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+/*************************************************************************/
+/* quick_hull.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef QUICK_HULL_H
+#define QUICK_HULL_H
+
+#include "aabb.h"
+#include "set.h"
+#include "list.h"
+#include "geometry.h"
+
+class QuickHull {
+
+public:
+
+
+ struct Edge {
+
+ union {
+ uint32_t vertices[2];
+ uint64_t id;
+ };
+
+
+ bool operator<(const Edge& p_edge) const {
+ return id < p_edge.id;
+ }
+
+ Edge(int p_vtx_a=0,int p_vtx_b=0) {
+
+ if (p_vtx_a>p_vtx_b) {
+ SWAP(p_vtx_a,p_vtx_b);
+ }
+
+ vertices[0]=p_vtx_a;
+ vertices[1]=p_vtx_b;
+ }
+ };
+
+ struct Face {
+
+ Plane plane;
+ int vertices[3];
+ Vector<int> points_over;
+
+ bool operator<(const Face& p_face) const {
+
+ return points_over.size() < p_face.points_over.size();
+ }
+
+ };
+private:
+
+ struct FaceConnect {
+ List<Face>::Element *left,*right;
+ FaceConnect() { left=NULL; right=NULL; }
+ };
+ struct RetFaceConnect {
+ List<Geometry::MeshData::Face>::Element *left,*right;
+ RetFaceConnect() { left=NULL; right=NULL; }
+ };
+
+public:
+
+ static uint32_t debug_stop_after;
+ static Error build(const Vector<Vector3>& p_points,Geometry::MeshData& r_mesh);
+
+};
+
+#endif // QUICK_HULL_H