size = end - begin; - } - - _FORCE_INLINE_ Rect2i abs() const { - return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); - } - - _FORCE_INLINE_ void set_end(const Vector2i &p_end) { - size = p_end - position; - } - - _FORCE_INLINE_ Vector2i get_end() const { - return position + size; - } - - operator String() const; - - operator Rect2() const { return Rect2(position, size); } - - Rect2i() {} - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } - Rect2i(int p_x, int p_y, int p_width, int p_height) : - position(Point2i(p_x, p_y)), - size(Size2i(p_width, p_height)) { - } - Rect2i(const Point2i &p_pos, const Size2i &p_size) : - position(p_pos), - size(p_size) { - } -}; - #endif // RECT2_H |