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-rw-r--r--core/math/rect2.h248
1 files changed, 48 insertions, 200 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 2557959fa2..679af933c2 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,14 @@
#ifndef RECT2_H
#define RECT2_H
-#include "core/math/vector2.h" // also includes math_funcs and ustring
+#include "core/error/error_macros.h"
+#include "core/math/vector2.h"
+class String;
+struct Rect2i;
struct Transform2D;
-struct Rect2 {
+struct _NO_DISCARD_ Rect2 {
Point2 position;
Size2 size;
@@ -46,9 +49,14 @@ struct Rect2 {
real_t get_area() const { return size.width * size.height; }
- _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
+ _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_include_borders) {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
@@ -81,6 +89,11 @@ struct Rect2 {
}
inline real_t distance_to(const Vector2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
real_t dist = 0.0;
bool inside = true;
@@ -117,9 +130,14 @@ struct Rect2 {
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
@@ -147,7 +165,11 @@ struct Rect2 {
}
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Rect2 new_rect;
new_rect.position.x = MIN(p_rect.position.x, position.x);
@@ -160,7 +182,13 @@ struct Rect2 {
return new_rect;
}
+
inline bool has_point(const Point2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -177,6 +205,7 @@ struct Rect2 {
return true;
}
+
bool is_equal_approx(const Rect2 &p_rect) const;
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
@@ -225,7 +254,11 @@ struct Rect2 {
}
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Vector2 begin = position;
Vector2 end = position + size;
@@ -252,12 +285,12 @@ struct Rect2 {
}
Vector2 get_support(const Vector2 &p_normal) const {
- Vector2 half_extents = size * 0.5;
+ Vector2 half_extents = size * 0.5f;
Vector2 ofs = position + half_extents;
return Vector2(
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
- ofs;
+ ofs;
}
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
@@ -274,14 +307,14 @@ struct Rect2 {
Vector2 r = (b - a);
float l = r.length();
- if (l == 0.0) {
+ if (l == 0.0f) {
continue;
}
//check inside
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
- if (s < 0.0) {
+ if (s < 0.0f) {
side_plus++;
} else {
side_minus++;
@@ -289,7 +322,7 @@ struct Rect2 {
//check ray box
r /= l;
- Vector2 ir(1.0 / r.x, 1.0 / r.y);
+ Vector2 ir(1.0f / r.x, 1.0f / r.y);
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
// r.org is origin of ray
@@ -323,6 +356,7 @@ struct Rect2 {
}
operator String() const;
+ operator Rect2i() const;
Rect2() {}
Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
@@ -335,190 +369,4 @@ struct Rect2 {
}
};
-struct Rect2i {
- Point2i position;
- Size2i size;
-
- const Point2i &get_position() const { return position; }
- void set_position(const Point2i &p_position) { position = p_position; }
- const Size2i &get_size() const { return size; }
- void set_size(const Size2i &p_size) { size = p_size; }
-
- int get_area() const { return size.width * size.height; }
-
- _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
-
- inline bool intersects(const Rect2i &p_rect) const {
- if (position.x > (p_rect.position.x + p_rect.size.width)) {
- return false;
- }
- if ((position.x + size.width) < p_rect.position.x) {
- return false;
- }
- if (position.y > (p_rect.position.y + p_rect.size.height)) {
- return false;
- }
- if ((position.y + size.height) < p_rect.position.y) {
- return false;
- }
-
- return true;
- }
-
- inline bool encloses(const Rect2i &p_rect) const {
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
- }
-
- // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
- inline Rect2i intersection(const Rect2i &p_rect) const {
- Rect2i new_rect = p_rect;
-
- if (!intersects(new_rect)) {
- return Rect2i();
- }
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2i p_rect_end = p_rect.position + p_rect.size;
- Point2i end = position + size;
-
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
-
- return new_rect;
- }
-
- inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
-
- Rect2i new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- }
- bool has_point(const Point2i &p_point) const {
- if (p_point.x < position.x) {
- return false;
- }
- if (p_point.y < position.y) {
- return false;
- }
-
- if (p_point.x >= (position.x + size.x)) {
- return false;
- }
- if (p_point.y >= (position.y + size.y)) {
- return false;
- }
-
- return true;
- }
-
- bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- Rect2i grow(int p_amount) const {
- Rect2i g = *this;
- g.position.x -= p_amount;
- g.position.y -= p_amount;
- g.size.width += p_amount * 2;
- g.size.height += p_amount * 2;
- return g;
- }
-
- inline Rect2i grow_side(Side p_side, int p_amount) const {
- Rect2i g = *this;
- g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
- (SIDE_TOP == p_side) ? p_amount : 0,
- (SIDE_RIGHT == p_side) ? p_amount : 0,
- (SIDE_BOTTOM == p_side) ? p_amount : 0);
- return g;
- }
-
- inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
- return grow_side(Side(p_side), p_amount);
- }
-
- inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
- Rect2i g = *this;
- g.position.x -= p_left;
- g.position.y -= p_top;
- g.size.width += p_left + p_right;
- g.size.height += p_top + p_bottom;
-
- return g;
- }
-
- _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
- Rect2i r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Point2i &p_vector) {
- Point2i begin = position;
- Point2i end = position + size;
-
- if (p_vector.x < begin.x) {
- begin.x = p_vector.x;
- }
- if (p_vector.y < begin.y) {
- begin.y = p_vector.y;
- }
-
- if (p_vector.x > end.x) {
- end.x = p_vector.x;
- }
- if (p_vector.y > end.y) {
- end.y = p_vector.y;
- }
-
- position = begin;
- size = end - begin;
- }
-
- _FORCE_INLINE_ Rect2i abs() const {
- return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
- }
-
- _FORCE_INLINE_ void set_end(const Vector2i &p_end) {
- size = p_end - position;
- }
-
- _FORCE_INLINE_ Vector2i get_end() const {
- return position + size;
- }
-
- operator String() const;
-
- operator Rect2() const { return Rect2(position, size); }
-
- Rect2i() {}
- Rect2i(const Rect2 &p_r2) :
- position(p_r2.position),
- size(p_r2.size) {
- }
- Rect2i(int p_x, int p_y, int p_width, int p_height) :
- position(Point2i(p_x, p_y)),
- size(Size2i(p_width, p_height)) {
- }
- Rect2i(const Point2i &p_pos, const Size2i &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
#endif // RECT2_H