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-rw-r--r--core/math/rect2.h136
1 files changed, 84 insertions, 52 deletions
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 9017377770..14393325ec 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -36,7 +36,6 @@
struct Transform2D;
struct Rect2 {
-
Point2 position;
Size2 size;
@@ -47,21 +46,39 @@ struct Rect2 {
real_t get_area() const { return size.width * size.height; }
- inline bool intersects(const Rect2 &p_rect) const {
- if (position.x >= (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) <= p_rect.position.x)
- return false;
- if (position.y >= (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) <= p_rect.position.y)
- return false;
+ inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+ if (p_include_borders) {
+ if (position.x > (p_rect.position.x + p_rect.size.width)) {
+ return false;
+ }
+ if ((position.x + size.width) < p_rect.position.x) {
+ return false;
+ }
+ if (position.y > (p_rect.position.y + p_rect.size.height)) {
+ return false;
+ }
+ if ((position.y + size.height) < p_rect.position.y) {
+ return false;
+ }
+ } else {
+ if (position.x >= (p_rect.position.x + p_rect.size.width)) {
+ return false;
+ }
+ if ((position.x + size.width) <= p_rect.position.x) {
+ return false;
+ }
+ if (position.y >= (p_rect.position.y + p_rect.size.height)) {
+ return false;
+ }
+ if ((position.y + size.height) <= p_rect.position.y) {
+ return false;
+ }
+ }
return true;
}
inline real_t distance_to(const Vector2 &p_point) const {
-
real_t dist = 0.0;
bool inside = true;
@@ -86,33 +103,33 @@ struct Rect2 {
inside = false;
}
- if (inside)
+ if (inside) {
return 0;
- else
+ } else {
return dist;
+ }
}
bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
- bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
+ bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const {
-
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
-
return (size.x <= 0 || size.y <= 0);
}
inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
Rect2 new_rect = p_rect;
- if (!intersects(new_rect))
+ if (!intersects(new_rect)) {
return Rect2();
+ }
new_rect.position.x = MAX(p_rect.position.x, position.x);
new_rect.position.y = MAX(p_rect.position.y, position.y);
@@ -139,17 +156,21 @@ struct Rect2 {
new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect;
- };
+ }
inline bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
+ if (p_point.x < position.x) {
return false;
- if (p_point.y < position.y)
+ }
+ if (p_point.y < position.y) {
return false;
+ }
- if (p_point.x >= (position.x + size.x))
+ if (p_point.x >= (position.x + size.x)) {
return false;
- if (p_point.y >= (position.y + size.y))
+ }
+ if (p_point.y >= (position.y + size.y)) {
return false;
+ }
return true;
}
@@ -159,7 +180,6 @@ struct Rect2 {
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const {
-
Rect2 g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
@@ -178,7 +198,6 @@ struct Rect2 {
}
inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
-
Rect2 g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -189,7 +208,6 @@ struct Rect2 {
}
_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
-
Rect2 r = *this;
r.expand_to(p_vector);
return r;
@@ -200,22 +218,25 @@ struct Rect2 {
Vector2 begin = position;
Vector2 end = position + size;
- if (p_vector.x < begin.x)
+ if (p_vector.x < begin.x) {
begin.x = p_vector.x;
- if (p_vector.y < begin.y)
+ }
+ if (p_vector.y < begin.y) {
begin.y = p_vector.y;
+ }
- if (p_vector.x > end.x)
+ if (p_vector.x > end.x) {
end.x = p_vector.x;
- if (p_vector.y > end.y)
+ }
+ if (p_vector.y > end.y) {
end.y = p_vector.y;
+ }
position = begin;
size = end - begin;
}
_FORCE_INLINE_ Rect2 abs() const {
-
return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
}
@@ -233,7 +254,6 @@ struct Rect2 {
};
struct Rect2i {
-
Point2i position;
Size2i size;
@@ -245,35 +265,38 @@ struct Rect2i {
int get_area() const { return size.width * size.height; }
inline bool intersects(const Rect2i &p_rect) const {
- if (position.x > (p_rect.position.x + p_rect.size.width))
+ if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
- if ((position.x + size.width) < p_rect.position.x)
+ }
+ if ((position.x + size.width) < p_rect.position.x) {
return false;
- if (position.y > (p_rect.position.y + p_rect.size.height))
+ }
+ if (position.y > (p_rect.position.y + p_rect.size.height)) {
return false;
- if ((position.y + size.height) < p_rect.position.y)
+ }
+ if ((position.y + size.height) < p_rect.position.y) {
return false;
+ }
return true;
}
inline bool encloses(const Rect2i &p_rect) const {
-
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
-
return (size.x <= 0 || size.y <= 0);
}
inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
Rect2i new_rect = p_rect;
- if (!intersects(new_rect))
+ if (!intersects(new_rect)) {
return Rect2i();
+ }
new_rect.position.x = MAX(p_rect.position.x, position.x);
new_rect.position.y = MAX(p_rect.position.y, position.y);
@@ -300,17 +323,21 @@ struct Rect2i {
new_rect.size = new_rect.size - new_rect.position; //make relative again
return new_rect;
- };
+ }
bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
+ if (p_point.x < position.x) {
return false;
- if (p_point.y < position.y)
+ }
+ if (p_point.y < position.y) {
return false;
+ }
- if (p_point.x >= (position.x + size.x))
+ if (p_point.x >= (position.x + size.x)) {
return false;
- if (p_point.y >= (position.y + size.y))
+ }
+ if (p_point.y >= (position.y + size.y)) {
return false;
+ }
return true;
}
@@ -319,7 +346,6 @@ struct Rect2i {
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
Rect2i grow(int p_by) const {
-
Rect2i g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
@@ -338,7 +364,6 @@ struct Rect2i {
}
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
-
Rect2i g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -349,39 +374,46 @@ struct Rect2i {
}
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
-
Rect2i r = *this;
r.expand_to(p_vector);
return r;
}
inline void expand_to(const Point2i &p_vector) {
-
Point2i begin = position;
Point2i end = position + size;
- if (p_vector.x < begin.x)
+ if (p_vector.x < begin.x) {
begin.x = p_vector.x;
- if (p_vector.y < begin.y)
+ }
+ if (p_vector.y < begin.y) {
begin.y = p_vector.y;
+ }
- if (p_vector.x > end.x)
+ if (p_vector.x > end.x) {
end.x = p_vector.x;
- if (p_vector.y > end.y)
+ }
+ if (p_vector.y > end.y) {
end.y = p_vector.y;
+ }
position = begin;
size = end - begin;
}
+ _FORCE_INLINE_ Rect2i abs() const {
+ return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
operator String() const { return String(position) + ", " + String(size); }
operator Rect2() const { return Rect2(position, size); }
+
+ Rect2i() {}
Rect2i(const Rect2 &p_r2) :
position(p_r2.position),
size(p_r2.size) {
}
- Rect2i() {}
Rect2i(int p_x, int p_y, int p_width, int p_height) :
position(Point2(p_x, p_y)),
size(Size2(p_width, p_height)) {