diff options
Diffstat (limited to 'core/math/quick_hull.cpp')
-rw-r--r-- | core/math/quick_hull.cpp | 299 |
1 files changed, 130 insertions, 169 deletions
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 32fc0e01e8..a235d1cf32 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -29,49 +29,44 @@ #include "quick_hull.h" #include "map.h" -uint32_t QuickHull::debug_stop_after=0xFFFFFFFF; - -Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_mesh) { +uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF; +Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) { static const real_t over_tolerance = 0.0001; /* CREATE AABB VOLUME */ Rect3 aabb; - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { - if (i==0) { - aabb.pos=p_points[i]; + if (i == 0) { + aabb.pos = p_points[i]; } else { aabb.expand_to(p_points[i]); } } - - if (aabb.size==Vector3()) { + if (aabb.size == Vector3()) { return ERR_CANT_CREATE; } - Vector<bool> valid_points; valid_points.resize(p_points.size()); Set<Vector3> valid_cache; - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { Vector3 sp = p_points[i].snapped(0.0001); if (valid_cache.has(sp)) { - valid_points[i]=false; + valid_points[i] = false; //print_line("INVALIDATED: "+itos(i)); - }else { - valid_points[i]=true; + } else { + valid_points[i] = true; valid_cache.insert(sp); } } - - /* CREATE INITIAL SIMPLEX */ int longest_axis = aabb.get_longest_axis_index(); @@ -80,46 +75,44 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me int simplex[4]; { - real_t max,min; + real_t max, min; - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { if (!valid_points[i]) continue; real_t d = p_points[i][longest_axis]; - if (i==0 || d < min) { + if (i == 0 || d < min) { - simplex[0]=i; - min=d; + simplex[0] = i; + min = d; } - if (i==0 || d > max) { - simplex[1]=i; - max=d; + if (i == 0 || d > max) { + simplex[1] = i; + max = d; } - } } //third vertex is one most further away from the line - { real_t maxd; - Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]]; + Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]]; - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { if (!valid_points[i]) continue; - Vector3 n = rel12.cross(p_points[simplex[0]]-p_points[i]).cross(rel12).normalized(); - real_t d = Math::abs(n.dot(p_points[simplex[0]])-n.dot(p_points[i])); + Vector3 n = rel12.cross(p_points[simplex[0]] - p_points[i]).cross(rel12).normalized(); + real_t d = Math::abs(n.dot(p_points[simplex[0]]) - n.dot(p_points[i])); - if (i==0 || d>maxd) { + if (i == 0 || d > maxd) { - maxd=d; - simplex[2]=i; + maxd = d; + simplex[2] = i; } } } @@ -128,102 +121,92 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me { real_t maxd; - Plane p(p_points[simplex[0]],p_points[simplex[1]],p_points[simplex[2]]); + Plane p(p_points[simplex[0]], p_points[simplex[1]], p_points[simplex[2]]); - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { if (!valid_points[i]) continue; real_t d = Math::abs(p.distance_to(p_points[i])); - if (i==0 || d>maxd) { + if (i == 0 || d > maxd) { - maxd=d; - simplex[3]=i; + maxd = d; + simplex[3] = i; } } } - //compute center of simplex, this is a point always warranted to be inside Vector3 center; - for(int i=0;i<4;i++) { - center+=p_points[simplex[i]]; + for (int i = 0; i < 4; i++) { + center += p_points[simplex[i]]; } - center/=4.0; + center /= 4.0; //add faces List<Face> faces; - for(int i=0;i<4;i++) { + for (int i = 0; i < 4; i++) { - static const int face_order[4][3]={ - {0,1,2}, - {0,1,3}, - {0,2,3}, - {1,2,3} + static const int face_order[4][3] = { + { 0, 1, 2 }, + { 0, 1, 3 }, + { 0, 2, 3 }, + { 1, 2, 3 } }; Face f; - for(int j=0;j<3;j++) { - f.vertices[j]=simplex[face_order[i][j]]; + for (int j = 0; j < 3; j++) { + f.vertices[j] = simplex[face_order[i][j]]; } - - Plane p(p_points[f.vertices[0]],p_points[f.vertices[1]],p_points[f.vertices[2]]); + Plane p(p_points[f.vertices[0]], p_points[f.vertices[1]], p_points[f.vertices[2]]); if (p.is_point_over(center)) { //flip face to clockwise if facing inwards - SWAP( f.vertices[0], f.vertices[1] ); - p=-p; + SWAP(f.vertices[0], f.vertices[1]); + p = -p; } - f.plane = p; faces.push_back(f); - } - /* COMPUTE AVAILABLE VERTICES */ - for(int i=0;i<p_points.size();i++) { + for (int i = 0; i < p_points.size(); i++) { - if (i==simplex[0]) + if (i == simplex[0]) continue; - if (i==simplex[1]) + if (i == simplex[1]) continue; - if (i==simplex[2]) + if (i == simplex[2]) continue; - if (i==simplex[3]) + if (i == simplex[3]) continue; if (!valid_points[i]) continue; - for(List<Face>::Element *E=faces.front();E;E=E->next()) { + for (List<Face>::Element *E = faces.front(); E; E = E->next()) { - if (E->get().plane.distance_to(p_points[i]) > over_tolerance ) { + if (E->get().plane.distance_to(p_points[i]) > over_tolerance) { E->get().points_over.push_back(i); break; } } - - - } faces.sort(); // sort them, so the ones with points are in the back - /* BUILD HULL */ - //poop face (while still remain) //find further away point //find lit faces @@ -231,72 +214,68 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me //build new faces with horizon edges, them assign points side from all lit faces //remove lit faces - uint32_t debug_stop = debug_stop_after; - while(debug_stop>0 && faces.back()->get().points_over.size()) { + while (debug_stop > 0 && faces.back()->get().points_over.size()) { debug_stop--; - Face& f = faces.back()->get(); + Face &f = faces.back()->get(); //find vertex most outside - int next=-1; - real_t next_d=0; + int next = -1; + real_t next_d = 0; - for(int i=0;i<f.points_over.size();i++) { + for (int i = 0; i < f.points_over.size(); i++) { real_t d = f.plane.distance_to(p_points[f.points_over[i]]); if (d > next_d) { - next_d=d; - next=i; + next_d = d; + next = i; } } - ERR_FAIL_COND_V(next==-1,ERR_BUG); - - + ERR_FAIL_COND_V(next == -1, ERR_BUG); Vector3 v = p_points[f.points_over[next]]; //find lit faces and lit edges - List< List<Face>::Element* > lit_faces; //lit face is a death sentence + List<List<Face>::Element *> lit_faces; //lit face is a death sentence - Map<Edge,FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot + Map<Edge, FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot - for(List<Face>::Element *E=faces.front();E;E=E->next()) { + for (List<Face>::Element *E = faces.front(); E; E = E->next()) { - if (E->get().plane.distance_to(v) >0 ) { + if (E->get().plane.distance_to(v) > 0) { lit_faces.push_back(E); - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { uint32_t a = E->get().vertices[i]; - uint32_t b = E->get().vertices[(i+1)%3]; - Edge e(a,b); + uint32_t b = E->get().vertices[(i + 1) % 3]; + Edge e(a, b); - Map<Edge,FaceConnect>::Element *F=lit_edges.find(e); + Map<Edge, FaceConnect>::Element *F = lit_edges.find(e); if (!F) { - F=lit_edges.insert(e,FaceConnect()); + F = lit_edges.insert(e, FaceConnect()); } - if (e.vertices[0]==a) { + if (e.vertices[0] == a) { //left - F->get().left=E; + F->get().left = E; } else { - F->get().right=E; + F->get().right = E; } } } } - //create new faces from horizon edges - List< List<Face>::Element* > new_faces; //new faces + List<List<Face>::Element *> new_faces; //new faces - for(Map<Edge,FaceConnect>::Element *E=lit_edges.front();E;E=E->next()) { + for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) { - FaceConnect& fc = E->get(); + FaceConnect &fc = E->get(); if (fc.left && fc.right) { continue; //edge is uninteresting, not on horizont } @@ -304,50 +283,48 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me //create new face! Face face; - face.vertices[0]=f.points_over[next]; - face.vertices[1]=E->key().vertices[0]; - face.vertices[2]=E->key().vertices[1]; + face.vertices[0] = f.points_over[next]; + face.vertices[1] = E->key().vertices[0]; + face.vertices[2] = E->key().vertices[1]; - Plane p(p_points[face.vertices[0]],p_points[face.vertices[1]],p_points[face.vertices[2]]); + Plane p(p_points[face.vertices[0]], p_points[face.vertices[1]], p_points[face.vertices[2]]); if (p.is_point_over(center)) { //flip face to clockwise if facing inwards - SWAP( face.vertices[0], face.vertices[1] ); + SWAP(face.vertices[0], face.vertices[1]); p = -p; } face.plane = p; - new_faces.push_back( faces.push_back(face) ); + new_faces.push_back(faces.push_back(face)); } //distribute points into new faces - for(List< List<Face>::Element* >::Element *F=lit_faces.front();F;F=F->next()) { + for (List<List<Face>::Element *>::Element *F = lit_faces.front(); F; F = F->next()) { Face &lf = F->get()->get(); - for(int i=0;i<lf.points_over.size();i++) { + for (int i = 0; i < lf.points_over.size(); i++) { - if (lf.points_over[i]==f.points_over[next]) //do not add current one + if (lf.points_over[i] == f.points_over[next]) //do not add current one continue; Vector3 p = p_points[lf.points_over[i]]; - for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) { + for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) { Face &f2 = E->get()->get(); - if (f2.plane.distance_to(p)>over_tolerance) { + if (f2.plane.distance_to(p) > over_tolerance) { f2.points_over.push_back(lf.points_over[i]); break; } } - - } } //erase lit faces - while(lit_faces.size()) { + while (lit_faces.size()) { faces.erase(lit_faces.front()->get()); lit_faces.pop_front(); @@ -355,129 +332,115 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me //put faces that contain no points on the front - for (List< List<Face>::Element* >::Element *E=new_faces.front();E;E=E->next()) { + for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) { Face &f2 = E->get()->get(); - if (f2.points_over.size()==0) { + if (f2.points_over.size() == 0) { faces.move_to_front(E->get()); } } //whew, done with iteration, go next - - - } /* CREATE MESHDATA */ - //make a map of edges again - Map<Edge,RetFaceConnect> ret_edges; + Map<Edge, RetFaceConnect> ret_edges; List<Geometry::MeshData::Face> ret_faces; - - for(List<Face>::Element *E=faces.front();E;E=E->next()) { + for (List<Face>::Element *E = faces.front(); E; E = E->next()) { Geometry::MeshData::Face f; f.plane = E->get().plane; - - - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { f.indices.push_back(E->get().vertices[i]); } List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f); - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { uint32_t a = E->get().vertices[i]; - uint32_t b = E->get().vertices[(i+1)%3]; - Edge e(a,b); + uint32_t b = E->get().vertices[(i + 1) % 3]; + Edge e(a, b); - Map<Edge,RetFaceConnect>::Element *G=ret_edges.find(e); + Map<Edge, RetFaceConnect>::Element *G = ret_edges.find(e); if (!G) { - G=ret_edges.insert(e,RetFaceConnect()); + G = ret_edges.insert(e, RetFaceConnect()); } - if (e.vertices[0]==a) { + if (e.vertices[0] == a) { //left - G->get().left=F; + G->get().left = F; } else { - G->get().right=F; + G->get().right = F; } } } //fill faces - for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) { + for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { - Geometry::MeshData::Face& f = E->get(); + Geometry::MeshData::Face &f = E->get(); - for(int i=0;i<f.indices.size();i++) { + for (int i = 0; i < f.indices.size(); i++) { uint32_t a = E->get().indices[i]; - uint32_t b = E->get().indices[(i+1)%f.indices.size()]; - Edge e(a,b); + uint32_t b = E->get().indices[(i + 1) % f.indices.size()]; + Edge e(a, b); - Map<Edge,RetFaceConnect>::Element *F=ret_edges.find(e); + Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e); ERR_CONTINUE(!F); List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left; - ERR_CONTINUE(O==E); - ERR_CONTINUE(O==NULL); + ERR_CONTINUE(O == E); + ERR_CONTINUE(O == NULL); if (O->get().plane.is_almost_like(f.plane)) { //merge and delete edge and contiguous face, while repointing edges (uuugh!) int ois = O->get().indices.size(); - int merged=0; - + int merged = 0; - for(int j=0;j<ois;j++) { + for (int j = 0; j < ois; j++) { //search a - if (O->get().indices[j]==a) { + if (O->get().indices[j] == a) { //append the rest - for(int k=0;k<ois;k++) { + for (int k = 0; k < ois; k++) { - int idx = O->get().indices[(k+j)%ois]; - int idxn = O->get().indices[(k+j+1)%ois]; - if (idx==b && idxn==a) {//already have b! + int idx = O->get().indices[(k + j) % ois]; + int idxn = O->get().indices[(k + j + 1) % ois]; + if (idx == b && idxn == a) { //already have b! break; } - if (idx!=a) { - f.indices.insert(i+1,idx); + if (idx != a) { + f.indices.insert(i + 1, idx); i++; merged++; } - Edge e2(idx,idxn); + Edge e2(idx, idxn); - Map<Edge,RetFaceConnect>::Element *F2=ret_edges.find(e2); + Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2); ERR_CONTINUE(!F2); //change faceconnect, point to this face instead if (F2->get().left == O) - F2->get().left=E; + F2->get().left = E; else if (F2->get().right == O) - F2->get().right=E; - + F2->get().right = E; } break; } } - ret_edges.erase(F); //remove the edge ret_faces.erase(O); //remove the face - - } - } - } //fill mesh @@ -485,26 +448,24 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me r_mesh.faces.resize(ret_faces.size()); //print_line("FACECOUNT: "+itos(r_mesh.faces.size())); - int idx=0; - for (List<Geometry::MeshData::Face>::Element *E=ret_faces.front();E;E=E->next()) { - r_mesh.faces[idx++]=E->get(); - - + int idx = 0; + for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) { + r_mesh.faces[idx++] = E->get(); } r_mesh.edges.resize(ret_edges.size()); - idx=0; - for(Map<Edge,RetFaceConnect>::Element *E=ret_edges.front();E;E=E->next()) { + idx = 0; + for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) { Geometry::MeshData::Edge e; - e.a=E->key().vertices[0]; - e.b=E->key().vertices[1]; - r_mesh.edges[idx++]=e; + e.a = E->key().vertices[0]; + e.b = E->key().vertices[1]; + r_mesh.edges[idx++] = e; } - r_mesh.vertices=p_points; + r_mesh.vertices = p_points; //r_mesh.optimize_vertices(); -/* + /* print_line("FACES: "+itos(r_mesh.faces.size())); print_line("EDGES: "+itos(r_mesh.edges.size())); print_line("VERTICES: "+itos(r_mesh.vertices.size())); |